Comparativas

Lo que cada modelo de predicción de victorias dice de sí mismo

Cada artículo y web que conocemos que publica un número sobre su propio predictor de victorias de League of Legends (u otro MOBA). Los números son suyos, escritos en una sola escala; un guion significa que la fuente no da esa métrica, y nunca calculamos una en su lugar. Cada resultado dice cuándo se hace la predicción, cómo se separaron sus partidas de prueba del entrenamiento, con qué se evaluó y cuánto nos fiaríamos de él.

Todas las fuentes se revisaron el 22 sept 2026. Nuestros propios números, con todas sus curvas, están en la página de precisión.

0de 57 informes publicados dan las cinco métricas de su propio modelo (sin contar los nuestros).

Lo máximo que da cada informe para un modelo: 4 de las cinco: 4 · 3 de las cinco: 1 · 2 de las cinco: 10 · 1 de las cinco: 36 · ninguna de las cinco, solo otras medidas: 6.

AUC8 de 57
Log loss7 de 57
Brier9 de 57
Precisión47 de 57
ECE5 de 57

Números

Las cinco son decimales. El AUC y la precisión van de 0,5, una moneda al aire, a 1; la log loss, el Brier y el ECE miden error, así que cuanto más bajos, mejor. Un subrayado punteado indica que reescribimos cómo la fuente imprimió un número, por ejemplo 92,2 % como 0,922: pasa el cursor para ver el original. Nunca cambiamos el número en sí.

Predicción

Cuándo se hace la predicción: antes del draft, durante él, después del último pick pero antes de que empiece la partida, o durante la partida. Debajo, si es para una partida o un mapa, o para una serie entera. Solo queue y pro se agrupan según esto, para comparar lo comparable.

Fiabilidad

  • Alta: evaluado con partidas jugadas después de las que aprendió, al menos 1.000 partidas de prueba y ningún problema conocido.
  • Media: evaluado con partidas posteriores, pero menos o un número no indicado.
  • Desconocida: la fuente no dice cómo evaluó.
  • Baja: una división aleatoria, una prueba mínima o un problema conocido.

Avisos

  • Rojo una fuga de datos (admitida por la fuente o encontrada por nosotros en su código), una puntuación que no decidió ninguna partida real, o datos de dentro de la partida.
  • Ámbar una división aleatoria, una división no indicada, una prueba pequeña o un resultado muy por encima de todo lo evaluado con partidas posteriores. Pasa el cursor por un aviso para ver el motivo.

Después del draft 15

Los diez campeones se conocen y la partida no ha empezado. El grupo comparable con nuestros dos modelos de draft completo.

Orden por defecto: nuestras filas y luego las mejor evaluadas. Haz clic en un encabezado para ordenar.
Modelo o ajusteEvaluado con
KayLoLWebKayLoL /metrics, layer 1: the held-out patchKayLoL · kaylol.gg · 2026-09-09 build (live payload generated 2026-09-23T01:22:01Z) · revisado el 23 sept 2026
Notas

A second layer on the same page scores every day's games with a model frozen before that day (1.9M predictions per mode, na1, 2026-08-27 onward) and agrees with these within 0.004 on every metric.

all_info_puuid — full draft, all ten players identifiedDespués del draftUna partida0,65540,65390,23120,61050,0036Altaevaluado con partidas posteriores · 1.164.446 partidas de pruebatemporalwhole-patch holdout: trained on patches 16.13-16.16, tested on 16.17, which the model never sawNA ranked solo queue (na1), all tiers; patch 16.17, 2026-08-26 to 09-09; 1,164,446 held-out games, scored on the validation half
KayLoL /metrics, layer 1: the held-out patchall_info_anonymous — full draft, no player identities (champions only)Después del draftUna partida0,58520,68130,24420,55990,0032Altaevaluado con partidas posteriores · 1.164.446 partidas de pruebatemporalwhole-patch holdout: trained on patches 16.13-16.16, tested on 16.17, which the model never sawNA ranked solo queue (na1), all tiers; patch 16.17, 2026-08-26 to 09-09; 1,164,446 held-out games, scored on the validation half
WebDraftGap vs LoLDraftAI: A Detailed ComparisonLoLDraftAI (no visible byline; site-wide HTML meta author 'looyyd') · loldraftai.com · 2026-04-19 ('April 19, 2026') · revisado el 22 sept 2026
Notas

Files published beside the post (exist; not downloaded): https://media.loldraftai.com/blog/draftgap-vs-loldraftai-comparison/predictions.csv.../draftgap-current-patch.json.../draftgap-30-days.json. ECE is described as the 'average gap between stated probability and observed frequency' (bins not stated); no AUC. The post adds: 'The shipped LoLDraftAI product additionally uses side information and fine-grained elo (features DraftGap doesn't have), but they weren't needed to produce this result.' A vendor's comparison against a rival.

+6 más (ver todos los desgloses)
LoLDraftAI (side-agnostic: 'Side-agnostic prediction (no blue/red knowledge), matching DraftGap's side-blind nature')También da: 95% bootstrap CIs: log loss (0.6811–0.6846), accuracy (55.34–56.42), Brier (0.2441–0.2458)Después del draftUna partida0,68290,24490,55880,0088Altaevaluado con partidas posteriores · 32.750 partidas en los datos, parte de prueba no indicadatemporal'LoLDraftAI training cutoff at 2026-04-17, 23:25 UTC'32,750 matches: ranked solo/duo, Emerald+ ('DraftGap pulls its data from Lolalytics at tier=emerald_plus'), EUW1 and KR; 'Matches where any (champion, role) cell has fewer than 50 games in DraftGap's current-patch dataset are excluded'; exact dates and patches not stated
ArtículoDraftRec: Personalized Draft Recommendation for Winning in Multi-Player Online Battle Arena GamesHojoon Lee, Dongyoon Hwang, Hyunseung Kim, Byungkun Lee, Jaegul Choo · WWW 2022 (The ACM Web Conference); arXiv:2204.12750 · 2022-04-27 (arXiv v1, 'Accepted to WWW 2022') · revisado el 22 sept 2026
Notas

