
Kennen
Hardest matchups for Kennen in Top (Emerald, patch 16.20):
Zed,
Dr. Mundo,
Garen. Easiest:
Corki,
Rumble,
Varus.
Try it in a draftCountersPower curvesIn the tier listWho wins into KennenOn the pro tier list
Kennen on patch 16.22
- Top50.0%#52 of 103B4,883 games
- Mid49.4%#54 of 91B1,082 games
- steady since 16.21
Kennen’s main role on patch 16.22 is Top: a 50.0% win rate across 4,883 Emerald games, #52 of 103 Top champions on the tier list (grade B), picked in 2.0% of games. Kennen is also played Mid: a 49.4% win rate across 1,082 games, #54 of 91. Since patch 16.21, Kennen Top has not moved by more than chance explains: 0.0 points across 32,091 games in 8 ranks.
Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list
Solo queue
Open in the tier listPatch 16.20, the current one
| Lane | Grade | Win rate | Games | Picked | Mains |
|---|---|---|---|---|---|
| Top75% of its games | B | 49.3%49.3% raw ±0.9 | 13,337 | 1.9%1.4% banned | 51.3%47.7% first time |
| Mid18% of its games | A | 50.9%51.2% raw ±1.8 | 3,124 | 0.4%1.4% banned | 51.9%47.6% first time |
| Support5% of its games | B | 49.4%48.9% raw ±3.3 | 874 | 0.1%1.4% banned | 51.3%47.2% first time |
| Bot2% of its games | too few games | 47.5%40.4% raw ±5.4 | 327 | 0.0%1.4% banned | 50.8%47.1% first time |
| Jungle0% of its games | too few games | 49.8%45.7% raw ±14.5 | 46 | 0.0%1.4% banned | 51.2%47.3% first time |
Matchups
Every matchupHow to read this
Kennen’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Kennen, the part not explained by either champion’s strength.
Hardest for Kennen
Lane leads and team bans
What Kennen’s team bans
Champions a team bans more often when it has Kennen than the other team does in the same games (95,728 games). The other team banned before Kennen was picked, so the gap is the ban spent because Kennen was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.
Builds
Every buildHow to read this
How Kennen is built in this lane, most common first, with the items those builds finish and how they win.
- AP sustained


51.0%9,647 games - AP burst


52.2%3,021 games - On-hit


49.1%192 games - Crit


49.2%108 games - Enchanter


51.0%2 games
Runes and summoner spells
How to read this
How Kennen does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.
14,614 games · patches 16.20, 16.21 · Sep 10 – Oct 21
Every option, with its numbers
Summoner spells

Flash + Teleport49.6%3,973 games · 27% pick rate · same players: +0.1 pts vs the usualRecommended
Flash + Ignite49.3%9,883 games · 68% pick rate · the usual choice
Exhaust + Flash48.6%516 games · 3.5% pick rate · same players: −0.7 pts vs the usualRare: not recommended
Keystones

Electrocute + Inspiration50.4%876 games · 6.0% pick rate · same players: +1.0 pts vs the usualRare: not recommended
First Strike + Domination50.5%1,490 games · 10% pick rate · same players: +0.7 pts vs the usualRecommended
Electrocute + Sorcery49.1%9,215 games · 63% pick rate · the usual choice
Electrocute + Resolve49.5%489 games · 3.4% pick rate · same players: −0.2 pts vs the usualRare: not recommended
Minor runes with First Strike
Cash Back52.7%25% take it
Magical Footwear49.8%75% take it
Triple Tonic52.0%30% take it
Time Warp Tonic50.0%64% take it
Biscuit Delivery50.3%5.4% take it
Cosmic Insight50.7%98% take it
Ultimate Hunter50.8%99% take it
Taste of Blood50.6%98% take it
- Attack Speed49.1%93% take it
- Adaptive Force50.7%6.1% take it
- Adaptive Force49.2%99% take it
- Health49.6%17% take it
- Health Scaling49.2%82% take it
These numbers describe, they do not prove. Each rate is Kennen’s record when its player chose that option, pulled toward Kennen’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Kennen does when built that way.
The learning curve
Champion pool
On a first game Kennen wins 47.3%; in the hands of players with the most mastery on it, 52.7%. That gap ranks it 78 of 173 for how much practice pays. It crosses 50% at about 58K mastery points.
Pro play
On the pro tier list
Kennen in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.
| Lane | Win rate | Priority | Blind / counter | Lane @15 | Best pro |
|---|---|---|---|---|---|
| Top | 49.1%34W 41L | 4%4% in any lane | 76% counter | +445 gold | — |
How much knowing Kennen pays
Players on their Mastery band win 5.4 points more on Kennen than first-timers do: #78 of 173 champions for how much mastery pays.
At 300k+ mastery points, Kennen players win 52.7%: #65 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 53.4% lies beyond the data and is an estimate, not a measurement.
Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.
This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.