Fighter · Tank

Sett

Hardest matchups for Sett in Top (Emerald, patch 16.20): Ahri, Singed, Zed. Easiest: Smolder, Corki, Yasuo.

Try it in a draftCountersPower curvesIn the tier listWho wins into SettOn the pro tier list

Sett on patch 16.22

  • Top50.3%#43 of 103B14,561 games
  • Support46.7%#56 of 77C538 games
  • steady since 16.21

Sett’s main role on patch 16.22 is Top: a 50.3% win rate across 14,561 Emerald games, #43 of 103 Top champions on the tier list (grade B), picked in 5.9% of games. Sett is also played Support: a 46.7% win rate across 538 games, #56 of 77. Since patch 16.21, Sett Top has not moved by more than chance explains: 0.1 points across 130,673 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Top92% of its gamesA50.8%50.8% raw ±0.541,7376.0%2.6% banned51.8%48.1% first time
Mid3% of its gamesB50.4%50.6% raw ±2.51,5630.2%2.6% banned52.1%46.7% first time
Support3% of its gamesD45.1%41.6% raw ±2.61,3650.2%2.6% banned47.3%44.9% first time
Jungle1% of its gamestoo few games49.0%46.7% raw ±4.84180.1%2.6% banned51.4%46.7% first time
Bot1% of its gamestoo few games50.4%52.1% raw ±6.42340.0%2.6% banned51.4%46.9% first time
How to read this

Sett’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Sett, the part not explained by either champion’s strength.

Lane leads and team bans

What Sett’s team bans

Champions a team bans more often when it has Sett than the other team does in the same games (402,878 games). The other team banned before Sett was picked, so the gap is the ban spent because Sett was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Sett is built in this lane, most common first, with the items those builds finish and how they win.

  • AD bruiserStridebreakerOverlord's BloodmailBlack Cleaver54.1%35,670 games
  • On-hitBlade of The Ruined KingStridebreakerOverlord's Bloodmail49.8%3,166 games
  • LethalityHubrisYoumuu's GhostbladeThe Collector54.1%94 games
  • CritThe CollectorStridebreakerBlade of The Ruined King53.2%45 games
  • TankHeartsteelWarmog's ArmorOverlord's Bloodmail53.7%29 games

Runes and summoner spells

How to read this

How Sett does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

44,452 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashIgniteFlash + Ignite51.2% · 37,054 games
KeystoneConquerorResolveConquerorPrecision + Resolve · 51.1%
RunesTriumphLegend: AlacrityLast StandShield BashBone PlatingTriumph · Legend: Alacrity · Last Stand · Shield Bash · Bone PlatingShards: Attack Speed · Adaptive Force · Health Scaling
BuildDoran's BladeHealth PotionStart: Doran's Blade + Health Potion · 54.3%StridebreakerBlack CleaverKey items: Stridebreaker → Black Cleaver · 55.1%Boots of SwiftnessBoots: Boots of Swiftness · 55.5%
Every option, with its numbers

Summoner spells

  • FlashIgniteFlash + Ignite51.2%37,054 games · 83% pick rate · the usual choiceRecommended
  • FlashGhostFlash + Ghost50.0%2,234 games · 5.0% pick rate · same players: −2.2 pts vs the usualRare: not recommended
  • FlashTeleportFlash + Teleport48.9%3,498 games · 7.9% pick rate · same players: −2.4 pts vs the usualRare: not recommended
  • ExhaustFlashExhaust + Flash49.7%1,567 games · 3.5% pick rate · same players: −2.8 pts vs the usualRare: not recommended

Keystones

  • ConquerorResolveConqueror + Resolve51.1%32,657 games · 73% pick rate · the usual choiceRecommended
  • Grasp of the UndyingPrecisionGrasp of the Undying + Precision49.7%1,997 games · 4.5% pick rate · same players: −0.5 pts vs the usualRare: not recommended
  • Press the AttackResolvePress the Attack + Resolve50.9%7,550 games · 17% pick rate · same players: −1.3 pts vs the usual

Minor runes with Conqueror

Row 1
  • Triumph51.1%100% take it
Row 2
  • Legend: Alacrity51.1%99% take it
Row 3
  • Last Stand51.1%99% take it
Secondary: Resolve
  • Shield Bash52.1%51% take it
  • Bone Plating51.5%16% take it
  • Second Wind51.0%78% take it
  • Unflinching50.1%43% take it
  • Overgrowth52.2%8.5% take it
Shard row 1
  • Attack Speed50.9%95% take it
  • Adaptive Force49.7%4.7% take it
Shard row 2
  • Adaptive Force50.9%98% take it
Shard row 3
  • Health Scaling50.9%81% take it
  • Health50.9%15% take it
  • Tenacity and Slow Resist49.0%3.6% take it

These numbers describe, they do not prove. Each rate is Sett’s record when its player chose that option, pulled toward Sett’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Sett does when built that way.

Champions like Sett

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Sett wins 46.9%; in the hands of players with the most mastery on it, 53.6%. That gap ranks it 46 of 173 for how much practice pays. It crosses 50% at about 47K mastery points.

  1. 47%First Time
  2. 48%Newbie
  3. 50%Casual
  4. 51%Experienced
  5. 53%Advanced
  6. 54%Mastery

Pro play

On the pro tier list

Sett in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Top50.2%3W 2L0%0% in any lane80% counter+701 gold—
Support50.0%1W 1L0%0% in any lane50% counter+236 gold—

How much knowing Sett pays

Players on their Mastery band win 6.7 points more on Sett than first-timers do: #46 of 173 champions for how much mastery pays.

At 300k+ mastery points, Sett players win 53.6%: #11 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 54.5% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 46.86% over 71,409 seatsNewbie (5k-20k MP): 48.28% over 143,266 seatsCasual (20k-50k MP): 49.51% over 182,668 seatsExperienced (50k-150k MP): 51.24% over 296,709 seatsAdvanced (150k-300k MP): 52.85% over 205,489 seatsMastery (> 300k MP): 53.57% over 494,720 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Sett ranked-play summary

Most similar champions: Mordekaiser, Darius, Malphite.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Sett Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.