Mage · Support

Heimerdinger

Hardest matchups for Heimerdinger in Top (Emerald, patch 16.20): Syndra, Ornn, Malphite. Easiest: K'Sante, Varus, Rumble.

Try it in a draftCountersPower curvesIn the tier listWho wins into HeimerdingerOn the pro tier list

Heimerdinger on patch 16.22

  • Top51.3%#21 of 103A3,142 games
  • Mid50.4%#44 of 91B672 games
  • steady since 16.21

Heimerdinger’s main role on patch 16.22 is Top: a 51.3% win rate across 3,142 Emerald games, #21 of 103 Top champions on the tier list (grade A), picked in 1.3% of games. Heimerdinger is also played Mid: a 50.4% win rate across 672 games, #44 of 91. Since patch 16.21, Heimerdinger Top has not moved by more than chance explains: 0.0 points across 32,099 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Top65% of its gamesB50.4%50.4% raw ±1.010,0331.4%2.2% banned52.1%45.5% first time
Mid17% of its gamesS52.6%53.5% raw ±1.92,6020.4%2.2% banned52.3%47.8% first time
Support10% of its gamesC47.3%45.7% raw ±2.51,5550.2%2.2% banned49.3%47.0% first time
Bot7% of its gamesS52.3%54.5% raw ±3.01,0440.1%2.2% banned53.5%46.8% first time
Jungle1% of its gamestoo few games48.7%39.4% raw ±8.51320.0%2.2% banned51.2%47.3% first time
How to read this

Heimerdinger’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Heimerdinger, the part not explained by either champion’s strength.

Lane leads and team bans

What Heimerdinger’s team bans

Champions a team bans more often when it has Heimerdinger than the other team does in the same games (109,910 games). The other team banned before Heimerdinger was picked, so the gap is the ban spent because Heimerdinger was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Heimerdinger is built in this lane, most common first, with the items those builds finish and how they win.

  • AP sustainedLiandry's TormentBlackfire TorchRylai's Crystal Scepter51.1%5,686 games
  • AP burstBlackfire TorchZhonya's HourglassRabadon's Deathcap53.4%4,074 games
  • Mana stackArchangel's StaffLiandry's TormentZhonya's Hourglass51.8%55 games
  • EnchanterImperial MandateBlackfire TorchMalignance52.0%2 games

Runes and summoner spells

How to read this

How Heimerdinger does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

10,838 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashIgniteFlash + Ignite50.3% · 3,345 games
KeystoneConquerorSorceryConquerorPrecision + Sorcery · 50.9%
RunesPresence of MindLegend: HasteCut DownAbsolute FocusGathering StormPresence of Mind · Legend: Haste · Cut Down · Absolute Focus · Gathering StormShards: Adaptive Force · Adaptive Force · Health
BuildDoran's RingHealth PotionStart: Doran's Ring + Health Potion · 52.0%Blackfire TorchLiandry's TormentKey items: Blackfire Torch → Liandry's Torment · 51.2%Sorcerer's ShoesBoots: Sorcerer's Shoes · 52.3%
Every option, with its numbers

Summoner spells

  • FlashBarrierFlash + Barrier50.1%440 games · 4.1% pick rate · same players: +0.6 pts vs the usualRare: not recommended
  • FlashIgniteFlash + Ignite50.3%3,345 games · 31% pick rate · same players: +0.3 pts vs the usualRecommended
  • FlashTeleportFlash + Teleport50.7%3,614 games · 33% pick rate · the usual choice
  • ExhaustTeleportExhaust + Teleport48.2%310 games · 2.9% pick rate · same players: −0.2 pts vs the usualRare: not recommended

Keystones

  • Arcane CometInspirationArcane Comet + Inspiration51.1%760 games · 7.0% pick rate · same players: +0.0 pts vs the usualRare: not recommended
  • ConquerorSorceryConqueror + Sorcery50.9%6,953 games · 64% pick rate · the usual choiceRecommended
  • Arcane CometDominationArcane Comet + Domination49.0%1,174 games · 11% pick rate · same players: −0.6 pts vs the usual
  • ConquerorInspirationConqueror + Inspiration48.3%230 games · 2.1% pick rate · same players: −1.1 pts vs the usualRare: not recommended

Minor runes with Conqueror

Row 1
  • Presence of Mind51.0%93% take it
  • Triumph48.2%4.4% take it
  • Absorb Life49.0%2.3% take it
Row 2
  • Legend: Haste50.8%99% take it
Row 3
  • Cut Down51.1%83% take it
  • Last Stand48.7%10% take it
  • Coup de Grace50.2%7.0% take it
Secondary: Sorcery
  • Gathering Storm51.0%90% take it
  • Absolute Focus51.0%82% take it
  • Manaflow Band50.8%16% take it
  • Scorch49.8%5.2% take it
  • Transcendence49.9%4.2% take it
Shard row 1
  • Adaptive Force50.4%94% take it
  • Ability Haste50.5%3.4% take it
  • Attack Speed51.7%2.3% take it
Shard row 2
  • Adaptive Force50.4%97% take it
Shard row 3
  • Health50.3%14% take it
  • Health Scaling50.2%82% take it
  • Tenacity and Slow Resist53.9%3.6% take it

These numbers describe, they do not prove. Each rate is Heimerdinger’s record when its player chose that option, pulled toward Heimerdinger’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Heimerdinger does when built that way.

Champions like Heimerdinger

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Heimerdinger wins 47.6%; in the hands of players with the most mastery on it, 52.1%. That gap ranks it 102 of 173 for how much practice pays. It crosses 50% at about 25K mastery points.

  1. 48%First Time
  2. 49%Newbie
  3. 50%Casual
  4. 51%Experienced
  5. 52%Advanced
  6. 52%Mastery

Pro play

On the pro tier list

Heimerdinger in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Support49.8%0W 1L0%0% in any lane0% counter−1,221 gold—

How much knowing Heimerdinger pays

Players on their Mastery band win 4.5 points more on Heimerdinger than first-timers do: #102 of 173 champions for how much mastery pays.

At 300k+ mastery points, Heimerdinger players win 52.1%: #102 of 173 champions for where mastery ends up. The fitted curve levels off at about 52.3%, and is half-way up by ~20K points.

50%<5k5–20k20–50k50–150k150–300k300k+levels off near 52.3%First Time (<5k MP): 47.58% over 45,798 seatsNewbie (5k-20k MP): 48.93% over 79,318 seatsCasual (20k-50k MP): 50.44% over 81,987 seatsExperienced (50k-150k MP): 51.19% over 102,512 seatsAdvanced (150k-300k MP): 52.13% over 60,863 seatsMastery (> 300k MP): 52.09% over 209,637 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Heimerdinger ranked-play summary

Most similar champions: Singed, Sion, Kayle.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Heimerdinger Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.