Benchmarks

O que cada modelo de previsão de vitória relata sobre si mesmo

Todos os artigos e sites que conhecemos que publicam números para seus próprios preditores de vitória em League of Legends (ou MOBAs). Os números são os deles, adaptados para uma mesma escala; um traço indica que a fonte não relata aquela métrica, e nós nunca calculamos uma no lugar. Cada resultado especifica quando a previsão é feita, como as partidas de teste foram isoladas do treinamento, onde foi testado e o quanto nós confiaríamos nele.

Todas as fontes foram verificadas em 22 de set. de 2026. Nossos próprios números, com todas as curvas correspondentes, estão em a página de precisão.

0de 73 relatórios publicados apresentam todas as cinco métricas para o próprio modelo (sem contar o nosso).

O máximo que qualquer relatório apresenta para um modelo: 4 das cinco métricas: 4 · 3 das cinco métricas: 1 · 2 das cinco métricas: 13 · 1 das cinco métricas: 49 · nenhuma das cinco, apenas outras métricas: 6.

AUC11 de 73
Log loss7 de 73
Brier9 de 73
Acurácia63 de 73
ECE5 de 73
Como ler o painel

Números

Todas as cinco são decimais. AUC e acurácia vão de 0,5, uma moeda para o alto, a 1; log loss, Brier e ECE medem erro, portanto quanto menor, melhor. Um sublinhado pontilhado indica que reescrevemos o formato impresso pela fonte, por exemplo 92,2% como 0,922: passe o cursor para ver o original. Nunca alteramos o número em si.

Momento da previsão

Quando a previsão é feita: antes do draft, durante ele, após a última escolha mas antes da partida começar, ou durante a partida. Abaixo, se é para uma partida ou mapa, ou para uma série inteira. Ranqueada solo e pro play são agrupados por isso, para que semelhantes fiquem lado a lado.

Confiabilidade

  • Alta: testado em partidas disputadas após aquelas usadas no aprendizado, com pelo menos 1.000 partidas de teste e sem problemas conhecidos.
  • Média: testado em partidas posteriores, mas com menor quantidade ou número não informado.
  • Desconhecida: a fonte não informa como realizou os testes.
  • Baixa: divisão aleatória, teste minúsculo ou problema conhecido.

Sinalizações

  • Vermelho vazamento de dados (admitido pela fonte ou encontrado por nós no código), pontuação não decidida por partidas reais ou dados dentro do jogo.
  • Âmbar divisão aleatória, divisão não informada, teste pequeno ou resultado muito superior a qualquer modelo testado em partidas posteriores. Passe o cursor na bandeira para ver o motivo.

Nossos dados. Cerca de 385.000 partidas ranqueadas solo por dia no NA, EUW e KR (7 dias até 10 de out. de 2026) e 2.029 mapas de torneios profissionais. Cada número de ranqueada solo abaixo foi medido em 2.692.689 partidas reservadas.

Como ler nossas linhas: na seleção de campeões da ranqueada solo você só conhece a si mesmo, portanto a linha para avaliar a ferramenta ao vivo é “sua identidade e os campeões revelados”. A linha com os dez jogadores descreve um draft concluído com todas as identidades conhecidas, algo que a ranqueada solo nunca exibe.

Após o draft 17

Todos os dez campeões são conhecidos e a partida ainda não começou. O grupo equivalente para nossos dois modelos de draft completo.

Ordem padrão: nossas próprias linhas, seguidas pelos modelos mais bem testados primeiro. Clique em um cabeçalho para ordenar.
Modelo ou configuração
KayLoLSiteKayLoL /metrics, layer 1: the held-out patchKayLoL · kaylol.gg · 2026-10-06 pooled patch build (live payload generated 2026-10-12T00:22:01Z) · verificado em 12 de out. de 2026
Notas

One pooled model per setting over three regions (NA, EUW, KR). These rows are the patch build measured on the patch it never saw; the model answering requests is a daily refit of that build, scored day by day on the page's daily layer.

all_info_puuid — full draft, all ten players identifiedApós o draftUma partida0,69970,62800,21940,64300,0070Altatestado em partidas posteriores · 2.692.689 partidas de testetemporalwhole-patch holdout: trained on patch 16.18, tested on 16.19, which the model never sawTestado em NA, EUW and KR ranked solo queue (na1, euw1, kr), all tiers; patch 16.19, 2026-09-22 to 10-06; 2,692,689 held-out games in the test half, of 5,385,379 in the patch
KayLoL /metrics, layer 1: the held-out patchall_info_anonymous — full draft, no player identities (champions only)Após o draftUma partida0,58660,68150,24430,56120,0114Altatestado em partidas posteriores · 2.692.689 partidas de testetemporalwhole-patch holdout: trained on patch 16.18, tested on 16.19, which the model never sawTestado em NA, EUW and KR ranked solo queue (na1, euw1, kr), all tiers; patch 16.19, 2026-09-22 to 10-06; 2,692,689 held-out games in the test half, of 5,385,379 in the patch
SiteDraftGap vs LoLDraftAI: A Detailed ComparisonLoLDraftAI (no visible byline; site-wide HTML meta author 'looyyd') · loldraftai.com · 2026-04-19 ('April 19, 2026') · verificado em 22 de set. de 2026
Notas

Files published beside the post (exist; not downloaded): https://media.loldraftai.com/blog/draftgap-vs-loldraftai-comparison/predictions.csv.../draftgap-current-patch.json.../draftgap-30-days.json. ECE is described as the 'average gap between stated probability and observed frequency' (bins not stated); no AUC. The post adds: 'The shipped LoLDraftAI product additionally uses side information and fine-grained elo (features DraftGap doesn't have), but they weren't needed to produce this result.' A vendor's comparison against a rival.