The Dota 2 rows are the same paper's second dataset (Dota 2 is not this file's game). Generic baselines in the same tables, not listed above: MC (majority class, 'Blue for LOL and Radiant for Dota2') 0.5040 LoL and 0.5180 Dota 2; LR 0.5255 during and 0.5323 after the draft (LoL), 0.5750 and 0.6126 (Dota 2); NN 0.5263 and 0.5335 (LoL), 0.5748 and 0.6108 (Dota 2). After the Dota 2 draft, LR (0.6126) prints above DraftRec (0.6110). Outcome prediction is the paper's secondary task; its main task is champion recommendation. Code and data: github.com/dojeon-ai/DraftRec.

DraftRec — LoL, after the draft (all ten champions selected)También da: MAE 0.4826 (accuracy and MAE both starred: p<0.01)Después del draftUna partida0,5618Altaevaluado con partidas posteriores · unas 27.989 partidas de pruebatemporalLast 10% by time of 279,893 LoL matches collected through the Riot Games API: (62,466 players); region and queue not stated; test-set size not stated
DraftRec: Personalized Draft Recommendation for Winning in Multi-Player Online Battle Arena GamesDraftRec-no-history — LoL, after the draft (all ten champions selected)También da: MAE 0.4893Después del draftUna partida0,5432Altaevaluado con partidas posteriores · unas 27.989 partidas de pruebatemporalLast 10% by time of 279,893 LoL matches collected through the Riot Games API: (62,466 players); region and queue not stated; test-set size not stated
WebLoLTheory vs LoLDraftAI: A Detailed ComparisonLoLDraftAI (no visible byline; site-wide HTML meta author 'looyyd') · loldraftai.com · 2026-04-19 ('April 19, 2026') · revisado el 22 sept 2026
Notas

Per-match predictions published: https://media.loldraftai.com/blog/loltheory-vs-loldraftai-comparison/predictions.csv (exists; not downloaded). 'Parenthetical ranges are 95% bootstrap confidence intervals'. The ECE bin count is not stated; no AUC is reported. The post describes LoLTheory as, 'primarily an Overwolf overlay app (~166,000 downloads)', and notes. Headline: 'On every one of these, LoLDraftAI beats LoLTheory.' A vendor's comparison against a rival, not an independent evaluation.

+6 más (ver todos los desgloses)
LoLDraftAI (side-agnostic mode)También da: 95% bootstrap CIs: log loss (0.6807–0.6842), accuracy (55.37–56.43), Brier (0.2439–0.2456)Después del draftUna partida0,68240,24470,55900,0100Altaevaluado con partidas posteriores · 32.930 partidas en los datos, parte de prueba no indicadatemporal'LoLDraftAI training cutoff at 2026-04-17, 23:25 UTC — the latest game timestamp in the model's training data'; 'Eval set = matches played after both cutoffs.'32,930 matches; 'Eval set = matches played after both cutoffs'; exact dates and patches of the matches not stated (LoLTheory 'queried live on patch 16.8.1 during April 2026')
ArtículoOnline Game Outcome Prediction Model Using Weighted-Based Feature ApproachM. Asyhraf Zamir Zamri, Nurul Aswa Omar, Isredza Rahmi A. Hamid · Fusion: Practice and Applications, Vol. 15, No. 2, pp. 132-144 (2024) · 2024 (received 2023-08-12, revised 2023-12-25, accepted 2024-04-15) · revisado el 22 sept 2026
Notas

Sample counts disagree inside the paper (4,552 NA + 12,458 LAN; '12,458 samples... from Gonzalez'; 'a dataset of 28000 samples'). Each feature becomes a 1/0 'dominance' value ('If team A's performance is better than team B's for a feature, assign a value of 1; otherwise, assign 0'), and the text also says 'The feature's value indicator is a binary value of 1 if the blue team won and 0 if the blue team did not win'. The weights are computed from counts of 'data classified as 1' and 'data classified as 0' over the whole dataset, and the paper does not state that the 'class avg' and 'class med' accuracies are scored against the real match outcome; pregame is therefore 'unclear'. The paper frames the model for 'Solo Queue Ranked Match (SQRM)' but does not name its data's queue. F-measure values print between 4.0000 and 5.0160. Table 1's accuracy column is misaligned with the text (the text gives Lee et al. 62.26% at 5 minutes and 73% at 15, Silva et al. 63.91% and 83.54%, Ani et al. over 90%, Do et al. 75.10%, Gonzalez 82-90.48%); the cross-reports follow the text.

+4 más (ver todos los desgloses)
weighted-based feature predictor with Naïve Bayes and Support Vector Machine (WEKA BayesNet and SMO)También da: ConclusionDespués del draftUna partida>0,97Bajano evaluado con partidas posteriores · 4552 partidas en los datos, parte de prueba no indicadaDivisión aleatoriaMuy por encima del restoaleatoria(WEKA, Section 3.1)NA and LAN matches: (Gonzalez); Section 3.1 says 12,458 samples from Gonzalez were used, and Section 3.2 'a dataset of 28000 samples' partitioned into sizes 1000 to 7000 (results also shown at 12458); queue, tier and dates not stated
ArtículoPlayer Skill Decomposition in Multiplayer Online Battle ArenasZhengxing Chen, Yizhou Sun, Magy Seif El-Nasr, Truong-Huy D. Nguyen · 2016 Meaningful Play Conference; arXiv:1702.06253 · 2017-02-21 (arXiv v1) · revisado el 22 sept 2026
Notas

The Dota 2 rows are the same paper's second dataset. Majority-class baseline (BL-MC): 53.22% ± 0.16% LoL, 52.65% ± 0.12% Dota 2.. The weights are learned from match outcomes, so under 10-fold CV a player's weight is fit on that player's other matches, earlier and later. The paper's significance rule: mean1 − mean2 > 2(std1 + std2).

