Benchmarks

Ce que chaque modèle de prédiction de victoire déclare sur lui-même

Chaque article et site web recensé publiant un résultat pour son propre prédicteur de victoire League of Legends (ou MOBA). Les chiffres sont les leurs, convertis sur une échelle commune ; un tiret indique que la source ne fournit pas cette métrique, et nous n'en calculons jamais à sa place. Chaque résultat précise quand la prévision est effectuée, comment les parties de test ont été isolées de l'entraînement, sur quelles données le test a porté, et dans quelle mesure nous lui ferions confiance.

Chaque source a été vérifiée le 22 sept. 2026. Nos propres chiffres, ainsi que l'ensemble des courbes associées, figurent sur la page de précision.

0sur 73 rapports publiés fournissent les cinq métriques pour leur propre modèle (sans compter le nôtre).

Le maximum fourni par un rapport pour un seul modèle : 4 des cinq métriques : 4 · 3 des cinq métriques : 1 · 2 des cinq métriques : 13 · 1 des cinq métriques : 49 · aucune des cinq, uniquement d'autres mesures : 6.

AUC11 sur 73
Log loss7 sur 73
Brier9 sur 73
Précision63 sur 73
ECE5 sur 73
Comment lire le tableau

Chiffres

Les cinq sont des décimales. L'AUC et la précision vont de 0,5 (pile ou face) à 1 ; la log loss, le score de Brier et l'ECE mesurent l'erreur, donc plus la valeur est basse, meilleure elle est. Un soulignement en pointillés signifie que nous avons réécrit la façon dont la source affichait un nombre, par exemple 92,2 % en 0,922 : survolez-le pour voir l'original. Nous ne modifions jamais la valeur elle-même.

Moment de la prévision

Quand la prévision est effectuée : avant la draft, pendant celle-ci, après le dernier choix mais avant le début de la partie, ou pendant la partie. En dessous, s'il s'agit d'une seule partie/manche ou de toute une série. La solo queue et la scène pro sont regroupées selon ce critère, afin de comparer ce qui est comparable.

Fiabilité

  • Élevée: testé sur des parties jouées après celles ayant servi à l'entraînement, au moins 1 000 parties de test, et aucun problème connu.
  • Moyenne: testé sur des parties ultérieures, mais sur un échantillon plus restreint ou un effectif non précisé.
  • Inconnue: la source ne précise pas comment elle a testé.
  • Faible: une répartition aléatoire, un échantillon minuscule ou un problème avéré.

Avertissements

  • Rouge une fuite de données (admise par la source ou constatée par nos soins dans son code), un score qu'aucune vraie partie n'a tranché, ou des données en cours de partie.
  • Orange une répartition aléatoire, une répartition non précisée, un échantillon réduit ou un résultat anormalement supérieur à tout ce qui a été testé sur des parties ultérieures. Survolez un avertissement pour en connaître la raison.

Nos données. Environ 385 000 parties de classée solo/duo par jour sur NA, EUW et KR (les 7 jours jusqu'au 10 oct. 2026) et 2 029 manches de tournois pro. Chaque chiffre de solo queue ci-dessous a été mesuré sur 2 692 689 parties de test exclues.

Comment lire nos lignes : lors d'une sélection des champions en solo queue, vous ne connaissez que votre propre identité, la ligne de référence pour évaluer l'outil en direct est donc « votre identité et les champions révélés ». La ligne avec les dix joueurs correspond à une draft achevée où chaque identité est connue, ce que la solo queue ne montre jamais.

Après la draft 17

Les dix champions sont connus et la partie n'a pas commencé. L'ensemble comparable pour nos deux modèles à draft complète.

Ordre par défaut : nos propres lignes, puis les mieux testées en premier. Cliquez sur un en-tête pour trier.
Modèle ou configuration
KayLoLSite webKayLoL /metrics, layer 1: the held-out patchKayLoL · kaylol.gg · 2026-10-06 pooled patch build (live payload generated 2026-10-12T00:22:01Z) · vérifié le 12 oct. 2026
Notes

One pooled model per setting over three regions (NA, EUW, KR). These rows are the patch build measured on the patch it never saw; the model answering requests is a daily refit of that build, scored day by day on the page's daily layer.

all_info_puuid — full draft, all ten players identifiedAprès la draftUne partie0,69970,62800,21940,64300,0070Élevéetesté sur des parties ultérieures · 2 692 689 parties de testtemporalwhole-patch holdout: trained on patch 16.18, tested on 16.19, which the model never sawTesté sur NA, EUW and KR ranked solo queue (na1, euw1, kr), all tiers; patch 16.19, 2026-09-22 to 10-06; 2,692,689 held-out games in the test half, of 5,385,379 in the patch
KayLoL /metrics, layer 1: the held-out patchall_info_anonymous — full draft, no player identities (champions only)Après la draftUne partie0,58660,68150,24430,56120,0114Élevéetesté sur des parties ultérieures · 2 692 689 parties de testtemporalwhole-patch holdout: trained on patch 16.18, tested on 16.19, which the model never sawTesté sur NA, EUW and KR ranked solo queue (na1, euw1, kr), all tiers; patch 16.19, 2026-09-22 to 10-06; 2,692,689 held-out games in the test half, of 5,385,379 in the patch
Site webDraftGap vs LoLDraftAI: A Detailed ComparisonLoLDraftAI (no visible byline; site-wide HTML meta author 'looyyd') · loldraftai.com · 2026-04-19 ('April 19, 2026') · vérifié le 22 sept. 2026
Notes

Files published beside the post (exist; not downloaded): https://media.loldraftai.com/blog/draftgap-vs-loldraftai-comparison/predictions.csv.../draftgap-current-patch.json.../draftgap-30-days.json. ECE is described as the 'average gap between stated probability and observed frequency' (bins not stated); no AUC. The post adds: 'The shipped LoLDraftAI product additionally uses side information and fine-grained elo (features DraftGap doesn't have), but they weren't needed to produce this result.' A vendor's comparison against a rival.

