
Lee Sin
Hardest matchups for Lee Sin in Jungle (Emerald, patch 16.20):
Shyvana,
Zyra,
Ivern. Easiest:
Twitch,
Nasus,
Locke.
Try it in a draftCountersPower curvesIn the tier listWho wins into Lee SinOn the pro tier list
Lee Sin on patch 16.22
- Jungle48.3%#67 of 74C33,613 games
- Support43.2%#68 of 77D558 games
- steady since 16.21
Lee Sin’s main role on patch 16.22 is Jungle: a 48.3% win rate across 33,613 Emerald games, #67 of 74 Jungle champions on the tier list (grade C), picked in 13.6% of games. Lee Sin is also played Support: a 43.2% win rate across 558 games, #68 of 77. Since patch 16.21, Lee Sin Jungle has not moved by more than chance explains: 0.4 points across 187,455 games in 8 ranks.
Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list
Solo queue
Open in the tier listPatch 16.20, the current one
| Lane | Grade | Win rate | Games | Picked | Mains |
|---|---|---|---|---|---|
| Jungle96% of its games | B | 49.8%49.8% raw ±0.3 | 90,762 | 13.0%21.7% banned | 50.6%46.6% first time |
| Support2% of its games | D | 46.4%44.3% raw ±2.5 | 1,580 | 0.2%21.4% banned | 49.8%46.5% first time |
| Top1% of its games | D | 46.4%43.9% raw ±2.6 | 1,368 | 0.2%21.7% banned | 48.8%46.9% first time |
| Mid1% of its games | too few games | 48.1%45.8% raw ±3.5 | 799 | 0.1%21.5% banned | 50.8%45.8% first time |
| Bot0% of its games | too few games | 48.7%38.5% raw ±8.9 | 122 | 0.0%21.5% banned | 50.9%47.4% first time |
Matchups
Every matchupHow to read this
Lee Sin’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Lee Sin, the part not explained by either champion’s strength.
Hardest for Lee Sin
Lane leads and team bans
What Lee Sin’s team bans
Champions a team bans more often when it has Lee Sin than the other team does in the same games (566,374 games). The other team banned before Lee Sin was picked, so the gap is the ban spent because Lee Sin was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.
Builds
Every buildHow to read this
How Lee Sin is built in this lane, most common first, with the items those builds finish and how they win.
- AD bruiser


50.7%63,691 games - Lethality


50.9%25,497 games - Crit


50.4%198 games - On-hit


50.9%5 games - Tank


50.7%3 games
Runes and summoner spells
How to read this
How Lee Sin does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.
97,715 games · patches 16.20, 16.21 · Sep 10 – Oct 21
Every option, with its numbers
Summoner spells

Flash + Smite49.7%97,693 games · 100% pick rate · the usual choiceRecommended
Keystones

Conqueror + Domination46.0%9,264 games · 9.5% pick rate · same players: +0.4 pts vs the usualRare: not recommended
Conqueror + Inspiration50.5%81,681 games · 84% pick rate · the usual choiceRecommended
Electrocute + Precision43.0%2,987 games · 3.1% pick rate · same players: −2.1 pts vs the usualRare: not recommended
Minor runes with Conqueror
Triumph50.0%100% take it
Legend: Alacrity50.0%98% take it
Coup de Grace50.0%90% take it
Cut Down50.2%7.9% take it
Last Stand49.6%2.0% take it
Cosmic Insight50.5%100% take it
Magical Footwear50.5%98% take it
- Attack Speed49.7%96% take it
- Adaptive Force50.2%4.0% take it
- Adaptive Force49.7%100% take it
- Health50.6%13% take it
- Health Scaling49.6%86% take it
These numbers describe, they do not prove. Each rate is Lee Sin’s record when its player chose that option, pulled toward Lee Sin’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Lee Sin does when built that way.
The learning curve
Champion pool
On a first game Lee Sin wins 45.3%; in the hands of players with the most mastery on it, 50.7%. That gap ranks it 80 of 173 for how much practice pays. It crosses 50% at about 310K mastery points.
Pro play
On the pro tier list
Lee Sin in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.
| Lane | Win rate | Priority | Blind / counter | Lane @15 | Best pro |
|---|---|---|---|---|---|
| Jungle | 52.3%262W 226L | 29%29% in any lane | 46% counter | +123 gold | — |
| Top | 50.0%1W 1L | 0%29% in any lane | 100% counter | +222 gold | — |
| Bot | 49.8%0W 1L | 0%29% in any lane | 0% counter | −788 gold | — |
How much knowing Lee Sin pays
Players on their Mastery band win 5.4 points more on Lee Sin than first-timers do: #80 of 173 champions for how much mastery pays.
At 300k+ mastery points, Lee Sin players win 50.7%: #161 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 52.4% lies beyond the data and is an estimate, not a measurement.
Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.
This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.
Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.
Lee Sin ranked-play summary
Most similar champions: Graves, Kha'Zix, Shyvana.
Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.