Fighter · Assassin

Lee Sin

Hardest matchups for Lee Sin in Jungle (Emerald, patch 16.20): Shyvana, Zyra, Ivern. Easiest: Twitch, Nasus, Locke.

Try it in a draftCountersPower curvesIn the tier listWho wins into Lee SinOn the pro tier list

Lee Sin on patch 16.22

  • Jungle48.3%#67 of 74C33,613 games
  • Support43.2%#68 of 77D558 games
  • steady since 16.21

Lee Sin’s main role on patch 16.22 is Jungle: a 48.3% win rate across 33,613 Emerald games, #67 of 74 Jungle champions on the tier list (grade C), picked in 13.6% of games. Lee Sin is also played Support: a 43.2% win rate across 558 games, #68 of 77. Since patch 16.21, Lee Sin Jungle has not moved by more than chance explains: 0.4 points across 187,455 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Jungle96% of its gamesB49.8%49.8% raw ±0.390,76213.0%21.7% banned50.6%46.6% first time
Support2% of its gamesD46.4%44.3% raw ±2.51,5800.2%21.4% banned49.8%46.5% first time
Top1% of its gamesD46.4%43.9% raw ±2.61,3680.2%21.7% banned48.8%46.9% first time
Mid1% of its gamestoo few games48.1%45.8% raw ±3.57990.1%21.5% banned50.8%45.8% first time
Bot0% of its gamestoo few games48.7%38.5% raw ±8.91220.0%21.5% banned50.9%47.4% first time
How to read this

Lee Sin’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Lee Sin, the part not explained by either champion’s strength.

Lane leads and team bans

What Lee Sin’s team bans

Champions a team bans more often when it has Lee Sin than the other team does in the same games (566,374 games). The other team banned before Lee Sin was picked, so the gap is the ban spent because Lee Sin was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Lee Sin is built in this lane, most common first, with the items those builds finish and how they win.

  • AD bruiserEclipseBlack CleaverDeath's Dance50.7%63,691 games
  • LethalityProfane HydraVoltaic CycloswordEdge of Night50.9%25,497 games
  • CritLord Dominik's RegardsEssence ReaverHubris50.4%198 games
  • On-hitBlade of The Ruined KingEclipseWit's End50.9%5 games
  • TankThornmailHeartsteelSunfire Aegis50.7%3 games

Runes and summoner spells

How to read this

How Lee Sin does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

97,715 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashSmiteFlash + Smite49.7% · 97,693 games
KeystoneConquerorInspirationConquerorPrecision + Inspiration · 50.5%
RunesTriumphLegend: AlacrityCoup de GraceMagical FootwearCosmic InsightTriumph · Legend: Alacrity · Coup de Grace · Magical Footwear · Cosmic InsightShards: Attack Speed · Adaptive Force · Health
BuildScorchclaw PupHealth PotionStart: Scorchclaw Pup + Health Potion · 50.9%EclipseBlack CleaverKey items: Eclipse → Black Cleaver · 51.8%Mercury's TreadsBoots: Mercury's Treads · 51.8%
Every option, with its numbers

Summoner spells

  • FlashSmiteFlash + Smite49.7%97,693 games · 100% pick rate · the usual choiceRecommended

Keystones

  • ConquerorDominationConqueror + Domination46.0%9,264 games · 9.5% pick rate · same players: +0.4 pts vs the usualRare: not recommended
  • ConquerorInspirationConqueror + Inspiration50.5%81,681 games · 84% pick rate · the usual choiceRecommended
  • ElectrocutePrecisionElectrocute + Precision43.0%2,987 games · 3.1% pick rate · same players: −2.1 pts vs the usualRare: not recommended

Minor runes with Conqueror

Row 1
  • Triumph50.0%100% take it
Row 2
  • Legend: Alacrity50.0%98% take it
Row 3
  • Coup de Grace50.0%90% take it
  • Cut Down50.2%7.9% take it
  • Last Stand49.6%2.0% take it
Secondary: Inspiration
  • Cosmic Insight50.5%100% take it
  • Magical Footwear50.5%98% take it
Shard row 1
  • Attack Speed49.7%96% take it
  • Adaptive Force50.2%4.0% take it
Shard row 2
  • Adaptive Force49.7%100% take it
Shard row 3
  • Health50.6%13% take it
  • Health Scaling49.6%86% take it

These numbers describe, they do not prove. Each rate is Lee Sin’s record when its player chose that option, pulled toward Lee Sin’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Lee Sin does when built that way.

Champions like Lee Sin

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Lee Sin wins 45.3%; in the hands of players with the most mastery on it, 50.7%. That gap ranks it 80 of 173 for how much practice pays. It crosses 50% at about 310K mastery points.

  1. 45%First Time
  2. 46%Newbie
  3. 47%Casual
  4. 48%Experienced
  5. 49%Advanced
  6. 51%Mastery

Pro play

On the pro tier list

Lee Sin in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Jungle52.3%262W 226L29%29% in any lane46% counter+123 gold—
Top50.0%1W 1L0%29% in any lane100% counter+222 gold—
Bot49.8%0W 1L0%29% in any lane0% counter−788 gold—

How much knowing Lee Sin pays

Players on their Mastery band win 5.4 points more on Lee Sin than first-timers do: #80 of 173 champions for how much mastery pays.

At 300k+ mastery points, Lee Sin players win 50.7%: #161 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 52.4% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 45.28% over 102,235 seatsNewbie (5k-20k MP): 46.14% over 218,633 seatsCasual (20k-50k MP): 47.12% over 288,790 seatsExperienced (50k-150k MP): 48.11% over 512,074 seatsAdvanced (150k-300k MP): 49.41% over 347,805 seatsMastery (> 300k MP): 50.67% over 423,639 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Lee Sin ranked-play summary

Most similar champions: Graves, Kha'Zix, Shyvana.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Lee Sin Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.