+3 más (ver todos los desgloses)
LR-P-C-PC (player + champion + player-champion weights)También da: ± 0.16% (std over 10 folds)Después del draftUna partida0,6024Bajano evaluado con partidas posteriores · 231.212 partidas en los datos, parte de prueba no indicadaDivisión aleatoriaaleatoria10-fold CV over 231,212 unique ranked matches played in 2015 by 972 seed players of the top two tiers (Challenger and Master) on the North America server, through the official Riot API (93,098 players, 129 champions); the paper studies '5-vs-5 ranked matches of solo queue'
ArtículoUsing Machine Learning to Predict Game Outcomes Based on Player-Champion Experience in League of LegendsTiffany D. Do, Seong Ioi Wang, Dylan S. Yu, Matthew G. McMillian, Ryan P. McMahan · FDG 2021 (16th International Conference on the Foundations of Digital Games); arXiv:2108.02799 · 2021-08-05 (arXiv v1); FDG '21, August 3-6, 2021 · revisado el 22 sept 2026
Notas

Features as defined in the paper: champion mastery points ('lifetime experience'), player-champion win rate, season games on the champion, and ranked games on the champion within the last 20. The paper does not say whether the season aggregates were read before each match or at collection time. Other models in Table 1: RF 74.7%, SVC 74.3%, kNN 72.7% (kNN uses only 'the team's average win rate'). The authors prefer the DNN over GBOOST because GBOOST's standard error is much larger.

Deep neural network (5 dense layers)También da: ± 1.2% (95% CI); std. dev. 1.9%; std. error 0.60%Después del draftUna partida0,751Bajano evaluado con partidas posteriores · 5000 partidas en los datos, parte de prueba no indicadaDivisión aleatoriaMuy por encima del restoaleatoria5,000 unique ranked matches from the North American server, 2020, ranks Iron to Diamond, pulled through the Riot API ; Table 1 gives each model's mean accuracy with a 95% CI, and the paper does not say whether that is the 10-fold mean or the 1,000-match test set
Using Machine Learning to Predict Game Outcomes Based on Player-Champion Experience in League of LegendsGradient boosting (GBOOST)También da: ± 1.19% (95% CI); std. dev. 5.25%; std. error 1.66%Después del draftUna partida0,754Bajano evaluado con partidas posteriores · 5000 partidas en los datos, parte de prueba no indicadaDivisión aleatoriaMuy por encima del restoaleatoria5,000 unique ranked matches from the North American server, 2020, ranks Iron to Diamond, pulled through the Riot API ; Table 1 gives each model's mean accuracy with a 95% CI, and the paper does not say whether that is the 10-fold mean or the 1,000-match test set
WebiTero vs LoLDraftAI: A Detailed ComparisonLoLDraftAI (no visible byline; site-wide HTML meta author 'looyyd') · loldraftai.com · 2026-04-19 ('April 19, 2026') · revisado el 22 sept 2026
Notas

Full tournament data published as drafts_scored.jsonl (exists; not downloaded). The post infers iTero's model ('consistent with a gradient-boosted tree ensemble over lolalytics-style aggregates') from 'its API response signature'; that is a rival's inference, not iTero's statement. Its feature table says iTero offers 'per-candidate score only; no team WR', which is why no calibrated metric could be scored for iTero. No real match outcomes are involved, so none of these numbers is a forecast score.

LoLDraftAI (as drafter) — judge: DraftGap (third-party)También da: LoLDraftAI win rate 55.0% (45.0–65.0); Mean WR margin (LoLDraftAI) +0.6% (−1.0 to +2.2)Después del draftUna partidaBajano evaluado con partidas posteriores · 100 partidas en los datos, parte de prueba no indicada · problema conocidoSin resultados realesSin prueba separadaPrueba pequeñasin prueba separadanone: no games are played; 100 synthetic greedy drafts are scored by a judge model's predicted win rate100 head-to-head greedy drafts; patch and date not stated
iTero vs LoLDraftAI: A Detailed ComparisonLoLDraftAI (as drafter) — judge: LoLDraftAI's own win-probability head (flagged non-independent)También da: LoLDraftAI win rate 93.0% (88.0–98.0); Mean WR margin (LoLDraftAI) +13.2% (+11.6 to +14.9)Después del draftUna partidaBajano evaluado con partidas posteriores · 100 partidas en los datos, parte de prueba no indicada · problema conocidoSin resultados realesSin prueba separadaPrueba pequeñasin prueba separadanone: the judge is the same model that drafted ('LoLDraftAI judging drafts it itself picked is textbook circular')the same 100 drafts
iTero vs LoLDraftAI: A Detailed ComparisonLoLDraftAI (predicted gold at 15 min) against the two judges' disagreement — judge disagreement analysisTambién da: Pearson r = +0.59 (n = 100); Mean |LoLDraftAI − DraftGap| by predicted gold@15 quartile: Q1 32 – 497 g (n 25) 10.4 pp; Q2 497 – 1,108 g (25) 13.3 pp; Q3 1,108 – 2,162 g (25) 12.6 pp; Q4 2,162 – 4,882 g (25) 14.8 ppDespués del draftUna partidaBajano evaluado con partidas posteriores · 100 partidas en los datos, parte de prueba no indicada · problema conocidoSin resultados realesSin prueba separadaPrueba pequeñasin prueba separadanonethe same 100 drafts
Web【LoL】AIがドラフト前にプレイヤー情報だけで76.7%の精度で勝敗予測的中 – MMRは本当に機能しているのか? (lolninja.net report of the Reddit post 'AI can predict the winner of 76.7% of your games before draft even begins! Is the MMR system broken?')いちずなイブリン (lolninja.net), reporting a Reddit user's post · lolninja.net · 2025-04-23 ('2025.04.23') · revisado el 22 sept 2026
Notas

Secondary source: it relays the Reddit post https://www.reddit.com/r/leagueoflegends/comments/1k5hmlf/ai_can_predict_the_winner_of_767_of_your_games/ (not read; Reddit is unreachable to the fetcher). pregame is 'unclear' because the rank feature is taken after the games were played.