+6 mais (mostrar todas as desagregações)
LoLDraftAI (side-agnostic: 'Side-agnostic prediction (no blue/red knowledge), matching DraftGap's side-blind nature')Também relata: 95% bootstrap CIs: log loss (0.6811–0.6846), accuracy (55.34–56.42), Brier (0.2441–0.2458)Após o draftUma partida—0,68290,24490,55880,0088Altatestado em partidas posteriores · 32.750 partidas nos dados, proporção de teste não informadatemporal'LoLDraftAI training cutoff at 2026-04-17, 23:25 UTC'Testado em 32,750 matches: ranked solo/duo, Emerald+ ('DraftGap pulls its data from Lolalytics at tier=emerald_plus'), EUW1 and KR; 'Matches where any (champion, role) cell has fewer than 50 games in DraftGap's current-patch dataset are excluded'; exact dates and patches not stated
ArtigoDraftRec: Personalized Draft Recommendation for Winning in Multi-Player Online Battle Arena GamesHojoon Lee, Dongyoon Hwang, Hyunseung Kim, Byungkun Lee, Jaegul Choo · WWW 2022 (The ACM Web Conference); arXiv:2204.12750 · 2022-04-27 (arXiv v1, 'Accepted to WWW 2022') · verificado em 22 de set. de 2026
Notas

The Dota 2 rows are the same paper's second dataset (Dota 2 is not this file's game). Generic baselines in the same tables, not listed above: MC (majority class, 'Blue for LOL and Radiant for Dota2') 0.5040 LoL and 0.5180 Dota 2; LR 0.5255 during and 0.5323 after the draft (LoL), 0.5750 and 0.6126 (Dota 2); NN 0.5263 and 0.5335 (LoL), 0.5748 and 0.6108 (Dota 2). After the Dota 2 draft, LR (0.6126) prints above DraftRec (0.6110). Outcome prediction is the paper's secondary task; its main task is champion recommendation. Code and data: github.com/dojeon-ai/DraftRec.

DraftRec — LoL, after the draft (all ten champions selected)Também relata: MAE 0.4826 (accuracy and MAE both starred: p<0.01)Após o draftUma partida———0,5618—Altatestado em partidas posteriores · cerca de 27.989 partidas de testetemporalTestado em Last 10% by time of 279,893 LoL matches collected through the Riot Games API: (62,466 players); region and queue not stated; test-set size not stated
DraftRec: Personalized Draft Recommendation for Winning in Multi-Player Online Battle Arena GamesDraftRec-no-history — LoL, after the draft (all ten champions selected)Também relata: MAE 0.4893Após o draftUma partida———0,5432—Altatestado em partidas posteriores · cerca de 27.989 partidas de testetemporalTestado em Last 10% by time of 279,893 LoL matches collected through the Riot Games API: (62,466 players); region and queue not stated; test-set size not stated
ArtigoESports match analyticsMinna Wahlroos · Helsinki Metropolia University of Applied Sciences, 2018; urn:nbn:fi:amk-2018112718306 · 2018-11-27 · verificado em 16 de out. de 2026
Notas

One of the earliest studies to document that pre-game prediction on an honest hold-out test set in solo queue hits an inherent ceiling of ~55% accuracy.

neural network — hold-out test datasetApós o draftUma partida———0,55—Médiatestado em partidas posteriores · tamanho do teste não informadotemporalhold-out test datasetTestado em hold-out test dataset collected via Riot Games API
SiteLoLTheory vs LoLDraftAI: A Detailed ComparisonLoLDraftAI (no visible byline; site-wide HTML meta author 'looyyd') · loldraftai.com · 2026-04-19 ('April 19, 2026') · verificado em 22 de set. de 2026
Notas

Per-match predictions published: https://media.loldraftai.com/blog/loltheory-vs-loldraftai-comparison/predictions.csv (exists; not downloaded). 'Parenthetical ranges are 95% bootstrap confidence intervals'. The ECE bin count is not stated; no AUC is reported. The post describes LoLTheory as, 'primarily an Overwolf overlay app (~166,000 downloads)', and notes. Headline: 'On every one of these, LoLDraftAI beats LoLTheory.' A vendor's comparison against a rival, not an independent evaluation.

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LoLDraftAI (side-agnostic mode)Também relata: 95% bootstrap CIs: log loss (0.6807–0.6842), accuracy (55.37–56.43), Brier (0.2439–0.2456)Após o draftUma partida—0,68240,24470,55900,0100Altatestado em partidas posteriores · 32.930 partidas nos dados, proporção de teste não informadatemporal'LoLDraftAI training cutoff at 2026-04-17, 23:25 UTC — the latest game timestamp in the model's training data'; 'Eval set = matches played after both cutoffs.'Testado em 32,930 matches; 'Eval set = matches played after both cutoffs'; exact dates and patches of the matches not stated (LoLTheory 'queried live on patch 16.8.1 during April 2026')
ArtigoOnline Game Outcome Prediction Model Using Weighted-Based Feature ApproachM. Asyhraf Zamir Zamri, Nurul Aswa Omar, Isredza Rahmi A. Hamid · Fusion: Practice and Applications, Vol. 15, No. 2, pp. 132-144 (2024) · 2024 (received 2023-08-12, revised 2023-12-25, accepted 2024-04-15) · verificado em 22 de set. de 2026
Notas

Sample counts disagree inside the paper (4,552 NA + 12,458 LAN; '12,458 samples... from Gonzalez'; 'a dataset of 28000 samples'). Each feature becomes a 1/0 'dominance' value ('If team A's performance is better than team B's for a feature, assign a value of 1; otherwise, assign 0'), and the text also says 'The feature's value indicator is a binary value of 1 if the blue team won and 0 if the blue team did not win'. The weights are computed from counts of 'data classified as 1' and 'data classified as 0' over the whole dataset, and the paper does not state that the 'class avg' and 'class med' accuracies are scored against the real match outcome; pregame is therefore 'unclear'. The paper frames the model for 'Solo Queue Ranked Match (SQRM)' but does not name its data's queue. F-measure values print between 4.0000 and 5.0160. Table 1's accuracy column is misaligned with the text (the text gives Lee et al. 62.26% at 5 minutes and 73% at 15, Silva et al. 63.91% and 83.54%, Ani et al. over 90%, Do et al. 75.10%, Gonzalez 82-90.48%); the cross-reports follow the text.

