Marksman · Mage

Teemo

Hardest matchups for Teemo in Top (Emerald, patch 16.20): Ahri, Zed, Olaf. Easiest: Smolder, Corki, Vayne.

Try it in a draftCountersPower curvesIn the tier listWho wins into TeemoOn the pro tier list

Teemo on patch 16.22

  • Top51.2%#13 of 103A11,118 games
  • Jungle50.4%#36 of 74B1,857 games
  • steady since 16.21

Teemo’s main role on patch 16.22 is Top: a 51.2% win rate across 11,118 Emerald games, #13 of 103 Top champions on the tier list (grade A), picked in 4.5% of games. Teemo is also played Jungle: a 50.4% win rate across 1,857 games, #36 of 74. Since patch 16.21, Teemo Top has not moved by more than chance explains: 0.1 points across 115,493 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Top74% of its gamesA50.8%50.9% raw ±0.536,6805.3%8.7% banned51.9%48.3% first time
Jungle12% of its gamesB50.0%50.1% raw ±1.36,0890.9%8.8% banned51.1%45.6% first time
Support10% of its gamesC48.1%47.7% raw ±1.44,8670.7%8.8% banned50.2%44.1% first time
Bot2% of its gamesB50.5%50.9% raw ±2.91,1510.2%8.9% banned51.5%46.7% first time
Mid2% of its gamesB50.2%50.4% raw ±2.91,1120.2%8.9% banned51.9%47.1% first time
How to read this

Teemo’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Teemo, the part not explained by either champion’s strength.

Lane leads and team bans

What Teemo’s team bans

Champions a team bans more often when it has Teemo than the other team does in the same games (403,464 games). The other team banned before Teemo was picked, so the gap is the ban spent because Teemo was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Teemo is built in this lane, most common first, with the items those builds finish and how they win.

  • AP sustainedLiandry's TormentStatikk ShivMalignance52.6%26,374 games
  • AP burstStatikk ShivMalignanceLiandry's Torment52.9%6,078 games
  • On-hitStatikk ShivNashor's ToothLiandry's Torment53.0%2,851 games
  • TankStatikk ShivHeartsteelLiandry's Torment51.8%238 games
  • CritStatikk ShivRunaan's HurricanePhantom Dancer52.6%53 games

Runes and summoner spells

How to read this

How Teemo does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

39,313 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashIgniteFlash + Ignite51.1% · 35,670 games
KeystonePress the AttackResolvePress the AttackPrecision + Resolve · 51.6%
RunesAbsorb LifeLegend: AlacrityCut DownBone PlatingOvergrowthAbsorb Life · Legend: Alacrity · Cut Down · Bone Plating · OvergrowthShards: Attack Speed · Adaptive Force · Health
BuildDoran's RingHealth PotionStart: Doran's Ring + Health Potion · 52.7%Statikk ShivLiandry's TormentKey items: Statikk Shiv → Liandry's Torment · 52.7%Boots of SwiftnessBoots: Boots of Swiftness · 53.0%
Every option, with its numbers

Summoner spells

  • FlashIgniteFlash + Ignite51.1%35,670 games · 91% pick rate · the usual choiceRecommended
  • FlashTeleportFlash + Teleport46.8%1,726 games · 4.4% pick rate · same players: −1.1 pts vs the usualRare: not recommended
  • ExhaustFlashExhaust + Flash51.3%1,184 games · 3.0% pick rate · same players: −1.5 pts vs the usualRare: not recommended

Keystones

  • Press the AttackResolvePress the Attack + Resolve51.6%20,937 games · 53% pick rate · the usual choiceRecommended
  • Deathfire TouchDominationDeathfire Touch + Domination52.4%1,048 games · 2.7% pick rate · same players: −0.5 pts vs the usualRare: not recommended
  • Dark HarvestSorceryDark Harvest + Sorcery49.8%1,609 games · 4.1% pick rate · same players: −1.0 pts vs the usualRare: not recommended
  • Grasp of the UndyingDominationGrasp of the Undying + Domination49.4%2,166 games · 5.5% pick rate · same players: −2.0 pts vs the usualRare: not recommended

Minor runes with Press the Attack

Row 1
  • Absorb Life51.9%17% take it
  • Triumph50.9%79% take it
  • Presence of Mind52.9%4.5% take it
Row 2
  • Legend: Alacrity51.2%99% take it
Row 3
  • Cut Down52.0%14% take it
  • Last Stand51.3%66% take it
  • Coup de Grace50.1%20% take it
Secondary: Resolve
  • Bone Plating51.5%97% take it
  • Overgrowth51.5%92% take it
  • Unflinching52.7%5.6% take it
  • Second Wind54.5%2.5% take it
  • Demolish51.2%2.2% take it
Shard row 1
  • Attack Speed50.8%95% take it
  • Adaptive Force52.0%4.0% take it
Shard row 2
  • Adaptive Force50.7%92% take it
  • Move Speed53.1%5.8% take it
  • Health Scaling50.9%2.1% take it
Shard row 3
  • Health51.5%17% take it
  • Health Scaling50.7%80% take it
  • Tenacity and Slow Resist51.3%2.7% take it

These numbers describe, they do not prove. Each rate is Teemo’s record when its player chose that option, pulled toward Teemo’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Teemo does when built that way.

Champions like Teemo

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Teemo wins 49.3%; in the hands of players with the most mastery on it, 52.3%. That gap ranks it 146 of 173 for how much practice pays. It crosses 50% at about 7.7K mastery points.

  1. 49%First Time
  2. 50%Newbie
  3. 51%Casual
  4. 52%Experienced
  5. 52%Advanced
  6. 52%Mastery

Pro play

On the pro tier list

Teemo in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

Teemo has not been played in the major leagues this season.

How much knowing Teemo pays

Players on their Mastery band win 3.0 points more on Teemo than first-timers do: #146 of 173 champions for how much mastery pays.

At 300k+ mastery points, Teemo players win 52.3%: #94 of 173 champions for where mastery ends up. The fitted curve levels off at about 52.6%, and is half-way up by ~32K points.

50%<5k5–20k20–50k50–150k150–300k300k+levels off near 52.6%First Time (<5k MP): 49.33% over 102,916 seatsNewbie (5k-20k MP): 50.22% over 230,305 seatsCasual (20k-50k MP): 50.99% over 294,911 seatsExperienced (50k-150k MP): 51.71% over 449,276 seatsAdvanced (150k-300k MP): 52.34% over 277,303 seatsMastery (> 300k MP): 52.31% over 611,933 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Teemo ranked-play summary

Most similar champions: Malphite, Sett, Mordekaiser.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Teemo Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.