Fighter · Tank

Warwick

Hardest matchups for Warwick in Jungle (Emerald, patch 16.20): Rek'Sai, Rammus, Zac. Easiest: Locke, Ambessa, Rengar.

Try it in a draftCountersPower curvesIn the tier listWho wins into WarwickOn the pro tier list

Warwick on patch 16.22

  • Jungle51.6%#15 of 74A8,010 games
  • Top50.5%#41 of 103B4,043 games
  • steady since 16.21

Warwick’s main role on patch 16.22 is Jungle: a 51.6% win rate across 8,010 Emerald games, #15 of 74 Jungle champions on the tier list (grade A), picked in 3.2% of games. Warwick is also played Top: a 50.5% win rate across 4,043 games, #41 of 103. Since patch 16.21, Warwick Jungle has not moved by more than chance explains: 0.1 points across 90,024 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Jungle67% of its gamesA51.1%51.2% raw ±0.624,3643.5%1.6% banned51.6%50.4% first time
Top32% of its gamesA50.8%50.9% raw ±0.911,6231.7%1.6% banned51.8%49.1% first time
Support1% of its gamestoo few games49.5%47.9% raw ±6.12590.0%1.6% banned51.3%47.3% first time
Mid1% of its gamestoo few games50.5%52.5% raw ±6.42360.0%1.6% banned51.9%47.2% first time
Bot0% of its gamestoo few games49.8%38.9% raw ±23.1180.0%1.6% banned51.2%47.0% first time
How to read this

Warwick’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Warwick, the part not explained by either champion’s strength.

Lane leads and team bans

What Warwick’s team bans

Champions a team bans more often when it has Warwick than the other team does in the same games (318,496 games). The other team banned before Warwick was picked, so the gap is the ban spent because Warwick was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Warwick is built in this lane, most common first, with the items those builds finish and how they win.

  • On-hitBlade of The Ruined KingStridebreakerSpirit Visage52.4%21,157 games
  • AD bruiserStridebreakerThornmailSpirit Visage50.3%2,397 games
  • CritBlade of The Ruined KingKraken SlayerInfinity Edge51.8%60 games
  • AP sustainedDusk and DawnNashor's ToothStridebreaker51.8%31 games
  • LethalityProfane HydraYoumuu's GhostbladeHubris51.3%27 games

Runes and summoner spells

How to read this

How Warwick does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

25,912 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashSmiteFlash + Smite51.1% · 24,828 games
KeystonePress the AttackSorceryPress the AttackPrecision + Sorcery · 51.3%
RunesTriumphLegend: AlacrityLast StandCelerityWaterwalkingTriumph · Legend: Alacrity · Last Stand · Celerity · WaterwalkingShards: Attack Speed · Adaptive Force · Health Scaling
BuildGustwalker HatchlingStart: Gustwalker Hatchling · 53.2%Blade of The Ruined KingStridebreakerKey items: Blade of The Ruined King → Stridebreaker · 53.5%Plated SteelcapsBoots: Plated Steelcaps · 52.3%
Every option, with its numbers

Summoner spells

  • FlashSmiteFlash + Smite51.1%24,828 games · 96% pick rate · the usual choiceRecommended
  • GhostSmiteGhost + Smite50.8%802 games · 3.1% pick rate · same players: −0.7 pts vs the usualRare: not recommended

Keystones

  • Press the AttackSorceryPress the Attack + Sorcery51.3%2,640 games · 10% pick rate · same players: +0.0 pts vs the usualRecommended
  • Lethal TempoSorceryLethal Tempo + Sorcery51.1%17,592 games · 68% pick rate · the usual choice
  • Lethal TempoInspirationLethal Tempo + Inspiration52.9%1,685 games · 6.5% pick rate · same players: −1.1 pts vs the usualRare: not recommended
  • Lethal TempoResolveLethal Tempo + Resolve50.0%699 games · 2.7% pick rate · same players: −1.4 pts vs the usualRare: not recommended

Minor runes with Press the Attack

Row 1
  • Triumph51.1%99% take it
Row 2
  • Legend: Alacrity51.2%94% take it
  • Legend: Bloodline50.7%3.6% take it
  • Legend: Haste49.6%2.6% take it
Row 3
  • Last Stand51.6%87% take it
  • Coup de Grace49.3%12% take it
Secondary: Sorcery
  • Celerity51.3%98% take it
  • Waterwalking51.2%89% take it
  • Axiom Arcanist54.1%6.9% take it
  • Gathering Storm49.8%2.8% take it
  • Nimbus Cloak46.6%2.8% take it
Shard row 1
  • Attack Speed51.1%97% take it
  • Adaptive Force51.1%2.5% take it
Shard row 2
  • Adaptive Force51.1%96% take it
  • Move Speed50.4%3.4% take it
Shard row 3
  • Health Scaling51.3%84% take it
  • Tenacity and Slow Resist50.2%9.6% take it
  • Health50.7%6.1% take it

These numbers describe, they do not prove. Each rate is Warwick’s record when its player chose that option, pulled toward Warwick’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Warwick does when built that way.

Champions like Warwick

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Warwick wins 47.3%; in the hands of players with the most mastery on it, 53.0%. That gap ranks it 65 of 173 for how much practice pays. It crosses 50% at about 20K mastery points.

  1. 47%First Time
  2. 49%Newbie
  3. 51%Casual
  4. 52%Experienced
  5. 53%Advanced
  6. 53%Mastery

Pro play

On the pro tier list

Warwick in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Top50.2%3W 2L0%0% in any lane80% counter+1,129 gold—
Jungle50.2%1W 0L0%0% in any lane100% counter−846 gold—

How much knowing Warwick pays

Players on their Mastery band win 5.8 points more on Warwick than first-timers do: #65 of 173 champions for how much mastery pays.

At 300k+ mastery points, Warwick players win 53.0%: #36 of 173 champions for where mastery ends up. The fitted curve levels off at about 53.4%, and is half-way up by ~25K points.

50%<5k5–20k20–50k50–150k150–300k300k+levels off near 53.4%First Time (<5k MP): 47.28% over 71,650 seatsNewbie (5k-20k MP): 49.25% over 147,279 seatsCasual (20k-50k MP): 50.83% over 186,062 seatsExperienced (50k-150k MP): 51.84% over 288,869 seatsAdvanced (150k-300k MP): 53.02% over 192,193 seatsMastery (> 300k MP): 53.04% over 486,325 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Warwick ranked-play summary

Most similar champions: Master Yi, Cho'Gath, Wukong.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Warwick Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.