Reddit poster's neural net, rank + draftDespués del draftUna partida0,747Bajadivisión no indicada · 21.000 partidas en los datos, parte de prueba no indicada · problema conocidoFuga admitidaDivisión no indicadano indicada'80/10/10分割' (an 80/10/10 split); whether random, temporal or by player is not statedabout 21,000 matches after cleaning (15,000 solo queue, 2,000 flex, 4,000 normal draft) from about 30,000 collected; players 'randomly' gathered from Gold/Platinum; NA; patch 15.7; test-set size not stated
【LoL】AIがドラフト前にプレイヤー情報だけで76.7%の精度で勝敗予測的中 – MMRは本当に機能しているのか? (lolninja.net report of the Reddit post 'AI can predict the winner of 76.7% of your games before draft even begins! Is the MMR system broken?')Reddit poster's neural net, draft onlyDespués del draftUna partida0,528Desconocidadivisión no indicada · 21.000 partidas en los datos, parte de prueba no indicadaDivisión no indicadano indicada'80/10/10分割' (an 80/10/10 split); whether random, temporal or by player is not statedabout 21,000 matches after cleaning (15,000 solo queue, 2,000 flex, 4,000 normal draft) from about 30,000 collected; players 'randomly' gathered from Gold/Platinum; NA; patch 15.7; test-set size not stated
WebBugfix and Correction of Reddit Post Accuracy Claims (blog index title: 'Correction: Reddit Post Accuracy Claims')LoLDraftAI (first person, no visible byline; site-wide HTML meta author 'looyyd') · loldraftai.com · 2025-04-07 ('April 7, 2025') · revisado el 22 sept 2026
Notas

Retracted Reddit post: https://www.reddit.com/r/leagueoflegends/comments/1joumtm/i_made_an_ai_model_that_predicts_62_of_ranked/ (not read; Reddit is unreachable to the fetcher). The author thanks '/u/Impossible_Concert88 for trying to verify the accuracy claims' and writes: Queue: the post says 'ranked' (from the Reddit title) without naming solo/duo; level set to solo queue on that basis.

+2 más (ver todos los desgloses)
LoLDraftAI, fixed model uploaded April 4, 2025También da: 'around 55% (as of April 4 2025)'Después del draftUna partida0,55Desconocidadivisión no indicada · tamaño de prueba no indicadoDivisión no indicadano indicadanot stated (validation set after the duplication fix; construction not described)not stated
WebHow it Works: LoLDraftAILoLDraftAI (no visible byline; site-wide HTML meta author 'looyyd') · loldraftai.com · 2025-09-04 ('September 4, 2025') · revisado el 22 sept 2026
Notas

Training logs linked from the post (not opened here): solo queue https://wandb.ai/loyd-team/draftking/runs/jy5hf0bv?panelDisplayName=val_win_prediction_accuracy&panelSectionName=Charts; pro play https://wandb.ai/loyd-team/draftking-pro-finetune/runs/jg3ls0xp?panelDisplayName=val_pro_win_prediction_accuracy&panelSectionName=Charts. 'We mask randomly because the riot data doesn't have information about the original pick order'... 'the model is not aware of "blind pickability".' The page header 'Last model update: September 19 on patch 16.18' is the site-wide banner for the current model, not the one the post describes.

+1 más (ver todos los desgloses)
LoLDraftAI solo queue and pro play models (the training-log links point to the May 2025 model)Después del draftUna partida0,56Desconocidadivisión no indicada · tamaño de prueba no indicadoDivisión no indicadano indicada'on random drafts they have not been trained on' — read from 'the training logs' (Weights & Biases panels val_win_prediction_accuracy / val_pro_win_prediction_accuracy); how the held-out drafts were separated is not statednot stated (held-out drafts from the training runs; no dates, regions, elo range or n)
WebLoLDraftAI homepage: headline stat block and FAQ 'How accurate is the model?'LoLDraftAI (site-wide HTML meta author 'looyyd') · loldraftai.com · not stated; page stamped 'Patch 16.18 · Updated September 19' and 'Last model update: September 19 on patch 16.18' · revisado el 22 sept 2026
Notas

FAQ answer in full: No test set, split, n, curve or ECE is given anywhere on the page. The landing page also shows 'Outperforms DraftGap · Outperforms iTero · Outperforms LoLTheory' badges and a 'Side by side' table whose 'Calibrated win %' row gives LoLDraftAI a check and DraftGap, iTero and LoLTheory a '?'; no metric is attached, so no cross-report is recorded. 'Read the full breakdowns' links to the three comparison posts. Other page claims: 'Re-trained weekly', and.

+1 más (ver todos los desgloses)
LoLDraftAI (draft only)También da: Calibrated · 55% means 55%Después del draftUna partida0,567Desconocidadivisión no indicada · tamaño de prueba no indicadoDivisión no indicadano indicadanot statednot stated (the page says 'Silver to Challenger' and 'Trained on millions of ranked games' but gives no test set, dates, region or n for the 56.7%)
LoLDraftAI homepage: headline stat block and FAQ 'How accurate is the model?'LoLDraftAI with runesDespués del draftUna partida0,577Desconocidadivisión no indicada · tamaño de prueba no indicadoDivisión no indicadano indicadanot statednot stated
ArtículoPredicting League of Legends Match Outcomes Through Machine Learning Models Using Past Match Player PerformanceChaim Joseph A. Cordova, Carl Victor A. Villaceran, Christine F. Peña · 2024 IEEE International Conference on Computing (ICOCO) · 2024-12-12 · revisado el 22 sept 2026
Notas

. The abstract does not say how the data were split or whether the win rates exclude the predicted match. Queue not named ('ranked matches').

