Fighter · Assassin

Pantheon

Hardest matchups for Pantheon in Top (Emerald, patch 16.20): Malphite, Zed, Singed. Easiest: Corki, Kalista, Kayn.

Try it in a draftCountersPower curvesIn the tier listWho wins into PantheonOn the pro tier list

Pantheon on patch 16.22

  • Top50.7%#35 of 103B9,300 games
  • Support49.0%#50 of 77C8,258 games
  • steady since 16.21

Pantheon’s main role on patch 16.22 is Top: a 50.7% win rate across 9,300 Emerald games, #35 of 103 Top champions on the tier list (grade B), picked in 3.8% of games. Pantheon is also played Support: a 49.0% win rate across 8,258 games, #50 of 77. Since patch 16.21, Pantheon Top has not moved by more than chance explains: 0.3 points across 56,422 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Top43% of its gamesA50.6%50.7% raw ±0.628,2674.1%2.8% banned51.4%47.0% first time
Support35% of its gamesC47.8%47.7% raw ±0.722,9123.3%2.8% banned49.3%45.7% first time
Jungle11% of its gamesC47.8%47.5% raw ±1.17,4991.1%2.8% banned49.5%46.0% first time
Mid11% of its gamesA51.2%51.3% raw ±1.27,0201.0%2.8% banned52.2%49.0% first time
Bot0% of its gamestoo few games49.8%49.4% raw ±5.53180.0%2.8% banned51.2%46.2% first time
How to read this

Pantheon’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Pantheon, the part not explained by either champion’s strength.

Lane leads and team bans

What Pantheon’s team bans

Champions a team bans more often when it has Pantheon than the other team does in the same games (179,537 games). The other team banned before Pantheon was picked, so the gap is the ban spent because Pantheon was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Pantheon is built in this lane, most common first, with the items those builds finish and how they win.

  • AD bruiserBlack CleaverEclipseSundered Sky52.5%14,101 games
  • LethalityVoltaic CycloswordBastionbreakerLord Dominik's Regards53.3%11,903 games
  • On-hitBlade of The Ruined KingEclipseBlack Cleaver50.7%754 games
  • CritLord Dominik's RegardsMortal ReminderEclipse51.3%209 games
  • Mana stackManamuneEclipseBlack Cleaver51.8%65 games

Runes and summoner spells

How to read this

How Pantheon does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

30,396 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashIgniteFlash + Ignite50.9% · 28,707 games
KeystoneConquerorResolveConquerorPrecision + Resolve · 50.3%
RunesTriumphLegend: HasteCut DownBone PlatingUnflinchingTriumph · Legend: Haste · Cut Down · Bone Plating · UnflinchingShards: Adaptive Force · Adaptive Force · Health
BuildDoran's BladeHealth PotionStart: Doran's Blade + Health Potion · 52.9%EclipseBlack CleaverKey items: Eclipse → Black Cleaver · 52.1%Plated SteelcapsBoots: Plated Steelcaps · 52.9%
Every option, with its numbers

Summoner spells

  • FlashIgniteFlash + Ignite50.9%28,707 games · 94% pick rate · the usual choiceRecommended
  • FlashTeleportFlash + Teleport48.2%1,032 games · 3.4% pick rate · same players: −1.5 pts vs the usualRare: not recommended

Keystones

  • ConquerorResolveConqueror + Resolve50.3%3,057 games · 10% pick rate · same players: +2.8 pts vs the usualRecommended
  • ConquerorSorceryConqueror + Sorcery49.9%8,555 games · 28% pick rate · same players: +0.6 pts vs the usual
  • Stormraider's SurgePrecisionStormraider's Surge + Precision51.3%10,895 games · 36% pick rate · the usual choice
  • Press the AttackSorceryPress the Attack + Sorcery51.5%4,419 games · 15% pick rate · same players: −0.0 pts vs the usual

Minor runes with Conqueror

Row 1
  • Triumph51.5%12% take it
  • Presence of Mind49.8%88% take it
Row 2
  • Legend: Haste49.9%95% take it
  • Legend: Alacrity51.6%4.6% take it
Row 3
  • Cut Down50.6%12% take it
  • Last Stand49.9%77% take it
  • Coup de Grace49.9%10% take it
Secondary: Resolve
  • Bone Plating52.7%37% take it
  • Unflinching50.7%14% take it
  • Overgrowth50.3%83% take it
  • Conditioning48.9%52% take it
  • Second Wind49.4%10% take it
Shard row 1
  • Adaptive Force50.8%84% take it
  • Attack Speed50.4%15% take it
Shard row 2
  • Adaptive Force50.7%99% take it
Shard row 3
  • Health51.5%42% take it
  • Health Scaling50.1%57% take it

These numbers describe, they do not prove. Each rate is Pantheon’s record when its player chose that option, pulled toward Pantheon’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Pantheon does when built that way.

Champions like Pantheon

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Pantheon wins 46.4%; in the hands of players with the most mastery on it, 51.5%. That gap ranks it 88 of 173 for how much practice pays. It crosses 50% at about 130K mastery points.

  1. 46%First Time
  2. 48%Newbie
  3. 49%Casual
  4. 50%Experienced
  5. 51%Advanced
  6. 51%Mastery

Pro play

On the pro tier list

Pantheon in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Jungle50.4%328W 321L39%40% in any lane39% counter−21 gold—
Support49.1%4W 10L1%40% in any lane29% counter−62 gold—
Mid50.2%1W 0L0%40% in any lane100% counter+653 gold—

How much knowing Pantheon pays

Players on their Mastery band win 5.1 points more on Pantheon than first-timers do: #88 of 173 champions for how much mastery pays.

At 300k+ mastery points, Pantheon players win 51.5%: #134 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 51.8% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 46.42% over 141,065 seatsNewbie (5k-20k MP): 47.75% over 281,931 seatsCasual (20k-50k MP): 48.87% over 325,564 seatsExperienced (50k-150k MP): 49.64% over 386,787 seatsAdvanced (150k-300k MP): 50.64% over 185,282 seatsMastery (> 300k MP): 51.50% over 291,240 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Take Pantheon Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.