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weighted-based feature predictor with Naïve Bayes and Support Vector Machine (WEKA BayesNet and SMO)Também relata: ConclusionApós o draftUma partida———>0,97—Baixanão testado em partidas posteriores · 4.552 partidas nos dados, proporção de teste não informadaDivisão aleatóriaMuito acima dos demaisaleatório (random)(WEKA, Section 3.1)Testado em NA and LAN matches: (Gonzalez); Section 3.1 says 12,458 samples from Gonzalez were used, and Section 3.2 'a dataset of 28000 samples' partitioned into sizes 1000 to 7000 (results also shown at 12458); queue, tier and dates not stated
ArtigoPlayer Skill Decomposition in Multiplayer Online Battle ArenasZhengxing Chen, Yizhou Sun, Magy Seif El-Nasr, Truong-Huy D. Nguyen · 2016 Meaningful Play Conference; arXiv:1702.06253 · 2017-02-21 (arXiv v1) · verificado em 22 de set. de 2026
Notas

The Dota 2 rows are the same paper's second dataset. Majority-class baseline (BL-MC): 53.22% ± 0.16% LoL, 52.65% ± 0.12% Dota 2.. The weights are learned from match outcomes, so under 10-fold CV a player's weight is fit on that player's other matches, earlier and later. The paper's significance rule: mean1 − mean2 > 2(std1 + std2).

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LR-P-C-PC (player + champion + player-champion weights)Também relata: ± 0.16% (std over 10 folds)Após o draftUma partida———0,6024—Baixanão testado em partidas posteriores · 231.212 partidas nos dados, proporção de teste não informadaDivisão aleatóriaaleatório (random)Testado em 10-fold CV over 231,212 unique ranked matches played in 2015 by 972 seed players of the top two tiers (Challenger and Master) on the North America server, through the official Riot API (93,098 players, 129 champions); the paper studies '5-vs-5 ranked matches of solo queue'
ArtigoUsing Machine Learning to Predict Game Outcomes Based on Player-Champion Experience in League of LegendsTiffany D. Do, Seong Ioi Wang, Dylan S. Yu, Matthew G. McMillian, Ryan P. McMahan · FDG 2021 (16th International Conference on the Foundations of Digital Games); arXiv:2108.02799 · 2021-08-05 (arXiv v1); FDG '21, August 3-6, 2021 · verificado em 22 de set. de 2026
Notas

Features as defined in the paper: champion mastery points ('lifetime experience'), player-champion win rate, season games on the champion, and ranked games on the champion within the last 20. The paper does not say whether the season aggregates were read before each match or at collection time. Other models in Table 1: RF 74.7%, SVC 74.3%, kNN 72.7% (kNN uses only 'the team's average win rate'). The authors prefer the DNN over GBOOST because GBOOST's standard error is much larger.

Deep neural network (5 dense layers)Também relata: ± 1.2% (95% CI); std. dev. 1.9%; std. error 0.60%Após o draftUma partida———0,751—Baixanão testado em partidas posteriores · 5.000 partidas nos dados, proporção de teste não informadaDivisão aleatóriaMuito acima dos demaisaleatório (random)Testado em 5,000 unique ranked matches from the North American server, 2020, ranks Iron to Diamond, pulled through the Riot API ; Table 1 gives each model's mean accuracy with a 95% CI, and the paper does not say whether that is the 10-fold mean or the 1,000-match test set
Using Machine Learning to Predict Game Outcomes Based on Player-Champion Experience in League of LegendsGradient boosting (GBOOST)Também relata: ± 1.19% (95% CI); std. dev. 5.25%; std. error 1.66%Após o draftUma partida———0,754—Baixanão testado em partidas posteriores · 5.000 partidas nos dados, proporção de teste não informadaDivisão aleatóriaMuito acima dos demaisaleatório (random)Testado em 5,000 unique ranked matches from the North American server, 2020, ranks Iron to Diamond, pulled through the Riot API ; Table 1 gives each model's mean accuracy with a 95% CI, and the paper does not say whether that is the 10-fold mean or the 1,000-match test set
SiteiTero vs LoLDraftAI: A Detailed ComparisonLoLDraftAI (no visible byline; site-wide HTML meta author 'looyyd') · loldraftai.com · 2026-04-19 ('April 19, 2026') · verificado em 22 de set. de 2026
Notas

Full tournament data published as drafts_scored.jsonl (exists; not downloaded). The post infers iTero's model ('consistent with a gradient-boosted tree ensemble over lolalytics-style aggregates') from 'its API response signature'; that is a rival's inference, not iTero's statement. Its feature table says iTero offers 'per-candidate score only; no team WR', which is why no calibrated metric could be scored for iTero. No real match outcomes are involved, so none of these numbers is a forecast score.

LoLDraftAI (as drafter) — judge: DraftGap (third-party)Também relata: LoLDraftAI win rate 55.0% (45.0–65.0); Mean WR margin (LoLDraftAI) +0.6% (−1.0 to +2.2)Após o draftUma partida—————Baixanão testado em partidas posteriores · 100 partidas nos dados, proporção de teste não informada · problema conhecidoSem resultados reaisSem conjunto de validação separadoAmostra de teste pequenasem teste isoladonone: no games are played; 100 synthetic greedy drafts are scored by a judge model's predicted win rateTestado em 100 head-to-head greedy drafts; patch and date not stated
iTero vs LoLDraftAI: A Detailed ComparisonLoLDraftAI (as drafter) — judge: LoLDraftAI's own win-probability head (flagged non-independent)Também relata: LoLDraftAI win rate 93.0% (88.0–98.0); Mean WR margin (LoLDraftAI) +13.2% (+11.6 to +14.9)Após o draftUma partida—————Baixanão testado em partidas posteriores · 100 partidas nos dados, proporção de teste não informada · problema conhecidoSem resultados reaisSem conjunto de validação separadoAmostra de teste pequenasem teste isoladonone: the judge is the same model that drafted ('LoLDraftAI judging drafts it itself picked is textbook circular')Testado em the same 100 drafts
iTero vs LoLDraftAI: A Detailed ComparisonLoLDraftAI (predicted gold at 15 min) against the two judges' disagreement — judge disagreement analysisTambém relata: Pearson r = +0.59 (n = 100); Mean |LoLDraftAI − DraftGap| by predicted gold@15 quartile: Q1 32 – 497 g (n 25) 10.4 pp; Q2 497 – 1,108 g (25) 13.3 pp; Q3 1,108 – 2,162 g (25) 12.6 pp; Q4 2,162 – 4,882 g (25) 14.8 ppApós o draftUma partida—————Baixanão testado em partidas posteriores · 100 partidas nos dados, proporção de teste não informada · problema conhecidoSem resultados reaisSem conjunto de validação separadoAmostra de teste pequenasem teste isoladononeTestado em the same 100 drafts
Site【LoL】AIがドラフト前にプレイヤー情報だけで76.7%の精度で勝敗予測的中 – MMRは本当に機能しているのか? (lolninja.net report of the Reddit post 'AI can predict the winner of 76.7% of your games before draft even begins! Is the MMR system broken?')いちずなイブリン (lolninja.net), reporting a Reddit user's post · lolninja.net · 2025-04-23 ('2025.04.23') · verificado em 22 de set. de 2026
Notas

