Role guides

How to play Bot lane

The concepts that decide a Bot lane game, what players of the role actually do at every rank, and what the role's communities advise.

How it works

How the game behaves, in plain words.

Minion waves

Minion waves leave each base every 30 seconds and meet in the lane. Most of your early gold comes from last-hitting them, landing the killing blow on a minion. Where the waves meet decides who is safe: the closer to your tower, the safer you are, and the further your opponent has to walk to reach you.

Freezing the wave

Freezing keeps the wave still just outside your tower. Last-hit only, and let the enemy wave stay a little bigger than yours so it pushes towards you exactly as fast as your minions die. Your opponent then has to walk up to farm, far from their tower and in reach of your jungler. Use it when you are ahead, or when your opponent can't afford to lose minions.

Playing as a pair

In bot lane the two of you trade together: the lane goes to the pair whose damage and crowd control land first. Step forward together and back off together, and back at the same time when you can, so neither of you is left alone two-against-one.

Minion aggro

If you hit an enemy champion with an attack or a spell while you are near their minions, those minions switch to attacking you for a few seconds. Trading next to a bigger enemy wave costs you extra health, so trade when the enemy wave is small or your own wave is bigger. Enemy towers do the same: hitting a champion under their tower makes the tower target you.

Power spikes

A power spike is a moment your champion gets much stronger: levels 2, 3 and 6 (your ultimate), and each finished item. Fight when you have just spiked and your opponent hasn't, and avoid fights just before theirs. The matchup section of your game review in the companion shows the levels your lane opponent usually gets kills at.

Objectives

Dragons, Void Grubs, the Rift Herald and Baron give your whole team gold or power. Push your wave, back and buy before they spawn so you arrive first with full health. A team that arrives late, with waves crashing into its towers, loses the objective and the plates.

Measured below: With 2+ teammates from 20:00.

What the data says

713,334 player-games of ranked solo queue from the last day (EUW, KR, NA), read minute by minute.

What changes as you climb

First trip to the shopGold: 3:36
Iron: 3:46Bronze: 3:41Silver: 3:38Gold: 3:36Platinum: 3:35Emerald: 3:33Diamond: 3:30Master +: 3:24
IronMaster +

First trip to the shop barely changes with rank (3:24 to 3:46): it doesn't separate players.

Gold in hand thenGold: 720
Iron: 701Bronze: 718Silver: 721Gold: 720Platinum: 719Emerald: 709Diamond: 694Master +: 659
IronMaster +

Gold in hand then barely changes with rank (659 to 721): it doesn't separate players.

Shop visits before 14:00Gold: 4.7
Iron: 4.4Bronze: 4.5Silver: 4.6Gold: 4.7Platinum: 4.7Emerald: 4.8Diamond: 4.9Master +: 5.0
IronMaster +

Shop visits before 14:00 rises with rank: 4.4 in Iron, 5.0 in Master +.

Wards before 14:00Gold: 4.0
Iron: 3.6Bronze: 3.9Silver: 4.0Gold: 4.0Platinum: 4.1Emerald: 4.1Diamond: 4.2Master +: 4.5
IronMaster +

Wards before 14:00 rises with rank: 3.6 in Iron, 4.5 in Master +.

Control wards before 14:00Gold: 0.2
Iron: 0.1Bronze: 0.2Silver: 0.2Gold: 0.2Platinum: 0.2Emerald: 0.2Diamond: 0.2Master +: 0.2
IronMaster +

Control wards before 14:00 differs between ranks, but not steadily one way (0.1 to 0.2).

Wards a minuteGold: 0.31
Iron: 0.28Bronze: 0.31Silver: 0.31Gold: 0.31Platinum: 0.31Emerald: 0.30Diamond: 0.30Master +: 0.31
IronMaster +

Wards a minute barely changes with rank (0.28 to 0.31): it doesn't separate players.

With 2+ teammates from 20:00Gold: 60%
Iron: 57%Bronze: 57%Silver: 58%Gold: 60%Platinum: 61%Emerald: 62%Diamond: 64%Master +: 65%
IronMaster +

With 2+ teammates from 20:00 rises with rank: 57% in Iron, 65% in Master +.

These go with climbing; copying a number does not by itself make you climb.

At your rank: winners and losers

Players who won and lost at the same rank play almost the same way. These gaps are small, and a winner's numbers are partly what winning looks like.

MeasureWonLostEveryone
First trip to the shop3:373:363:36
Gold in hand then739701720
Shop visits before 14:004.74.74.7
Wards before 14:004.04.04.0
Control wards before 14:000.20.20.2
Wards a minute0.320.300.31
With 2+ teammates from 20:0061%58%60%

What players say

Advice that several players in the role and coaching communities gave, with how many gave it: opinion, not measured.

The communities' advice for this role is still being collected.