Support · Tank

Thresh

Hardest matchups for Thresh in Support (Emerald, patch 16.20): Leona, Braum, Amumu. Easiest: Ezreal, Miss Fortune, Twitch.

Try it in a draftCountersPower curvesIn the tier listWho wins into ThreshOn the pro tier list

Thresh on patch 16.22

  • Support50.9%#18 of 77A33,110 games
  • steady since 16.21

Thresh’s main role on patch 16.22 is Support: a 50.9% win rate across 33,110 Emerald games, #18 of 77 Support champions on the tier list (grade A), picked in 13.6% of games. Since patch 16.21, Thresh Support has not moved by more than chance explains: 0.3 points across 179,814 games in 8 ranks. Riot changed Thresh in patch 16.22, and the win rate did not measurably follow.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Support100% of its gamesS52.0%52.0% raw ±0.3103,99515.1%14.2% banned52.9%49.1% first time
Top0% of its gamestoo few games48.1%39.9% raw ±6.72130.0%14.3% banned50.8%46.6% first time
Mid0% of its gamestoo few games49.2%44.4% raw ±7.71620.0%14.2% banned51.3%47.1% first time
Bot0% of its gamestoo few games49.0%35.7% raw ±11.7700.0%14.2% banned51.1%47.3% first time
Jungle0% of its gamestoo few games49.6%18.2% raw ±29.5110.0%14.2% banned51.2%47.4% first time
How to read this

Thresh’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Thresh, the part not explained by either champion’s strength.

Lane leads and team bans

What Thresh’s team bans

Champions a team bans more often when it has Thresh than the other team does in the same games (623,990 games). The other team banned before Thresh was picked, so the gap is the ban spent because Thresh was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Thresh is built in this lane, most common first, with the items those builds finish and how they win.

  • TankLocket of the Iron SolariKnight's VowZeke's Convergence54.6%91,338 games
  • EnchanterLocket of the Iron SolariImperial MandateShurelya's Battlesong55.7%796 games
  • AP burstLuden's EchoStormsurgeShadowflame54.2%57 games
  • AP sustainedHextech RocketbeltLocket of the Iron SolariCosmic Drive54.6%41 games
  • CritInfinity EdgeRapid FirecannonThe Collector53.8%19 games

Runes and summoner spells

How to read this

How Thresh does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

111,544 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashHealFlash + Heal53.8% · 22,446 games
KeystoneGuardianInspirationGuardianResolve + Inspiration · 52.7%
RunesFont of LifeSecond WindUnflinchingHextech FlashtraptionCosmic InsightFont of Life · Second Wind · Unflinching · Hextech Flashtraption · Cosmic InsightShards: Ability Haste · Move Speed · Health
BuildSolstice SleighSupport item: Solstice Sleigh · 53.4%Locket of the Iron SolariKnight's VowKey items: Locket of the Iron Solari → Knight's Vow · 56.0%Boots of SwiftnessBoots: Boots of Swiftness · 55.4%
Every option, with its numbers

Summoner spells

  • FlashHealFlash + Heal53.8%22,446 games · 20% pick rate · same players: +0.0 pts vs the usualRecommended
  • FlashIgniteFlash + Ignite51.5%66,899 games · 60% pick rate · the usual choice
  • ExhaustFlashExhaust + Flash51.7%22,047 games · 20% pick rate · same players: −1.2 pts vs the usual

Keystones

  • GuardianInspirationGuardian + Inspiration52.7%23,498 games · 21% pick rate · same players: +1.5 pts vs the usualRecommended
  • AftershockDominationAftershock + Domination53.1%4,453 games · 4.0% pick rate · same players: +0.7 pts vs the usualRare: not recommended
  • AftershockInspirationAftershock + Inspiration51.9%61,440 games · 55% pick rate · the usual choice
  • Glacial AugmentResolveGlacial Augment + Resolve51.2%18,026 games · 16% pick rate · same players: −1.0 pts vs the usual

Minor runes with Guardian

Row 1
  • Font of Life52.7%99% take it
Row 2
  • Second Wind53.8%11% take it
  • Bone Plating52.5%87% take it
  • Conditioning51.3%2.1% take it
Row 3
  • Unflinching52.4%88% take it
  • Overgrowth53.4%9.9% take it
  • Revitalize56.3%2.3% take it
Secondary: Inspiration
  • Cosmic Insight52.8%96% take it
  • Hextech Flashtraption53.1%12% take it
  • Biscuit Delivery52.5%86% take it
  • Magical Footwear54.7%3.8% take it
Shard row 1
  • Ability Haste53.0%38% take it
  • Adaptive Force51.3%58% take it
  • Attack Speed52.4%4.5% take it
Shard row 2
  • Move Speed53.8%21% take it
  • Adaptive Force51.4%58% take it
  • Health Scaling51.9%21% take it
Shard row 3
  • Health53.8%20% take it
  • Health Scaling51.5%76% take it
  • Tenacity and Slow Resist53.1%3.7% take it

These numbers describe, they do not prove. Each rate is Thresh’s record when its player chose that option, pulled toward Thresh’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Thresh does when built that way.

Champions like Thresh

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Thresh wins 47.6%; in the hands of players with the most mastery on it, 53.2%. That gap ranks it 72 of 173 for how much practice pays. It crosses 50% at about 23K mastery points.

  1. 48%First Time
  2. 49%Newbie
  3. 50%Casual
  4. 52%Experienced
  5. 52%Advanced
  6. 53%Mastery

Pro play

On the pro tier list

Thresh in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Support50.1%48W 47L4%4% in any lane47% counter+15 gold—

How much knowing Thresh pays

Players on their Mastery band win 5.6 points more on Thresh than first-timers do: #72 of 173 champions for how much mastery pays.

At 300k+ mastery points, Thresh players win 53.2%: #24 of 173 champions for where mastery ends up. The fitted curve levels off at about 53.4%, and is half-way up by ~40K points.

50%<5k5–20k20–50k50–150k150–300k300k+levels off near 53.4%First Time (<5k MP): 47.61% over 125,351 seatsNewbie (5k-20k MP): 49.49% over 245,546 seatsCasual (20k-50k MP): 50.34% over 294,366 seatsExperienced (50k-150k MP): 51.56% over 486,761 seatsAdvanced (150k-300k MP): 52.37% over 320,663 seatsMastery (> 300k MP): 53.16% over 531,826 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Thresh ranked-play summary

Most similar champions: Leona, Braum, Nautilus.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Thresh Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.