Secondary source: it relays the Reddit post https://www.reddit.com/r/leagueoflegends/comments/1k5hmlf/ai_can_predict_the_winner_of_767_of_your_games/ (not read; Reddit is unreachable to the fetcher). pregame is 'unclear' because the rank feature is taken after the games were played.

Reddit poster's neural net, rank + draftApós o draftUma partida———0,747—Baixadivisão não informada · 21.000 partidas nos dados, proporção de teste não informada · problema conhecidoVazamento admitidoDivisão não informadanão informado'80/10/10分割' (an 80/10/10 split); whether random, temporal or by player is not statedTestado em about 21,000 matches after cleaning (15,000 solo queue, 2,000 flex, 4,000 normal draft) from about 30,000 collected; players 'randomly' gathered from Gold/Platinum; NA; patch 15.7; test-set size not stated
【LoL】AIがドラフト前にプレイヤー情報だけで76.7%の精度で勝敗予測的中 – MMRは本当に機能しているのか? (lolninja.net report of the Reddit post 'AI can predict the winner of 76.7% of your games before draft even begins! Is the MMR system broken?')Reddit poster's neural net, draft onlyApós o draftUma partida———0,528—Desconhecidadivisão não informada · 21.000 partidas nos dados, proporção de teste não informadaDivisão não informadanão informado'80/10/10分割' (an 80/10/10 split); whether random, temporal or by player is not statedTestado em about 21,000 matches after cleaning (15,000 solo queue, 2,000 flex, 4,000 normal draft) from about 30,000 collected; players 'randomly' gathered from Gold/Platinum; NA; patch 15.7; test-set size not stated
SiteBugfix and Correction of Reddit Post Accuracy Claims (blog index title: 'Correction: Reddit Post Accuracy Claims')LoLDraftAI (first person, no visible byline; site-wide HTML meta author 'looyyd') · loldraftai.com · 2025-04-07 ('April 7, 2025') · verificado em 22 de set. de 2026
Notas

Retracted Reddit post: https://www.reddit.com/r/leagueoflegends/comments/1joumtm/i_made_an_ai_model_that_predicts_62_of_ranked/ (not read; Reddit is unreachable to the fetcher). The author thanks '/u/Impossible_Concert88 for trying to verify the accuracy claims' and writes: Queue: the post says 'ranked' (from the Reddit title) without naming solo/duo; level set to solo queue on that basis.

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LoLDraftAI, fixed model uploaded April 4, 2025Também relata: 'around 55% (as of April 4 2025)'Após o draftUma partida———0,55—Desconhecidadivisão não informada · tamanho do teste não informadoDivisão não informadanão informadonot stated (validation set after the duplication fix; construction not described)Testado em not stated
SiteHow it Works: LoLDraftAILoLDraftAI (no visible byline; site-wide HTML meta author 'looyyd') · loldraftai.com · 2025-09-04 ('September 4, 2025') · verificado em 22 de set. de 2026
Notas

Training logs linked from the post (not opened here): solo queue https://wandb.ai/loyd-team/draftking/runs/jy5hf0bv?panelDisplayName=val_win_prediction_accuracy&panelSectionName=Charts; pro play https://wandb.ai/loyd-team/draftking-pro-finetune/runs/jg3ls0xp?panelDisplayName=val_pro_win_prediction_accuracy&panelSectionName=Charts. 'We mask randomly because the riot data doesn't have information about the original pick order'... 'the model is not aware of "blind pickability".' The page header 'Last model update: September 19 on patch 16.18' is the site-wide banner for the current model, not the one the post describes.

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LoLDraftAI solo queue and pro play models (the training-log links point to the May 2025 model)Após o draftUma partida———0,56—Desconhecidadivisão não informada · tamanho do teste não informadoDivisão não informadanão informado'on random drafts they have not been trained on' — read from 'the training logs' (Weights & Biases panels val_win_prediction_accuracy / val_pro_win_prediction_accuracy); how the held-out drafts were separated is not statedTestado em not stated (held-out drafts from the training runs; no dates, regions, elo range or n)
SiteLoLDraftAI homepage: headline stat block and FAQ 'How accurate is the model?'LoLDraftAI (site-wide HTML meta author 'looyyd') · loldraftai.com · not stated; page stamped 'Patch 16.18 · Updated September 19' and 'Last model update: September 19 on patch 16.18' · verificado em 22 de set. de 2026
Notas

FAQ answer in full: No test set, split, n, curve or ECE is given anywhere on the page. The landing page also shows 'Outperforms DraftGap · Outperforms iTero · Outperforms LoLTheory' badges and a 'Side by side' table whose 'Calibrated win %' row gives LoLDraftAI a check and DraftGap, iTero and LoLTheory a '?'; no metric is attached, so no cross-report is recorded. 'Read the full breakdowns' links to the three comparison posts. Other page claims: 'Re-trained weekly', and.

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LoLDraftAI (draft only)Também relata: Calibrated · 55% means 55%Após o draftUma partida———0,567—Desconhecidadivisão não informada · tamanho do teste não informadoDivisão não informadanão informadonot statedTestado em not stated (the page says 'Silver to Challenger' and 'Trained on millions of ranked games' but gives no test set, dates, region or n for the 56.7%)
LoLDraftAI homepage: headline stat block and FAQ 'How accurate is the model?'LoLDraftAI with runesApós o draftUma partida———0,577—Desconhecidadivisão não informada · tamanho do teste não informadoDivisão não informadanão informadonot statedTestado em not stated
ArtigoPredicting League of Legends Match Outcomes Through Machine Learning Models Using Past Match Player PerformanceChaim Joseph A. Cordova, Carl Victor A. Villaceran, Christine F. Peña · 2024 IEEE International Conference on Computing (ICOCO) · 2024-12-12 · verificado em 22 de set. de 2026
Notas

. The abstract does not say how the data were split or whether the win rates exclude the predicted match. Queue not named ('ranked matches').

