
Rell
Hardest matchups for Rell in Support (Emerald, patch 16.20):
Seraphine,
Poppy,
Nami. Easiest:
Mel,
Ashe,
Camille.
Try it in a draftCountersPower curvesIn the tier listWho wins into RellOn the pro tier list
Rell on patch 16.22
- Support52.0%#5 of 77S8,673 games
- steady since 16.21
Rell’s main role on patch 16.22 is Support: a 52.0% win rate across 8,673 Emerald games, #5 of 77 Support champions on the tier list (grade S), picked in 3.6% of games. Since patch 16.21, Rell Support has not moved by more than chance explains: 0.7 points across 53,562 games in 8 ranks.
Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list
Solo queue
Open in the tier listPatch 16.20, the current one
| Lane | Grade | Win rate | Games | Picked | Mains |
|---|---|---|---|---|---|
| Support99% of its games | S | 52.0%52.1% raw ±0.7 | 22,359 | 3.2%1.0% banned | 53.8%50.8% first time |
| Top1% of its games | too few games | 49.7%47.8% raw ±8.3 | 138 | 0.0%1.1% banned | 51.4%46.9% first time |
| Mid0% of its games | too few games | 49.3%29.0% raw ±17.6 | 31 | 0.0%1.1% banned | 51.1%47.2% first time |
| Jungle0% of its games | too few games | 49.7%30.8% raw ±27.2 | 13 | 0.0%1.1% banned | 51.5%47.0% first time |
| Bot0% of its games | too few games | 50.1%80.0% raw ±43.8 | 5 | 0.0%1.1% banned | 51.5%47.4% first time |
Matchups
Every matchupHow to read this
Rell’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Rell, the part not explained by either champion’s strength.
Hardest for Rell
Lane leads and team bans
What Rell’s team bans
Champions a team bans more often when it has Rell than the other team does in the same games (160,966 games). The other team banned before Rell was picked, so the gap is the ban spent because Rell was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.
Builds
Every buildHow to read this
How Rell is built in this lane, most common first, with the items those builds finish and how they win.
- Tank


55.2%20,014 games - Enchanter


56.2%130 games - AP sustained


56.0%36 games - AP burst


55.3%10 games - AD bruiser


55.3%2 games
Runes and summoner spells
How to read this
How Rell does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.
24,573 games · patches 16.20, 16.21 · Sep 10 – Oct 21
Every option, with its numbers
Summoner spells

Flash + Heal53.7%6,917 games · 28% pick rate · same players: +0.3 pts vs the usualRecommended
Flash + Ignite51.4%13,035 games · 53% pick rate · the usual choice
Exhaust + Flash50.1%4,583 games · 19% pick rate · same players: −0.3 pts vs the usual
Keystones

Aftershock + Precision52.1%4,030 games · 16% pick rate · same players: +2.9 pts vs the usualRecommended
Aftershock + Inspiration52.0%17,678 games · 72% pick rate · the usual choice
Glacial Augment + Resolve48.6%1,639 games · 6.7% pick rate · same players: −0.5 pts vs the usualRare: not recommended
Minor runes with Aftershock
Shield Bash52.2%94% take it
Font of Life50.7%5.8% take it
Bone Plating52.0%89% take it
Second Wind54.2%8.8% take it
Conditioning50.4%2.3% take it
Unflinching52.1%94% take it
Overgrowth52.4%4.1% take it
Triumph52.2%99% take it
Legend: Haste52.2%99% take it
- Ability Haste51.8%95% take it
- Attack Speed53.4%4.1% take it
- Move Speed53.2%27% take it
- Health Scaling51.4%72% take it
- Health52.5%26% take it
- Health Scaling51.5%71% take it
- Tenacity and Slow Resist54.3%3.2% take it
These numbers describe, they do not prove. Each rate is Rell’s record when its player chose that option, pulled toward Rell’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Rell does when built that way.
The learning curve
Champion pool
On a first game Rell wins 50.0%; in the hands of players with the most mastery on it, 53.2%. That gap ranks it 143 of 173 for how much practice pays. It crosses 50% at about 800 mastery points.
Pro play
On the pro tier list
Rell in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.
| Lane | Win rate | Priority | Blind / counter | Lane @15 | Best pro |
|---|---|---|---|---|---|
| Support | 47.3%155W 190L | 12%12% in any lane | 73% counter | −56 gold | — |
How much knowing Rell pays
Players on their Mastery band win 3.2 points more on Rell than first-timers do: #143 of 173 champions for how much mastery pays.
At 300k+ mastery points, Rell players win 53.2%: #23 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 53.7% lies beyond the data and is an estimate, not a measurement.
Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.
This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.
Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.
Rell ranked-play summary
Most similar champions: Renata Glasc, Rakan, Karma.
Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.