
Mordekaiser
Hardest matchups for Mordekaiser in Top (Emerald, patch 16.20):
Zed,
Singed,
Kayle. Easiest:
Lee Sin,
Smolder,
Corki.
Try it in a draftCountersPower curvesIn the tier listWho wins into MordekaiserOn the pro tier list
Mordekaiser on patch 16.22
- Top51.1%#18 of 103A12,576 games
- Jungle50.7%#33 of 74B911 games
- steady since 16.21
Mordekaiser’s main role on patch 16.22 is Top: a 51.1% win rate across 12,576 Emerald games, #18 of 103 Top champions on the tier list (grade A), picked in 5.1% of games. Mordekaiser is also played Jungle: a 50.7% win rate across 911 games, #33 of 74. Since patch 16.21, Mordekaiser Top has not moved by more than chance explains: 0.4 points across 116,285 games in 8 ranks.
Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list
Solo queue
Open in the tier listPatch 16.20, the current one
| Lane | Grade | Win rate | Games | Picked | Mains |
|---|---|---|---|---|---|
| Top90% of its games | A | 51.1%51.2% raw ±0.5 | 40,592 | 5.8%7.6% banned | 53.3%48.2% first time |
| Jungle6% of its games | B | 49.1%48.8% raw ±1.9 | 2,697 | 0.4%7.5% banned | 51.9%47.2% first time |
| Mid3% of its games | A | 51.3%52.4% raw ±2.8 | 1,248 | 0.2%7.6% banned | 53.0%47.7% first time |
| Support1% of its games | too few games | 47.7%40.6% raw ±5.5 | 315 | 0.0%7.6% banned | 50.7%47.1% first time |
| Bot0% of its games | too few games | 49.4%46.3% raw ±7.8 | 160 | 0.0%7.6% banned | 51.2%47.2% first time |
Matchups
Every matchupHow to read this
Mordekaiser’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Mordekaiser, the part not explained by either champion’s strength.
Hardest for Mordekaiser
Lane leads and team bans
What Mordekaiser’s team bans
Champions a team bans more often when it has Mordekaiser than the other team does in the same games (402,256 games). The other team banned before Mordekaiser was picked, so the gap is the ban spent because Mordekaiser was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.
Builds
Every buildHow to read this
How Mordekaiser is built in this lane, most common first, with the items those builds finish and how they win.
- AP sustained


53.1%38,681 games - AP burst


52.8%85 games - AD bruiser


53.8%70 games - Tank


52.1%42 games - On-hit


53.2%9 games
Runes and summoner spells
How to read this
How Mordekaiser does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.
43,453 games · patches 16.20, 16.21 · Sep 10 – Oct 21
Every option, with its numbers
Summoner spells

Flash + Ghost51.2%1,003 games · 2.3% pick rate · same players: +0.2 pts vs the usualRare: not recommended
Flash + Ignite51.5%32,374 games · 75% pick rate · the usual choiceRecommended
Flash + Teleport49.9%6,394 games · 15% pick rate · same players: −1.1 pts vs the usual
Exhaust + Flash50.5%3,049 games · 7.0% pick rate · same players: −3.1 pts vs the usualRare: not recommended
Keystones

Conqueror + Sorcery50.8%5,755 games · 13% pick rate · same players: +1.7 pts vs the usualRecommended
Conqueror + Inspiration51.5%1,020 games · 2.4% pick rate · same players: +1.3 pts vs the usualRare: not recommended
Conqueror + Resolve51.3%35,497 games · 82% pick rate · the usual choice
Minor runes with Conqueror
Triumph51.2%99% take it
Legend: Alacrity53.2%19% take it
Legend: Haste50.8%81% take it
Last Stand51.2%98% take it
Transcendence50.8%97% take it
Gathering Storm50.8%95% take it
Nimbus Cloak52.7%3.8% take it
- Adaptive Force53.5%13% take it
- Attack Speed50.9%72% take it
- Ability Haste50.9%15% take it
- Adaptive Force51.1%97% take it
- Move Speed54.1%2.5% take it
- Health53.3%12% take it
- Health Scaling50.9%85% take it
- Tenacity and Slow Resist51.8%3.6% take it
These numbers describe, they do not prove. Each rate is Mordekaiser’s record when its player chose that option, pulled toward Mordekaiser’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Mordekaiser does when built that way.
The learning curve
Champion pool
On a first game Mordekaiser wins 47.8%; in the hands of players with the most mastery on it, 53.3%. That gap ranks it 75 of 173 for how much practice pays. It crosses 50% at about 31K mastery points.
Pro play
On the pro tier list
Mordekaiser in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.
| Lane | Win rate | Priority | Blind / counter | Lane @15 | Best pro |
|---|---|---|---|---|---|
| Top | 49.1%3W 9L | 0%0% in any lane | 92% counter | +1 gold | — |
How much knowing Mordekaiser pays
Players on their Mastery band win 5.5 points more on Mordekaiser than first-timers do: #75 of 173 champions for how much mastery pays.
At 300k+ mastery points, Mordekaiser players win 53.3%: #18 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 54.1% lies beyond the data and is an estimate, not a measurement.
Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.
This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.