Fighter · Tank

Garen

Hardest matchups for Garen in Top (Emerald, patch 16.20): Zilean, Ahri, Camille. Easiest: Corki, K'Sante, Smolder.

Try it in a draftCountersPower curvesIn the tier listWho wins into GarenOn the pro tier list

Garen on patch 16.22

  • Top51.0%#25 of 103A16,931 games
  • Mid51.3%#26 of 91A950 games
  • steady since 16.21

Garen’s main role on patch 16.22 is Top: a 51.0% win rate across 16,931 Emerald games, #25 of 103 Top champions on the tier list (grade A), picked in 6.8% of games. Garen is also played Mid: a 51.3% win rate across 950 games, #26 of 91. Since patch 16.21, Garen Top has not moved by more than chance explains: 0.1 points across 123,668 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Top92% of its gamesA51.1%51.1% raw ±0.449,8027.1%6.3% banned51.9%49.4% first time
Mid7% of its gamesA50.7%50.8% raw ±1.63,7580.5%6.3% banned52.0%47.2% first time
Jungle1% of its gamestoo few games47.7%41.5% raw ±5.23490.1%6.3% banned51.4%45.8% first time
Bot0% of its gamestoo few games49.2%43.0% raw ±8.91210.0%6.3% banned51.0%48.1% first time
Support0% of its gamestoo few games48.0%28.1% raw ±10.0960.0%6.3% banned50.7%46.2% first time
How to read this

Garen’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Garen, the part not explained by either champion’s strength.

Lane leads and team bans

What Garen’s team bans

Champions a team bans more often when it has Garen than the other team does in the same games (404,621 games). The other team banned before Garen was picked, so the gap is the ban spent because Garen was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Garen is built in this lane, most common first, with the items those builds finish and how they win.

  • CritStridebreakerPhantom DancerMortal Reminder52.2%30,362 games
  • LethalityYoumuu's GhostbladeStridebreakerDead Man's Plate55.3%10,710 games
  • AD bruiserStridebreakerDead Man's PlateBlack Cleaver50.8%7,236 games
  • TankThornmailDead Man's PlateSunfire Aegis52.2%132 games
  • On-hitStridebreakerWit's EndBlade of The Ruined King52.4%50 games

Runes and summoner spells

How to read this

How Garen does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

53,031 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashIgniteFlash + Ignite51.2% · 49,616 games
KeystoneStormraider's SurgeResolveStormraider's SurgeSorcery + Resolve · 52.1%
RunesAxiom ArcanistCelerityGathering StormSecond WindOvergrowthAxiom Arcanist · Celerity · Gathering Storm · Second Wind · OvergrowthShards: Adaptive Force · Adaptive Force · Health Scaling
BuildDoran's BladeHealth PotionStart: Doran's Blade + Health Potion · 53.3%StridebreakerYoumuu's GhostbladeKey items: Stridebreaker → Youmuu's Ghostblade · 55.5%Boots of SwiftnessBoots: Boots of Swiftness · 53.8%
Every option, with its numbers

Summoner spells

  • FlashIgniteFlash + Ignite51.2%49,616 games · 94% pick rate · the usual choiceRecommended
  • FlashTeleportFlash + Teleport48.6%1,710 games · 3.2% pick rate · same players: −1.0 pts vs the usualRare: not recommended

Keystones

  • Stormraider's SurgeResolveStormraider's Surge + Resolve52.1%14,210 games · 27% pick rate · same players: +0.3 pts vs the usualRecommended
  • ConquerorResolveConqueror + Resolve49.5%8,712 games · 16% pick rate · same players: +0.2 pts vs the usual
  • ConquerorSorceryConqueror + Sorcery51.2%28,300 games · 53% pick rate · the usual choice

Minor runes with Stormraider's Surge

Row 1
  • Axiom Arcanist52.0%94% take it
  • Nimbus Cloak50.6%5.6% take it
Row 2
  • Celerity52.0%99% take it
Row 3
  • Gathering Storm52.1%98% take it
Secondary: Resolve
  • Overgrowth52.2%94% take it
  • Second Wind52.0%88% take it
  • Conditioning53.7%6.2% take it
  • Bone Plating52.4%5.3% take it
  • Demolish48.8%4.7% take it
Shard row 1
  • Adaptive Force51.3%95% take it
  • Attack Speed46.6%4.0% take it
Shard row 2
  • Adaptive Force51.0%95% take it
  • Health Scaling53.2%2.7% take it
  • Move Speed50.7%2.7% take it
Shard row 3
  • Health Scaling51.1%88% take it
  • Health51.0%9.1% take it
  • Tenacity and Slow Resist49.0%2.8% take it

These numbers describe, they do not prove. Each rate is Garen’s record when its player chose that option, pulled toward Garen’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Garen does when built that way.

Champions like Garen

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Garen wins 48.3%; in the hands of players with the most mastery on it, 52.8%. That gap ranks it 106 of 173 for how much practice pays. It crosses 50% at about 20K mastery points.

  1. 48%First Time
  2. 50%Newbie
  3. 51%Casual
  4. 52%Experienced
  5. 53%Advanced
  6. 53%Mastery

Pro play

On the pro tier list

Garen in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Top50.6%5W 1L0%0% in any lane83% counter−102 gold—
Mid50.2%1W 0L0%0% in any lane100% counter+1,525 gold—

How much knowing Garen pays

Players on their Mastery band win 4.4 points more on Garen than first-timers do: #106 of 173 champions for how much mastery pays.

At 300k+ mastery points, Garen players win 52.8%: #56 of 173 champions for where mastery ends up. The fitted curve levels off at about 53.2%, and is half-way up by ~40K points.

50%<5k5–20k20–50k50–150k150–300k300k+levels off near 53.2%First Time (<5k MP): 48.34% over 100,030 seatsNewbie (5k-20k MP): 49.51% over 201,301 seatsCasual (20k-50k MP): 50.54% over 242,515 seatsExperienced (50k-150k MP): 51.59% over 364,415 seatsAdvanced (150k-300k MP): 52.68% over 222,712 seatsMastery (> 300k MP): 52.78% over 457,059 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Take Garen Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.