What is the easiest role to play off your main?
Published October 20, 2026 · 1,196,184 players off their main role, 4,551,879 games · NA, EUW and KR · October 5–20, 2026
What we found
- Asked
- You are filled into a role that is not yours, or you want a second role. Which role costs the least, and whose skills carry over best?
- Found
- Support. Playing a role that is not your main cost 1.2 points of win rate on average, against the same players on their own main: 0.7 on support and 1.3 to 1.4 on any other role, and support lost no lane gold. Mid mains lost the least wherever they went (0.7 points); jungle and support mains the most (1.6 and 1.7). The cost grows with rank, from 0.6 points in Silver to 1.9 in Master+.
- How sure
- 1,196,184 players from 57M ranked player-games in North America, Europe West and Korea, October 5 to 20, 2026. Each player is compared with themselves, so skill and rank cancel out. Match data does not say who was autofilled, so a role chosen and a role assigned are counted together.
| Main ↓ · Played → | Top | Jungle | Mid | Bot | Support |
|---|---|---|---|---|---|
| Top | — | −1.3 | −0.9 | −1.1 | −1.8 |
| Jungle | −1.9 | — | −1.7 | −2.0 | −0.8 |
| Mid | −0.5 | −1.0 | — | −0.6 | −0.5 |
| Bot | −1.7 | −1.4 | −1.3 | — | +0.2 |
| Support | −1.6 | −1.3 | −1.5 | −2.4 | — |
Read the full study: the method, every table and its limits
Support. Playing a role that is not your main cost 1.2 points of win rate on average, against the same players on their own main: 0.7 on support and 1.3 to 1.4 on any other role, and support lost no lane gold. Mid mains lost the least wherever they went (0.7 points); jungle and support mains the most (1.6 and 1.7). The cost grows with rank, from 0.6 points in Silver to 1.9 in Master+.
What we measured
For every ranked game we took each player’s role, their rank, whether they won, and their gold against the enemy in the same position at 10 minutes. Then we compared each player with themselves.
- 57M ranked player-games in North America, Europe West and Korea, October 5 to 20, 2026.
- A player’s main is the role of at least half of their games, and at least five games, in the first 8 days. Every game on this page is from the last 8 days, so the games that named someone’s main are never the games scored.
- Each player’s win rate on another role is compared with their own win rate on their main over the same days, so the player’s skill, and the rank they are matched at, cancel out. A player with many games on both counts for more.
- Gold at 10 is the same comparison in gold against the enemy in the same position: for a jungler the enemy jungler, for a support the enemy support.
- The 95% intervals treat every game as independent.
Where mains play when they are not on their role
Most of a main’s games are on their own role: 65% to 79%. The heatmap shows where the rest go.
| Main ↓ · Played → | Top | Jungle | Mid | Bot | Support |
|---|---|---|---|---|---|
| Top | 69% | 8.2% | 10.0% | 6.1% | 6.8% |
| Jungle | 7.4% | 73% | 7.0% | 6.1% | 6.5% |
| Mid | 11.3% | 8.0% | 65% | 8.5% | 7.6% |
| Bot | 6.9% | 6.8% | 8.4% | 69% | 8.6% |
| Support | 4.4% | 5.3% | 4.9% | 6.3% | 79% |
Mid mains go most often to Top (11% of their games), bot mains to Support (9%) and support mains to Bot (6%): the lanes closest to their own. Top mains go most often to Mid (10%).
Win rate on each role, by main
The plain win rate of each main on each role, the number a tier list would show. On their own role mains win a little more than half: they are the other side of every off-role game they meet.
| Main ↓ · Played → | Top | Jungle | Mid | Bot | Support |
|---|---|---|---|---|---|
| Top | 50.8% | 48.8% | 49.4% | 48.9% | 48.9% |
| Jungle | 48.6% | 50.9% | 48.6% | 48.3% | 49.5% |
| Mid | 50.1% | 49.4% | 50.8% | 49.7% | 50.0% |
| Bot | 48.8% | 48.7% | 49.1% | 50.7% | 50.5% |
| Support | 47.9% | 48.1% | 48.0% | 47.6% | 50.4% |
Support mains win the least off their role (47.6% to 48.1%), and mid mains on top win 50.1%, more than half. Part of each number is who those players are, which is why the cost below is measured within each player.
Support is the cheapest role to be put on
By the role played, every main pooled, against the same players on their own main:
| Role played | Players | Won off-role | Same players on their main | Difference (points) | 95% interval | Gold at 10 |
|---|---|---|---|---|---|---|
| Support | 292,466 | 49.6% | 50.7% | −0.66 | −0.8 to −0.5 | +1 |
| Jungle | 218,718 | 48.6% | 50.3% | −1.25 | −1.4 to −1.1 | −67 |
| Top | 256,611 | 49.0% | 50.7% | −1.25 | −1.4 to −1.1 | −108 |
| Mid | 235,698 | 48.8% | 50.5% | −1.30 | −1.4 to −1.2 | −96 |
| Bot | 192,691 | 48.5% | 50.2% | −1.41 | −1.6 to −1.3 | −103 |
Support cost 0.7 points and no lane gold. The other four roles cost 1.3 to 1.4 points, close enough to each other that their order could be noise.
