Marksman · Assassin

Twitch

Hardest matchups for Twitch in Bot (Emerald, patch 16.20): Yasuo, Xerath, Vel'Koz. Easiest: Varus, Ezreal, Mel.

Try it in a draftCountersPower curvesIn the tier listWho wins into TwitchOn the pro tier list

Twitch on patch 16.22

  • Bot50.9%#21 of 51A11,451 games
  • Support39.3%#75 of 77D840 games
  • steady since 16.21

Twitch’s main role on patch 16.22 is Bot: a 50.9% win rate across 11,451 Emerald games, #21 of 51 Bot champions on the tier list (grade A), picked in 4.5% of games. Twitch is also played Support: a 39.3% win rate across 840 games, #75 of 77. Since patch 16.21, Twitch Bot has not moved by more than chance explains: 0.1 points across 73,986 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Bot88% of its gamesA50.9%50.9% raw ±0.535,8885.0%8.8% banned52.6%46.8% first time
Support6% of its gamesD43.9%41.5% raw ±2.02,4280.4%8.8% banned47.9%43.8% first time
Mid3% of its gamesC48.4%47.1% raw ±2.81,2730.2%8.7% banned51.6%46.5% first time
Jungle3% of its gamesD44.2%38.8% raw ±3.01,0320.1%8.6% banned48.5%46.0% first time
Top0% of its gamestoo few games48.7%41.5% raw ±7.51710.0%8.6% banned50.4%46.7% first time
How to read this

Twitch’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Twitch, the part not explained by either champion’s strength.

Lane leads and team bans

What Twitch’s team bans

Champions a team bans more often when it has Twitch than the other team does in the same games (262,020 games). The other team banned before Twitch was picked, so the gap is the ban spent because Twitch was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Twitch is built in this lane, most common first, with the items those builds finish and how they win.

  • CritThe CollectorInfinity EdgeFiendhunter Bolts52.3%33,203 games
  • AP burstNashor's ToothRabadon's DeathcapZhonya's Hourglass53.1%2,323 games
  • On-hitRunaan's HurricaneBlade of The Ruined KingInfinity Edge49.7%536 games
  • LethalityThe CollectorHubrisInfinity Edge54.1%279 games
  • AP sustainedNashor's ToothDusk and DawnRabadon's Deathcap52.0%35 games

Runes and summoner spells

How to read this

How Twitch does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

38,210 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashBarrierFlash + Barrier51.0% · 30,600 games
KeystonePress the AttackSorceryPress the AttackPrecision + Sorcery · 51.9%
RunesPresence of MindLegend: AlacrityCoup de GraceAbsolute FocusGathering StormPresence of Mind · Legend: Alacrity · Coup de Grace · Absolute Focus · Gathering StormShards: Attack Speed · Adaptive Force · Health
BuildDoran's BowHealth PotionStart: Doran's Bow + Health Potion · 52.0%The CollectorFiendhunter BoltsKey items: The Collector → Fiendhunter Bolts · 52.2%Berserker's GreavesBoots: Berserker's Greaves · 52.3%
Every option, with its numbers

Summoner spells

  • FlashBarrierFlash + Barrier51.0%30,600 games · 80% pick rate · the usual choiceRecommended
  • FlashGhostFlash + Ghost51.5%1,881 games · 4.9% pick rate · same players: −1.4 pts vs the usualRare: not recommended
  • FlashIgniteFlash + Ignite52.8%803 games · 2.1% pick rate · same players: −2.0 pts vs the usualRare: not recommended
  • ExhaustFlashExhaust + Flash49.9%3,104 games · 8.1% pick rate · same players: −2.1 pts vs the usualRare: not recommended

Keystones

  • Lethal TempoInspirationLethal Tempo + Inspiration52.7%1,337 games · 3.5% pick rate · same players: +0.6 pts vs the usualRare: not recommended
  • Press the AttackSorceryPress the Attack + Sorcery51.9%7,037 games · 18% pick rate · same players: +0.2 pts vs the usualRecommended
  • Lethal TempoSorceryLethal Tempo + Sorcery50.7%19,439 games · 51% pick rate · the usual choice
  • Lethal TempoDominationLethal Tempo + Domination50.6%7,691 games · 20% pick rate · same players: −0.1 pts vs the usual

Minor runes with Press the Attack

Row 1
  • Presence of Mind53.0%35% take it
  • Triumph51.1%65% take it
Row 2
  • Legend: Alacrity51.8%94% take it
  • Legend: Bloodline53.0%4.4% take it
Row 3
  • Coup de Grace52.3%29% take it
  • Cut Down51.6%69% take it
Secondary: Sorcery
  • Gathering Storm52.1%96% take it
  • Absolute Focus52.0%25% take it
  • Axiom Arcanist51.8%71% take it
  • Celerity55.6%2.5% take it
Shard row 1
  • Attack Speed50.9%97% take it
  • Adaptive Force50.9%2.8% take it
Shard row 2
  • Adaptive Force50.9%99% take it
Shard row 3
  • Health51.0%90% take it
  • Health Scaling50.4%9.1% take it

These numbers describe, they do not prove. Each rate is Twitch’s record when its player chose that option, pulled toward Twitch’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Twitch does when built that way.

Champions like Twitch

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Twitch wins 46.3%; in the hands of players with the most mastery on it, 52.6%. That gap ranks it 53 of 173 for how much practice pays. It crosses 50% at about 68K mastery points.

  1. 46%First Time
  2. 48%Newbie
  3. 49%Casual
  4. 51%Experienced
  5. 52%Advanced
  6. 53%Mastery

Pro play

On the pro tier list

Twitch in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Bot49.8%0W 1L0%0% in any lane100% counter−1,700 gold—

How much knowing Twitch pays

Players on their Mastery band win 6.3 points more on Twitch than first-timers do: #53 of 173 champions for how much mastery pays.

At 300k+ mastery points, Twitch players win 52.6%: #75 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 53.6% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 46.30% over 83,080 seatsNewbie (5k-20k MP): 47.57% over 150,805 seatsCasual (20k-50k MP): 48.75% over 177,787 seatsExperienced (50k-150k MP): 50.62% over 264,765 seatsAdvanced (150k-300k MP): 51.97% over 146,867 seatsMastery (> 300k MP): 52.58% over 238,985 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Twitch ranked-play summary

Most similar champions: Sivir, Draven, Smolder.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Twitch Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.