Gradient Boosting, Logistic Regression and Deep Neural Networks (reported together)Después del draftUna partida0,975Desconocidadivisión no indicada · 11.000 partidas en los datos, parte de prueba no indicadaDivisión no indicadaMuy por encima del restono indicadanot stated in the abstract'over 11,000 ranked matches' (abstract); source, region, tier and dates not stated
ArtículoScalable Psychological Momentum Forecasting in EsportsAlfonso White, Daniela M. Romano · SUM '20 (State-based User Modelling) workshop at WSDM 2020; arXiv:2001.11274 · 2020-01-30 (arXiv v1; v2 2020-02-15); SUM '20, February 3-7, 2020 · revisado el 22 sept 2026
Notas

Other Table 3 rows (test %): post-draft AutoLog+Rolling+LR 72.0, AutoLog+LR 71.8, Loginit+Rolling+(momentum)+LR 70.8, Rolling+(momentum)+LR 68.8, LR baseline 68.3; pre-draft teams AutoLog+Rolling+LR 65.6, AutoLog+LR 65.1, LR baseline 62.3, MTL+RNN 61.6; pre-draft solo AutoLog+Rolling+LR 54.03, AutoLog+LR 53.59, LR baseline 53.38, AutoLog+MTL-TL+RNN 52.48, AutoLog+RNN 52.38. Participant profiles were loaded from op.gg 'Once a valid match is found' (season totals and up to the last 20 games); the paper does not say they exclude the target match. Stated limitation.

+1 más (ver todos los desgloses)
AutoLog+Rolling+(momentum)+LR (post-draft)También da: train accuracy 73.6%; train n 70,194Después del draftUna partida0,721Desconocidadivisión no indicada · 10.000 partidas de pruebaDivisión no indicadano indicada10,000 test matches out of 87,743 collected 'from February 5th to September 20th of 2019' (86.4% Solo/Duo queue, 13.6% Flex; 517,269 unique summoners), crawled through the Riot Games API with op.gg profile summaries and champion.gg / op.gg averages; region not stated; how the 10,000 were drawn is not stated
ArtículoStrategic Feature Selection for Draft Prediction in League of LegendsManaschai Aonon, Ponguthai Samrankhong, Teerawat Kamnardsiri · 2026 Joint International Conference on Digital Arts, Media and Technology with ECTI Northern Section Conference (ECTI DAMT & NCON) · 2026-02-04 · revisado el 22 sept 2026
Notas

Feature importance per the abstract: meta strength 26.3%, team synergy 24.8%, counter-matchups 20.6%, runes and spells 6.7% combined.

LightGBM (best of 20 algorithms)También da: 'minimal generalization gap (0.27%)'Después del draftUna partida0,9220,831Desconocidadivisión no indicada · 86.556 partidas en los datos, parte de prueba no indicadaDivisión no indicadaMuy por encima del restono indicadanot stated in the abstract (it reports 'test accuracy')'86,556 high-level matches' (abstract); source, region and dates not stated

Durante el draft 5

Todavía quedan picks ocultos. Donde están nuestros tres modelos de draft en curso.

Orden por defecto: nuestras filas y luego las mejor evaluadas. Haz clic en un encabezado para ordenar.
Modelo o ajusteEvaluado con
KayLoLWebKayLoL /metrics, layer 1: the held-out patchKayLoL · kaylol.gg · 2026-09-09 build (live payload generated 2026-09-23T01:22:01Z) · revisado el 23 sept 2026
Notas

A second layer on the same page scores every day's games with a model frozen before that day (1.9M predictions per mode, na1, 2026-08-27 onward) and agrees with these within 0.004 on every metric.

draft_all_puuid — mid-draft, all ten players identified (clash / organised draft)Durante el draftUna partida0,63450,66350,23570,59500,0035Altaevaluado con partidas posteriores · 1.164.446 partidas de pruebatemporalwhole-patch holdout: trained on patches 16.13-16.16, tested on 16.17, which the model never sawNA ranked solo queue (na1), all tiers; patch 16.17, 2026-08-26 to 09-09; 1,164,446 held-out games, scored on the validation half
KayLoL /metrics, layer 1: the held-out patchdraft_puuid — mid-draft, own identity plus revealed picks (solo-queue champion select)Durante el draftUna partida0,56420,68640,24670,54460,0041Altaevaluado con partidas posteriores · 1.164.446 partidas de pruebatemporalwhole-patch holdout: trained on patches 16.13-16.16, tested on 16.17, which the model never sawNA ranked solo queue (na1), all tiers; patch 16.17, 2026-08-26 to 09-09; 1,164,446 held-out games, scored on the validation half
KayLoL /metrics, layer 1: the held-out patchdraft_anonymous — mid-draft, no identitiesDurante el draftUna partida0,54950,68880,24790,53310,0042Altaevaluado con partidas posteriores · 1.164.446 partidas de pruebatemporalwhole-patch holdout: trained on patches 16.13-16.16, tested on 16.17, which the model never sawNA ranked solo queue (na1), all tiers; patch 16.17, 2026-08-26 to 09-09; 1,164,446 held-out games, scored on the validation half
ArtículoDraftRec: Personalized Draft Recommendation for Winning in Multi-Player Online Battle Arena GamesHojoon Lee, Dongyoon Hwang, Hyunseung Kim, Byungkun Lee, Jaegul Choo · WWW 2022 (The ACM Web Conference); arXiv:2204.12750 · 2022-04-27 (arXiv v1, 'Accepted to WWW 2022') · revisado el 22 sept 2026
Notas

The Dota 2 rows are the same paper's second dataset (Dota 2 is not this file's game). Generic baselines in the same tables, not listed above: MC (majority class, 'Blue for LOL and Radiant for Dota2') 0.5040 LoL and 0.5180 Dota 2; LR 0.5255 during and 0.5323 after the draft (LoL), 0.5750 and 0.6126 (Dota 2); NN 0.5263 and 0.5335 (LoL), 0.5748 and 0.6108 (Dota 2). After the Dota 2 draft, LR (0.6126) prints above DraftRec (0.6110). Outcome prediction is the paper's secondary task; its main task is champion recommendation. Code and data: github.com/dojeon-ai/DraftRec.

