Marksman · Mage

Miss Fortune

Hardest matchups for Miss Fortune in Bot (Emerald, patch 16.20): Vel'Koz, Karthus, Tahm Kench. Easiest: Cassiopeia, Mel, Varus.

Try it in a draftCountersPower curvesIn the tier listWho wins into Miss FortuneOn the pro tier list

Miss Fortune on patch 16.22

  • Bot50.7%#25 of 51A21,649 games
  • Support39.4%#74 of 77D853 games
  • steady since 16.21

Miss Fortune’s main role on patch 16.22 is Bot: a 50.7% win rate across 21,649 Emerald games, #25 of 51 Bot champions on the tier list (grade A), picked in 8.5% of games. Miss Fortune is also played Support: a 39.4% win rate across 853 games, #74 of 77. Since patch 16.21, Miss Fortune Bot has not moved by more than chance explains: 0.1 points across 247,485 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Bot95% of its gamesB49.7%49.6% raw ±0.543,4916.1%0.8% banned50.6%49.2% first time
Support4% of its gamesD43.2%39.4% raw ±2.41,7100.2%0.8% banned48.1%45.0% first time
Mid1% of its gamestoo few games48.8%46.3% raw ±4.64580.1%0.8% banned51.2%47.2% first time
Top0% of its gamestoo few games48.7%36.9% raw ±9.71030.0%0.8% banned51.1%47.1% first time
Jungle0% of its gamestoo few games49.4%0.0% raw ±28.3120.0%0.8% banned51.2%
How to read this

Miss Fortune’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Miss Fortune, the part not explained by either champion’s strength.

Lane leads and team bans

What Miss Fortune’s team bans

Champions a team bans more often when it has Miss Fortune than the other team does in the same games (644,906 games). The other team banned before Miss Fortune was picked, so the gap is the ban spent because Miss Fortune was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Miss Fortune is built in this lane, most common first, with the items those builds finish and how they win.

  • LethalityThe CollectorHubrisInfinity Edge51.2%25,931 games
  • CritThe CollectorInfinity EdgeBloodthirster50.1%17,908 games
  • AD bruiserBloodthirsterInfinity EdgeSerpent's Fang50.5%153 games
  • On-hitKraken SlayerBloodthirsterInfinity Edge51.1%114 games
  • Mana stackManamuneThe CollectorHubris50.5%79 games

Runes and summoner spells

How to read this

How Miss Fortune does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

46,398 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashBarrierFlash + Barrier49.5% · 40,065 games
KeystoneFirst StrikeSorceryFirst StrikeInspiration + Sorcery · 49.7%
RunesCash BackTriple TonicJack Of All TradesManaflow BandGathering StormCash Back · Triple Tonic · Jack Of All Trades · Manaflow Band · Gathering StormShards: Attack Speed · Adaptive Force · Health
BuildZaz'Zak's RealmspikeSupport item: Zaz'Zak's Realmspike · 41.1%HubrisThe CollectorKey items: Hubris → The Collector · 51.2%Gluttonous GreavesBoots: Gluttonous Greaves · 54.1%
Every option, with its numbers

Summoner spells

  • FlashBarrierFlash + Barrier49.5%40,065 games · 86% pick rate · the usual choiceRecommended
  • ExhaustFlashExhaust + Flash50.9%3,268 games · 7.0% pick rate · same players: −1.1 pts vs the usualRare: not recommended
  • CleanseFlashCleanse + Flash48.3%1,920 games · 4.1% pick rate · same players: −2.5 pts vs the usualRare: not recommended

Keystones

  • First StrikeSorceryFirst Strike + Sorcery49.7%17,829 games · 38% pick rate · the usual choiceRecommended
  • Press the AttackInspirationPress the Attack + Inspiration49.7%19,052 games · 41% pick rate · same players: −0.4 pts vs the usual
  • Press the AttackSorceryPress the Attack + Sorcery48.7%2,471 games · 5.3% pick rate · same players: −1.4 pts vs the usualRare: not recommended
  • First StrikePrecisionFirst Strike + Precision48.2%3,733 games · 8.1% pick rate · same players: −1.5 pts vs the usualRare: not recommended

Minor runes with First Strike

Row 1
  • Cash Back49.7%88% take it
  • Magical Footwear47.1%12% take it
Row 2
  • Triple Tonic51.6%15% take it
  • Biscuit Delivery49.0%85% take it
Row 3
  • Jack Of All Trades49.6%59% take it
  • Cosmic Insight49.0%40% take it
Secondary: Sorcery
  • Gathering Storm49.7%98% take it
  • Manaflow Band49.6%95% take it
  • Axiom Arcanist52.3%2.6% take it
  • Absolute Focus49.5%2.2% take it
Shard row 1
  • Attack Speed49.7%46% take it
  • Adaptive Force49.4%54% take it
Shard row 2
  • Adaptive Force49.6%99% take it
Shard row 3
  • Health49.6%59% take it
  • Health Scaling49.3%40% take it

These numbers describe, they do not prove. Each rate is Miss Fortune’s record when its player chose that option, pulled toward Miss Fortune’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Miss Fortune does when built that way.

Champions like Miss Fortune

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Miss Fortune wins 47.0%; in the hands of players with the most mastery on it, 51.2%. That gap ranks it 114 of 173 for how much practice pays. It crosses 50% at about 110K mastery points.

  1. 47%First Time
  2. 48%Newbie
  3. 49%Casual
  4. 50%Experienced
  5. 51%Advanced
  6. 51%Mastery

Pro play

On the pro tier list

Miss Fortune in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Bot48.7%109W 123L10%10% in any lane70% counter+40 gold—

How much knowing Miss Fortune pays

Players on their Mastery band win 4.1 points more on Miss Fortune than first-timers do: #114 of 173 champions for how much mastery pays.

At 300k+ mastery points, Miss Fortune players win 51.2%: #151 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 51.6% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 47.04% over 93,273 seatsNewbie (5k-20k MP): 48.27% over 204,659 seatsCasual (20k-50k MP): 48.95% over 292,141 seatsExperienced (50k-150k MP): 49.85% over 547,561 seatsAdvanced (150k-300k MP): 50.54% over 387,201 seatsMastery (> 300k MP): 51.15% over 802,200 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Miss Fortune ranked-play summary

Most similar champions: Ashe, Caitlyn, Tristana.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Miss Fortune Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.