
Milio
Hardest matchups for Milio in Support (Emerald, patch 16.20):
Braum,
Blitzcrank,
Senna. Easiest:
Ezreal,
Twitch,
Mel.
Try it in a draftCountersPower curvesIn the tier listWho wins into MilioOn the pro tier list
Milio on patch 16.22
- Support49.1%#46 of 77C13,442 games
- steady since 16.21
Milio’s main role on patch 16.22 is Support: a 49.1% win rate across 13,442 Emerald games, #46 of 77 Support champions on the tier list (grade C), picked in 5.5% of games. Since patch 16.21, Milio Support has not moved by more than chance explains: 0.1 points across 68,382 games in 8 ranks.
Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list
Solo queue
Open in the tier listPatch 16.20, the current one
| Lane | Grade | Win rate | Games | Picked | Mains |
|---|---|---|---|---|---|
| Support100% of its games | B | 50.4%50.4% raw ±0.5 | 43,087 | 6.3%4.1% banned | 51.0%48.9% first time |
| Mid0% of its games | too few games | 50.0%52.2% raw ±20.4 | 23 | 0.0%4.1% banned | 51.5%47.0% first time |
| Bot0% of its games | too few games | 50.0%55.6% raw ±32.7 | 9 | 0.0%4.1% banned | — |
| Top0% of its games | too few games | 49.9%37.5% raw ±34.7 | 8 | 0.0%4.0% banned | 51.3% |
| Jungle0% of its games | too few games | 50.0%50.0% raw ±69.3 | 2 | 0.0%4.1% banned | — |
Matchups
Every matchupHow to read this
Milio’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Milio, the part not explained by either champion’s strength.
Hardest for Milio
Lane leads and team bans
What Milio’s team bans
Champions a team bans more often when it has Milio than the other team does in the same games (239,971 games). The other team banned before Milio was picked, so the gap is the ban spent because Milio was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.
Builds
Every buildHow to read this
How Milio is built in this lane, most common first, with the items those builds finish and how they win.
- Enchanter


54.8%37,452 games - Tank


55.4%308 games - AP burst


55.8%113 games - AP sustained


54.1%24 games - Mana stack


54.8%12 games
Runes and summoner spells
How to read this
How Milio does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.
47,210 games · patches 16.20, 16.21 · Sep 10 – Oct 21
Every option, with its numbers
Summoner spells

Flash + Heal50.7%41,933 games · 89% pick rate · the usual choiceRecommended
Exhaust + Flash48.1%4,595 games · 9.7% pick rate · same players: −2.1 pts vs the usualRare: not recommended
Keystones

Summon Aery + Resolve50.8%36,607 games · 78% pick rate · the usual choiceRecommended
Summon Aery + Inspiration49.2%6,745 games · 14% pick rate · same players: −0.2 pts vs the usual
Guardian + Inspiration47.5%2,555 games · 5.4% pick rate · same players: −2.1 pts vs the usualRare: not recommended
Minor runes with Summon Aery
Manaflow Band50.4%87% take it
Axiom Arcanist52.0%8.9% take it
Nimbus Cloak50.1%4.3% take it
Transcendence50.6%98% take it
Gathering Storm52.1%13% take it
Scorch50.3%85% take it
Revitalize50.8%99% take it
Bone Plating50.8%92% take it
Font of Life52.3%5.0% take it
Second Wind50.3%2.2% take it
- Ability Haste50.7%80% take it
- Adaptive Force48.6%19% take it
- Adaptive Force50.4%93% take it
- Move Speed49.6%5.6% take it
- Health51.0%12% take it
- Health Scaling50.3%87% take it
These numbers describe, they do not prove. Each rate is Milio’s record when its player chose that option, pulled toward Milio’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Milio does when built that way.
The learning curve
Champion pool
On a first game Milio wins 50.4%; in the hands of players with the most mastery on it, 51.4%. That gap ranks it 173 of 173 for how much practice pays. It is at 50% or better from the first games, under 5,000 mastery points.
Pro play
On the pro tier list
Milio in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.
| Lane | Win rate | Priority | Blind / counter | Lane @15 | Best pro |
|---|---|---|---|---|---|
| Support | 47.8%183W 214L | 13%13% in any lane | 43% counter | −59 gold | — |
How much knowing Milio pays
Players on their Mastery band win 1.0 points more on Milio than first-timers do: #173 of 173 champions for how much mastery pays.
At 300k+ mastery points, Milio players win 51.4%: #139 of 173 champions for where mastery ends up. The fitted curve levels off at about 51.3%, and is half-way up by ~13K points.
Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.
This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.
Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.
Milio ranked-play summary
Most similar champions: Lulu, Nami, Nautilus.
Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.