+1 más (ver todos los desgloses)
DraftRec (LoL, during the draft)También da: MAE 0.4842 (accuracy and MAE both starred: p<0.01)Durante el draftUna partida0,5535Altaevaluado con partidas posteriores · unas 27.989 partidas de pruebatemporalLast 10% by time of 279,893 LoL matches collected through the Riot Games API: (62,466 players); region and queue not stated; test-set size not stated
Web+4% to +7%: How Much the Top Suggestion Helps, by Counterpick SkillLoLDraftAI (no visible byline; site-wide HTML meta author 'looyyd') · loldraftai.com · 2026-04-28 ('April 28, 2026') · revisado el 22 sept 2026
Notas

'This is model-predicted lift, not measured outcomes' — the model scores its own suggestions; no game result enters these numbers. Naive baseline: 'uniformly at random among the revealed slots'; strongest-visible. The model 'implicitly assume[s] the opponent's downstream picks don't change in response to ours'. Only Bottom and Utility (roles) and Silver and Master+ (elo) are broken out in the text; no overall average is printed. This study is the source of the homepage's '+4–7%'.

+11 más (ver todos los desgloses)
LoLDraftAI top suggestion (model-predicted lift, self-scored) — pick 1 (Blue, 0 visible picks)También da: lift vs naive baseline +3.0%; lift vs strongest-visible baseline +3.0%Durante el draftUna partidaBajadivisión no indicada · 10.000 partidas en los datos, parte de prueba no indicada · problema conocidoSin resultados realesDivisión no indicadano indicadahow that test set was held out is not stated10,000 ranked games
+4% to +7%: How Much the Top Suggestion Helps, by Counterpick SkillLoLDraftAI top suggestion (model-predicted lift, self-scored) — pick 2 (Red, 1 visible picks)También da: lift vs naive baseline +3.8%; lift vs strongest-visible baseline +3.8%Durante el draftUna partidaBajadivisión no indicada · 10.000 partidas en los datos, parte de prueba no indicada · problema conocidoSin resultados realesDivisión no indicadano indicadahow that test set was held out is not stated10,000 ranked games
+4% to +7%: How Much the Top Suggestion Helps, by Counterpick SkillLoLDraftAI top suggestion (model-predicted lift, self-scored) — pick 3 (Red, 2 visible picks)También da: lift vs naive baseline +4.1%; lift vs strongest-visible baseline +3.5%Durante el draftUna partidaBajadivisión no indicada · 10.000 partidas en los datos, parte de prueba no indicada · problema conocidoSin resultados realesDivisión no indicadano indicadahow that test set was held out is not stated10,000 ranked games
CódigoLeagueOfPredictions: Predictive Analytics for League of Legendsaliciusschroeder (GitHub) · GitHub · README undated; repo created 2023-05-17, last push 2024-10-15 (GitHub API) · revisado el 22 sept 2026
Notas

Level set to solo queue from 'ranked games in silver elo' (queue not named). 'still in the experimental phase'. Code not audited here; whether any input leaks the outcome is not answerable from the README.

LeagueOfPredictions modelDurante el draftUna partida0,879Desconocidadivisión no indicada · 300.000 partidas en los datos, parte de prueba no indicadaDivisión no indicadaMuy por encima del restono indicadanot stated (README names train.py and validate.py but no protocol)not stated beyond 'trained the model on 300,000 datasets' and 'ranked games in silver elo'; region, queue, patch and dates not stated
WebWhat's the Best League of Legends Draft AI?Winrate (winrate.gg; no named author) · winrate.gg · 2026-04-28 ('April 28, 2026') · revisado el 22 sept 2026
Notas

'This is a correlation, not a causal experiment. We didn't tell anyone to follow the recommendation.' 'That's a 5.4-point spread between top and bottom' (Top 10). DraftGap left out ('static aggregate stats... rather than a learned model'); LoLTheory left out ('LoLDraftAI published a head-to-head where they outperformed it'). The article describes iTero's model as 'gradient-boosted trees with linear models'. Only the anonymous winrate.gg model was tested; the personalized model (~40 more features) was not. The realized win rate is not an accuracy, so the five metric fields are null.

Nuestra revisión: The article does not say whether the statistics behind winrate.gg's own suggestions excluded the 12 hours of games being tested.