+6 de plus (afficher tous les détails)
LoLDraftAI (side-agnostic: 'Side-agnostic prediction (no blue/red knowledge), matching DraftGap's side-blind nature')Indique également : 95% bootstrap CIs: log loss (0.6811–0.6846), accuracy (55.34–56.42), Brier (0.2441–0.2458)Après la draftUne partie—0,68290,24490,55880,0088Élevéetesté sur des parties ultérieures · 32 750 parties dans les données, proportion de test non préciséetemporal'LoLDraftAI training cutoff at 2026-04-17, 23:25 UTC'Testé sur 32,750 matches: ranked solo/duo, Emerald+ ('DraftGap pulls its data from Lolalytics at tier=emerald_plus'), EUW1 and KR; 'Matches where any (champion, role) cell has fewer than 50 games in DraftGap's current-patch dataset are excluded'; exact dates and patches not stated
ArticleDraftRec: Personalized Draft Recommendation for Winning in Multi-Player Online Battle Arena GamesHojoon Lee, Dongyoon Hwang, Hyunseung Kim, Byungkun Lee, Jaegul Choo · WWW 2022 (The ACM Web Conference); arXiv:2204.12750 · 2022-04-27 (arXiv v1, 'Accepted to WWW 2022') · vérifié le 22 sept. 2026
Notes

The Dota 2 rows are the same paper's second dataset (Dota 2 is not this file's game). Generic baselines in the same tables, not listed above: MC (majority class, 'Blue for LOL and Radiant for Dota2') 0.5040 LoL and 0.5180 Dota 2; LR 0.5255 during and 0.5323 after the draft (LoL), 0.5750 and 0.6126 (Dota 2); NN 0.5263 and 0.5335 (LoL), 0.5748 and 0.6108 (Dota 2). After the Dota 2 draft, LR (0.6126) prints above DraftRec (0.6110). Outcome prediction is the paper's secondary task; its main task is champion recommendation. Code and data: github.com/dojeon-ai/DraftRec.

DraftRec — LoL, after the draft (all ten champions selected)Indique également : MAE 0.4826 (accuracy and MAE both starred: p<0.01)Après la draftUne partie———0,5618—Élevéetesté sur des parties ultérieures · environ 27 989 parties de testtemporalTesté sur Last 10% by time of 279,893 LoL matches collected through the Riot Games API: (62,466 players); region and queue not stated; test-set size not stated
DraftRec: Personalized Draft Recommendation for Winning in Multi-Player Online Battle Arena GamesDraftRec-no-history — LoL, after the draft (all ten champions selected)Indique également : MAE 0.4893Après la draftUne partie———0,5432—Élevéetesté sur des parties ultérieures · environ 27 989 parties de testtemporalTesté sur Last 10% by time of 279,893 LoL matches collected through the Riot Games API: (62,466 players); region and queue not stated; test-set size not stated
ArticleESports match analyticsMinna Wahlroos · Helsinki Metropolia University of Applied Sciences, 2018; urn:nbn:fi:amk-2018112718306 · 2018-11-27 · vérifié le 16 oct. 2026
Notes

One of the earliest studies to document that pre-game prediction on an honest hold-out test set in solo queue hits an inherent ceiling of ~55% accuracy.

neural network — hold-out test datasetAprès la draftUne partie———0,55—Moyennetesté sur des parties ultérieures · taille de l'échantillon de test non préciséetemporalhold-out test datasetTesté sur hold-out test dataset collected via Riot Games API
Site webLoLTheory vs LoLDraftAI: A Detailed ComparisonLoLDraftAI (no visible byline; site-wide HTML meta author 'looyyd') · loldraftai.com · 2026-04-19 ('April 19, 2026') · vérifié le 22 sept. 2026
Notes

Per-match predictions published: https://media.loldraftai.com/blog/loltheory-vs-loldraftai-comparison/predictions.csv (exists; not downloaded). 'Parenthetical ranges are 95% bootstrap confidence intervals'. The ECE bin count is not stated; no AUC is reported. The post describes LoLTheory as, 'primarily an Overwolf overlay app (~166,000 downloads)', and notes. Headline: 'On every one of these, LoLDraftAI beats LoLTheory.' A vendor's comparison against a rival, not an independent evaluation.

+6 de plus (afficher tous les détails)
LoLDraftAI (side-agnostic mode)Indique également : 95% bootstrap CIs: log loss (0.6807–0.6842), accuracy (55.37–56.43), Brier (0.2439–0.2456)Après la draftUne partie—0,68240,24470,55900,0100Élevéetesté sur des parties ultérieures · 32 930 parties dans les données, proportion de test non préciséetemporal'LoLDraftAI training cutoff at 2026-04-17, 23:25 UTC — the latest game timestamp in the model's training data'; 'Eval set = matches played after both cutoffs.'Testé sur 32,930 matches; 'Eval set = matches played after both cutoffs'; exact dates and patches of the matches not stated (LoLTheory 'queried live on patch 16.8.1 during April 2026')
ArticleOnline Game Outcome Prediction Model Using Weighted-Based Feature ApproachM. Asyhraf Zamir Zamri, Nurul Aswa Omar, Isredza Rahmi A. Hamid · Fusion: Practice and Applications, Vol. 15, No. 2, pp. 132-144 (2024) · 2024 (received 2023-08-12, revised 2023-12-25, accepted 2024-04-15) · vérifié le 22 sept. 2026
Notes

Sample counts disagree inside the paper (4,552 NA + 12,458 LAN; '12,458 samples... from Gonzalez'; 'a dataset of 28000 samples'). Each feature becomes a 1/0 'dominance' value ('If team A's performance is better than team B's for a feature, assign a value of 1; otherwise, assign 0'), and the text also says 'The feature's value indicator is a binary value of 1 if the blue team won and 0 if the blue team did not win'. The weights are computed from counts of 'data classified as 1' and 'data classified as 0' over the whole dataset, and the paper does not state that the 'class avg' and 'class med' accuracies are scored against the real match outcome; pregame is therefore 'unclear'. The paper frames the model for 'Solo Queue Ranked Match (SQRM)' but does not name its data's queue. F-measure values print between 4.0000 and 5.0160. Table 1's accuracy column is misaligned with the text (the text gives Lee et al. 62.26% at 5 minutes and 73% at 15, Silva et al. 63.91% and 83.54%, Ani et al. over 90%, Do et al. 75.10%, Gonzalez 82-90.48%); the cross-reports follow the text.

