Tank · Mage

Malphite

Hardest matchups for Malphite in Top (Emerald, patch 16.20): Dr. Mundo, Singed, Shen. Easiest: Smolder, Vayne, Irelia.

Try it in a draftCountersPower curvesIn the tier listWho wins into MalphiteOn the pro tier list

Malphite on patch 16.22

  • Top51.7%#7 of 103A16,121 games
  • Jungle48.4%#61 of 74C2,075 games
  • steady since 16.21

Malphite’s main role on patch 16.22 is Top: a 51.7% win rate across 16,121 Emerald games, #7 of 103 Top champions on the tier list (grade A), picked in 6.5% of games. Malphite is also played Jungle: a 48.4% win rate across 2,075 games, #61 of 74. Since patch 16.21, Malphite Top has not moved by more than chance explains: 0.3 points across 113,741 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Top76% of its gamesA51.8%51.8% raw ±0.449,9357.2%18.6% banned51.3%50.4% first time
Mid10% of its gamesA50.6%50.7% raw ±1.26,3630.9%18.6% banned50.1%47.5% first time
Jungle10% of its gamesB49.2%49.1% raw ±1.26,2650.9%18.6% banned50.8%46.0% first time
Support4% of its gamesD46.3%44.9% raw ±1.92,6230.4%18.6% banned49.3%46.2% first time
Bot0% of its gamestoo few games50.1%51.0% raw ±9.61040.0%18.6% banned51.3%48.1% first time
How to read this

Malphite’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Malphite, the part not explained by either champion’s strength.

Lane leads and team bans

What Malphite’s team bans

Champions a team bans more often when it has Malphite than the other team does in the same games (389,781 games). The other team banned before Malphite was picked, so the gap is the ban spent because Malphite was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Malphite is built in this lane, most common first, with the items those builds finish and how they win.

  • TankSunfire AegisThornmailFrozen Heart54.0%35,025 games
  • AP burstMalignanceStormsurgeThornmail52.1%11,722 games
  • AP sustainedMalignanceLiandry's TormentDusk and Dawn53.2%528 games
  • AD bruiserEclipseThornmailKaenic Rookern54.4%204 games
  • Mana stackArchangel's StaffMalignanceWinter's Approach54.3%85 games

Runes and summoner spells

How to read this

How Malphite does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

53,734 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashIgniteFlash + Ignite52.7% · 10,988 games
KeystoneGrasp of the UndyingSorceryGrasp of the UndyingResolve + Sorcery · 52.1%
RunesShield BashConditioningOvergrowthManaflow BandTranscendenceShield Bash · Conditioning · Overgrowth · Manaflow Band · TranscendenceShards: Attack Speed · Health Scaling · Health Scaling
BuildDoran's RingHealth PotionStart: Doran's Ring + Health Potion · 53.5%Sunfire AegisThornmailKey items: Sunfire Aegis → Thornmail · 54.1%Plated SteelcapsBoots: Plated Steelcaps · 54.5%
Every option, with its numbers

Summoner spells

  • FlashIgniteFlash + Ignite52.7%10,988 games · 20% pick rate · same players: +1.1 pts vs the usualRecommended
  • FlashTeleportFlash + Teleport51.7%41,580 games · 77% pick rate · the usual choice

Keystones

  • Grasp of the UndyingSorceryGrasp of the Undying + Sorcery52.1%11,772 games · 22% pick rate · same players: +0.3 pts vs the usualRecommended
  • Arcane CometResolveArcane Comet + Resolve51.9%31,792 games · 59% pick rate · the usual choice
  • Arcane CometDominationArcane Comet + Domination50.9%1,107 games · 2.1% pick rate · same players: −0.8 pts vs the usualRare: not recommended
  • Arcane CometInspirationArcane Comet + Inspiration51.8%6,238 games · 12% pick rate · same players: −1.5 pts vs the usual

Minor runes with Grasp of the Undying

Row 1
  • Shield Bash52.3%92% take it
  • Demolish50.3%7.1% take it
Row 2
  • Conditioning52.4%86% take it
  • Bone Plating50.5%8.1% take it
  • Second Wind50.7%5.5% take it
Row 3
  • Overgrowth52.2%96% take it
  • Unflinching51.9%3.0% take it
Secondary: Sorcery
  • Manaflow Band52.1%99% take it
  • Transcendence52.2%95% take it
  • Scorch50.3%3.0% take it
Shard row 1
  • Attack Speed52.0%76% take it
  • Adaptive Force51.6%22% take it
  • Ability Haste50.6%2.1% take it
Shard row 2
  • Health Scaling52.0%75% take it
  • Adaptive Force51.5%24% take it
Shard row 3
  • Health Scaling51.8%92% take it
  • Health52.6%7.0% take it

These numbers describe, they do not prove. Each rate is Malphite’s record when its player chose that option, pulled toward Malphite’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Malphite does when built that way.

Champions like Malphite

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Malphite wins 49.4%; in the hands of players with the most mastery on it, 50.8%. That gap ranks it 169 of 173 for how much practice pays. It crosses 50% at about 5.7K mastery points.

  1. 49%First Time
  2. 51%Newbie
  3. 51%Casual
  4. 51%Experienced
  5. 51%Advanced
  6. 51%Mastery

Pro play

On the pro tier list

Malphite in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Jungle50.0%25W 25L8%13% in any lane46% counter−451 gold—
Top50.1%16W 15L5%13% in any lane94% counter−267 gold—
Mid49.8%0W 1L0%13% in any lane100% counter+1,050 gold—

How much knowing Malphite pays

Players on their Mastery band win 1.4 points more on Malphite than first-timers do: #169 of 173 champions for how much mastery pays.

At 300k+ mastery points, Malphite players win 50.8%: #158 of 173 champions for where mastery ends up. The fitted curve levels off at about 51.3%, and is half-way up by ~4K points.

50%<5k5–20k20–50k50–150k150–300k300k+levels off near 51.3%First Time (<5k MP): 49.37% over 147,575 seatsNewbie (5k-20k MP): 50.54% over 333,115 seatsCasual (20k-50k MP): 51.05% over 424,847 seatsExperienced (50k-150k MP): 51.36% over 515,464 seatsAdvanced (150k-300k MP): 51.30% over 194,186 seatsMastery (> 300k MP): 50.77% over 172,866 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Malphite ranked-play summary

Most similar champions: Nasus, Mordekaiser, Teemo.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Malphite Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.