League of Legends champion pool
About this page
What you should play in each role given your mastery, rating and record; then how win rate grows with mastery on every champion the ladder holds, and which champions take longest to learn.
A well-rounded pool, role by role
How to read this
For each role, the kinds of champion a full pool covers and the champions of each kind that win most in that role. No lookup needed. Which kind a champion is comes from what it does in finished games, not from its class tag.
Kinds come from what each champion does in its own games in this role, not from Riot's class tags; one champion can fill several. How each kind is decided
- safe blind pick: its worst result against the top laners met most is in the least-bad third of the role (four ranks, every region).
- tank: soaks the most damage a minute: the top fifth of top laners.
- bruiser: between the two: neither a tank nor a damage dealer by damage soaked.
- damage dealer: soaks the least damage a minute: the bottom quarter of top laners.
- ranged: a ranged basic attack.
- splitpusher or duelist: deals the most damage to turrets a minute: the top third of top laners.
- magic damage (AP): most of its damage to champions is magic, and it is not a tank.
“Top third” and the like compare a champion with the others played in the same role. A lean toward short or long games counts when it is at least 2 points and twice its noise.
- safe blind pickNo bad matchup among the champions you meet most.16 champions, 31% of the role
Champion Win rate, 3 weeks Share of role Teemo 51.8% 3.8% Ornn 51.7% 1.5% Sett 51.7% 3.7% Kled 51.1% 0.7% Urgot 51.0% 1.4% - tank9 champions, 19% of the role
With a particular build: Volibear built Crit, Volibear built AP sustained, Garen built AD bruiser.Champion Win rate, 3 weeks Share of role Ornn 51.7% 1.5% Malphite 51.6% 3.6% Dr. Mundo 51.2% 1.9% Shen 51.2% 1.5% Nasus 50.8% 2.5% - bruiser27 champions, 62% of the role
With a particular build: Shen built AP sustained, Gwen built AP sustained, Malphite built AP burst.Champion Win rate, 3 weeks Share of role Singed 51.8% 1.1% Sett 51.7% 3.7% Garen 51.5% 3.8% Warwick 51.4% 0.8% Mordekaiser 51.4% 3.6% - damage dealeroptionalSoaks little damage for the lane.13 champions, 21% of the role
With a particular build: Gragas built AP burst.Champion Win rate, 3 weeks Share of role Teemo 51.8% 3.8% Kayle 50.8% 1.2% Heimerdinger 50.6% 1.0% Yorick 50.4% 2.1% Pantheon 50.3% 1.6% - rangedoptional6 champions, 10% of the role
Champion Win rate, 3 weeks Share of role Teemo 51.8% 3.8% Urgot 51.0% 1.4% Heimerdinger 50.6% 1.0% Kennen 49.2% 0.9% Vayne 47.2% 0.8% - splitpusher or duelist16 champions, 37% of the role
With a particular build: Sion built AD bruiser, Camille built AD bruiser, Jayce built Lethality.Champion Win rate, 3 weeks Share of role Sett 51.7% 3.7% Garen 51.5% 3.8% Illaoi 51.3% 1.9% Dr. Mundo 51.2% 1.9% Kled 51.1% 0.7% - magic damage (AP)11 champions, 18% of the role
With a particular build: Jax built AP sustained, Volibear built On-hit, Malphite built AP burst.Champion Win rate, 3 weeks Share of role Singed 51.8% 1.1% Teemo 51.8% 3.8% Mordekaiser 51.4% 3.6% Kayle 50.8% 1.2% Heimerdinger 50.6% 1.0%
Ranked by win rate in the role across every rank, steadied for champions with few games. A pool built from these covers the kinds; we have not measured that it wins more.
What should you play?
How to read this
Enter your Riot ID and each role gets two short lists: the champions you are most likely to win on today, and the ones worth learning next. The prediction starts from players at your rank with your mastery on each champion, then adjusts for your skill rating and your own record on it.
One lookup, and nothing is stored. It reads your mastery on every champion from Riot.
Mastery, experience and break-even, for every player
How many champions should your pool hold? As many as you can keep well practised: ranked players win 47.2% of games on a champion with under 5K mastery points and 52.2% on one past 300K, and a champion reaches a 50% win rate at about 71K points.
Three views of one question: how much knowing a champion is worth. They read the whole ladder, not your account, and need no lookup.
Mastery and win rate, across every game the ladder holds
Every seat on ranked, grouped by rank and by how much mastery the player had on that champion BEFORE the game started — not after, so wins earned that game cannot inflate the reading. Pick a rank to see its own curve; the population never needs a Riot ID.
Over 175,652,987 seats at All ranks, win rate runs 47.21% on a champion someone just picked up to 52.19% once they know it well.
Across every rank, the average seat crosses 50% win rate at roughly 71,012 mastery points.
The numbers behind the chart
| Rank | <5k | 5–20k | 20–50k | 50–150k | 150–300k | 300k+ |
|---|---|---|---|---|---|---|
| All ranks | 47.21% | 48.29% | 49.24% | 50.30% | 51.33% | 52.19% |
| Iron | 45.26% | 47.14% | 48.76% | 50.10% | 51.59% | 51.88% |
| Bronze | 47.43% | 48.56% | 49.76% | 51.08% | 52.35% | 53.14% |
| Silver | 47.34% | 48.37% | 49.46% | 50.69% | 51.81% | 52.69% |
| Gold | 47.41% | 48.41% | 49.34% | 50.41% | 51.51% | 52.46% |
| Platinum | 47.41% | 48.28% | 49.13% | 50.10% | 51.14% | 52.18% |
| Emerald | 47.24% | 48.20% | 48.90% | 49.86% | 50.71% | 51.82% |
| Diamond | 47.08% | 48.13% | 48.83% | 49.63% | 50.43% | 51.36% |
| Master + | 46.20% | 47.68% | 48.37% | 49.48% | 50.53% | 51.45% |
| Mastery | Raw | Same player |
|---|---|---|
| <10k | 0.0 pp | 0.0 pp |
| 10k-100k | +1.8 pp | +2.8 pp |
| 100k-1M | +3.9 pp | +6.7 pp |
| 1M+ | +4.6 pp | +10.9 pp |
Each band against under 10k points, holding the player and the champion fixed (the last three weeks, every region and rank pooled). The raw curve above is about half of this, because the low-mastery group includes strong players trying something new. It is your main against a champion you rarely play, not what grinding points will add.
Every seat here used a mastery reading taken BEFORE that game — points a game itself awarded can never count toward its own result, so this cannot be measuring the reverse relationship.
This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.
As of 2026-10-21, over the last 71 days of ranked games, patches 1615, 1616, 1617, 1618, 1619, 1620, 1621.