Gradient Boosting, Logistic Regression and Deep Neural Networks (reported together)Após o draftUma partida———0,975—Desconhecidadivisão não informada · 11.000 partidas nos dados, proporção de teste não informadaDivisão não informadaMuito acima dos demaisnão informadonot stated in the abstractTestado em 'over 11,000 ranked matches' (abstract); source, region, tier and dates not stated
ArtigoResearch on winning rate prediction of e-sport League of Legends based on machine learningHaiting Cui · International Conference on Optics, Electronics, and Communication Engineering (OECE 2024); SPIE DOI 10.1117/12.3049149 · 2024-11-05 · verificado em 16 de out. de 2026
Notas

Hero lineup / draft-only claim of 75.32% accuracy sits far above the honest draft band (53-56%); split and data scope unstated in the abstract, indicating strong likelihood of whole-dataset feature calculation.

CNN with grouping strategy and feature combination — hero lineup selectionApós o draftUma partida———0,7532—Desconhecidadivisão não informada · tamanho do teste não informadoDivisão não informadaMuito acima dos demaisnão informadonot stated in the abstractTestado em not stated in the abstract
ArtigoScalable Psychological Momentum Forecasting in EsportsAlfonso White, Daniela M. Romano · SUM '20 (State-based User Modelling) workshop at WSDM 2020; arXiv:2001.11274 · 2020-01-30 (arXiv v1; v2 2020-02-15); SUM '20, February 3-7, 2020 · verificado em 22 de set. de 2026
Notas

Other Table 3 rows (test %): post-draft AutoLog+Rolling+LR 72.0, AutoLog+LR 71.8, Loginit+Rolling+(momentum)+LR 70.8, Rolling+(momentum)+LR 68.8, LR baseline 68.3; pre-draft teams AutoLog+Rolling+LR 65.6, AutoLog+LR 65.1, LR baseline 62.3, MTL+RNN 61.6; pre-draft solo AutoLog+Rolling+LR 54.03, AutoLog+LR 53.59, LR baseline 53.38, AutoLog+MTL-TL+RNN 52.48, AutoLog+RNN 52.38. Participant profiles were loaded from op.gg 'Once a valid match is found' (season totals and up to the last 20 games); the paper does not say they exclude the target match. Stated limitation.

+1 mais (mostrar todas as desagregações)
AutoLog+Rolling+(momentum)+LR (post-draft)Também relata: train accuracy 73.6%; train n 70,194Após o draftUma partida———0,721—Desconhecidadivisão não informada · 10.000 partidas de testeDivisão não informadanão informadoTestado em 10,000 test matches out of 87,743 collected 'from February 5th to September 20th of 2019' (86.4% Solo/Duo queue, 13.6% Flex; 517,269 unique summoners), crawled through the Riot Games API with op.gg profile summaries and champion.gg / op.gg averages; region not stated; how the 10,000 were drawn is not stated
ArtigoStrategic Feature Selection for Draft Prediction in League of LegendsManaschai Aonon, Ponguthai Samrankhong, Teerawat Kamnardsiri · 2026 Joint International Conference on Digital Arts, Media and Technology with ECTI Northern Section Conference (ECTI DAMT & NCON) · 2026-02-04 · verificado em 22 de set. de 2026
Notas

Feature importance per the abstract: meta strength 26.3%, team synergy 24.8%, counter-matchups 20.6%, runes and spells 6.7% combined.

LightGBM (best of 20 algorithms)Também relata: 'minimal generalization gap (0.27%)'Após o draftUma partida0,922——0,831—Desconhecidadivisão não informada · 86.556 partidas nos dados, proporção de teste não informadaDivisão não informadaMuito acima dos demaisnão informadonot stated in the abstract (it reports 'test accuracy')Testado em '86,556 high-level matches' (abstract); source, region and dates not stated

Durante o draft 5

Algumas escolhas ainda estão ocultas. Onde se posicionam nossos três modelos de tempo de draft.

Ordem padrão: nossas próprias linhas, seguidas pelos modelos mais bem testados primeiro. Clique em um cabeçalho para ordenar.
Modelo ou configuração
KayLoLSiteKayLoL /metrics, layer 1: the held-out patchKayLoL · kaylol.gg · 2026-10-06 pooled patch build (live payload generated 2026-10-12T00:22:01Z) · verificado em 12 de out. de 2026
Notas

One pooled model per setting over three regions (NA, EUW, KR). These rows are the patch build measured on the patch it never saw; the model answering requests is a daily refit of that build, scored day by day on the page's daily layer.

draft_all_puuid — mid-draft, all ten players identified (clash / organised draft)Durante o draftUma partida0,66850,64650,22780,61930,0036Altatestado em partidas posteriores · 2.692.689 partidas de testetemporalwhole-patch holdout: trained on patch 16.18, tested on 16.19, which the model never sawTestado em NA, EUW and KR ranked solo queue (na1, euw1, kr), all tiers; patch 16.19, 2026-09-22 to 10-06; 2,692,689 held-out games in the test half, of 5,385,379 in the patch
KayLoL /metrics, layer 1: the held-out patchdraft_puuid — mid-draft, own identity plus revealed picks (solo-queue champion select)Durante o draftUma partida0,57130,68480,24580,54960,0019Altatestado em partidas posteriores · 2.692.689 partidas de testetemporalwhole-patch holdout: trained on patch 16.18, tested on 16.19, which the model never sawTestado em NA, EUW and KR ranked solo queue (na1, euw1, kr), all tiers; patch 16.19, 2026-09-22 to 10-06; 2,692,689 held-out games in the test half, of 5,385,379 in the patch
KayLoL /metrics, layer 1: the held-out patchdraft_anonymous — mid-draft, no identitiesDurante o draftUma partida0,55600,68780,24730,53850,0025Altatestado em partidas posteriores · 2.692.689 partidas de testetemporalwhole-patch holdout: trained on patch 16.18, tested on 16.19, which the model never sawTestado em NA, EUW and KR ranked solo queue (na1, euw1, kr), all tiers; patch 16.19, 2026-09-22 to 10-06; 2,692,689 held-out games in the test half, of 5,385,379 in the patch
ArtigoDraftRec: Personalized Draft Recommendation for Winning in Multi-Player Online Battle Arena GamesHojoon Lee, Dongyoon Hwang, Hyunseung Kim, Byungkun Lee, Jaegul Choo · WWW 2022 (The ACM Web Conference); arXiv:2204.12750 · 2022-04-27 (arXiv v1, 'Accepted to WWW 2022') · verificado em 22 de set. de 2026
Notas