+4 de plus (afficher tous les détails)
weighted-based feature predictor with Naïve Bayes and Support Vector Machine (WEKA BayesNet and SMO)Indique également : ConclusionAprès la draftUne partie———>0,97—Faiblenon testé sur des parties ultérieures · 4 552 parties dans les données, proportion de test non préciséeRépartition aléatoireTrès supérieur au resterandom(WEKA, Section 3.1)Testé sur NA and LAN matches: (Gonzalez); Section 3.1 says 12,458 samples from Gonzalez were used, and Section 3.2 'a dataset of 28000 samples' partitioned into sizes 1000 to 7000 (results also shown at 12458); queue, tier and dates not stated
ArticlePlayer Skill Decomposition in Multiplayer Online Battle ArenasZhengxing Chen, Yizhou Sun, Magy Seif El-Nasr, Truong-Huy D. Nguyen · 2016 Meaningful Play Conference; arXiv:1702.06253 · 2017-02-21 (arXiv v1) · vérifié le 22 sept. 2026
Notes

The Dota 2 rows are the same paper's second dataset. Majority-class baseline (BL-MC): 53.22% ± 0.16% LoL, 52.65% ± 0.12% Dota 2.. The weights are learned from match outcomes, so under 10-fold CV a player's weight is fit on that player's other matches, earlier and later. The paper's significance rule: mean1 − mean2 > 2(std1 + std2).

+3 de plus (afficher tous les détails)
LR-P-C-PC (player + champion + player-champion weights)Indique également : ± 0.16% (std over 10 folds)Après la draftUne partie———0,6024—Faiblenon testé sur des parties ultérieures · 231 212 parties dans les données, proportion de test non préciséeRépartition aléatoirerandomTesté sur 10-fold CV over 231,212 unique ranked matches played in 2015 by 972 seed players of the top two tiers (Challenger and Master) on the North America server, through the official Riot API (93,098 players, 129 champions); the paper studies '5-vs-5 ranked matches of solo queue'
ArticleUsing Machine Learning to Predict Game Outcomes Based on Player-Champion Experience in League of LegendsTiffany D. Do, Seong Ioi Wang, Dylan S. Yu, Matthew G. McMillian, Ryan P. McMahan · FDG 2021 (16th International Conference on the Foundations of Digital Games); arXiv:2108.02799 · 2021-08-05 (arXiv v1); FDG '21, August 3-6, 2021 · vérifié le 22 sept. 2026
Notes

Features as defined in the paper: champion mastery points ('lifetime experience'), player-champion win rate, season games on the champion, and ranked games on the champion within the last 20. The paper does not say whether the season aggregates were read before each match or at collection time. Other models in Table 1: RF 74.7%, SVC 74.3%, kNN 72.7% (kNN uses only 'the team's average win rate'). The authors prefer the DNN over GBOOST because GBOOST's standard error is much larger.

Deep neural network (5 dense layers)Indique également : ± 1.2% (95% CI); std. dev. 1.9%; std. error 0.60%Après la draftUne partie———0,751—Faiblenon testé sur des parties ultérieures · 5 000 parties dans les données, proportion de test non préciséeRépartition aléatoireTrès supérieur au resterandomTesté sur 5,000 unique ranked matches from the North American server, 2020, ranks Iron to Diamond, pulled through the Riot API ; Table 1 gives each model's mean accuracy with a 95% CI, and the paper does not say whether that is the 10-fold mean or the 1,000-match test set
Using Machine Learning to Predict Game Outcomes Based on Player-Champion Experience in League of LegendsGradient boosting (GBOOST)Indique également : ± 1.19% (95% CI); std. dev. 5.25%; std. error 1.66%Après la draftUne partie———0,754—Faiblenon testé sur des parties ultérieures · 5 000 parties dans les données, proportion de test non préciséeRépartition aléatoireTrès supérieur au resterandomTesté sur 5,000 unique ranked matches from the North American server, 2020, ranks Iron to Diamond, pulled through the Riot API ; Table 1 gives each model's mean accuracy with a 95% CI, and the paper does not say whether that is the 10-fold mean or the 1,000-match test set
Site webiTero vs LoLDraftAI: A Detailed ComparisonLoLDraftAI (no visible byline; site-wide HTML meta author 'looyyd') · loldraftai.com · 2026-04-19 ('April 19, 2026') · vérifié le 22 sept. 2026
Notes

Full tournament data published as drafts_scored.jsonl (exists; not downloaded). The post infers iTero's model ('consistent with a gradient-boosted tree ensemble over lolalytics-style aggregates') from 'its API response signature'; that is a rival's inference, not iTero's statement. Its feature table says iTero offers 'per-candidate score only; no team WR', which is why no calibrated metric could be scored for iTero. No real match outcomes are involved, so none of these numbers is a forecast score.

LoLDraftAI (as drafter) — judge: DraftGap (third-party)Indique également : LoLDraftAI win rate 55.0% (45.0–65.0); Mean WR margin (LoLDraftAI) +0.6% (−1.0 to +2.2)Après la draftUne partie—————Faiblenon testé sur des parties ultérieures · 100 parties dans les données, proportion de test non précisée · problème connuAucun résultat de partiePas de test sur données excluesÉchantillon de test réduitaucun test sur données excluesnone: no games are played; 100 synthetic greedy drafts are scored by a judge model's predicted win rateTesté sur 100 head-to-head greedy drafts; patch and date not stated
iTero vs LoLDraftAI: A Detailed ComparisonLoLDraftAI (as drafter) — judge: LoLDraftAI's own win-probability head (flagged non-independent)Indique également : LoLDraftAI win rate 93.0% (88.0–98.0); Mean WR margin (LoLDraftAI) +13.2% (+11.6 to +14.9)Après la draftUne partie—————Faiblenon testé sur des parties ultérieures · 100 parties dans les données, proportion de test non précisée · problème connuAucun résultat de partiePas de test sur données excluesÉchantillon de test réduitaucun test sur données excluesnone: the judge is the same model that drafted ('LoLDraftAI judging drafts it itself picked is textbook circular')Testé sur the same 100 drafts
iTero vs LoLDraftAI: A Detailed ComparisonLoLDraftAI (predicted gold at 15 min) against the two judges' disagreement — judge disagreement analysisIndique également : Pearson r = +0.59 (n = 100); Mean |LoLDraftAI − DraftGap| by predicted gold@15 quartile: Q1 32 – 497 g (n 25) 10.4 pp; Q2 497 – 1,108 g (25) 13.3 pp; Q3 1,108 – 2,162 g (25) 12.6 pp; Q4 2,162 – 4,882 g (25) 14.8 ppAprès la draftUne partie—————Faiblenon testé sur des parties ultérieures · 100 parties dans les données, proportion de test non précisée · problème connuAucun résultat de partiePas de test sur données excluesÉchantillon de test réduitaucun test sur données excluesnoneTesté sur the same 100 drafts
Site web【LoL】AIがドラフト前にプレイヤー情報だけで76.7%の精度で勝敗予測的中 – MMRは本当に機能しているのか? (lolninja.net report of the Reddit post 'AI can predict the winner of 76.7% of your games before draft even begins! Is the MMR system broken?')いちずなイブリン (lolninja.net), reporting a Reddit user's post · lolninja.net · 2025-04-23 ('2025.04.23') · vérifié le 22 sept. 2026
Notes