+1 más (ver todos los desgloses)
Winrate anonymous draft model (GBDT, 58 features) — Top 1También da: realized win rate when the actual pick was in the tool's Top 1: 58.7% (n 300)Durante el draftUna partidaDesconocidadivisión no indicada · 20.000 partidas en los datos, parte de prueba no indicadaDivisión no indicadano indicadaTest games are the ranked games of the 12 hours before the query ('match_timestamp >= toUnixTimestamp64Milli(now64 - INTERVAL 12 HOUR)'); the article does not say whether winrate.gg's model or its champion aggregates had already seen those games20,000 'real ranked solo-queue games (queue 420)', 'Gold tier and above', 'Recent live patches', both teams' five roles assigned, from the 12 hours before the query ('ORDER BY sipHash64(match_id) LIMIT 20000'); one champion erased per game, nine visible; region not stated; 'n is the number of games where the actual pick was in the site's Top K'
What's the Best League of Legends Draft AI?Winrate anonymous draft model (GBDT, 58 features) — Top 3También da: realized win rate when the actual pick was in the tool's Top 3: 56.0% (n 1,131)Durante el draftUna partidaDesconocidadivisión no indicada · 20.000 partidas en los datos, parte de prueba no indicadaDivisión no indicadano indicadaTest games are the ranked games of the 12 hours before the query ('match_timestamp >= toUnixTimestamp64Milli(now64 - INTERVAL 12 HOUR)'); the article does not say whether winrate.gg's model or its champion aggregates had already seen those games20,000 'real ranked solo-queue games (queue 420)', 'Gold tier and above', 'Recent live patches', both teams' five roles assigned, from the 12 hours before the query ('ORDER BY sipHash64(match_id) LIMIT 20000'); one champion erased per game, nine visible; region not stated; 'n is the number of games where the actual pick was in the site's Top K'
What's the Best League of Legends Draft AI?Winrate anonymous draft model (GBDT, 58 features) — Top 5También da: realized win rate when the actual pick was in the tool's Top 5: 55.2% (n 2,004)Durante el draftUna partidaDesconocidadivisión no indicada · 20.000 partidas en los datos, parte de prueba no indicadaDivisión no indicadano indicadaTest games are the ranked games of the 12 hours before the query ('match_timestamp >= toUnixTimestamp64Milli(now64 - INTERVAL 12 HOUR)'); the article does not say whether winrate.gg's model or its champion aggregates had already seen those games20,000 'real ranked solo-queue games (queue 420)', 'Gold tier and above', 'Recent live patches', both teams' five roles assigned, from the 12 hours before the query ('ORDER BY sipHash64(match_id) LIMIT 20000'); one champion erased per game, nine visible; region not stated; 'n is the number of games where the actual pick was in the site's Top K'

Antes del draft 3

Se conocen los jugadores, no los campeones.

Orden por defecto: nuestras filas y luego las mejor evaluadas. Haz clic en un encabezado para ordenar.
Modelo o ajusteEvaluado con
Web【LoL】AIがドラフト前にプレイヤー情報だけで76.7%の精度で勝敗予測的中 – MMRは本当に機能しているのか? (lolninja.net report of the Reddit post 'AI can predict the winner of 76.7% of your games before draft even begins! Is the MMR system broken?')いちずなイブリン (lolninja.net), reporting a Reddit user's post · lolninja.net · 2025-04-23 ('2025.04.23') · revisado el 22 sept 2026
Notas

Secondary source: it relays the Reddit post https://www.reddit.com/r/leagueoflegends/comments/1k5hmlf/ai_can_predict_the_winner_of_767_of_your_games/ (not read; Reddit is unreachable to the fetcher). pregame is 'unclear' because the rank feature is taken after the games were played.

Reddit poster's neural net, rank onlyAntes del draftUna partida0,767Bajadivisión no indicada · 21.000 partidas en los datos, parte de prueba no indicada · problema conocidoFuga admitidaDivisión no indicadaMuy por encima del restono indicada'80/10/10分割' (an 80/10/10 split); whether random, temporal or by player is not statedabout 21,000 matches after cleaning (15,000 solo queue, 2,000 flex, 4,000 normal draft) from about 30,000 collected; players 'randomly' gathered from Gold/Platinum; NA; patch 15.7; test-set size not stated
Códigoleague_winrate_model ('Source code for Reddit post')ksavino1 (GitHub) · GitHub · 2025-04-22 (repo created; last push 2025-06-07, GitHub API) · revisado el 22 sept 2026
Notas

README... Found via the lolninja.net article's code link; one fetch only, not chased further. The two players' profile links in the README are left out here.

rank-based model from the Reddit post — re-check on fresh games with rank at game timeTambién da: 23/30 right; one tailed p = 0.002611Antes del draftUna partidaDesconocidadivisión no indicada · tamaño de prueba no indicadoDivisión no indicadano indicadafresh games scored with op.gg ranks 'at time the game happened, not current ranks'; relation to the training data not stated30 solo/duo games of two players
ArtículoScalable Psychological Momentum Forecasting in EsportsAlfonso White, Daniela M. Romano · SUM '20 (State-based User Modelling) workshop at WSDM 2020; arXiv:2001.11274 · 2020-01-30 (arXiv v1; v2 2020-02-15); SUM '20, February 3-7, 2020 · revisado el 22 sept 2026
Notas

Other Table 3 rows (test %): post-draft AutoLog+Rolling+LR 72.0, AutoLog+LR 71.8, Loginit+Rolling+(momentum)+LR 70.8, Rolling+(momentum)+LR 68.8, LR baseline 68.3; pre-draft teams AutoLog+Rolling+LR 65.6, AutoLog+LR 65.1, LR baseline 62.3, MTL+RNN 61.6; pre-draft solo AutoLog+Rolling+LR 54.03, AutoLog+LR 53.59, LR baseline 53.38, AutoLog+MTL-TL+RNN 52.48, AutoLog+RNN 52.38. Participant profiles were loaded from op.gg 'Once a valid match is found' (season totals and up to the last 20 games); the paper does not say they exclude the target match. Stated limitation.

