Fighter · Tank

Yorick

Hardest matchups for Yorick in Top (Emerald, patch 16.20): Sett, Yone, Zed. Easiest: Smolder, Corki, K'Sante.

Try it in a draftCountersPower curvesIn the tier listWho wins into YorickOn the pro tier list

Yorick on patch 16.22

  • Top49.1%#74 of 103C7,531 games
  • Mid45.3%#74 of 91C406 games
  • steady since 16.21

Yorick’s main role on patch 16.22 is Top: a 49.1% win rate across 7,531 Emerald games, #74 of 103 Top champions on the tier list (grade C), picked in 3.0% of games. Yorick is also played Mid: a 45.3% win rate across 406 games, #74 of 91. Since patch 16.21, Yorick Top has not moved by more than chance explains: 0.2 points across 65,097 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Top93% of its gamesC49.0%49.0% raw ±0.722,9783.3%7.0% banned49.9%47.1% first time
Mid4% of its gamesC48.8%47.7% raw ±3.01,0760.2%6.9% banned50.2%46.6% first time
Jungle2% of its gamestoo few games49.0%47.0% raw ±4.64620.1%6.9% banned50.7%47.5% first time
Support1% of its gamestoo few games49.1%42.4% raw ±8.51320.0%6.8% banned50.8%46.6% first time
Bot0% of its gamestoo few games49.7%44.8% raw ±12.9580.0%6.9% banned51.2%47.1% first time
How to read this

Yorick’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Yorick, the part not explained by either champion’s strength.

Lane leads and team bans

What Yorick’s team bans

Champions a team bans more often when it has Yorick than the other team does in the same games (219,549 games). The other team banned before Yorick was picked, so the gap is the ban spent because Yorick was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Yorick is built in this lane, most common first, with the items those builds finish and how they win.

  • AD bruiserTrinity ForceBlack CleaverSpear of Shojin51.1%18,831 games
  • LethalityVoltaic CycloswordYoumuu's GhostbladeBastionbreaker50.2%1,000 games
  • AP sustainedLiandry's TormentBlack CleaverSpear of Shojin50.5%968 games
  • TankIceborn GauntletThornmailSpirit Visage49.6%446 games
  • CritMortal ReminderTrinity ForceEssence Reaver50.0%155 games

Runes and summoner spells

How to read this

How Yorick does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

24,710 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashIgniteFlash + Ignite50.1% · 6,901 games
KeystoneGrasp of the UndyingInspirationGrasp of the UndyingResolve + Inspiration · 51.4%
RunesDemolishSecond WindOvergrowthMagical FootwearApproach VelocityDemolish · Second Wind · Overgrowth · Magical Footwear · Approach VelocityShards: Adaptive Force · Adaptive Force · Health
BuildDoran's HelmHealth PotionStart: Doran's Helm + Health Potion · 51.8%Trinity ForceSpear of ShojinKey items: Trinity Force → Spear of Shojin · 51.3%Boots of SwiftnessBoots: Boots of Swiftness · 52.3%
Every option, with its numbers

Summoner spells

  • FlashIgniteFlash + Ignite50.1%6,901 games · 28% pick rate · same players: +1.0 pts vs the usualRecommended
  • FlashTeleportFlash + Teleport47.4%13,196 games · 53% pick rate · the usual choice
  • ExhaustFlashExhaust + Flash50.5%2,979 games · 12% pick rate · same players: −0.6 pts vs the usual

Keystones

  • Arcane CometInspirationArcane Comet + Inspiration47.6%2,396 games · 9.7% pick rate · same players: +0.8 pts vs the usualRare: not recommended
  • Grasp of the UndyingInspirationGrasp of the Undying + Inspiration51.4%2,473 games · 10% pick rate · same players: +0.7 pts vs the usualRecommended
  • Grasp of the UndyingPrecisionGrasp of the Undying + Precision48.6%7,928 games · 32% pick rate · the usual choice
  • Arcane CometResolveArcane Comet + Resolve51.1%814 games · 3.3% pick rate · same players: −0.5 pts vs the usualRare: not recommended

Minor runes with Grasp of the Undying

Row 1
  • Demolish49.3%99% take it
Row 2
  • Second Wind51.1%24% take it
  • Bone Plating48.5%72% take it
  • Conditioning52.9%3.9% take it
Row 3
  • Overgrowth49.1%87% take it
  • Unflinching50.9%7.4% take it
  • Revitalize50.5%6.0% take it
Secondary: Inspiration
  • Approach Velocity51.8%37% take it
  • Magical Footwear51.9%16% take it
  • Biscuit Delivery50.5%77% take it
  • Cosmic Insight49.8%35% take it
  • Jack Of All Trades51.3%18% take it
  • Triple Tonic52.9%9.1% take it
  • Cash Back56.2%8.0% take it
Shard row 1
  • Adaptive Force50.7%12% take it
  • Attack Speed48.5%85% take it
  • Ability Haste48.5%3.5% take it
Shard row 2
  • Adaptive Force48.5%89% take it
  • Health Scaling50.9%7.3% take it
  • Move Speed49.3%3.6% take it
Shard row 3
  • Health50.1%18% take it
  • Health Scaling48.5%77% take it
  • Tenacity and Slow Resist47.3%5.0% take it

These numbers describe, they do not prove. Each rate is Yorick’s record when its player chose that option, pulled toward Yorick’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Yorick does when built that way.

Champions like Yorick

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Yorick wins 47.5%; in the hands of players with the most mastery on it, 51.2%. That gap ranks it 130 of 173 for how much practice pays. It crosses 50% at about 39K mastery points.

  1. 48%First Time
  2. 49%Newbie
  3. 50%Casual
  4. 51%Experienced
  5. 51%Advanced
  6. 51%Mastery

Pro play

On the pro tier list

Yorick in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Top50.8%126W 117L13%13% in any lane84% counter−272 gold—

How much knowing Yorick pays

Players on their Mastery band win 3.7 points more on Yorick than first-timers do: #130 of 173 champions for how much mastery pays.

At 300k+ mastery points, Yorick players win 51.2%: #149 of 173 champions for where mastery ends up. The fitted curve levels off at about 51.3%, and is half-way up by ~16K points.

50%<5k5–20k20–50k50–150k150–300k300k+levels off near 51.3%First Time (<5k MP): 47.54% over 61,919 seatsNewbie (5k-20k MP): 49.03% over 106,433 seatsCasual (20k-50k MP): 49.89% over 121,246 seatsExperienced (50k-150k MP): 50.76% over 183,981 seatsAdvanced (150k-300k MP): 51.06% over 117,615 seatsMastery (> 300k MP): 51.23% over 240,766 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Take Yorick Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.