Tank

Ornn

Hardest matchups for Ornn in Top (Emerald, patch 16.20): Zed, Shen, Kayle. Easiest: Smolder, Corki, Kayn.

Try it in a draftCountersPower curvesIn the tier listWho wins into OrnnOn the pro tier list

Ornn on patch 16.22

  • Top51.2%#16 of 103A9,507 games
  • steady since 16.21

Ornn’s main role on patch 16.22 is Top: a 51.2% win rate across 9,507 Emerald games, #16 of 103 Top champions on the tier list (grade A), picked in 3.8% of games. Since patch 16.21, Ornn Top has not moved by more than chance explains: 0.5 points across 53,609 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Top95% of its gamesS51.8%51.9% raw ±0.624,8623.6%0.6% banned53.1%49.4% first time
Support2% of its gamestoo few games49.0%47.3% raw ±4.15810.1%0.6% banned51.0%47.0% first time
Mid2% of its gamestoo few games49.3%48.1% raw ±4.25490.1%0.6% banned50.1%47.0% first time
Jungle1% of its gamestoo few games48.9%43.8% raw ±7.01940.0%0.6% banned51.0%46.5% first time
Bot0% of its gamestoo few games49.6%37.9% raw ±18.2290.0%0.6% banned51.4%47.3% first time
How to read this

Ornn’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Ornn, the part not explained by either champion’s strength.

Lane leads and team bans

What Ornn’s team bans

Champions a team bans more often when it has Ornn than the other team does in the same games (157,166 games). The other team banned before Ornn was picked, so the gap is the ban spent because Ornn was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Ornn is built in this lane, most common first, with the items those builds finish and how they win.

  • TankSunfire AegisThornmailUnending Despair54.7%23,610 games
  • AD bruiserEclipseThornmailTitanic Hydra54.8%20 games
  • AP sustainedBloodletter's CurseLiandry's TormentThornmail54.8%13 games
  • Mana stackManamuneUnending DespairWinter's Approach54.8%4 games
  • AP burstMalignanceStormsurgeHollow Radiance54.6%3 games

Runes and summoner spells

How to read this

How Ornn does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

26,760 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashIgniteFlash + Ignite54.8% · 5,074 games
KeystoneGrasp of the UndyingPrecisionGrasp of the UndyingResolve + Precision · 51.5%
RunesFont of LifeSecond WindOvergrowthTriumphLegend: HasteFont of Life · Second Wind · Overgrowth · Triumph · Legend: HasteShards: Ability Haste · Health Scaling · Health Scaling
BuildRefillable PotionStart: Refillable Potion · 57.1%Sunfire AegisThornmailKey items: Sunfire Aegis → Thornmail · 52.6%Mercury's TreadsBoots: Mercury's Treads · 55.5%
Every option, with its numbers

Summoner spells

  • FlashIgniteFlash + Ignite54.8%5,074 games · 19% pick rate · same players: +1.7 pts vs the usualRecommended
  • FlashTeleportFlash + Teleport50.8%20,814 games · 78% pick rate · the usual choice

Keystones

  • Grasp of the UndyingPrecisionGrasp of the Undying + Precision51.5%4,232 games · 16% pick rate · same players: +0.9 pts vs the usualRecommended
  • Grasp of the UndyingInspirationGrasp of the Undying + Inspiration51.1%9,627 games · 36% pick rate · the usual choice
  • Grasp of the UndyingSorceryGrasp of the Undying + Sorcery52.6%9,171 games · 34% pick rate · same players: −1.4 pts vs the usual
  • Summon AeryResolveSummon Aery + Resolve50.6%2,427 games · 9.1% pick rate · same players: −1.5 pts vs the usualRare: not recommended

Minor runes with Grasp of the Undying

Row 1
  • Font of Life53.5%27% take it
  • Demolish51.2%73% take it
Row 2
  • Second Wind53.0%33% take it
  • Bone Plating50.8%44% take it
  • Conditioning51.8%23% take it
Row 3
  • Overgrowth51.7%96% take it
  • Unflinching52.9%3.4% take it
Secondary: Precision
  • Legend: Haste51.7%97% take it
  • Triumph51.4%92% take it
  • Presence of Mind51.5%6.7% take it
Shard row 1
  • Ability Haste52.8%21% take it
  • Attack Speed51.4%77% take it
  • Adaptive Force50.1%2.7% take it
Shard row 2
  • Health Scaling51.7%88% take it
  • Move Speed52.7%7.7% take it
  • Adaptive Force50.1%4.0% take it
Shard row 3
  • Health Scaling51.6%91% take it
  • Health51.7%5.7% take it
  • Tenacity and Slow Resist53.1%3.0% take it

These numbers describe, they do not prove. Each rate is Ornn’s record when its player chose that option, pulled toward Ornn’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Ornn does when built that way.

Champions like Ornn

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Ornn wins 47.9%; in the hands of players with the most mastery on it, 52.9%. That gap ranks it 92 of 173 for how much practice pays. It crosses 50% at about 17K mastery points.

  1. 48%First Time
  2. 50%Newbie
  3. 51%Casual
  4. 52%Experienced
  5. 53%Advanced
  6. 53%Mastery

Pro play

On the pro tier list

Ornn in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Top51.4%89W 76L7%7% in any lane95% counter−721 gold—
Jungle50.0%1W 1L0%7% in any lane100% counter+36 gold—
Bot49.8%0W 1L0%7% in any lane100% counter−157 gold—

How much knowing Ornn pays

Players on their Mastery band win 4.9 points more on Ornn than first-timers do: #92 of 173 champions for how much mastery pays.

At 300k+ mastery points, Ornn players win 52.9%: #49 of 173 champions for where mastery ends up. The fitted curve levels off at about 53.1%, and is half-way up by ~20K points.

50%<5k5–20k20–50k50–150k150–300k300k+levels off near 53.1%First Time (<5k MP): 47.94% over 47,813 seatsNewbie (5k-20k MP): 49.60% over 89,545 seatsCasual (20k-50k MP): 50.94% over 101,758 seatsExperienced (50k-150k MP): 52.05% over 127,653 seatsAdvanced (150k-300k MP): 52.94% over 63,054 seatsMastery (> 300k MP): 52.87% over 100,868 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Ornn ranked-play summary

Most similar champions: Dr. Mundo, Urgot, Yorick.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Ornn Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.