Secondary source: it relays the Reddit post https://www.reddit.com/r/leagueoflegends/comments/1k5hmlf/ai_can_predict_the_winner_of_767_of_your_games/ (not read; Reddit is unreachable to the fetcher). pregame is 'unclear' because the rank feature is taken after the games were played.

Reddit poster's neural net, rank + draftAprès la draftUne partie———0,747—Faiblerépartition non précisée · 21 000 parties dans les données, proportion de test non précisée · problème connuFuite admiseRépartition non préciséenon précisé'80/10/10分割' (an 80/10/10 split); whether random, temporal or by player is not statedTesté sur about 21,000 matches after cleaning (15,000 solo queue, 2,000 flex, 4,000 normal draft) from about 30,000 collected; players 'randomly' gathered from Gold/Platinum; NA; patch 15.7; test-set size not stated
【LoL】AIがドラフト前にプレイヤー情報だけで76.7%の精度で勝敗予測的中 – MMRは本当に機能しているのか? (lolninja.net report of the Reddit post 'AI can predict the winner of 76.7% of your games before draft even begins! Is the MMR system broken?')Reddit poster's neural net, draft onlyAprès la draftUne partie———0,528—Inconnuerépartition non précisée · 21 000 parties dans les données, proportion de test non préciséeRépartition non préciséenon précisé'80/10/10分割' (an 80/10/10 split); whether random, temporal or by player is not statedTesté sur about 21,000 matches after cleaning (15,000 solo queue, 2,000 flex, 4,000 normal draft) from about 30,000 collected; players 'randomly' gathered from Gold/Platinum; NA; patch 15.7; test-set size not stated
Site webBugfix and Correction of Reddit Post Accuracy Claims (blog index title: 'Correction: Reddit Post Accuracy Claims')LoLDraftAI (first person, no visible byline; site-wide HTML meta author 'looyyd') · loldraftai.com · 2025-04-07 ('April 7, 2025') · vérifié le 22 sept. 2026
Notes

Retracted Reddit post: https://www.reddit.com/r/leagueoflegends/comments/1joumtm/i_made_an_ai_model_that_predicts_62_of_ranked/ (not read; Reddit is unreachable to the fetcher). The author thanks '/u/Impossible_Concert88 for trying to verify the accuracy claims' and writes: Queue: the post says 'ranked' (from the Reddit title) without naming solo/duo; level set to solo queue on that basis.

+2 de plus (afficher tous les détails)
LoLDraftAI, fixed model uploaded April 4, 2025Indique également : 'around 55% (as of April 4 2025)'Après la draftUne partie———0,55—Inconnuerépartition non précisée · taille de l'échantillon de test non préciséeRépartition non préciséenon précisénot stated (validation set after the duplication fix; construction not described)Testé sur not stated
Site webHow it Works: LoLDraftAILoLDraftAI (no visible byline; site-wide HTML meta author 'looyyd') · loldraftai.com · 2025-09-04 ('September 4, 2025') · vérifié le 22 sept. 2026
Notes

Training logs linked from the post (not opened here): solo queue https://wandb.ai/loyd-team/draftking/runs/jy5hf0bv?panelDisplayName=val_win_prediction_accuracy&panelSectionName=Charts; pro play https://wandb.ai/loyd-team/draftking-pro-finetune/runs/jg3ls0xp?panelDisplayName=val_pro_win_prediction_accuracy&panelSectionName=Charts. 'We mask randomly because the riot data doesn't have information about the original pick order'... 'the model is not aware of "blind pickability".' The page header 'Last model update: September 19 on patch 16.18' is the site-wide banner for the current model, not the one the post describes.

+1 de plus (afficher tous les détails)
LoLDraftAI solo queue and pro play models (the training-log links point to the May 2025 model)Après la draftUne partie———0,56—Inconnuerépartition non précisée · taille de l'échantillon de test non préciséeRépartition non préciséenon précisé'on random drafts they have not been trained on' — read from 'the training logs' (Weights & Biases panels val_win_prediction_accuracy / val_pro_win_prediction_accuracy); how the held-out drafts were separated is not statedTesté sur not stated (held-out drafts from the training runs; no dates, regions, elo range or n)
Site webLoLDraftAI homepage: headline stat block and FAQ 'How accurate is the model?'LoLDraftAI (site-wide HTML meta author 'looyyd') · loldraftai.com · not stated; page stamped 'Patch 16.18 · Updated September 19' and 'Last model update: September 19 on patch 16.18' · vérifié le 22 sept. 2026
Notes

FAQ answer in full: No test set, split, n, curve or ECE is given anywhere on the page. The landing page also shows 'Outperforms DraftGap · Outperforms iTero · Outperforms LoLTheory' badges and a 'Side by side' table whose 'Calibrated win %' row gives LoLDraftAI a check and DraftGap, iTero and LoLTheory a '?'; no metric is attached, so no cross-report is recorded. 'Read the full breakdowns' links to the three comparison posts. Other page claims: 'Re-trained weekly', and.

