
Garen
Hardest matchups for Garen in Top (Emerald, patch 16.20):
Zilean,
Ahri,
Camille. Easiest:
Corki,
K'Sante,
Smolder.
Try it in a draftCountersPower curvesIn the tier listWho wins into GarenOn the pro tier list
Garen on patch 16.22
- Top51.0%#25 of 103A16,931 games
- Mid51.3%#26 of 91A950 games
- steady since 16.21
Garen’s main role on patch 16.22 is Top: a 51.0% win rate across 16,931 Emerald games, #25 of 103 Top champions on the tier list (grade A), picked in 6.8% of games. Garen is also played Mid: a 51.3% win rate across 950 games, #26 of 91. Since patch 16.21, Garen Top has not moved by more than chance explains: 0.1 points across 123,668 games in 8 ranks.
Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list
Solo queue
Open in the tier listPatch 16.20, the current one
| Lane | Grade | Win rate | Games | Picked | Mains |
|---|---|---|---|---|---|
| Top92% of its games | A | 51.1%51.1% raw ±0.4 | 49,802 | 7.1%6.3% banned | 51.9%49.4% first time |
| Mid7% of its games | A | 50.7%50.8% raw ±1.6 | 3,758 | 0.5%6.3% banned | 52.0%47.2% first time |
| Jungle1% of its games | too few games | 47.7%41.5% raw ±5.2 | 349 | 0.1%6.3% banned | 51.4%45.8% first time |
| Bot0% of its games | too few games | 49.2%43.0% raw ±8.9 | 121 | 0.0%6.3% banned | 51.0%48.1% first time |
| Support0% of its games | too few games | 48.0%28.1% raw ±10.0 | 96 | 0.0%6.3% banned | 50.7%46.2% first time |
Matchups
Every matchupHow to read this
Garen’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Garen, the part not explained by either champion’s strength.
Hardest for Garen
Lane leads and team bans
What Garen’s team bans
Champions a team bans more often when it has Garen than the other team does in the same games (404,621 games). The other team banned before Garen was picked, so the gap is the ban spent because Garen was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.
Builds
Every buildHow to read this
How Garen is built in this lane, most common first, with the items those builds finish and how they win.
- Crit


52.2%30,362 games - Lethality


55.3%10,710 games - AD bruiser


50.8%7,236 games - Tank


52.2%132 games - On-hit


52.4%50 games
Runes and summoner spells
How to read this
How Garen does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.
53,031 games · patches 16.20, 16.21 · Sep 10 – Oct 21
Every option, with its numbers
Summoner spells

Flash + Ignite51.2%49,616 games · 94% pick rate · the usual choiceRecommended
Flash + Teleport48.6%1,710 games · 3.2% pick rate · same players: −1.0 pts vs the usualRare: not recommended
Keystones

Stormraider's Surge + Resolve52.1%14,210 games · 27% pick rate · same players: +0.3 pts vs the usualRecommended
Conqueror + Resolve49.5%8,712 games · 16% pick rate · same players: +0.2 pts vs the usual
Conqueror + Sorcery51.2%28,300 games · 53% pick rate · the usual choice
Minor runes with Stormraider's Surge
Axiom Arcanist52.0%94% take it
Nimbus Cloak50.6%5.6% take it
Celerity52.0%99% take it
Gathering Storm52.1%98% take it
Overgrowth52.2%94% take it
Second Wind52.0%88% take it
Conditioning53.7%6.2% take it
Bone Plating52.4%5.3% take it
Demolish48.8%4.7% take it
- Adaptive Force51.3%95% take it
- Attack Speed46.6%4.0% take it
- Adaptive Force51.0%95% take it
- Health Scaling53.2%2.7% take it
- Move Speed50.7%2.7% take it
- Health Scaling51.1%88% take it
- Health51.0%9.1% take it
- Tenacity and Slow Resist49.0%2.8% take it
These numbers describe, they do not prove. Each rate is Garen’s record when its player chose that option, pulled toward Garen’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Garen does when built that way.
The learning curve
Champion pool
On a first game Garen wins 48.3%; in the hands of players with the most mastery on it, 52.8%. That gap ranks it 106 of 173 for how much practice pays. It crosses 50% at about 20K mastery points.
Pro play
On the pro tier list
Garen in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.
| Lane | Win rate | Priority | Blind / counter | Lane @15 | Best pro |
|---|---|---|---|---|---|
| Top | 50.6%5W 1L | 0%0% in any lane | 83% counter | −102 gold | — |
| Mid | 50.2%1W 0L | 0%0% in any lane | 100% counter | +1,525 gold | — |
How much knowing Garen pays
Players on their Mastery band win 4.4 points more on Garen than first-timers do: #106 of 173 champions for how much mastery pays.
At 300k+ mastery points, Garen players win 52.8%: #56 of 173 champions for where mastery ends up. The fitted curve levels off at about 53.2%, and is half-way up by ~40K points.
Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.
This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.