The Dota 2 rows are the same paper's second dataset (Dota 2 is not this file's game). Generic baselines in the same tables, not listed above: MC (majority class, 'Blue for LOL and Radiant for Dota2') 0.5040 LoL and 0.5180 Dota 2; LR 0.5255 during and 0.5323 after the draft (LoL), 0.5750 and 0.6126 (Dota 2); NN 0.5263 and 0.5335 (LoL), 0.5748 and 0.6108 (Dota 2). After the Dota 2 draft, LR (0.6126) prints above DraftRec (0.6110). Outcome prediction is the paper's secondary task; its main task is champion recommendation. Code and data: github.com/dojeon-ai/DraftRec.

+1 mais (mostrar todas as desagregações)
DraftRec (LoL, during the draft)Também relata: MAE 0.4842 (accuracy and MAE both starred: p<0.01)Durante o draftUma partida———0,5535—Altatestado em partidas posteriores · cerca de 27.989 partidas de testetemporalTestado em Last 10% by time of 279,893 LoL matches collected through the Riot Games API: (62,466 players); region and queue not stated; test-set size not stated
Site+4% to +7%: How Much the Top Suggestion Helps, by Counterpick SkillLoLDraftAI (no visible byline; site-wide HTML meta author 'looyyd') · loldraftai.com · 2026-04-28 ('April 28, 2026') · verificado em 22 de set. de 2026
Notas

'This is model-predicted lift, not measured outcomes' — the model scores its own suggestions; no game result enters these numbers. Naive baseline: 'uniformly at random among the revealed slots'; strongest-visible. The model 'implicitly assume[s] the opponent's downstream picks don't change in response to ours'. Only Bottom and Utility (roles) and Silver and Master+ (elo) are broken out in the text; no overall average is printed. This study is the source of the homepage's '+4–7%'.

+11 mais (mostrar todas as desagregações)
LoLDraftAI top suggestion (model-predicted lift, self-scored) — pick 1 (Blue, 0 visible picks)Também relata: lift vs naive baseline +3.0%; lift vs strongest-visible baseline +3.0%Durante o draftUma partida—————Baixadivisão não informada · 10.000 partidas nos dados, proporção de teste não informada · problema conhecidoSem resultados reaisDivisão não informadanão informadohow that test set was held out is not statedTestado em 10,000 ranked games
+4% to +7%: How Much the Top Suggestion Helps, by Counterpick SkillLoLDraftAI top suggestion (model-predicted lift, self-scored) — pick 2 (Red, 1 visible picks)Também relata: lift vs naive baseline +3.8%; lift vs strongest-visible baseline +3.8%Durante o draftUma partida—————Baixadivisão não informada · 10.000 partidas nos dados, proporção de teste não informada · problema conhecidoSem resultados reaisDivisão não informadanão informadohow that test set was held out is not statedTestado em 10,000 ranked games
+4% to +7%: How Much the Top Suggestion Helps, by Counterpick SkillLoLDraftAI top suggestion (model-predicted lift, self-scored) — pick 3 (Red, 2 visible picks)Também relata: lift vs naive baseline +4.1%; lift vs strongest-visible baseline +3.5%Durante o draftUma partida—————Baixadivisão não informada · 10.000 partidas nos dados, proporção de teste não informada · problema conhecidoSem resultados reaisDivisão não informadanão informadohow that test set was held out is not statedTestado em 10,000 ranked games
CódigoLeagueOfPredictions: Predictive Analytics for League of Legendsaliciusschroeder (GitHub) · GitHub · README undated; repo created 2023-05-17, last push 2024-10-15 (GitHub API) · verificado em 22 de set. de 2026
Notas

Level set to solo queue from 'ranked games in silver elo' (queue not named). 'still in the experimental phase'. Code not audited here; whether any input leaks the outcome is not answerable from the README.

LeagueOfPredictions modelDurante o draftUma partida———0,879—Desconhecidadivisão não informada · 300.000 partidas nos dados, proporção de teste não informadaDivisão não informadaMuito acima dos demaisnão informadonot stated (README names train.py and validate.py but no protocol)Testado em not stated beyond 'trained the model on 300,000 datasets' and 'ranked games in silver elo'; region, queue, patch and dates not stated
SiteWhat's the Best League of Legends Draft AI?Winrate (winrate.gg; no named author) · winrate.gg · 2026-04-28 ('April 28, 2026') · verificado em 22 de set. de 2026
Notas

'This is a correlation, not a causal experiment. We didn't tell anyone to follow the recommendation.' 'That's a 5.4-point spread between top and bottom' (Top 10). DraftGap left out ('static aggregate stats... rather than a learned model'); LoLTheory left out ('LoLDraftAI published a head-to-head where they outperformed it'). The article describes iTero's model as 'gradient-boosted trees with linear models'. Only the anonymous winrate.gg model was tested; the personalized model (~40 more features) was not. The realized win rate is not an accuracy, so the five metric fields are null.

Nossa verificação: The article does not say whether the statistics behind winrate.gg's own suggestions excluded the 12 hours of games being tested.