+1 más (ver todos los desgloses)
AutoLog+Rolling+(momentum)+LR — pre-draft, teamsTambién da: train accuracy 66.8%; train n 70,194Antes del draftUna partida0,657Desconocidadivisión no indicada · 10.000 partidas de pruebaDivisión no indicadano indicada10,000 test matches out of 87,743 collected 'from February 5th to September 20th of 2019' (86.4% Solo/Duo queue, 13.6% Flex; 517,269 unique summoners), crawled through the Riot Games API with op.gg profile summaries and champion.gg / op.gg averages; region not stated; how the 10,000 were drawn is not stated
Scalable Psychological Momentum Forecasting in EsportsAutoLog+MTL+RNN — pre-draft, teamsTambién da: train accuracy 64.5%; train n 70,194Antes del draftUna partida0,644Desconocidadivisión no indicada · 10.000 partidas de pruebaDivisión no indicadano indicada10,000 test matches out of 87,743 collected 'from February 5th to September 20th of 2019' (86.4% Solo/Duo queue, 13.6% Flex; 517,269 unique summoners), crawled through the Riot Games API with op.gg profile summaries and champion.gg / op.gg averages; region not stated; how the 10,000 were drawn is not stated
Scalable Psychological Momentum Forecasting in EsportsAutoLog+Rolling+(momentum)+RNN — pre-draft, single player in queueTambién da: train accuracy 54.36%; train n 701,940Antes del draftUna partida0,5430Desconocidadivisión no indicada · tamaño de prueba no indicadoDivisión no indicadano indicadaSingle-player samples from the 701,940 individual match histories, 'within the same folds', of the same 2019 collection; test size not stated

Muestran una probabilidad, no publican ninguna prueba

Herramientas que muestran un porcentaje de victoria pero, hasta donde encontramos, no publican ninguna evaluación de él.

  • How the Draft Model Works (winrate.gg)Publishes no accuracy, AUC, log loss, Brier or calibration figure for its own win model (checked 2026-09-22; also the homepage, the articles index and 'Measuring What Matters: From Stats to Win Probability', 2026-02-04, which has none). Training; 'we don't have the actual pick order'. The only evaluation winrate.gg publishes is the 2026-04-28 recommender benchmark (winrate-gg-draft-ai-benchmark-2026-04).
  • Global Power Rankings 2026 page and the Worlds 2025 primer's GPR changesNo accuracy, Brier or log loss is published for the revised system (checked 2026-09-22 on the 2026 GPR page and https://lolesports.com/en-US/news/worlds-2025-primer). The primer: 'daily updates rolling out after each match day' and. The 2026 page's 'More Info' link goes to the 2024 dev diary, whose 65% describes the earlier 80/20 system. Agrees with sources.md and benchmarks.md.
  • LoL: Can Solo Queue data be used for Professional playNo accuracy, AUC, log loss or Brier for any iTero model: the post says its model became 'significantly more accurate' with solo-queue data and is 'evaluated on how accurately it predicts future games', without a number (checked 2026-09-22).
  • iTero homepagePublishes no accuracy or evaluation claim for its own model (checked 2026-09-22). The page shows '+1,000,000 Downloads', '4.4 Ratings' and user testimonials (e.g. 'My winrate has improved to 65% in 105 games'), which are user anecdotes, not an evaluation. iTero is measured only by rivals: loldraftai-vs-itero-2026-04 and winrate-gg-draft-ai-benchmark-2026-04.
  • PropsBot.AI: track record and LoL predictions pageNon-MOBA figures on the track-record page, recorded here only as context: NFL '13.7% ROI on 8,210 graded NFL picks' (56.9% win rate) and '73.2% win rate on 20,222 graded NFL picks' (−2.0% ROI); NBA '25.9% ROI on 81,410 graded NBA picks' (47.1% win rate); MLB 'Brier 0.1903 vs Vegas 0.1947'. Logging: Shows no LoL win % record and publishes no LoL evaluation (checked 2026-09-22).
  • sport.gg: League of Legends predictionsShows win probabilities but publishes no track record, accuracy, Brier or log loss (checked 2026-09-22). It states a calibration goal and that 'For best-of-five series, probabilities are tighter than best-of-one matches'. Matches comparison-protocol.md §8b.
  • DraftGap (GitHub README and draftgap.com)Publishes no evaluation of itself (checked 2026-09-22): the README is seven lines with no metric, the repository holds no other documentation besides AGENTS.md, and draftgap.com returned only a title to the fetcher. Its formula produces a draft win rate, which LoLDraftAI scored in loldraftai-vs-draftgap-2026-04 (the only published evaluation of DraftGap).
  • LoLTheory (loltheory.gg)Publishes no evaluation of itself on its site (checked 2026-09-22): the homepage shows '90K+ downloads' and no accuracy, calibration or model-documentation link, and no draft win % on the page read. LoLDraftAI's comparison post says LoLTheory's developer ('Griffin') stated a '54–56% range' on Reddit; recorded as a cross-report in loldraftai-vs-loltheory-2026-04, not verified (Reddit not read).
  • LOL Brain (lol-brain.com)Shows a win % but publishes no evaluation (checked 2026-09-22); the draft calculator on the page displays a sample 'Win Probability' of 54% against 46%.
  • Smartpick (smartpick.gg)Publishes no evaluation (checked 2026-09-22); the page read showed no win % either, only the slogan 'Smarter picks, stronger drafts, higher win rates'.
  • Draft Genius (draftgenius.lol)Shows a win % but publishes no evaluation (checked 2026-09-22); the page displays a draft win-probability bar ('50.0 Ally' / '50.0 Enemy' in the empty state).
  • Baron Buff (baronbuff.com)Publishes no evaluation (checked 2026-09-22); the page read does not show a draft win %.
  • DraftForge (draftforge.gg)Publishes no evaluation (checked 2026-09-22); the page read does not show a draft win %, and its only quantified claim is the 200,000+ pairs it draws on.
  • Drafter.one ('The First League of Legends Drafting Game'; model 'DrafterEye')drafter.one and drafter.one/game return only a title to the fetcher. A search-engine summary (secondary, unverified, apparently from the product's X account @Drafter_GG) says 'Drafter's algorithm achieved a 71% prediction rate during the knock out stage' and '71% prediction on Worlds games (5/7)'; the 2026-09-11 survey logged the same '71% prediction rate' as a search snippet. Not recorded as a metric until read at the source.