The competitive field
Rankings
Explore professional players and teams, or follow the official solo-queue ladder by server.
Quality is the same estimate shown on player profiles: 50% is a typical major-league player in the same role. It combines TrueSkill, laning and mid-game performance. Choosing a role filters this list without changing anyone’s score.
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How these standings work
Two named measures: Quality for individual performance, and TrueSkill for result-based strength. Overall and role rankings share the profile’s exact Quality and TrueSkill values, the same game minimum, and the same activity cutoff. Quality is displayed as 50% plus the profile’s estimated win-chance points above a typical major-league player of that role; it is not the player’s recorded win rate. Champion rankings use the corresponding saved champion TrueSkill with league/region context, deducting twice the combined uncertainty. Team and team-field rankings use roster TrueSkill, not individual Quality.
Solo queue shows the Challenger league returned by Riot for NA, KR or EUW. Local game records can filter that list without changing its LP ordering. An absent record is unknown, not zero. No hidden MMR or worldwide solo-queue skill score is calculated or published.
These are current saved ratings, not all-time peak rankings. The activity window is measured from the snapshot’s newest game. Teams use their latest observed full roster, not a confirmed future lineup. Competition means home league; international event strength is not a separate rating here. No prediction model or training data changes when you use this page.
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