Marksman · Assassin

Vayne

Hardest matchups for Vayne in Bot (Emerald, patch 16.20): Vel'Koz, Tahm Kench, Xerath. Easiest: Ezreal, Mel, Varus.

Try it in a draftCountersPower curvesIn the tier listWho wins into VayneOn the pro tier list

Vayne on patch 16.22

  • Bot49.8%#39 of 51B7,347 games
  • Top48.3%#87 of 103C3,196 games
  • steady since 16.21

Vayne’s main role on patch 16.22 is Bot: a 49.8% win rate across 7,347 Emerald games, #39 of 51 Bot champions on the tier list (grade B), picked in 2.9% of games. Vayne is also played Top: a 48.3% win rate across 3,196 games, #87 of 103. Since patch 16.21, Vayne Bot has not moved by more than chance explains: 0.3 points across 56,874 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Bot70% of its gamesB49.1%49.1% raw ±0.624,2003.4%4.3% banned50.4%45.7% first time
Top26% of its gamesC47.3%47.0% raw ±1.09,0821.3%4.3% banned49.5%46.5% first time
Mid2% of its gamestoo few games49.0%47.7% raw ±3.67510.1%4.3% banned49.8%47.4% first time
Jungle1% of its gamestoo few games46.0%35.0% raw ±5.33460.1%4.3% banned50.0%45.8% first time
Support0% of its gamestoo few games48.7%34.9% raw ±10.6860.0%4.3% banned51.0%46.7% first time
How to read this

Vayne’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Vayne, the part not explained by either champion’s strength.

Lane leads and team bans

What Vayne’s team bans

Champions a team bans more often when it has Vayne than the other team does in the same games (191,947 games). The other team banned before Vayne was picked, so the gap is the ban spent because Vayne was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Vayne is built in this lane, most common first, with the items those builds finish and how they win.

  • On-hitGuinsoo's RagebladeBlade of The Ruined KingTerminus50.6%15,087 games
  • CritStormrazorEssence ReaverFiendhunter Bolts51.8%8,614 games
  • LethalityUmbral GlaiveVoltaic CycloswordThe Collector50.1%212 games
  • AD bruiserExperimental HexplateGuinsoo's RagebladeTrinity Force49.9%111 games
  • AP sustainedDusk and DawnGuinsoo's RagebladeTerminus51.2%5 games

Runes and summoner spells

How to read this

How Vayne does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

25,762 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashBarrierFlash + Barrier49.5% · 20,068 games
KeystoneLethal TempoResolveLethal TempoPrecision + Resolve · 49.2%
RunesTriumphLegend: AlacrityCut DownConditioningOvergrowthTriumph · Legend: Alacrity · Cut Down · Conditioning · OvergrowthShards: Attack Speed · Adaptive Force · Health
BuildDoran's BowHealth PotionStart: Doran's Bow + Health Potion · 51.0%Blade of The Ruined KingGuinsoo's RagebladeKey items: Blade of The Ruined King → Guinsoo's Rageblade · 50.7%Gluttonous GreavesBoots: Gluttonous Greaves · 54.1%
Every option, with its numbers

Summoner spells

  • FlashGhostFlash + Ghost48.8%1,776 games · 6.9% pick rate · same players: +0.1 pts vs the usualRare: not recommended
  • FlashBarrierFlash + Barrier49.5%20,068 games · 78% pick rate · the usual choiceRecommended
  • CleanseFlashCleanse + Flash48.3%1,311 games · 5.1% pick rate · same players: −1.9 pts vs the usualRare: not recommended
  • ExhaustFlashExhaust + Flash48.7%2,316 games · 9.0% pick rate · same players: −2.3 pts vs the usualRare: not recommended

Keystones

  • Press the AttackResolvePress the Attack + Resolve46.9%1,818 games · 7.1% pick rate · same players: +0.8 pts vs the usualRare: not recommended
  • Lethal TempoResolveLethal Tempo + Resolve49.2%15,454 games · 60% pick rate · the usual choiceRecommended
  • Press the AttackInspirationPress the Attack + Inspiration50.1%639 games · 2.5% pick rate · same players: −0.2 pts vs the usualRare: not recommended
  • Lethal TempoInspirationLethal Tempo + Inspiration50.4%2,308 games · 9.0% pick rate · same players: −0.5 pts vs the usualRare: not recommended

Minor runes with Lethal Tempo

Row 1
  • Triumph49.6%93% take it
  • Presence of Mind48.8%5.1% take it
Row 2
  • Legend: Alacrity49.5%87% take it
  • Legend: Bloodline49.4%13% take it
Row 3
  • Cut Down50.2%20% take it
  • Coup de Grace49.2%78% take it
Secondary: Resolve
  • Overgrowth49.2%97% take it
  • Conditioning49.4%94% take it
  • Bone Plating47.4%4.5% take it
Shard row 1
  • Attack Speed49.3%98% take it
  • Adaptive Force47.1%2.4% take it
Shard row 2
  • Adaptive Force49.2%98% take it
Shard row 3
  • Health49.8%24% take it
  • Health Scaling49.1%75% take it

These numbers describe, they do not prove. Each rate is Vayne’s record when its player chose that option, pulled toward Vayne’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Vayne does when built that way.

Champions like Vayne

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Vayne wins 44.4%; in the hands of players with the most mastery on it, 50.6%. That gap ranks it 57 of 173 for how much practice pays. It crosses 50% at about 350K mastery points.

  1. 44%First Time
  2. 45%Newbie
  3. 46%Casual
  4. 47%Experienced
  5. 49%Advanced
  6. 51%Mastery

Pro play

On the pro tier list

Vayne in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Top51.5%61W 48L18%20% in any lane91% counter+108 gold—
Bot50.3%5W 3L1%20% in any lane100% counter−305 gold—
Mid50.2%2W 1L1%20% in any lane67% counter+207 gold—

How much knowing Vayne pays

Players on their Mastery band win 6.2 points more on Vayne than first-timers do: #57 of 173 champions for how much mastery pays.

At 300k+ mastery points, Vayne players win 50.6%: #162 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 53.2% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 44.41% over 71,547 seatsNewbie (5k-20k MP): 45.44% over 131,968 seatsCasual (20k-50k MP): 46.08% over 149,043 seatsExperienced (50k-150k MP): 47.41% over 223,870 seatsAdvanced (150k-300k MP): 48.90% over 141,056 seatsMastery (> 300k MP): 50.56% over 280,262 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Vayne ranked-play summary

Most similar champions: Varus, Sivir, Smolder.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Vayne Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.