+1 de plus (afficher tous les détails)
LoLDraftAI (draft only)Indique également : Calibrated · 55% means 55%Après la draftUne partie———0,567—Inconnuerépartition non précisée · taille de l'échantillon de test non préciséeRépartition non préciséenon précisénot statedTesté sur not stated (the page says 'Silver to Challenger' and 'Trained on millions of ranked games' but gives no test set, dates, region or n for the 56.7%)
LoLDraftAI homepage: headline stat block and FAQ 'How accurate is the model?'LoLDraftAI with runesAprès la draftUne partie———0,577—Inconnuerépartition non précisée · taille de l'échantillon de test non préciséeRépartition non préciséenon précisénot statedTesté sur not stated
ArticlePredicting League of Legends Match Outcomes Through Machine Learning Models Using Past Match Player PerformanceChaim Joseph A. Cordova, Carl Victor A. Villaceran, Christine F. Peña · 2024 IEEE International Conference on Computing (ICOCO) · 2024-12-12 · vérifié le 22 sept. 2026
Notes

. The abstract does not say how the data were split or whether the win rates exclude the predicted match. Queue not named ('ranked matches').

Gradient Boosting, Logistic Regression and Deep Neural Networks (reported together)Après la draftUne partie———0,975—Inconnuerépartition non précisée · 11 000 parties dans les données, proportion de test non préciséeRépartition non préciséeTrès supérieur au restenon précisénot stated in the abstractTesté sur 'over 11,000 ranked matches' (abstract); source, region, tier and dates not stated
ArticleResearch on winning rate prediction of e-sport League of Legends based on machine learningHaiting Cui · International Conference on Optics, Electronics, and Communication Engineering (OECE 2024); SPIE DOI 10.1117/12.3049149 · 2024-11-05 · vérifié le 16 oct. 2026
Notes

Hero lineup / draft-only claim of 75.32% accuracy sits far above the honest draft band (53-56%); split and data scope unstated in the abstract, indicating strong likelihood of whole-dataset feature calculation.

CNN with grouping strategy and feature combination — hero lineup selectionAprès la draftUne partie———0,7532—Inconnuerépartition non précisée · taille de l'échantillon de test non préciséeRépartition non préciséeTrès supérieur au restenon précisénot stated in the abstractTesté sur not stated in the abstract
ArticleScalable Psychological Momentum Forecasting in EsportsAlfonso White, Daniela M. Romano · SUM '20 (State-based User Modelling) workshop at WSDM 2020; arXiv:2001.11274 · 2020-01-30 (arXiv v1; v2 2020-02-15); SUM '20, February 3-7, 2020 · vérifié le 22 sept. 2026
Notes

Other Table 3 rows (test %): post-draft AutoLog+Rolling+LR 72.0, AutoLog+LR 71.8, Loginit+Rolling+(momentum)+LR 70.8, Rolling+(momentum)+LR 68.8, LR baseline 68.3; pre-draft teams AutoLog+Rolling+LR 65.6, AutoLog+LR 65.1, LR baseline 62.3, MTL+RNN 61.6; pre-draft solo AutoLog+Rolling+LR 54.03, AutoLog+LR 53.59, LR baseline 53.38, AutoLog+MTL-TL+RNN 52.48, AutoLog+RNN 52.38. Participant profiles were loaded from op.gg 'Once a valid match is found' (season totals and up to the last 20 games); the paper does not say they exclude the target match. Stated limitation.

+1 de plus (afficher tous les détails)
AutoLog+Rolling+(momentum)+LR (post-draft)Indique également : train accuracy 73.6%; train n 70,194Après la draftUne partie———0,721—Inconnuerépartition non précisée · 10 000 parties de testRépartition non préciséenon préciséTesté sur 10,000 test matches out of 87,743 collected 'from February 5th to September 20th of 2019' (86.4% Solo/Duo queue, 13.6% Flex; 517,269 unique summoners), crawled through the Riot Games API with op.gg profile summaries and champion.gg / op.gg averages; region not stated; how the 10,000 were drawn is not stated
ArticleStrategic Feature Selection for Draft Prediction in League of LegendsManaschai Aonon, Ponguthai Samrankhong, Teerawat Kamnardsiri · 2026 Joint International Conference on Digital Arts, Media and Technology with ECTI Northern Section Conference (ECTI DAMT & NCON) · 2026-02-04 · vérifié le 22 sept. 2026
Notes

Feature importance per the abstract: meta strength 26.3%, team synergy 24.8%, counter-matchups 20.6%, runes and spells 6.7% combined.

LightGBM (best of 20 algorithms)Indique également : 'minimal generalization gap (0.27%)'Après la draftUne partie0,922——0,831—Inconnuerépartition non précisée · 86 556 parties dans les données, proportion de test non préciséeRépartition non préciséeTrès supérieur au restenon précisénot stated in the abstract (it reports 'test accuracy')Testé sur '86,556 high-level matches' (abstract); source, region and dates not stated

Pendant la draft 5

Certains choix sont encore masqués. La section où se situent nos trois modèles en cours de draft.

Ordre par défaut : nos propres lignes, puis les mieux testées en premier. Cliquez sur un en-tête pour trier.
Modèle ou configuration
KayLoLSite webKayLoL /metrics, layer 1: the held-out patchKayLoL · kaylol.gg · 2026-10-06 pooled patch build (live payload generated 2026-10-12T00:22:01Z) · vérifié le 12 oct. 2026
Notes

One pooled model per setting over three regions (NA, EUW, KR). These rows are the patch build measured on the patch it never saw; the model answering requests is a daily refit of that build, scored day by day on the page's daily layer.

