Support · Mage

Milio

Hardest matchups for Milio in Support (Emerald, patch 16.20): Braum, Blitzcrank, Senna. Easiest: Ezreal, Twitch, Mel.

Try it in a draftCountersPower curvesIn the tier listWho wins into MilioOn the pro tier list

Milio on patch 16.22

  • Support49.1%#46 of 77C13,442 games
  • steady since 16.21

Milio’s main role on patch 16.22 is Support: a 49.1% win rate across 13,442 Emerald games, #46 of 77 Support champions on the tier list (grade C), picked in 5.5% of games. Since patch 16.21, Milio Support has not moved by more than chance explains: 0.1 points across 68,382 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Support100% of its gamesB50.4%50.4% raw ±0.543,0876.3%4.1% banned51.0%48.9% first time
Mid0% of its gamestoo few games50.0%52.2% raw ±20.4230.0%4.1% banned51.5%47.0% first time
Bot0% of its gamestoo few games50.0%55.6% raw ±32.790.0%4.1% banned—
Top0% of its gamestoo few games49.9%37.5% raw ±34.780.0%4.0% banned51.3%
Jungle0% of its gamestoo few games50.0%50.0% raw ±69.320.0%4.1% banned—
How to read this

Milio’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Milio, the part not explained by either champion’s strength.

Lane leads and team bans

What Milio’s team bans

Champions a team bans more often when it has Milio than the other team does in the same games (239,971 games). The other team banned before Milio was picked, so the gap is the ban spent because Milio was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Milio is built in this lane, most common first, with the items those builds finish and how they win.

  • EnchanterMoonstone RenewerEchoes of HeliaArdent Censer54.8%37,452 games
  • TankArdent CenserLocket of the Iron SolariKnight's Vow55.4%308 games
  • AP burstLuden's EchoStormsurgeShadowflame55.8%113 games
  • AP sustainedLiandry's TormentLuden's EchoMorellonomicon54.1%24 games
  • Mana stackArchangel's StaffLuden's EchoMoonstone Renewer54.8%12 games

Runes and summoner spells

How to read this

How Milio does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

47,210 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashHealFlash + Heal50.7% · 41,933 games
KeystoneSummon AeryResolveSummon AerySorcery + Resolve · 50.8%
RunesManaflow BandTranscendenceGathering StormBone PlatingRevitalizeManaflow Band · Transcendence · Gathering Storm · Bone Plating · RevitalizeShards: Ability Haste · Adaptive Force · Health
BuildDream MakerSupport item: Dream Maker · 50.7%Echoes of HeliaArdent CenserKey items: Echoes of Helia → Ardent Censer · 56.6%Ionian Boots of LucidityBoots: Ionian Boots of Lucidity · 55.1%
Every option, with its numbers

Summoner spells

  • FlashHealFlash + Heal50.7%41,933 games · 89% pick rate · the usual choiceRecommended
  • ExhaustFlashExhaust + Flash48.1%4,595 games · 9.7% pick rate · same players: −2.1 pts vs the usualRare: not recommended

Keystones

  • Summon AeryResolveSummon Aery + Resolve50.8%36,607 games · 78% pick rate · the usual choiceRecommended
  • Summon AeryInspirationSummon Aery + Inspiration49.2%6,745 games · 14% pick rate · same players: −0.2 pts vs the usual
  • GuardianInspirationGuardian + Inspiration47.5%2,555 games · 5.4% pick rate · same players: −2.1 pts vs the usualRare: not recommended

Minor runes with Summon Aery

Row 1
  • Manaflow Band50.4%87% take it
  • Axiom Arcanist52.0%8.9% take it
  • Nimbus Cloak50.1%4.3% take it
Row 2
  • Transcendence50.6%98% take it
Row 3
  • Gathering Storm52.1%13% take it
  • Scorch50.3%85% take it
Secondary: Resolve
  • Revitalize50.8%99% take it
  • Bone Plating50.8%92% take it
  • Font of Life52.3%5.0% take it
  • Second Wind50.3%2.2% take it
Shard row 1
  • Ability Haste50.7%80% take it
  • Adaptive Force48.6%19% take it
Shard row 2
  • Adaptive Force50.4%93% take it
  • Move Speed49.6%5.6% take it
Shard row 3
  • Health51.0%12% take it
  • Health Scaling50.3%87% take it

These numbers describe, they do not prove. Each rate is Milio’s record when its player chose that option, pulled toward Milio’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Milio does when built that way.

Champions like Milio

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Milio wins 50.4%; in the hands of players with the most mastery on it, 51.4%. That gap ranks it 173 of 173 for how much practice pays. It is at 50% or better from the first games, under 5,000 mastery points.

  1. 50%First Time
  2. 51%Newbie
  3. 51%Casual
  4. 51%Experienced
  5. 51%Advanced
  6. 51%Mastery

Pro play

On the pro tier list

Milio in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Support47.8%183W 214L13%13% in any lane43% counter−59 gold—

How much knowing Milio pays

Players on their Mastery band win 1.0 points more on Milio than first-timers do: #173 of 173 champions for how much mastery pays.

At 300k+ mastery points, Milio players win 51.4%: #139 of 173 champions for where mastery ends up. The fitted curve levels off at about 51.3%, and is half-way up by ~13K points.

50%<5k5–20k20–50k50–150k150–300k300k+levels off near 51.3%First Time (<5k MP): 50.41% over 90,849 seatsNewbie (5k-20k MP): 50.74% over 148,680 seatsCasual (20k-50k MP): 51.06% over 150,632 seatsExperienced (50k-150k MP): 51.30% over 203,362 seatsAdvanced (150k-300k MP): 51.06% over 107,522 seatsMastery (> 300k MP): 51.43% over 99,676 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Milio ranked-play summary

Most similar champions: Lulu, Nami, Nautilus.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Milio Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.