+1 mais (mostrar todas as desagregações)
Winrate anonymous draft model (GBDT, 58 features) — Top 1Também relata: realized win rate when the actual pick was in the tool's Top 1: 58.7% (n 300)Durante o draftUma partida—————Desconhecidadivisão não informada · 20.000 partidas nos dados, proporção de teste não informadaDivisão não informadanão informadoTest games are the ranked games of the 12 hours before the query ('match_timestamp >= toUnixTimestamp64Milli(now64 - INTERVAL 12 HOUR)'); the article does not say whether winrate.gg's model or its champion aggregates had already seen those gamesTestado em 20,000 'real ranked solo-queue games (queue 420)', 'Gold tier and above', 'Recent live patches', both teams' five roles assigned, from the 12 hours before the query ('ORDER BY sipHash64(match_id) LIMIT 20000'); one champion erased per game, nine visible; region not stated; 'n is the number of games where the actual pick was in the site's Top K'
What's the Best League of Legends Draft AI?Winrate anonymous draft model (GBDT, 58 features) — Top 3Também relata: realized win rate when the actual pick was in the tool's Top 3: 56.0% (n 1,131)Durante o draftUma partida—————Desconhecidadivisão não informada · 20.000 partidas nos dados, proporção de teste não informadaDivisão não informadanão informadoTest games are the ranked games of the 12 hours before the query ('match_timestamp >= toUnixTimestamp64Milli(now64 - INTERVAL 12 HOUR)'); the article does not say whether winrate.gg's model or its champion aggregates had already seen those gamesTestado em 20,000 'real ranked solo-queue games (queue 420)', 'Gold tier and above', 'Recent live patches', both teams' five roles assigned, from the 12 hours before the query ('ORDER BY sipHash64(match_id) LIMIT 20000'); one champion erased per game, nine visible; region not stated; 'n is the number of games where the actual pick was in the site's Top K'
What's the Best League of Legends Draft AI?Winrate anonymous draft model (GBDT, 58 features) — Top 5Também relata: realized win rate when the actual pick was in the tool's Top 5: 55.2% (n 2,004)Durante o draftUma partida—————Desconhecidadivisão não informada · 20.000 partidas nos dados, proporção de teste não informadaDivisão não informadanão informadoTest games are the ranked games of the 12 hours before the query ('match_timestamp >= toUnixTimestamp64Milli(now64 - INTERVAL 12 HOUR)'); the article does not say whether winrate.gg's model or its champion aggregates had already seen those gamesTestado em 20,000 'real ranked solo-queue games (queue 420)', 'Gold tier and above', 'Recent live patches', both teams' five roles assigned, from the 12 hours before the query ('ORDER BY sipHash64(match_id) LIMIT 20000'); one champion erased per game, nine visible; region not stated; 'n is the number of games where the actual pick was in the site's Top K'

Antes do draft 3

Os jogadores são conhecidos, os campeões não.

Ordem padrão: nossas próprias linhas, seguidas pelos modelos mais bem testados primeiro. Clique em um cabeçalho para ordenar.
Modelo ou configuração
Site【LoL】AIがドラフト前にプレイヤー情報だけで76.7%の精度で勝敗予測的中 – MMRは本当に機能しているのか? (lolninja.net report of the Reddit post 'AI can predict the winner of 76.7% of your games before draft even begins! Is the MMR system broken?')いちずなイブリン (lolninja.net), reporting a Reddit user's post · lolninja.net · 2025-04-23 ('2025.04.23') · verificado em 22 de set. de 2026
Notas

Secondary source: it relays the Reddit post https://www.reddit.com/r/leagueoflegends/comments/1k5hmlf/ai_can_predict_the_winner_of_767_of_your_games/ (not read; Reddit is unreachable to the fetcher). pregame is 'unclear' because the rank feature is taken after the games were played.

Reddit poster's neural net, rank onlyAntes do draftUma partida———0,767—Baixadivisão não informada · 21.000 partidas nos dados, proporção de teste não informada · problema conhecidoVazamento admitidoDivisão não informadaMuito acima dos demaisnão informado'80/10/10分割' (an 80/10/10 split); whether random, temporal or by player is not statedTestado em about 21,000 matches after cleaning (15,000 solo queue, 2,000 flex, 4,000 normal draft) from about 30,000 collected; players 'randomly' gathered from Gold/Platinum; NA; patch 15.7; test-set size not stated
Códigoleague_winrate_model ('Source code for Reddit post')ksavino1 (GitHub) · GitHub · 2025-04-22 (repo created; last push 2025-06-07, GitHub API) · verificado em 22 de set. de 2026
Notas

README... Found via the lolninja.net article's code link; one fetch only, not chased further. The two players' profile links in the README are left out here.

rank-based model from the Reddit post — re-check on fresh games with rank at game timeTambém relata: 23/30 right; one tailed p = 0.002611Antes do draftUma partida—————Desconhecidadivisão não informada · tamanho do teste não informadoDivisão não informadanão informadofresh games scored with op.gg ranks 'at time the game happened, not current ranks'; relation to the training data not statedTestado em 30 solo/duo games of two players
ArtigoScalable Psychological Momentum Forecasting in EsportsAlfonso White, Daniela M. Romano · SUM '20 (State-based User Modelling) workshop at WSDM 2020; arXiv:2001.11274 · 2020-01-30 (arXiv v1; v2 2020-02-15); SUM '20, February 3-7, 2020 · verificado em 22 de set. de 2026
Notas

Other Table 3 rows (test %): post-draft AutoLog+Rolling+LR 72.0, AutoLog+LR 71.8, Loginit+Rolling+(momentum)+LR 70.8, Rolling+(momentum)+LR 68.8, LR baseline 68.3; pre-draft teams AutoLog+Rolling+LR 65.6, AutoLog+LR 65.1, LR baseline 62.3, MTL+RNN 61.6; pre-draft solo AutoLog+Rolling+LR 54.03, AutoLog+LR 53.59, LR baseline 53.38, AutoLog+MTL-TL+RNN 52.48, AutoLog+RNN 52.38. Participant profiles were loaded from op.gg 'Once a valid match is found' (season totals and up to the last 20 games); the paper does not say they exclude the target match. Stated limitation.

