
Malphite
Hardest matchups for Malphite in Top (Emerald, patch 16.20):
Dr. Mundo,
Singed,
Shen. Easiest:
Smolder,
Vayne,
Irelia.
Try it in a draftCountersPower curvesIn the tier listWho wins into MalphiteOn the pro tier list
Malphite on patch 16.22
- Top51.7%#7 of 103A16,121 games
- Jungle48.4%#61 of 74C2,075 games
- steady since 16.21
Malphite’s main role on patch 16.22 is Top: a 51.7% win rate across 16,121 Emerald games, #7 of 103 Top champions on the tier list (grade A), picked in 6.5% of games. Malphite is also played Jungle: a 48.4% win rate across 2,075 games, #61 of 74. Since patch 16.21, Malphite Top has not moved by more than chance explains: 0.3 points across 113,741 games in 8 ranks.
Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list
Solo queue
Open in the tier listPatch 16.20, the current one
| Lane | Grade | Win rate | Games | Picked | Mains |
|---|---|---|---|---|---|
| Top76% of its games | A | 51.8%51.8% raw ±0.4 | 49,935 | 7.2%18.6% banned | 51.3%50.4% first time |
| Mid10% of its games | A | 50.6%50.7% raw ±1.2 | 6,363 | 0.9%18.6% banned | 50.1%47.5% first time |
| Jungle10% of its games | B | 49.2%49.1% raw ±1.2 | 6,265 | 0.9%18.6% banned | 50.8%46.0% first time |
| Support4% of its games | D | 46.3%44.9% raw ±1.9 | 2,623 | 0.4%18.6% banned | 49.3%46.2% first time |
| Bot0% of its games | too few games | 50.1%51.0% raw ±9.6 | 104 | 0.0%18.6% banned | 51.3%48.1% first time |
Matchups
Every matchupHow to read this
Malphite’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Malphite, the part not explained by either champion’s strength.
Hardest for Malphite
Lane leads and team bans
What Malphite’s team bans
Champions a team bans more often when it has Malphite than the other team does in the same games (389,781 games). The other team banned before Malphite was picked, so the gap is the ban spent because Malphite was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.
Builds
Every buildHow to read this
How Malphite is built in this lane, most common first, with the items those builds finish and how they win.
- Tank


54.0%35,025 games - AP burst


52.1%11,722 games - AP sustained


53.2%528 games - AD bruiser


54.4%204 games - Mana stack


54.3%85 games
Runes and summoner spells
How to read this
How Malphite does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.
53,734 games · patches 16.20, 16.21 · Sep 10 – Oct 21
Every option, with its numbers
Summoner spells

Flash + Ignite52.7%10,988 games · 20% pick rate · same players: +1.1 pts vs the usualRecommended
Flash + Teleport51.7%41,580 games · 77% pick rate · the usual choice
Keystones

Grasp of the Undying + Sorcery52.1%11,772 games · 22% pick rate · same players: +0.3 pts vs the usualRecommended
Arcane Comet + Resolve51.9%31,792 games · 59% pick rate · the usual choice
Arcane Comet + Domination50.9%1,107 games · 2.1% pick rate · same players: −0.8 pts vs the usualRare: not recommended
Arcane Comet + Inspiration51.8%6,238 games · 12% pick rate · same players: −1.5 pts vs the usual
Minor runes with Grasp of the Undying
Shield Bash52.3%92% take it
Demolish50.3%7.1% take it
Conditioning52.4%86% take it
Bone Plating50.5%8.1% take it
Second Wind50.7%5.5% take it
Overgrowth52.2%96% take it
Unflinching51.9%3.0% take it
Manaflow Band52.1%99% take it
Transcendence52.2%95% take it
Scorch50.3%3.0% take it
- Attack Speed52.0%76% take it
- Adaptive Force51.6%22% take it
- Ability Haste50.6%2.1% take it
- Health Scaling52.0%75% take it
- Adaptive Force51.5%24% take it
- Health Scaling51.8%92% take it
- Health52.6%7.0% take it
These numbers describe, they do not prove. Each rate is Malphite’s record when its player chose that option, pulled toward Malphite’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Malphite does when built that way.
Champions like Malphite
The champion map
Two different questions: which champions share its toolkit, and which ones the players who play it also play.
Played by the same people
The learning curve
Champion pool
On a first game Malphite wins 49.4%; in the hands of players with the most mastery on it, 50.8%. That gap ranks it 169 of 173 for how much practice pays. It crosses 50% at about 5.7K mastery points.
Pro play
On the pro tier list
Malphite in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.
| Lane | Win rate | Priority | Blind / counter | Lane @15 | Best pro |
|---|---|---|---|---|---|
| Jungle | 50.0%25W 25L | 8%13% in any lane | 46% counter | −451 gold | — |
| Top | 50.1%16W 15L | 5%13% in any lane | 94% counter | −267 gold | — |
| Mid | 49.8%0W 1L | 0%13% in any lane | 100% counter | +1,050 gold | — |
How much knowing Malphite pays
Players on their Mastery band win 1.4 points more on Malphite than first-timers do: #169 of 173 champions for how much mastery pays.
At 300k+ mastery points, Malphite players win 50.8%: #158 of 173 champions for where mastery ends up. The fitted curve levels off at about 51.3%, and is half-way up by ~4K points.
Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.
This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.
Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.
Malphite ranked-play summary
Most similar champions: Nasus, Mordekaiser, Teemo.
Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.