Tank · Mage

Singed

Hardest matchups for Singed in Top (Emerald, patch 16.20): Teemo, Dr. Mundo, Nasus. Easiest: K'Sante, Yasuo, Udyr.

Try it in a draftCountersPower curvesIn the tier listWho wins into SingedOn the pro tier list

Singed on patch 16.22

  • Top51.6%#11 of 103A5,595 games
  • Mid53.0%#15 of 91A525 games
  • steady since 16.21

Singed’s main role on patch 16.22 is Top: a 51.6% win rate across 5,595 Emerald games, #11 of 103 Top champions on the tier list (grade A), picked in 2.3% of games. Singed is also played Mid: a 53.0% win rate across 525 games, #15 of 91. Since patch 16.21, Singed Top has not moved by more than chance explains: 0.0 points across 33,112 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Top86% of its gamesA51.8%51.9% raw ±0.717,4202.5%0.8% banned53.1%47.7% first time
Mid8% of its gamesS52.6%54.2% raw ±2.51,5160.2%0.8% banned52.4%48.9% first time
Support3% of its gamestoo few games47.2%42.6% raw ±4.15820.1%0.8% banned50.2%46.2% first time
Jungle2% of its gamestoo few games49.4%48.1% raw ±4.74410.1%0.8% banned51.5%46.7% first time
Bot1% of its gamestoo few games50.3%51.4% raw ±6.22530.0%0.8% banned51.0%48.1% first time
How to read this

Singed’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Singed, the part not explained by either champion’s strength.

Lane leads and team bans

What Singed’s team bans

Champions a team bans more often when it has Singed than the other team does in the same games (118,924 games). The other team banned before Singed was picked, so the gap is the ban spent because Singed was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Singed is built in this lane, most common first, with the items those builds finish and how they win.

  • AP sustainedLiandry's TormentRylai's Crystal ScepterProtoplasm Harness53.2%17,320 games
  • TankDead Man's PlateForce of NatureProtoplasm Harness52.2%48 games
  • Mana stackLiandry's TormentRylai's Crystal ScepterWinter's Approach53.3%36 games
  • EnchanterShurelya's BattlesongRylai's Crystal ScepterLiandry's Torment53.5%27 games
  • AP burstBlackfire TorchRylai's Crystal ScepterDead Man's Plate53.0%23 games

Runes and summoner spells

How to read this

How Singed does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

18,785 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashIgniteFlash + Ignite52.5% · 6,448 games
KeystoneDeathfire TouchPrecisionDeathfire TouchSorcery + Precision · 52.6%
RunesNimbus CloakCelerityGathering StormTriumphLast StandNimbus Cloak · Celerity · Gathering Storm · Triumph · Last StandShards: Adaptive Force · Adaptive Force · Health
BuildDoran's RingHealth PotionStart: Doran's Ring + Health Potion · 53.4%Liandry's TormentRylai's Crystal ScepterKey items: Liandry's Torment → Rylai's Crystal Scepter · 52.9%Boots of SwiftnessBoots: Boots of Swiftness · 53.2%
Every option, with its numbers

Summoner spells

  • FlashIgniteFlash + Ignite52.5%6,448 games · 34% pick rate · same players: +0.0 pts vs the usualRecommended
  • FlashGhostFlash + Ghost50.9%8,426 games · 45% pick rate · the usual choice
  • FlashTeleportFlash + Teleport48.0%624 games · 3.3% pick rate · same players: −0.7 pts vs the usualRare: not recommended
  • GhostTeleportGhost + Teleport51.5%1,409 games · 7.5% pick rate · same players: −1.3 pts vs the usualRare: not recommended

Keystones

  • Deathfire TouchInspirationDeathfire Touch + Inspiration52.5%1,178 games · 6.3% pick rate · same players: +1.2 pts vs the usualRare: not recommended
  • Deathfire TouchPrecisionDeathfire Touch + Precision52.6%9,590 games · 51% pick rate · the usual choiceRecommended
  • Deathfire TouchResolveDeathfire Touch + Resolve53.1%3,188 games · 17% pick rate · same players: −0.2 pts vs the usual
  • ConquerorResolveConqueror + Resolve49.1%847 games · 4.5% pick rate · same players: −0.8 pts vs the usualRare: not recommended

Minor runes with Deathfire Touch

Row 1
  • Nimbus Cloak52.9%97% take it
  • Manaflow Band48.7%2.3% take it
Row 2
  • Celerity52.9%98% take it
  • Transcendence47.8%2.1% take it
Row 3
  • Gathering Storm53.3%24% take it
  • Scorch52.7%74% take it
  • Waterwalking49.3%2.2% take it
Secondary: Precision
  • Triumph52.8%96% take it
  • Last Stand52.9%93% take it
  • Coup de Grace47.1%3.5% take it
  • Cut Down50.5%2.3% take it
Shard row 1
  • Adaptive Force51.8%98% take it
Shard row 2
  • Adaptive Force52.7%57% take it
  • Move Speed50.3%41% take it
  • Health Scaling51.2%2.2% take it
Shard row 3
  • Health53.1%37% take it
  • Health Scaling50.2%46% take it
  • Tenacity and Slow Resist52.7%17% take it

These numbers describe, they do not prove. Each rate is Singed’s record when its player chose that option, pulled toward Singed’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Singed does when built that way.

Champions like Singed

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Singed wins 47.3%; in the hands of players with the most mastery on it, 53.0%. That gap ranks it 64 of 173 for how much practice pays. It crosses 50% at about 20K mastery points.

  1. 47%First Time
  2. 49%Newbie
  3. 51%Casual
  4. 53%Experienced
  5. 54%Advanced
  6. 53%Mastery

Pro play

On the pro tier list

Singed in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

Singed has not been played in the major leagues this season.

How much knowing Singed pays

Players on their Mastery band win 5.8 points more on Singed than first-timers do: #64 of 173 champions for how much mastery pays.

At 300k+ mastery points, Singed players win 53.0%: #35 of 173 champions for where mastery ends up. The fitted curve levels off at about 53.7%, and is half-way up by ~16K points.

50%<5k5–20k20–50k50–150k150–300k300k+levels off near 53.7%First Time (<5k MP): 47.26% over 43,674 seatsNewbie (5k-20k MP): 49.16% over 72,056 seatsCasual (20k-50k MP): 50.94% over 71,108 seatsExperienced (50k-150k MP): 53.05% over 99,264 seatsAdvanced (150k-300k MP): 53.94% over 59,108 seatsMastery (> 300k MP): 53.04% over 163,827 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Singed ranked-play summary

Most similar champions: Sion, Heimerdinger, Kayle.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Singed Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.