draft_all_puuid — mid-draft, all ten players identified (clash / organised draft)Pendant la draftUne partie0,66850,64650,22780,61930,0036Élevéetesté sur des parties ultérieures · 2 692 689 parties de testtemporalwhole-patch holdout: trained on patch 16.18, tested on 16.19, which the model never sawTesté sur NA, EUW and KR ranked solo queue (na1, euw1, kr), all tiers; patch 16.19, 2026-09-22 to 10-06; 2,692,689 held-out games in the test half, of 5,385,379 in the patch
KayLoL /metrics, layer 1: the held-out patchdraft_puuid — mid-draft, own identity plus revealed picks (solo-queue champion select)Pendant la draftUne partie0,57130,68480,24580,54960,0019Élevéetesté sur des parties ultérieures · 2 692 689 parties de testtemporalwhole-patch holdout: trained on patch 16.18, tested on 16.19, which the model never sawTesté sur NA, EUW and KR ranked solo queue (na1, euw1, kr), all tiers; patch 16.19, 2026-09-22 to 10-06; 2,692,689 held-out games in the test half, of 5,385,379 in the patch
KayLoL /metrics, layer 1: the held-out patchdraft_anonymous — mid-draft, no identitiesPendant la draftUne partie0,55600,68780,24730,53850,0025Élevéetesté sur des parties ultérieures · 2 692 689 parties de testtemporalwhole-patch holdout: trained on patch 16.18, tested on 16.19, which the model never sawTesté sur NA, EUW and KR ranked solo queue (na1, euw1, kr), all tiers; patch 16.19, 2026-09-22 to 10-06; 2,692,689 held-out games in the test half, of 5,385,379 in the patch
ArticleDraftRec: Personalized Draft Recommendation for Winning in Multi-Player Online Battle Arena GamesHojoon Lee, Dongyoon Hwang, Hyunseung Kim, Byungkun Lee, Jaegul Choo · WWW 2022 (The ACM Web Conference); arXiv:2204.12750 · 2022-04-27 (arXiv v1, 'Accepted to WWW 2022') · vérifié le 22 sept. 2026
Notes

The Dota 2 rows are the same paper's second dataset (Dota 2 is not this file's game). Generic baselines in the same tables, not listed above: MC (majority class, 'Blue for LOL and Radiant for Dota2') 0.5040 LoL and 0.5180 Dota 2; LR 0.5255 during and 0.5323 after the draft (LoL), 0.5750 and 0.6126 (Dota 2); NN 0.5263 and 0.5335 (LoL), 0.5748 and 0.6108 (Dota 2). After the Dota 2 draft, LR (0.6126) prints above DraftRec (0.6110). Outcome prediction is the paper's secondary task; its main task is champion recommendation. Code and data: github.com/dojeon-ai/DraftRec.

+1 de plus (afficher tous les détails)
DraftRec (LoL, during the draft)Indique également : MAE 0.4842 (accuracy and MAE both starred: p<0.01)Pendant la draftUne partie———0,5535—Élevéetesté sur des parties ultérieures · environ 27 989 parties de testtemporalTesté sur Last 10% by time of 279,893 LoL matches collected through the Riot Games API: (62,466 players); region and queue not stated; test-set size not stated
Site web+4% to +7%: How Much the Top Suggestion Helps, by Counterpick SkillLoLDraftAI (no visible byline; site-wide HTML meta author 'looyyd') · loldraftai.com · 2026-04-28 ('April 28, 2026') · vérifié le 22 sept. 2026
Notes

'This is model-predicted lift, not measured outcomes' — the model scores its own suggestions; no game result enters these numbers. Naive baseline: 'uniformly at random among the revealed slots'; strongest-visible. The model 'implicitly assume[s] the opponent's downstream picks don't change in response to ours'. Only Bottom and Utility (roles) and Silver and Master+ (elo) are broken out in the text; no overall average is printed. This study is the source of the homepage's '+4–7%'.

+11 de plus (afficher tous les détails)
LoLDraftAI top suggestion (model-predicted lift, self-scored) — pick 1 (Blue, 0 visible picks)Indique également : lift vs naive baseline +3.0%; lift vs strongest-visible baseline +3.0%Pendant la draftUne partie—————Faiblerépartition non précisée · 10 000 parties dans les données, proportion de test non précisée · problème connuAucun résultat de partieRépartition non préciséenon préciséhow that test set was held out is not statedTesté sur 10,000 ranked games
+4% to +7%: How Much the Top Suggestion Helps, by Counterpick SkillLoLDraftAI top suggestion (model-predicted lift, self-scored) — pick 2 (Red, 1 visible picks)Indique également : lift vs naive baseline +3.8%; lift vs strongest-visible baseline +3.8%Pendant la draftUne partie—————Faiblerépartition non précisée · 10 000 parties dans les données, proportion de test non précisée · problème connuAucun résultat de partieRépartition non préciséenon préciséhow that test set was held out is not statedTesté sur 10,000 ranked games
+4% to +7%: How Much the Top Suggestion Helps, by Counterpick SkillLoLDraftAI top suggestion (model-predicted lift, self-scored) — pick 3 (Red, 2 visible picks)Indique également : lift vs naive baseline +4.1%; lift vs strongest-visible baseline +3.5%Pendant la draftUne partie—————Faiblerépartition non précisée · 10 000 parties dans les données, proportion de test non précisée · problème connuAucun résultat de partieRépartition non préciséenon préciséhow that test set was held out is not statedTesté sur 10,000 ranked games
CodeLeagueOfPredictions: Predictive Analytics for League of Legendsaliciusschroeder (GitHub) · GitHub · README undated; repo created 2023-05-17, last push 2024-10-15 (GitHub API) · vérifié le 22 sept. 2026
Notes

Level set to solo queue from 'ranked games in silver elo' (queue not named). 'still in the experimental phase'. Code not audited here; whether any input leaks the outcome is not answerable from the README.

LeagueOfPredictions modelPendant la draftUne partie———0,879—Inconnuerépartition non précisée · 300 000 parties dans les données, proportion de test non préciséeRépartition non préciséeTrès supérieur au restenon précisénot stated (README names train.py and validate.py but no protocol)Testé sur not stated beyond 'trained the model on 300,000 datasets' and 'ranked games in silver elo'; region, queue, patch and dates not stated
Site webWhat's the Best League of Legends Draft AI?Winrate (winrate.gg; no named author) · winrate.gg · 2026-04-28 ('April 28, 2026') · vérifié le 22 sept. 2026
Notes

'This is a correlation, not a causal experiment. We didn't tell anyone to follow the recommendation.' 'That's a 5.4-point spread between top and bottom' (Top 10). DraftGap left out ('static aggregate stats... rather than a learned model'); LoLTheory left out ('LoLDraftAI published a head-to-head where they outperformed it'). The article describes iTero's model as 'gradient-boosted trees with linear models'. Only the anonymous winrate.gg model was tested; the personalized model (~40 more features) was not. The realized win rate is not an accuracy, so the five metric fields are null.

Notre vérification : The article does not say whether the statistics behind winrate.gg's own suggestions excluded the 12 hours of games being tested.

