Fighter · Tank

Illaoi

Hardest matchups for Illaoi in Top (Emerald, patch 16.20): Mordekaiser, Teemo, Aatrox. Easiest: Corki, K'Sante, Rumble.

Try it in a draftCountersPower curvesIn the tier listWho wins into IllaoiOn the pro tier list

Illaoi on patch 16.22

  • Top50.8%#29 of 103A6,666 games
  • steady since 16.21

Illaoi’s main role on patch 16.22 is Top: a 50.8% win rate across 6,666 Emerald games, #29 of 103 Top champions on the tier list (grade A), picked in 2.7% of games. Since patch 16.21, Illaoi Top has not moved by more than chance explains: 0.3 points across 60,671 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Top97% of its gamesB50.4%50.4% raw ±0.718,3302.6%5.7% banned52.1%48.6% first time
Mid3% of its gamestoo few games49.5%48.7% raw ±4.35320.1%5.8% banned51.4%46.8% first time
Support0% of its gamestoo few games48.9%36.5% raw ±10.6850.0%5.8% banned51.4%46.7% first time
Jungle0% of its gamestoo few games49.9%45.8% raw ±20.0240.0%5.8% banned51.4%47.4% first time
Bot0% of its gamestoo few games50.0%50.0% raw ±21.9200.0%5.8% banned51.4%47.2% first time
How to read this

Illaoi’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Illaoi, the part not explained by either champion’s strength.

Lane leads and team bans

What Illaoi’s team bans

Champions a team bans more often when it has Illaoi than the other team does in the same games (198,389 games). The other team banned before Illaoi was picked, so the gap is the ban spent because Illaoi was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Illaoi is built in this lane, most common first, with the items those builds finish and how they win.

  • AD bruiserBlack CleaverIceborn GauntletSterak's Gage51.7%17,317 games
  • TankIceborn GauntletSpirit VisageBlack Cleaver49.9%584 games
  • LethalityHubrisBlack CleaverBastionbreaker51.6%89 games
  • Mana stackManamuneBlack CleaverIceborn Gauntlet52.3%61 games
  • CritEssence ReaverBlack CleaverLord Dominik's Regards51.5%33 games

Runes and summoner spells

How to read this

How Illaoi does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

19,762 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashTeleportFlash + Teleport49.4% · 10,958 games
KeystoneGrasp of the UndyingPrecisionGrasp of the UndyingResolve + Precision · 50.7%
RunesDemolishSecond WindOvergrowthPresence of MindLast StandDemolish · Second Wind · Overgrowth · Presence of Mind · Last StandShards: Adaptive Force · Adaptive Force · Health
BuildDoran's BladeHealth PotionStart: Doran's Blade + Health Potion · 52.5%Black CleaverSterak's GageKey items: Black Cleaver → Sterak's Gage · 54.1%Plated SteelcapsBoots: Plated Steelcaps · 51.4%
Every option, with its numbers

Summoner spells

  • FlashTeleportFlash + Teleport49.4%10,958 games · 55% pick rate · the usual choiceRecommended
  • FlashIgniteFlash + Ignite50.4%2,912 games · 15% pick rate · same players: −0.6 pts vs the usual
  • ExhaustFlashExhaust + Flash51.3%5,278 games · 27% pick rate · same players: −1.0 pts vs the usual

Keystones

  • Grasp of the UndyingPrecisionGrasp of the Undying + Precision50.7%11,807 games · 60% pick rate · the usual choiceRecommended
  • ConquerorSorceryConqueror + Sorcery50.7%561 games · 2.8% pick rate · same players: −0.6 pts vs the usualRare: not recommended
  • ConquerorInspirationConqueror + Inspiration51.2%480 games · 2.4% pick rate · same players: −0.7 pts vs the usualRare: not recommended
  • ConquerorResolveConqueror + Resolve49.6%5,143 games · 26% pick rate · same players: −1.2 pts vs the usual

Minor runes with Grasp of the Undying

Row 1
  • Demolish50.5%100% take it
Row 2
  • Second Wind51.9%13% take it
  • Bone Plating50.2%85% take it
Row 3
  • Overgrowth50.5%93% take it
  • Revitalize51.3%4.8% take it
  • Unflinching48.4%2.6% take it
Secondary: Precision
  • Last Stand50.9%97% take it
  • Presence of Mind50.7%97% take it
  • Triumph50.3%2.1% take it
Shard row 1
  • Adaptive Force50.2%94% take it
  • Attack Speed47.8%3.9% take it
  • Ability Haste53.0%2.6% take it
Shard row 2
  • Adaptive Force50.1%96% take it
Shard row 3
  • Health51.7%14% take it
  • Health Scaling49.9%81% take it
  • Tenacity and Slow Resist50.0%4.9% take it

These numbers describe, they do not prove. Each rate is Illaoi’s record when its player chose that option, pulled toward Illaoi’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Illaoi does when built that way.

Champions like Illaoi

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Illaoi wins 48.4%; in the hands of players with the most mastery on it, 53.4%. That gap ranks it 89 of 173 for how much practice pays. It crosses 50% at about 21K mastery points.

  1. 48%First Time
  2. 50%Newbie
  3. 50%Casual
  4. 52%Experienced
  5. 53%Advanced
  6. 53%Mastery

Pro play

On the pro tier list

Illaoi in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Top50.3%6W 4L1%1% in any lane100% counter+64 gold—

How much knowing Illaoi pays

Players on their Mastery band win 5.0 points more on Illaoi than first-timers do: #89 of 173 champions for how much mastery pays.

At 300k+ mastery points, Illaoi players win 53.4%: #15 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 54.1% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 48.42% over 55,708 seatsNewbie (5k-20k MP): 49.51% over 105,033 seatsCasual (20k-50k MP): 50.43% over 115,090 seatsExperienced (50k-150k MP): 52.18% over 155,933 seatsAdvanced (150k-300k MP): 53.15% over 91,402 seatsMastery (> 300k MP): 53.45% over 192,329 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Illaoi ranked-play summary

Most similar champions: Yorick, Mordekaiser, Urgot.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Illaoi Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.