Fighter · Tank

Urgot

Hardest matchups for Urgot in Top (Emerald, patch 16.20): Sion, Ornn, Malphite. Easiest: Corki, K'Sante, Udyr.

Try it in a draftCountersPower curvesIn the tier listWho wins into UrgotOn the pro tier list

Urgot on patch 16.22

  • Top51.2%#19 of 103A5,352 games
  • steady since 16.21

Urgot’s main role on patch 16.22 is Top: a 51.2% win rate across 5,352 Emerald games, #19 of 103 Top champions on the tier list (grade A), picked in 2.2% of games. Since patch 16.21, Urgot Top has not moved by more than chance explains: 0.5 points across 38,843 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Top95% of its gamesA51.1%51.2% raw ±0.717,3132.5%0.9% banned51.8%46.9% first time
Mid2% of its gamestoo few games50.7%52.6% raw ±5.33480.0%0.9% banned51.5%47.3% first time
Jungle1% of its gamestoo few games49.4%47.5% raw ±6.12570.0%0.9% banned51.4%46.8% first time
Support1% of its gamestoo few games47.9%40.2% raw ±6.12540.0%0.9% banned50.8%45.4% first time
Bot1% of its gamestoo few games49.5%44.7% raw ±9.71030.0%0.9% banned51.2%47.3% first time
How to read this

Urgot’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Urgot, the part not explained by either champion’s strength.

Lane leads and team bans

What Urgot’s team bans

Champions a team bans more often when it has Urgot than the other team does in the same games (147,441 games). The other team banned before Urgot was picked, so the gap is the ban spent because Urgot was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Urgot is built in this lane, most common first, with the items those builds finish and how they win.

  • AD bruiserBlack CleaverSterak's GageJak'Sho, The Protean53.2%15,742 games
  • LethalityBlack CleaverYoumuu's GhostbladeSterak's Gage53.3%1,033 games
  • On-hitBlack CleaverBlade of The Ruined KingKraken Slayer52.6%45 games
  • TankThornmailHeartsteelKaenic Rookern52.9%19 games
  • CritLord Dominik's RegardsMortal ReminderHullbreaker53.0%18 games

Runes and summoner spells

How to read this

How Urgot does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

18,632 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashIgniteFlash + Ignite51.1% · 14,846 games
KeystonePress the AttackInspirationPress the AttackPrecision + Inspiration · 52.6%
RunesTriumphLegend: BloodlineCut DownTriple TonicCosmic InsightTriumph · Legend: Bloodline · Cut Down · Triple Tonic · Cosmic InsightShards: Adaptive Force · Adaptive Force · Health Scaling
BuildDoran's BladeHealth PotionStart: Doran's Blade + Health Potion · 53.5%Black CleaverSterak's GageKey items: Black Cleaver → Sterak's Gage · 53.6%Boots of SwiftnessBoots: Boots of Swiftness · 56.0%
Every option, with its numbers

Summoner spells

  • FlashGhostFlash + Ghost50.7%607 games · 3.3% pick rate · same players: +1.0 pts vs the usualRare: not recommended
  • ExhaustFlashExhaust + Flash52.4%479 games · 2.6% pick rate · same players: +0.5 pts vs the usualRare: not recommended
  • FlashIgniteFlash + Ignite51.1%14,846 games · 80% pick rate · the usual choiceRecommended
  • FlashTeleportFlash + Teleport51.5%2,666 games · 14% pick rate · same players: −2.3 pts vs the usual

Keystones

  • Press the AttackInspirationPress the Attack + Inspiration52.6%7,143 games · 38% pick rate · same players: +1.1 pts vs the usualRecommended
  • ConquerorResolveConqueror + Resolve47.6%899 games · 4.8% pick rate · same players: +0.7 pts vs the usualRare: not recommended
  • Press the AttackResolvePress the Attack + Resolve50.5%9,009 games · 48% pick rate · the usual choice
  • Press the AttackSorceryPress the Attack + Sorcery52.1%413 games · 2.2% pick rate · same players: −1.0 pts vs the usualRare: not recommended

Minor runes with Press the Attack

Row 1
  • Triumph51.5%95% take it
  • Absorb Life51.3%3.6% take it
Row 2
  • Legend: Bloodline52.1%57% take it
  • Legend: Haste50.3%43% take it
Row 3
  • Cut Down53.0%24% take it
  • Last Stand50.8%73% take it
  • Coup de Grace52.3%2.6% take it
Secondary: Inspiration
  • Triple Tonic53.9%38% take it
  • Cosmic Insight53.6%16% take it
  • Approach Velocity52.3%82% take it
  • Magical Footwear51.9%57% take it
  • Cash Back49.2%3.3% take it
  • Biscuit Delivery54.2%3.1% take it
Shard row 1
  • Adaptive Force51.2%96% take it
  • Attack Speed51.1%3.4% take it
Shard row 2
  • Adaptive Force51.2%97% take it
  • Move Speed53.3%2.6% take it
Shard row 3
  • Health Scaling51.2%80% take it
  • Health51.2%16% take it
  • Tenacity and Slow Resist51.7%4.1% take it

These numbers describe, they do not prove. Each rate is Urgot’s record when its player chose that option, pulled toward Urgot’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Urgot does when built that way.

Champions like Urgot

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Urgot wins 47.2%; in the hands of players with the most mastery on it, 52.2%. That gap ranks it 86 of 173 for how much practice pays. It crosses 50% at about 32K mastery points.

  1. 47%First Time
  2. 49%Newbie
  3. 50%Casual
  4. 51%Experienced
  5. 52%Advanced
  6. 52%Mastery

Pro play

On the pro tier list

Urgot in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Top50.2%3W 2L0%0% in any lane100% counter+572 gold—

How much knowing Urgot pays

Players on their Mastery band win 5.1 points more on Urgot than first-timers do: #86 of 173 champions for how much mastery pays.

At 300k+ mastery points, Urgot players win 52.2%: #99 of 173 champions for where mastery ends up. The fitted curve levels off at about 52.5%, and is half-way up by ~25K points.

50%<5k5–20k20–50k50–150k150–300k300k+levels off near 52.5%First Time (<5k MP): 47.16% over 36,269 seatsNewbie (5k-20k MP): 48.61% over 60,678 seatsCasual (20k-50k MP): 50.00% over 65,188 seatsExperienced (50k-150k MP): 51.24% over 103,952 seatsAdvanced (150k-300k MP): 51.96% over 71,515 seatsMastery (> 300k MP): 52.24% over 214,528 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Urgot ranked-play summary

Most similar champions: Ornn, Yorick, Illaoi.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Urgot Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.