+1 de plus (afficher tous les détails)
Winrate anonymous draft model (GBDT, 58 features) — Top 1Indique également : realized win rate when the actual pick was in the tool's Top 1: 58.7% (n 300)Pendant la draftUne partie—————Inconnuerépartition non précisée · 20 000 parties dans les données, proportion de test non préciséeRépartition non préciséenon préciséTest games are the ranked games of the 12 hours before the query ('match_timestamp >= toUnixTimestamp64Milli(now64 - INTERVAL 12 HOUR)'); the article does not say whether winrate.gg's model or its champion aggregates had already seen those gamesTesté sur 20,000 'real ranked solo-queue games (queue 420)', 'Gold tier and above', 'Recent live patches', both teams' five roles assigned, from the 12 hours before the query ('ORDER BY sipHash64(match_id) LIMIT 20000'); one champion erased per game, nine visible; region not stated; 'n is the number of games where the actual pick was in the site's Top K'
What's the Best League of Legends Draft AI?Winrate anonymous draft model (GBDT, 58 features) — Top 3Indique également : realized win rate when the actual pick was in the tool's Top 3: 56.0% (n 1,131)Pendant la draftUne partie—————Inconnuerépartition non précisée · 20 000 parties dans les données, proportion de test non préciséeRépartition non préciséenon préciséTest games are the ranked games of the 12 hours before the query ('match_timestamp >= toUnixTimestamp64Milli(now64 - INTERVAL 12 HOUR)'); the article does not say whether winrate.gg's model or its champion aggregates had already seen those gamesTesté sur 20,000 'real ranked solo-queue games (queue 420)', 'Gold tier and above', 'Recent live patches', both teams' five roles assigned, from the 12 hours before the query ('ORDER BY sipHash64(match_id) LIMIT 20000'); one champion erased per game, nine visible; region not stated; 'n is the number of games where the actual pick was in the site's Top K'
What's the Best League of Legends Draft AI?Winrate anonymous draft model (GBDT, 58 features) — Top 5Indique également : realized win rate when the actual pick was in the tool's Top 5: 55.2% (n 2,004)Pendant la draftUne partie—————Inconnuerépartition non précisée · 20 000 parties dans les données, proportion de test non préciséeRépartition non préciséenon préciséTest games are the ranked games of the 12 hours before the query ('match_timestamp >= toUnixTimestamp64Milli(now64 - INTERVAL 12 HOUR)'); the article does not say whether winrate.gg's model or its champion aggregates had already seen those gamesTesté sur 20,000 'real ranked solo-queue games (queue 420)', 'Gold tier and above', 'Recent live patches', both teams' five roles assigned, from the 12 hours before the query ('ORDER BY sipHash64(match_id) LIMIT 20000'); one champion erased per game, nine visible; region not stated; 'n is the number of games where the actual pick was in the site's Top K'

Avant la draft 3

Les joueurs sont connus, pas les champions.

Ordre par défaut : nos propres lignes, puis les mieux testées en premier. Cliquez sur un en-tête pour trier.
Modèle ou configuration
Site web【LoL】AIがドラフト前にプレイヤー情報だけで76.7%の精度で勝敗予測的中 – MMRは本当に機能しているのか? (lolninja.net report of the Reddit post 'AI can predict the winner of 76.7% of your games before draft even begins! Is the MMR system broken?')いちずなイブリン (lolninja.net), reporting a Reddit user's post · lolninja.net · 2025-04-23 ('2025.04.23') · vérifié le 22 sept. 2026
Notes

Secondary source: it relays the Reddit post https://www.reddit.com/r/leagueoflegends/comments/1k5hmlf/ai_can_predict_the_winner_of_767_of_your_games/ (not read; Reddit is unreachable to the fetcher). pregame is 'unclear' because the rank feature is taken after the games were played.

Reddit poster's neural net, rank onlyAvant la draftUne partie———0,767—Faiblerépartition non précisée · 21 000 parties dans les données, proportion de test non précisée · problème connuFuite admiseRépartition non préciséeTrès supérieur au restenon précisé'80/10/10分割' (an 80/10/10 split); whether random, temporal or by player is not statedTesté sur about 21,000 matches after cleaning (15,000 solo queue, 2,000 flex, 4,000 normal draft) from about 30,000 collected; players 'randomly' gathered from Gold/Platinum; NA; patch 15.7; test-set size not stated
Codeleague_winrate_model ('Source code for Reddit post')ksavino1 (GitHub) · GitHub · 2025-04-22 (repo created; last push 2025-06-07, GitHub API) · vérifié le 22 sept. 2026
Notes

README... Found via the lolninja.net article's code link; one fetch only, not chased further. The two players' profile links in the README are left out here.

rank-based model from the Reddit post — re-check on fresh games with rank at game timeIndique également : 23/30 right; one tailed p = 0.002611Avant la draftUne partie—————Inconnuerépartition non précisée · taille de l'échantillon de test non préciséeRépartition non préciséenon préciséfresh games scored with op.gg ranks 'at time the game happened, not current ranks'; relation to the training data not statedTesté sur 30 solo/duo games of two players
ArticleScalable Psychological Momentum Forecasting in EsportsAlfonso White, Daniela M. Romano · SUM '20 (State-based User Modelling) workshop at WSDM 2020; arXiv:2001.11274 · 2020-01-30 (arXiv v1; v2 2020-02-15); SUM '20, February 3-7, 2020 · vérifié le 22 sept. 2026
Notes

Other Table 3 rows (test %): post-draft AutoLog+Rolling+LR 72.0, AutoLog+LR 71.8, Loginit+Rolling+(momentum)+LR 70.8, Rolling+(momentum)+LR 68.8, LR baseline 68.3; pre-draft teams AutoLog+Rolling+LR 65.6, AutoLog+LR 65.1, LR baseline 62.3, MTL+RNN 61.6; pre-draft solo AutoLog+Rolling+LR 54.03, AutoLog+LR 53.59, LR baseline 53.38, AutoLog+MTL-TL+RNN 52.48, AutoLog+RNN 52.38. Participant profiles were loaded from op.gg 'Once a valid match is found' (season totals and up to the last 20 games); the paper does not say they exclude the target match. Stated limitation.

