
Yorick
Hardest matchups for Yorick in Top (Emerald, patch 16.20):
Sett,
Yone,
Zed. Easiest:
Smolder,
Corki,
K'Sante.
Try it in a draftCountersPower curvesIn the tier listWho wins into YorickOn the pro tier list
Yorick on patch 16.22
- Top49.1%#74 of 103C7,531 games
- Mid45.3%#74 of 91C406 games
- steady since 16.21
Yorick’s main role on patch 16.22 is Top: a 49.1% win rate across 7,531 Emerald games, #74 of 103 Top champions on the tier list (grade C), picked in 3.0% of games. Yorick is also played Mid: a 45.3% win rate across 406 games, #74 of 91. Since patch 16.21, Yorick Top has not moved by more than chance explains: 0.2 points across 65,097 games in 8 ranks.
Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list
Solo queue
Open in the tier listPatch 16.20, the current one
| Lane | Grade | Win rate | Games | Picked | Mains |
|---|---|---|---|---|---|
| Top93% of its games | C | 49.0%49.0% raw ±0.7 | 22,978 | 3.3%7.0% banned | 49.9%47.1% first time |
| Mid4% of its games | C | 48.8%47.7% raw ±3.0 | 1,076 | 0.2%6.9% banned | 50.2%46.6% first time |
| Jungle2% of its games | too few games | 49.0%47.0% raw ±4.6 | 462 | 0.1%6.9% banned | 50.7%47.5% first time |
| Support1% of its games | too few games | 49.1%42.4% raw ±8.5 | 132 | 0.0%6.8% banned | 50.8%46.6% first time |
| Bot0% of its games | too few games | 49.7%44.8% raw ±12.9 | 58 | 0.0%6.9% banned | 51.2%47.1% first time |
Matchups
Every matchupHow to read this
Yorick’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Yorick, the part not explained by either champion’s strength.
Hardest for Yorick
Lane leads and team bans
What Yorick’s team bans
Champions a team bans more often when it has Yorick than the other team does in the same games (219,549 games). The other team banned before Yorick was picked, so the gap is the ban spent because Yorick was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.
Builds
Every buildHow to read this
How Yorick is built in this lane, most common first, with the items those builds finish and how they win.
- AD bruiser


51.1%18,831 games - Lethality


50.2%1,000 games - AP sustained


50.5%968 games - Tank


49.6%446 games - Crit


50.0%155 games
Runes and summoner spells
How to read this
How Yorick does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.
24,710 games · patches 16.20, 16.21 · Sep 10 – Oct 21
Every option, with its numbers
Summoner spells

Flash + Ignite50.1%6,901 games · 28% pick rate · same players: +1.0 pts vs the usualRecommended
Flash + Teleport47.4%13,196 games · 53% pick rate · the usual choice
Exhaust + Flash50.5%2,979 games · 12% pick rate · same players: −0.6 pts vs the usual
Keystones

Arcane Comet + Inspiration47.6%2,396 games · 9.7% pick rate · same players: +0.8 pts vs the usualRare: not recommended
Grasp of the Undying + Inspiration51.4%2,473 games · 10% pick rate · same players: +0.7 pts vs the usualRecommended
Grasp of the Undying + Precision48.6%7,928 games · 32% pick rate · the usual choice
Arcane Comet + Resolve51.1%814 games · 3.3% pick rate · same players: −0.5 pts vs the usualRare: not recommended
Minor runes with Grasp of the Undying
Demolish49.3%99% take it
Second Wind51.1%24% take it
Bone Plating48.5%72% take it
Conditioning52.9%3.9% take it
Overgrowth49.1%87% take it
Unflinching50.9%7.4% take it
Revitalize50.5%6.0% take it
Approach Velocity51.8%37% take it
Magical Footwear51.9%16% take it
Biscuit Delivery50.5%77% take it
Cosmic Insight49.8%35% take it
Jack Of All Trades51.3%18% take it
Triple Tonic52.9%9.1% take it
Cash Back56.2%8.0% take it
- Adaptive Force50.7%12% take it
- Attack Speed48.5%85% take it
- Ability Haste48.5%3.5% take it
- Adaptive Force48.5%89% take it
- Health Scaling50.9%7.3% take it
- Move Speed49.3%3.6% take it
- Health50.1%18% take it
- Health Scaling48.5%77% take it
- Tenacity and Slow Resist47.3%5.0% take it
These numbers describe, they do not prove. Each rate is Yorick’s record when its player chose that option, pulled toward Yorick’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Yorick does when built that way.
Champions like Yorick
The champion map
Two different questions: which champions share its toolkit, and which ones the players who play it also play.
The learning curve
Champion pool
On a first game Yorick wins 47.5%; in the hands of players with the most mastery on it, 51.2%. That gap ranks it 130 of 173 for how much practice pays. It crosses 50% at about 39K mastery points.
Pro play
On the pro tier list
Yorick in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.
| Lane | Win rate | Priority | Blind / counter | Lane @15 | Best pro |
|---|---|---|---|---|---|
| Top | 50.8%126W 117L | 13%13% in any lane | 84% counter | −272 gold | — |
How much knowing Yorick pays
Players on their Mastery band win 3.7 points more on Yorick than first-timers do: #130 of 173 champions for how much mastery pays.
At 300k+ mastery points, Yorick players win 51.2%: #149 of 173 champions for where mastery ends up. The fitted curve levels off at about 51.3%, and is half-way up by ~16K points.
Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.
This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.