Tank · Fighter

Dr. Mundo

Hardest matchups for Dr. Mundo in Top (Emerald, patch 16.20): Yorick, Yone, Aatrox. Easiest: Corki, Smolder, Malphite.

Try it in a draftCountersPower curvesIn the tier listWho wins into Dr. MundoOn the pro tier list

Dr. Mundo on patch 16.22

  • Top50.3%#46 of 103B9,134 games
  • Jungle49.3%#52 of 74B1,275 games
  • steady since 16.21

Dr. Mundo’s main role on patch 16.22 is Top: a 50.3% win rate across 9,134 Emerald games, #46 of 103 Top champions on the tier list (grade B), picked in 3.7% of games. Dr. Mundo is also played Jungle: a 49.3% win rate across 1,275 games, #52 of 74. Since patch 16.21, Dr. Mundo Top has not moved by more than chance explains: 0.0 points across 68,443 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Top84% of its gamesA50.8%50.8% raw ±0.624,5323.5%2.7% banned53.2%49.0% first time
Jungle12% of its gamesB49.9%49.8% raw ±1.63,6310.5%2.7% banned50.7%47.2% first time
Mid2% of its gamestoo few games48.2%45.3% raw ±4.05960.1%2.7% banned50.9%47.0% first time
Support1% of its gamestoo few games48.5%44.9% raw ±4.93990.1%2.8% banned51.0%48.0% first time
Bot0% of its gamestoo few games50.1%51.1% raw ±8.41350.0%2.8% banned51.6%47.5% first time
How to read this

Dr. Mundo’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Dr. Mundo, the part not explained by either champion’s strength.

Lane leads and team bans

What Dr. Mundo’s team bans

Champions a team bans more often when it has Dr. Mundo than the other team does in the same games (206,556 games). The other team banned before Dr. Mundo was picked, so the gap is the ban spent because Dr. Mundo was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Dr. Mundo is built in this lane, most common first, with the items those builds finish and how they win.

  • TankHeartsteelWarmog's ArmorSpirit Visage53.0%23,208 games
  • AD bruiserTitanic HydraHeartsteelWarmog's Armor54.1%667 games
  • AP burstLuden's EchoSpirit VisageHeartsteel52.9%1 games

Runes and summoner spells

How to read this

How Dr. Mundo does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

26,418 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashTeleportFlash + Teleport50.7% · 8,880 games
KeystoneGrasp of the UndyingInspirationGrasp of the UndyingResolve + Inspiration · 51.7%
RunesDemolishSecond WindOvergrowthMagical FootwearBiscuit DeliveryDemolish · Second Wind · Overgrowth · Magical Footwear · Biscuit DeliveryShards: Attack Speed · Health Scaling · Health Scaling
BuildDoran's HelmHealth PotionStart: Doran's Helm + Health Potion · 53.9%HeartsteelWarmog's ArmorKey items: Heartsteel → Warmog's Armor · 54.9%Boots of SwiftnessBoots: Boots of Swiftness · 55.2%
Every option, with its numbers

Summoner spells

  • FlashIgniteFlash + Ignite51.0%715 games · 2.7% pick rate · same players: +1.6 pts vs the usualRare: not recommended
  • FlashGhostFlash + Ghost52.4%2,467 games · 9.3% pick rate · same players: +1.3 pts vs the usualRare: not recommended
  • FlashTeleportFlash + Teleport50.7%8,880 games · 34% pick rate · same players: +1.2 pts vs the usualRecommended
  • GhostTeleportGhost + Teleport50.5%13,776 games · 52% pick rate · the usual choice

Keystones

  • Grasp of the UndyingInspirationGrasp of the Undying + Inspiration51.7%21,945 games · 83% pick rate · the usual choiceRecommended
  • Grasp of the UndyingPrecisionGrasp of the Undying + Precision46.6%3,007 games · 11% pick rate · same players: −0.9 pts vs the usual
  • Fleet FootworkInspirationFleet Footwork + Inspiration43.8%877 games · 3.3% pick rate · same players: −3.6 pts vs the usualRare: not recommended

Minor runes with Grasp of the Undying

Row 1
  • Demolish51.1%100% take it
Row 2
  • Second Wind51.0%91% take it
  • Conditioning51.6%5.6% take it
  • Bone Plating50.0%3.4% take it
Row 3
  • Overgrowth51.1%99% take it
Secondary: Inspiration
  • Magical Footwear51.6%87% take it
  • Biscuit Delivery54.1%26% take it
  • Approach Velocity51.3%81% take it
  • Cash Back50.2%3.8% take it
Shard row 1
  • Attack Speed50.8%97% take it
Shard row 2
  • Health Scaling50.9%97% take it
Shard row 3
  • Health Scaling50.7%95% take it
  • Health51.7%3.7% take it

These numbers describe, they do not prove. Each rate is Dr. Mundo’s record when its player chose that option, pulled toward Dr. Mundo’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Dr. Mundo does when built that way.

Champions like Dr. Mundo

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Dr. Mundo wins 48.6%; in the hands of players with the most mastery on it, 53.2%. That gap ranks it 100 of 173 for how much practice pays. It crosses 50% at about 23K mastery points.

  1. 49%First Time
  2. 49%Newbie
  3. 51%Casual
  4. 52%Experienced
  5. 53%Advanced
  6. 53%Mastery

Pro play

On the pro tier list

Dr. Mundo in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Jungle49.4%55W 60L6%7% in any lane73% counter−6 gold—
Top49.1%11W 17L1%7% in any lane93% counter−539 gold—
Bot49.8%0W 1L0%7% in any lane0% counter−1,936 gold—

How much knowing Dr. Mundo pays

Players on their Mastery band win 4.5 points more on Dr. Mundo than first-timers do: #100 of 173 champions for how much mastery pays.

At 300k+ mastery points, Dr. Mundo players win 53.2%: #25 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 53.8% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 48.64% over 81,849 seatsNewbie (5k-20k MP): 49.24% over 169,790 seatsCasual (20k-50k MP): 50.55% over 191,703 seatsExperienced (50k-150k MP): 51.82% over 223,716 seatsAdvanced (150k-300k MP): 52.83% over 100,885 seatsMastery (> 300k MP): 53.16% over 115,149 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Dr. Mundo ranked-play summary

Most similar champions: Mordekaiser, Ornn, Olaf.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Dr. Mundo Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.