+1 de plus (afficher tous les détails)
AutoLog+Rolling+(momentum)+LR — pre-draft, teamsIndique également : train accuracy 66.8%; train n 70,194Avant la draftUne partie———0,657—Inconnuerépartition non précisée · 10 000 parties de testRépartition non préciséenon préciséTesté sur 10,000 test matches out of 87,743 collected 'from February 5th to September 20th of 2019' (86.4% Solo/Duo queue, 13.6% Flex; 517,269 unique summoners), crawled through the Riot Games API with op.gg profile summaries and champion.gg / op.gg averages; region not stated; how the 10,000 were drawn is not stated
Scalable Psychological Momentum Forecasting in EsportsAutoLog+MTL+RNN — pre-draft, teamsIndique également : train accuracy 64.5%; train n 70,194Avant la draftUne partie———0,644—Inconnuerépartition non précisée · 10 000 parties de testRépartition non préciséenon préciséTesté sur 10,000 test matches out of 87,743 collected 'from February 5th to September 20th of 2019' (86.4% Solo/Duo queue, 13.6% Flex; 517,269 unique summoners), crawled through the Riot Games API with op.gg profile summaries and champion.gg / op.gg averages; region not stated; how the 10,000 were drawn is not stated
Scalable Psychological Momentum Forecasting in EsportsAutoLog+Rolling+(momentum)+RNN — pre-draft, single player in queueIndique également : train accuracy 54.36%; train n 701,940Avant la draftUne partie———0,5430—Inconnuerépartition non précisée · taille de l'échantillon de test non préciséeRépartition non préciséenon préciséTesté sur Single-player samples from the 701,940 individual match histories, 'within the same folds', of the same 2019 collection; test size not stated

Affichent des probabilités de victoire sans publier d'évaluation

Outils affichant un pourcentage de victoire mais ne publiant, d'après nos recherches, aucune évaluation de celui-ci.

  • How the Draft Model Works (winrate.gg)Publishes no accuracy, AUC, log loss, Brier or calibration figure for its own win model (checked 2026-09-22; also the homepage, the articles index and 'Measuring What Matters: From Stats to Win Probability', 2026-02-04, which has none). Training; 'we don't have the actual pick order'. The only evaluation winrate.gg publishes is the 2026-04-28 recommender benchmark (winrate-gg-draft-ai-benchmark-2026-04).
  • Global Power Rankings 2026 page and the Worlds 2025 primer's GPR changesNo accuracy, Brier or log loss is published for the revised system (checked 2026-09-22 on the 2026 GPR page and https://lolesports.com/en-US/news/worlds-2025-primer). The primer: 'daily updates rolling out after each match day' and. The 2026 page's 'More Info' link goes to the 2024 dev diary, whose 65% describes the earlier 80/20 system. Agrees with sources.md and benchmarks.md.
  • LoL: Can Solo Queue data be used for Professional playNo accuracy, AUC, log loss or Brier for any iTero model: the post says its model became 'significantly more accurate' with solo-queue data and is 'evaluated on how accurately it predicts future games', without a number (checked 2026-09-22).
  • iTero homepagePublishes no accuracy or evaluation claim for its own model (checked 2026-09-22). The page shows '+1,000,000 Downloads', '4.4 Ratings' and user testimonials (e.g. 'My winrate has improved to 65% in 105 games'), which are user anecdotes, not an evaluation. iTero is measured only by rivals: loldraftai-vs-itero-2026-04 and winrate-gg-draft-ai-benchmark-2026-04.
  • PropsBot.AI: track record and LoL predictions pageNon-MOBA figures on the track-record page, recorded here only as context: NFL '13.7% ROI on 8,210 graded NFL picks' (56.9% win rate) and '73.2% win rate on 20,222 graded NFL picks' (−2.0% ROI); NBA '25.9% ROI on 81,410 graded NBA picks' (47.1% win rate); MLB 'Brier 0.1903 vs Vegas 0.1947'. Logging: Shows no LoL win % record and publishes no LoL evaluation (checked 2026-09-22).
  • sport.gg: League of Legends predictionsShows win probabilities but publishes no track record, accuracy, Brier or log loss (checked 2026-09-22). It states a calibration goal and that 'For best-of-five series, probabilities are tighter than best-of-one matches'. Matches comparison-protocol.md §8b.
  • DraftGap (GitHub README and draftgap.com)Publishes no evaluation of itself (checked 2026-09-22): the README is seven lines with no metric, the repository holds no other documentation besides AGENTS.md, and draftgap.com returned only a title to the fetcher. Its formula produces a draft win rate, which LoLDraftAI scored in loldraftai-vs-draftgap-2026-04 (the only published evaluation of DraftGap).
  • LoLTheory (loltheory.gg)Publishes no evaluation of itself on its site (checked 2026-09-22): the homepage shows '90K+ downloads' and no accuracy, calibration or model-documentation link, and no draft win % on the page read. LoLDraftAI's comparison post says LoLTheory's developer ('Griffin') stated a '54–56% range' on Reddit; recorded as a cross-report in loldraftai-vs-loltheory-2026-04, not verified (Reddit not read).
  • LOL Brain (lol-brain.com)Shows a win % but publishes no evaluation (checked 2026-09-22); the draft calculator on the page displays a sample 'Win Probability' of 54% against 46%.
  • Smartpick (smartpick.gg)Publishes no evaluation (checked 2026-09-22); the page read showed no win % either, only the slogan 'Smarter picks, stronger drafts, higher win rates'.
  • Draft Genius (draftgenius.lol)Shows a win % but publishes no evaluation (checked 2026-09-22); the page displays a draft win-probability bar ('50.0 Ally' / '50.0 Enemy' in the empty state).
  • Baron Buff (baronbuff.com)Publishes no evaluation (checked 2026-09-22); the page read does not show a draft win %.
  • DraftForge (draftforge.gg)Publishes no evaluation (checked 2026-09-22); the page read does not show a draft win %, and its only quantified claim is the 200,000+ pairs it draws on.
  • Drafter.one ('The First League of Legends Drafting Game'; model 'DrafterEye')drafter.one and drafter.one/game return only a title to the fetcher. A search-engine summary (secondary, unverified, apparently from the product's X account @Drafter_GG) says 'Drafter's algorithm achieved a 71% prediction rate during the knock out stage' and '71% prediction on Worlds games (5/7)'; the 2026-09-11 survey logged the same '71% prediction rate' as a search snippet. Not recorded as a metric until read at the source.