Mage

Kennen

Hardest matchups for Kennen in Top (Emerald, patch 16.20): Zed, Dr. Mundo, Garen. Easiest: Corki, Rumble, Varus.

Try it in a draftCountersPower curvesIn the tier listWho wins into KennenOn the pro tier list

Kennen on patch 16.22

  • Top50.0%#52 of 103B4,883 games
  • Mid49.4%#54 of 91B1,082 games
  • steady since 16.21

Kennen’s main role on patch 16.22 is Top: a 50.0% win rate across 4,883 Emerald games, #52 of 103 Top champions on the tier list (grade B), picked in 2.0% of games. Kennen is also played Mid: a 49.4% win rate across 1,082 games, #54 of 91. Since patch 16.21, Kennen Top has not moved by more than chance explains: 0.0 points across 32,091 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Top75% of its gamesB49.3%49.3% raw ±0.913,3371.9%1.4% banned51.3%47.7% first time
Mid18% of its gamesA50.9%51.2% raw ±1.83,1240.4%1.4% banned51.9%47.6% first time
Support5% of its gamesB49.4%48.9% raw ±3.38740.1%1.4% banned51.3%47.2% first time
Bot2% of its gamestoo few games47.5%40.4% raw ±5.43270.0%1.4% banned50.8%47.1% first time
Jungle0% of its gamestoo few games49.8%45.7% raw ±14.5460.0%1.4% banned51.2%47.3% first time
How to read this

Kennen’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Kennen, the part not explained by either champion’s strength.

Lane leads and team bans

What Kennen’s team bans

Champions a team bans more often when it has Kennen than the other team does in the same games (95,728 games). The other team banned before Kennen was picked, so the gap is the ban spent because Kennen was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Kennen is built in this lane, most common first, with the items those builds finish and how they win.

  • AP sustainedHextech RocketbeltShadowflameZhonya's Hourglass51.0%9,647 games
  • AP burstShadowflameHextech GunbladeZhonya's Hourglass52.2%3,021 games
  • On-hitGuinsoo's RagebladeBlade of The Ruined KingStatikk Shiv49.1%192 games
  • CritYun Tal WildarrowsInfinity EdgeLord Dominik's Regards49.2%108 games
  • EnchanterImperial MandateShurelya's BattlesongHextech Rocketbelt51.0%2 games

Runes and summoner spells

How to read this

How Kennen does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

14,614 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashTeleportFlash + Teleport49.6% · 3,973 games
KeystoneFirst StrikeDominationFirst StrikeInspiration + Domination · 50.5%
RunesCash BackTriple TonicCosmic InsightTaste of BloodUltimate HunterCash Back · Triple Tonic · Cosmic Insight · Taste of Blood · Ultimate HunterShards: Attack Speed · Adaptive Force · Health
BuildDoran's BladeHealth PotionStart: Doran's Blade + Health Potion · 51.0%Hextech RocketbeltShadowflameKey items: Hextech Rocketbelt → Shadowflame · 51.2%Sorcerer's ShoesBoots: Sorcerer's Shoes · 51.5%
Every option, with its numbers

Summoner spells

  • FlashTeleportFlash + Teleport49.6%3,973 games · 27% pick rate · same players: +0.1 pts vs the usualRecommended
  • FlashIgniteFlash + Ignite49.3%9,883 games · 68% pick rate · the usual choice
  • ExhaustFlashExhaust + Flash48.6%516 games · 3.5% pick rate · same players: −0.7 pts vs the usualRare: not recommended

Keystones

  • ElectrocuteInspirationElectrocute + Inspiration50.4%876 games · 6.0% pick rate · same players: +1.0 pts vs the usualRare: not recommended
  • First StrikeDominationFirst Strike + Domination50.5%1,490 games · 10% pick rate · same players: +0.7 pts vs the usualRecommended
  • ElectrocuteSorceryElectrocute + Sorcery49.1%9,215 games · 63% pick rate · the usual choice
  • ElectrocuteResolveElectrocute + Resolve49.5%489 games · 3.4% pick rate · same players: −0.2 pts vs the usualRare: not recommended

Minor runes with First Strike

Row 1
  • Cash Back52.7%25% take it
  • Magical Footwear49.8%75% take it
Row 2
  • Triple Tonic52.0%30% take it
  • Time Warp Tonic50.0%64% take it
  • Biscuit Delivery50.3%5.4% take it
Row 3
  • Cosmic Insight50.7%98% take it
Secondary: Domination
  • Ultimate Hunter50.8%99% take it
  • Taste of Blood50.6%98% take it
Shard row 1
  • Attack Speed49.1%93% take it
  • Adaptive Force50.7%6.1% take it
Shard row 2
  • Adaptive Force49.2%99% take it
Shard row 3
  • Health49.6%17% take it
  • Health Scaling49.2%82% take it

These numbers describe, they do not prove. Each rate is Kennen’s record when its player chose that option, pulled toward Kennen’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Kennen does when built that way.

Champions like Kennen

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Kennen wins 47.3%; in the hands of players with the most mastery on it, 52.7%. That gap ranks it 78 of 173 for how much practice pays. It crosses 50% at about 58K mastery points.

  1. 47%First Time
  2. 48%Newbie
  3. 50%Casual
  4. 50%Experienced
  5. 52%Advanced
  6. 53%Mastery

Pro play

On the pro tier list

Kennen in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Top49.1%34W 41L4%4% in any lane76% counter+445 gold—

How much knowing Kennen pays

Players on their Mastery band win 5.4 points more on Kennen than first-timers do: #78 of 173 champions for how much mastery pays.

At 300k+ mastery points, Kennen players win 52.7%: #65 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 53.4% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 47.27% over 54,377 seatsNewbie (5k-20k MP): 48.14% over 90,591 seatsCasual (20k-50k MP): 49.59% over 85,646 seatsExperienced (50k-150k MP): 50.46% over 86,110 seatsAdvanced (150k-300k MP): 52.18% over 35,783 seatsMastery (> 300k MP): 52.69% over 73,540 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Take Kennen Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.