Role guides

How to play Support

The concepts that decide a Support game, what players of the role actually do at every rank, and what the role's communities advise.

How it works

How the game behaves, in plain words.

Playing as a pair

In bot lane the two of you trade together: the lane goes to the pair whose damage and crowd control land first. Step forward together and back off together, and back at the same time when you can, so neither of you is left alone two-against-one.

When to leave the lane

When your bot laner backs, you are free for a moment: place wards for your team, or help mid or your jungler, and be back before your bot laner returns to lane.

Measured below: Wards before 14:00.

Engage and peel

In a fight a support either starts it (engage) or protects the carries (peel): stand between the enemy divers and your damage dealers, and use your crowd control on whoever reaches them.

Minion aggro

If you hit an enemy champion with an attack or a spell while you are near their minions, those minions switch to attacking you for a few seconds. Trading next to a bigger enemy wave costs you extra health, so trade when the enemy wave is small or your own wave is bigger. Enemy towers do the same: hitting a champion under their tower makes the tower target you.

Objectives

Dragons, Void Grubs, the Rift Herald and Baron give your whole team gold or power. Push your wave, back and buy before they spawn so you arrive first with full health. A team that arrives late, with waves crashing into its towers, loses the objective and the plates.

Measured below: With 2+ teammates from 20:00.

What the data says

711,602 player-games of ranked solo queue from the last day (EUW, KR, NA), read minute by minute.

What changes as you climb

First trip to the shopGold: 3:38
Iron: 3:51Bronze: 3:44Silver: 3:40Gold: 3:38Platinum: 3:37Emerald: 3:35Diamond: 3:32Master +: 3:27
IronMaster +

First trip to the shop falls with rank: 3:51 in Iron, 3:27 in Master +.

Gold in hand thenGold: 504
Iron: 559Bronze: 534Silver: 516Gold: 504Platinum: 495Emerald: 485Diamond: 470Master +: 451
IronMaster +

Gold in hand then falls with rank: 559 in Iron, 451 in Master +.

Shop visits before 14:00Gold: 4.7
Iron: 4.4Bronze: 4.5Silver: 4.6Gold: 4.7Platinum: 4.8Emerald: 4.8Diamond: 5.0Master +: 5.2
IronMaster +

Shop visits before 14:00 rises with rank: 4.4 in Iron, 5.2 in Master +.

Wards before 14:00Gold: 9.1
Iron: 7.5Bronze: 8.3Silver: 8.8Gold: 9.1Platinum: 9.4Emerald: 9.6Diamond: 10.0Master +: 10.6
IronMaster +

Wards before 14:00 rises with rank: 7.5 in Iron, 10.6 in Master +.

Control wards before 14:00Gold: 1.2
Iron: 0.6Bronze: 0.9Silver: 1.1Gold: 1.2Platinum: 1.3Emerald: 1.3Diamond: 1.3Master +: 1.4
IronMaster +

Control wards before 14:00 rises with rank: 0.6 in Iron, 1.4 in Master +.

Wards a minuteGold: 0.96
Iron: 0.71Bronze: 0.81Silver: 0.89Gold: 0.96Platinum: 1.02Emerald: 1.08Diamond: 1.15Master +: 1.25
IronMaster +

Wards a minute rises with rank: 0.71 in Iron, 1.25 in Master +.

With 2+ teammates from 20:00Gold: 65%
Iron: 61%Bronze: 62%Silver: 64%Gold: 65%Platinum: 67%Emerald: 68%Diamond: 70%Master +: 71%
IronMaster +

With 2+ teammates from 20:00 rises with rank: 61% in Iron, 71% in Master +.

These go with climbing; copying a number does not by itself make you climb.

At your rank: winners and losers

Players who won and lost at the same rank play almost the same way. These gaps are small, and a winner's numbers are partly what winning looks like.

MeasureWonLostEveryone
First trip to the shop3:383:383:38
Gold in hand then513494504
Shop visits before 14:004.74.74.7
Wards before 14:009.29.09.1
Control wards before 14:001.21.21.2
Wards a minute0.990.930.96
With 2+ teammates from 20:0066%64%65%

What players say

Advice that several players in the role and coaching communities gave, with how many gave it: opinion, not measured.

The communities' advice for this role is still being collected.