
Shen
Hardest matchups for Shen in Top (Emerald, patch 16.20):
Sett,
Singed,
Mordekaiser. Easiest:
Corki,
K'Sante,
Volibear.
Try it in a draftCountersPower curvesIn the tier listWho wins into ShenOn the pro tier list
Shen on patch 16.22
- Top51.6%#9 of 103A8,599 games
- Support48.1%#59 of 77C2,243 games
- steady since 16.21
Shen’s main role on patch 16.22 is Top: a 51.6% win rate across 8,599 Emerald games, #9 of 103 Top champions on the tier list (grade A), picked in 3.5% of games. Shen is also played Support: a 48.1% win rate across 2,243 games, #59 of 77. Since patch 16.21, Shen Top has not moved by more than chance explains: 0.4 points across 49,736 games in 8 ranks.
Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list
Solo queue
Open in the tier listPatch 16.20, the current one
| Lane | Grade | Win rate | Games | Picked | Mains |
|---|---|---|---|---|---|
| Top71% of its games | A | 51.4%51.4% raw ±0.6 | 24,330 | 3.5%0.8% banned | 52.7%48.6% first time |
| Support19% of its games | C | 48.7%48.5% raw ±1.2 | 6,487 | 0.9%0.8% banned | 50.2%45.1% first time |
| Jungle7% of its games | B | 49.7%49.5% raw ±2.0 | 2,489 | 0.4%0.8% banned | 51.2%48.1% first time |
| Mid2% of its games | too few games | 50.8%52.1% raw ±3.9 | 632 | 0.1%0.8% banned | 51.3%47.5% first time |
| Bot1% of its games | too few games | 50.1%50.3% raw ±4.9 | 398 | 0.1%0.8% banned | 51.2%46.7% first time |
Matchups
Every matchupHow to read this
Shen’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Shen, the part not explained by either champion’s strength.
Hardest for Shen
Lane leads and team bans
What Shen’s team bans
Champions a team bans more often when it has Shen than the other team does in the same games (156,958 games). The other team banned before Shen was picked, so the gap is the ban spent because Shen was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.
Builds
Every buildHow to read this
How Shen is built in this lane, most common first, with the items those builds finish and how they win.
- AP sustained


55.8%9,734 games - AD bruiser


52.7%9,085 games - Tank


52.8%2,718 games - Crit


53.8%62 games - On-hit


53.8%20 games
Runes and summoner spells
How to read this
How Shen does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.
26,108 games · patches 16.20, 16.21 · Sep 10 – Oct 21
Every option, with its numbers
Summoner spells

Flash + Ignite52.0%17,370 games · 67% pick rate · the usual choiceRecommended
Exhaust + Flash49.8%749 games · 2.9% pick rate · same players: −0.3 pts vs the usualRare: not recommended
Flash + Teleport50.4%7,782 games · 30% pick rate · same players: −1.4 pts vs the usual
Keystones

Grasp of the Undying + Inspiration52.5%16,340 games · 63% pick rate · the usual choiceRecommended
Grasp of the Undying + Precision51.9%564 games · 2.2% pick rate · same players: −0.1 pts vs the usualRare: not recommended
Grasp of the Undying + Domination49.4%8,223 games · 32% pick rate · same players: −3.6 pts vs the usual
Minor runes with Grasp of the Undying
Shield Bash51.5%99% take it
Second Wind51.5%90% take it
Bone Plating50.1%7.8% take it
Overgrowth52.5%68% take it
Revitalize49.1%30% take it
Unflinching52.8%2.2% take it
Approach Velocity52.5%97% take it
Biscuit Delivery52.6%93% take it
Magical Footwear51.9%5.3% take it
- Attack Speed51.2%88% take it
- Adaptive Force52.2%9.1% take it
- Ability Haste54.7%3.4% take it
- Health Scaling52.8%62% take it
- Adaptive Force49.2%35% take it
- Move Speed49.7%3.2% take it
- Health52.1%14% take it
- Health Scaling51.2%84% take it
- Tenacity and Slow Resist53.4%2.6% take it
These numbers describe, they do not prove. Each rate is Shen’s record when its player chose that option, pulled toward Shen’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Shen does when built that way.
The learning curve
Champion pool
On a first game Shen wins 48.0%; in the hands of players with the most mastery on it, 52.3%. That gap ranks it 108 of 173 for how much practice pays. It crosses 50% at about 30K mastery points.
Pro play
On the pro tier list
Shen in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.
| Lane | Win rate | Priority | Blind / counter | Lane @15 | Best pro |
|---|---|---|---|---|---|
| Support | 50.3%104W 101L | 9%12% in any lane | 55% counter | +14 gold | — |
| Top | 51.9%37W 23L | 3%12% in any lane | 80% counter | −656 gold | — |
| Jungle | 50.8%8W 3L | 1%12% in any lane | 82% counter | −248 gold | — |
How much knowing Shen pays
Players on their Mastery band win 4.4 points more on Shen than first-timers do: #108 of 173 champions for how much mastery pays.
At 300k+ mastery points, Shen players win 52.3%: #92 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 52.8% lies beyond the data and is an estimate, not a measurement.
Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.
This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.