Marksman · Mage

Kayle

Hardest matchups for Kayle in Top (Emerald, patch 16.20): Yone, Gragas, Teemo. Easiest: K'Sante, Corki, Volibear.

Try it in a draftCountersPower curvesIn the tier listWho wins into KayleOn the pro tier list

Kayle on patch 16.22

  • Top51.2%#17 of 103A7,007 games
  • Mid52.0%#14 of 91A1,437 games
  • steady since 16.21

Kayle’s main role on patch 16.22 is Top: a 51.2% win rate across 7,007 Emerald games, #17 of 103 Top champions on the tier list (grade A), picked in 2.8% of games. Kayle is also played Mid: a 52.0% win rate across 1,437 games, #14 of 91. Since patch 16.21, Kayle Top has not moved by more than chance explains: 0.2 points across 47,439 games in 8 ranks. Riot changed Kayle in patch 16.22, and the win rate did not measurably follow.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Top79% of its gamesA51.1%51.2% raw ±0.816,3652.3%1.5% banned52.0%49.0% first time
Mid18% of its gamesB49.9%49.8% raw ±1.63,6370.5%1.5% banned51.6%47.1% first time
Support1% of its gamestoo few games48.6%43.5% raw ±6.02690.0%1.5% banned50.9%46.9% first time
Bot1% of its gamestoo few games49.5%47.1% raw ±7.41740.0%1.5% banned51.2%47.6% first time
Jungle1% of its gamestoo few games49.4%45.6% raw ±7.81600.0%1.5% banned51.0%47.7% first time
How to read this

Kayle’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Kayle, the part not explained by either champion’s strength.

Lane leads and team bans

What Kayle’s team bans

Champions a team bans more often when it has Kayle than the other team does in the same games (124,858 games). The other team banned before Kayle was picked, so the gap is the ban spent because Kayle was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Kayle is built in this lane, most common first, with the items those builds finish and how they win.

  • AP sustainedNashor's ToothDusk and DawnRabadon's Deathcap54.6%10,638 games
  • On-hitNashor's ToothGuinsoo's RagebladeBlade of The Ruined King52.2%2,338 games
  • AP burstNashor's ToothShadowflameRabadon's Deathcap54.2%2,277 games
  • CritYun Tal WildarrowsInfinity EdgePhantom Dancer54.0%285 games
  • Mana stackManamuneStatikk ShivTerminus54.5%115 games

Runes and summoner spells

How to read this

How Kayle does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

17,461 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashGhostFlash + Ghost52.9% · 2,639 games
KeystoneLethal TempoSorceryLethal TempoPrecision + Sorcery · 51.2%
RunesAbsorb LifeLegend: AlacrityLast StandCelerityGathering StormAbsorb Life · Legend: Alacrity · Last Stand · Celerity · Gathering StormShards: Adaptive Force · Adaptive Force · Health
BuildDoran's BladeHealth PotionStart: Doran's Blade + Health Potion · 54.0%Nashor's ToothDusk and DawnKey items: Nashor's Tooth → Dusk and Dawn · 54.9%Boots of SwiftnessBoots: Boots of Swiftness · 54.8%
Every option, with its numbers

Summoner spells

  • FlashGhostFlash + Ghost52.9%2,639 games · 15% pick rate · same players: +1.5 pts vs the usualRecommended
  • FlashTeleportFlash + Teleport50.7%10,862 games · 62% pick rate · the usual choice
  • FlashIgniteFlash + Ignite50.9%1,219 games · 7.0% pick rate · same players: −0.2 pts vs the usualRare: not recommended
  • ExhaustFlashExhaust + Flash52.5%2,421 games · 14% pick rate · same players: −0.7 pts vs the usual

Keystones

  • Lethal TempoSorceryLethal Tempo + Sorcery51.2%4,086 games · 23% pick rate · same players: +0.4 pts vs the usualRecommended
  • Lethal TempoResolveLethal Tempo + Resolve50.8%1,196 games · 6.9% pick rate · same players: +0.1 pts vs the usualRare: not recommended
  • Press the AttackSorceryPress the Attack + Sorcery52.3%8,836 games · 51% pick rate · the usual choice
  • Press the AttackResolvePress the Attack + Resolve50.7%905 games · 5.2% pick rate · same players: −0.2 pts vs the usualRare: not recommended

Minor runes with Lethal Tempo

Row 1
  • Absorb Life51.2%79% take it
  • Triumph49.3%13% take it
  • Presence of Mind50.8%8.1% take it
Row 2
  • Legend: Alacrity50.9%99% take it
Row 3
  • Last Stand51.1%86% take it
  • Coup de Grace50.7%7.1% take it
  • Cut Down49.0%6.9% take it
Secondary: Sorcery
  • Celerity51.1%97% take it
  • Gathering Storm51.2%94% take it
  • Nimbus Cloak52.2%5.3% take it
Shard row 1
  • Adaptive Force52.8%17% take it
  • Attack Speed51.0%83% take it
Shard row 2
  • Adaptive Force51.3%92% take it
  • Move Speed51.5%7.6% take it
Shard row 3
  • Health52.1%17% take it
  • Health Scaling51.2%79% take it
  • Tenacity and Slow Resist50.7%3.9% take it

These numbers describe, they do not prove. Each rate is Kayle’s record when its player chose that option, pulled toward Kayle’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Kayle does when built that way.

Champions like Kayle

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Kayle wins 48.6%; in the hands of players with the most mastery on it, 52.7%. That gap ranks it 118 of 173 for how much practice pays. It crosses 50% at about 41K mastery points.

  1. 49%First Time
  2. 49%Newbie
  3. 50%Casual
  4. 51%Experienced
  5. 52%Advanced
  6. 53%Mastery

Pro play

On the pro tier list

Kayle in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Top50.0%2W 2L0%0% in any lane100% counter+560 gold—

How much knowing Kayle pays

Players on their Mastery band win 4.0 points more on Kayle than first-timers do: #118 of 173 champions for how much mastery pays.

At 300k+ mastery points, Kayle players win 52.7%: #68 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 53.6% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 48.62% over 55,733 seatsNewbie (5k-20k MP): 49.17% over 99,255 seatsCasual (20k-50k MP): 49.72% over 98,424 seatsExperienced (50k-150k MP): 51.43% over 114,171 seatsAdvanced (150k-300k MP): 52.30% over 56,416 seatsMastery (> 300k MP): 52.66% over 109,756 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Kayle ranked-play summary

Most similar champions: Dr. Mundo, Ornn, Zaahen.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Kayle Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.