Mid mains carry over best
| Main role | Players | Won off-role | Same players on their main | Difference (points) | 95% interval | Gold at 10 |
|---|---|---|---|---|---|---|
| Mid | 321,359 | 49.7% | 50.9% | −0.66 | −0.8 to −0.5 | −33 |
| Bot | 274,619 | 49.1% | 50.6% | −0.96 | −1.1 to −0.8 | −48 |
| Top | 255,977 | 48.9% | 50.6% | −1.28 | −1.4 to −1.1 | −59 |
| Jungle | 200,953 | 48.5% | 50.4% | −1.60 | −1.7 to −1.5 | −112 |
| Support | 143,276 | 47.7% | 49.7% | −1.74 | −1.9 to −1.6 | −169 |
The duo lane is not symmetric: bot mains on support were level with their own bot games (+0.2 points), while support mains on bot lost the most of any move (−2.4). Top mains are the one main for whom support is not the cheap role (−1.8).
The higher the rank, the more it costs
Every move pooled, playing off your main cost 0.6 points in Silver, 1.0 in Gold, 1.5 in Emerald and 1.9 in Master+. Support is the cheapest role in every rank.
| Rank ↓ · Played → | Top | Jungle | Mid | Bot | Support | All |
|---|---|---|---|---|---|---|
| Iron | −1.4 | −1.4 | −0.9 | −1.5 | +0.5 | −0.9 |
| Bronze | −1.3 | −1.2 | −1.4 | −1.4 | −0.3 | −1.1 |
| Silver | −0.7 | −0.8 | −0.8 | −0.8 | −0.1 | −0.6 |
| Gold | −1.3 | −1.1 | −0.9 | −1.2 | −0.6 | −1.0 |
| Platinum | −1.3 | −1.3 | −1.4 | −1.6 | −0.8 | −1.3 |
| Emerald | −1.6 | −1.5 | −1.6 | −1.8 | −1.2 | −1.5 |
| Diamond | −1.2 | −1.8 | −1.8 | −1.7 | −0.8 | −1.4 |
| Master+ | −1.7 | −2.3 | −1.9 | −2.2 | −1.7 | −1.9 |
By main role instead: mid and bot mains are the most portable in every rank, and from Emerald up jungle and support mains lose the most.
| Rank ↓ · Main → | Top | Jungle | Mid | Bot | Support | All |
|---|---|---|---|---|---|---|
| Iron | −0.7 | −1.7 | −0.6 | −0.4 | −1.3 | −0.9 |
| Bronze | −1.3 | −1.5 | −0.4 | −0.6 | −2.2 | −1.1 |
| Silver | −1.0 | −0.7 | 0.0 | −0.4 | −1.4 | −0.6 |
| Gold | −1.1 | −1.4 | −0.7 | −0.7 | −1.5 | −1.0 |
| Platinum | −1.7 | −1.7 | −0.8 | −1.0 | −1.5 | −1.3 |
| Emerald | −1.4 | −2.0 | −1.0 | −1.7 | −1.8 | −1.5 |
| Diamond | −1.3 | −2.3 | −1.0 | −1.0 | −2.4 | −1.4 |
| Master+ | −1.9 | −2.8 | −0.9 | −2.0 | −3.1 | −1.9 |
At Master+ jungle mains lost 2.8 points off their role and support mains 3.1, against 0.9 for mid mains.
A role you have not played lately
Match data does not mark autofill. The closest it comes: a role the player had not played at all in the first 8 days, against one they already queue into sometimes.
| Role played | Played it lately (points) | Not played lately (points) | Gold at 10, played lately | Gold at 10, not played lately |
|---|---|---|---|---|
| Top | −1.11 | −1.63 | −86 | −168 |
| Jungle | −1.11 | −1.59 | −54 | −97 |
| Mid | −1.27 | −1.35 | −84 | −124 |
| Bot | −1.52 | −1.19 | −88 | −133 |
| Support | −0.59 | −0.85 | +7 | −14 |
A role new to the player costs more on top and jungle and loses two to three times the lane gold; on mid and bot the difference is small and goes both ways. Support stays the cheapest either way.
Players with one role pay more
How strict “main” is changes the size: the stricter the definition, the more a player depends on their one role.
| A main is | Players | Difference (points) | Support | Other four roles |
|---|---|---|---|---|
| 50% of games, 5+ games | 1,196,184 | −1.15 | −0.66 | −1.4 to −1.3 |
| 50% of games, 10+ games | 823,978 | −1.34 | −0.95 | −1.6 to −1.4 |
| 70% of games, 10+ games | 547,303 | −1.68 | −1.50 | −1.8 to −1.7 |
| 80% of games, 15+ games | 279,986 | −2.06 | −1.96 | −2.3 to −2.0 |
For a player with 80% of their games on one role, every other role costs about 2.1 points, support included. Support is easy mainly for players who already play more than one role.
Why a main has to be named from earlier games
Naming each player’s main from the same games we score would have shown a cost of 4.9 points, and from later games 4.5; from earlier games it is 1.2. Players drift toward the role they have been winning on, so a main named from games at or after the ones scored is partly the role they won with. Only the earlier-games reading answers what being put off your role will cost.
What should a player do with this?
If you want a second role, support costs the least to pick up, and a mid main has the least to fear from being moved. Expect a role you have not played lately to cost more, and more at higher ranks.
The matchmaking study shows how a team’s off-role players move its chances before champion select, and Champion Pool shows which of your own champions you win on.
What this cannot prove
- Autofill and a chosen second role look the same in match data; the played-lately split is our only proxy.
- Champion choice is part of the cost. A player off their role picks differently, and this does not separate the role from the champion.
- The lane opponent may be off their role too. The number is against the opponents players actually met.
- A player who loses off-role may go back to their main sooner. That shrinks how many off-role games are counted; it does not change the cost per game.
- Rank is each player’s most common rank in the window. Iron and Master+ have the fewest players and the widest intervals.
- A main is a main over 8 days, and the study covers 16 days of October 2026. A balance patch can move any role.
What should we measure next? Ask on the research page. The most-voted questions our data can answer become future studies.