Fighter · Mage

Mordekaiser

Hardest matchups for Mordekaiser in Top (Emerald, patch 16.20): Zed, Singed, Kayle. Easiest: Lee Sin, Smolder, Corki.

Try it in a draftCountersPower curvesIn the tier listWho wins into MordekaiserOn the pro tier list

Mordekaiser on patch 16.22

  • Top51.1%#18 of 103A12,576 games
  • Jungle50.7%#33 of 74B911 games
  • steady since 16.21

Mordekaiser’s main role on patch 16.22 is Top: a 51.1% win rate across 12,576 Emerald games, #18 of 103 Top champions on the tier list (grade A), picked in 5.1% of games. Mordekaiser is also played Jungle: a 50.7% win rate across 911 games, #33 of 74. Since patch 16.21, Mordekaiser Top has not moved by more than chance explains: 0.4 points across 116,285 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Top90% of its gamesA51.1%51.2% raw ±0.540,5925.8%7.6% banned53.3%48.2% first time
Jungle6% of its gamesB49.1%48.8% raw ±1.92,6970.4%7.5% banned51.9%47.2% first time
Mid3% of its gamesA51.3%52.4% raw ±2.81,2480.2%7.6% banned53.0%47.7% first time
Support1% of its gamestoo few games47.7%40.6% raw ±5.53150.0%7.6% banned50.7%47.1% first time
Bot0% of its gamestoo few games49.4%46.3% raw ±7.81600.0%7.6% banned51.2%47.2% first time
How to read this

Mordekaiser’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Mordekaiser, the part not explained by either champion’s strength.

Lane leads and team bans

What Mordekaiser’s team bans

Champions a team bans more often when it has Mordekaiser than the other team does in the same games (402,256 games). The other team banned before Mordekaiser was picked, so the gap is the ban spent because Mordekaiser was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Mordekaiser is built in this lane, most common first, with the items those builds finish and how they win.

  • AP sustainedRylai's Crystal ScepterRiftmakerLiandry's Torment53.1%38,681 games
  • AP burstHextech GunbladeShadowflameZhonya's Hourglass52.8%85 games
  • AD bruiserExperimental HexplateHextech GunbladeRiftmaker53.8%70 games
  • TankThornmailSpirit VisageRanduin's Omen52.1%42 games
  • On-hitBlade of The Ruined KingDusk and DawnWit's End53.2%9 games

Runes and summoner spells

How to read this

How Mordekaiser does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

43,453 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashIgniteFlash + Ignite51.5% · 32,374 games
KeystoneConquerorSorceryConquerorPrecision + Sorcery · 50.8%
RunesTriumphLegend: AlacrityLast StandTranscendenceGathering StormTriumph · Legend: Alacrity · Last Stand · Transcendence · Gathering StormShards: Adaptive Force · Adaptive Force · Health
BuildDoran's RingHealth PotionStart: Doran's Ring + Health Potion · 53.4%Rylai's Crystal ScepterRiftmakerKey items: Rylai's Crystal Scepter → Riftmaker · 53.2%Plated SteelcapsBoots: Plated Steelcaps · 52.8%
Every option, with its numbers

Summoner spells

  • FlashGhostFlash + Ghost51.2%1,003 games · 2.3% pick rate · same players: +0.2 pts vs the usualRare: not recommended
  • FlashIgniteFlash + Ignite51.5%32,374 games · 75% pick rate · the usual choiceRecommended
  • FlashTeleportFlash + Teleport49.9%6,394 games · 15% pick rate · same players: −1.1 pts vs the usual
  • ExhaustFlashExhaust + Flash50.5%3,049 games · 7.0% pick rate · same players: −3.1 pts vs the usualRare: not recommended

Keystones

  • ConquerorSorceryConqueror + Sorcery50.8%5,755 games · 13% pick rate · same players: +1.7 pts vs the usualRecommended
  • ConquerorInspirationConqueror + Inspiration51.5%1,020 games · 2.4% pick rate · same players: +1.3 pts vs the usualRare: not recommended
  • ConquerorResolveConqueror + Resolve51.3%35,497 games · 82% pick rate · the usual choice

Minor runes with Conqueror

Row 1
  • Triumph51.2%99% take it
Row 2
  • Legend: Alacrity53.2%19% take it
  • Legend: Haste50.8%81% take it
Row 3
  • Last Stand51.2%98% take it
Secondary: Sorcery
  • Transcendence50.8%97% take it
  • Gathering Storm50.8%95% take it
  • Nimbus Cloak52.7%3.8% take it
Shard row 1
  • Adaptive Force53.5%13% take it
  • Attack Speed50.9%72% take it
  • Ability Haste50.9%15% take it
Shard row 2
  • Adaptive Force51.1%97% take it
  • Move Speed54.1%2.5% take it
Shard row 3
  • Health53.3%12% take it
  • Health Scaling50.9%85% take it
  • Tenacity and Slow Resist51.8%3.6% take it

These numbers describe, they do not prove. Each rate is Mordekaiser’s record when its player chose that option, pulled toward Mordekaiser’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Mordekaiser does when built that way.

Champions like Mordekaiser

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Mordekaiser wins 47.8%; in the hands of players with the most mastery on it, 53.3%. That gap ranks it 75 of 173 for how much practice pays. It crosses 50% at about 31K mastery points.

  1. 48%First Time
  2. 49%Newbie
  3. 50%Casual
  4. 51%Experienced
  5. 53%Advanced
  6. 53%Mastery

Pro play

On the pro tier list

Mordekaiser in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Top49.1%3W 9L0%0% in any lane92% counter+1 gold—

How much knowing Mordekaiser pays

Players on their Mastery band win 5.5 points more on Mordekaiser than first-timers do: #75 of 173 champions for how much mastery pays.

At 300k+ mastery points, Mordekaiser players win 53.3%: #18 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 54.1% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 47.79% over 92,761 seatsNewbie (5k-20k MP): 48.74% over 209,167 seatsCasual (20k-50k MP): 50.03% over 266,107 seatsExperienced (50k-150k MP): 51.32% over 355,569 seatsAdvanced (150k-300k MP): 52.68% over 178,188 seatsMastery (> 300k MP): 53.32% over 246,466 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Take Mordekaiser Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.