+1 mais (mostrar todas as desagregações)
AutoLog+Rolling+(momentum)+LR — pre-draft, teamsTambém relata: train accuracy 66.8%; train n 70,194Antes do draftUma partida———0,657—Desconhecidadivisão não informada · 10.000 partidas de testeDivisão não informadanão informadoTestado em 10,000 test matches out of 87,743 collected 'from February 5th to September 20th of 2019' (86.4% Solo/Duo queue, 13.6% Flex; 517,269 unique summoners), crawled through the Riot Games API with op.gg profile summaries and champion.gg / op.gg averages; region not stated; how the 10,000 were drawn is not stated
Scalable Psychological Momentum Forecasting in EsportsAutoLog+MTL+RNN — pre-draft, teamsTambém relata: train accuracy 64.5%; train n 70,194Antes do draftUma partida———0,644—Desconhecidadivisão não informada · 10.000 partidas de testeDivisão não informadanão informadoTestado em 10,000 test matches out of 87,743 collected 'from February 5th to September 20th of 2019' (86.4% Solo/Duo queue, 13.6% Flex; 517,269 unique summoners), crawled through the Riot Games API with op.gg profile summaries and champion.gg / op.gg averages; region not stated; how the 10,000 were drawn is not stated
Scalable Psychological Momentum Forecasting in EsportsAutoLog+Rolling+(momentum)+RNN — pre-draft, single player in queueTambém relata: train accuracy 54.36%; train n 701,940Antes do draftUma partida———0,5430—Desconhecidadivisão não informada · tamanho do teste não informadoDivisão não informadanão informadoTestado em Single-player samples from the 701,940 individual match histories, 'within the same folds', of the same 2019 collection; test size not stated

Exibem chance de vitória, mas não publicam testes

Ferramentas que mostram uma porcentagem de vitória mas, até onde pudemos apurar, não publicam nenhuma avaliação dela.

  • How the Draft Model Works (winrate.gg)Publishes no accuracy, AUC, log loss, Brier or calibration figure for its own win model (checked 2026-09-22; also the homepage, the articles index and 'Measuring What Matters: From Stats to Win Probability', 2026-02-04, which has none). Training; 'we don't have the actual pick order'. The only evaluation winrate.gg publishes is the 2026-04-28 recommender benchmark (winrate-gg-draft-ai-benchmark-2026-04).
  • Global Power Rankings 2026 page and the Worlds 2025 primer's GPR changesNo accuracy, Brier or log loss is published for the revised system (checked 2026-09-22 on the 2026 GPR page and https://lolesports.com/en-US/news/worlds-2025-primer). The primer: 'daily updates rolling out after each match day' and. The 2026 page's 'More Info' link goes to the 2024 dev diary, whose 65% describes the earlier 80/20 system. Agrees with sources.md and benchmarks.md.
  • LoL: Can Solo Queue data be used for Professional playNo accuracy, AUC, log loss or Brier for any iTero model: the post says its model became 'significantly more accurate' with solo-queue data and is 'evaluated on how accurately it predicts future games', without a number (checked 2026-09-22).
  • iTero homepagePublishes no accuracy or evaluation claim for its own model (checked 2026-09-22). The page shows '+1,000,000 Downloads', '4.4 Ratings' and user testimonials (e.g. 'My winrate has improved to 65% in 105 games'), which are user anecdotes, not an evaluation. iTero is measured only by rivals: loldraftai-vs-itero-2026-04 and winrate-gg-draft-ai-benchmark-2026-04.
  • PropsBot.AI: track record and LoL predictions pageNon-MOBA figures on the track-record page, recorded here only as context: NFL '13.7% ROI on 8,210 graded NFL picks' (56.9% win rate) and '73.2% win rate on 20,222 graded NFL picks' (−2.0% ROI); NBA '25.9% ROI on 81,410 graded NBA picks' (47.1% win rate); MLB 'Brier 0.1903 vs Vegas 0.1947'. Logging: Shows no LoL win % record and publishes no LoL evaluation (checked 2026-09-22).
  • sport.gg: League of Legends predictionsShows win probabilities but publishes no track record, accuracy, Brier or log loss (checked 2026-09-22). It states a calibration goal and that 'For best-of-five series, probabilities are tighter than best-of-one matches'. Matches comparison-protocol.md §8b.
  • DraftGap (GitHub README and draftgap.com)Publishes no evaluation of itself (checked 2026-09-22): the README is seven lines with no metric, the repository holds no other documentation besides AGENTS.md, and draftgap.com returned only a title to the fetcher. Its formula produces a draft win rate, which LoLDraftAI scored in loldraftai-vs-draftgap-2026-04 (the only published evaluation of DraftGap).
  • LoLTheory (loltheory.gg)Publishes no evaluation of itself on its site (checked 2026-09-22): the homepage shows '90K+ downloads' and no accuracy, calibration or model-documentation link, and no draft win % on the page read. LoLDraftAI's comparison post says LoLTheory's developer ('Griffin') stated a '54–56% range' on Reddit; recorded as a cross-report in loldraftai-vs-loltheory-2026-04, not verified (Reddit not read).
  • LOL Brain (lol-brain.com)Shows a win % but publishes no evaluation (checked 2026-09-22); the draft calculator on the page displays a sample 'Win Probability' of 54% against 46%.
  • Smartpick (smartpick.gg)Publishes no evaluation (checked 2026-09-22); the page read showed no win % either, only the slogan 'Smarter picks, stronger drafts, higher win rates'.
  • Draft Genius (draftgenius.lol)Shows a win % but publishes no evaluation (checked 2026-09-22); the page displays a draft win-probability bar ('50.0 Ally' / '50.0 Enemy' in the empty state).
  • Baron Buff (baronbuff.com)Publishes no evaluation (checked 2026-09-22); the page read does not show a draft win %.
  • DraftForge (draftforge.gg)Publishes no evaluation (checked 2026-09-22); the page read does not show a draft win %, and its only quantified claim is the 200,000+ pairs it draws on.
  • Drafter.one ('The First League of Legends Drafting Game'; model 'DrafterEye')drafter.one and drafter.one/game return only a title to the fetcher. A search-engine summary (secondary, unverified, apparently from the product's X account @Drafter_GG) says 'Drafter's algorithm achieved a 71% prediction rate during the knock out stage' and '71% prediction on Worlds games (5/7)'; the 2026-09-11 survey logged the same '71% prediction rate' as a search snippet. Not recorded as a metric until read at the source.