
Mel
Hardest matchups for Mel in Mid (Emerald, patch 16.20):
Fizz,
Xerath,
Vladimir. Easiest:
Lucian,
Ryze,
Orianna.
Try it in a draftCountersPower curvesIn the tier listWho wins into MelOn the pro tier list
Mel on patch 16.22
- Mid48.0%#76 of 91C3,817 games
- Support42.4%#76 of 77D1,910 games
- +1.9 pts since 16.21
Mel’s main role on patch 16.22 is Mid: a 48.0% win rate across 3,817 Emerald games, #76 of 91 Mid champions on the tier list (grade C), picked in 1.5% of games. Mel is also played Support: a 42.4% win rate across 1,910 games, #76 of 77. Since patch 16.21, Mel Mid has gained 1.9 points of win rate, measured inside each rank and pooled over 8 ranks (43,992 games this patch). Riot changed Mel in patch 16.22.
Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list
Solo queue
Open in the tier listPatch 16.20, the current one
| Lane | Grade | Win rate | Games | Picked | Mains |
|---|---|---|---|---|---|
| Mid61% of its games | D | 45.4%45.1% raw ±0.8 | 14,582 | 2.1%9.3% banned | 48.8%43.7% first time |
| Bot19% of its games | C | 47.4%46.8% raw ±1.5 | 4,565 | 0.6%9.3% banned | 49.1%45.2% first time |
| Support18% of its games | D | 44.4%43.2% raw ±1.5 | 4,326 | 0.6%9.3% banned | 49.0%44.8% first time |
| Top1% of its games | too few games | 49.4%47.3% raw ±6.0 | 264 | 0.0%9.2% banned | 50.7%47.5% first time |
| Jungle0% of its games | too few games | 50.0%50.0% raw ±49.0 | 4 | 0.0%9.2% banned | — |
Matchups
Every matchupHow to read this
Mel’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Mel, the part not explained by either champion’s strength.
Hardest for Mel
Lane leads and team bans
What Mel’s team bans
Champions a team bans more often when it has Mel than the other team does in the same games (202,428 games). The other team banned before Mel was picked, so the gap is the ban spent because Mel was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.
Builds
Every buildHow to read this
How Mel is built in this lane, most common first, with the items those builds finish and how they win.
- AP burst


46.2%12,665 games - AP sustained


46.3%1,990 games - Mana stack


47.7%373 games - Enchanter


46.5%21 games
Runes and summoner spells
How to read this
How Mel does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.
16,177 games · patches 16.20, 16.21 · Sep 10 – Oct 21
Every option, with its numbers
Summoner spells

Flash + Ghost48.3%456 games · 2.8% pick rate · same players: +0.2 pts vs the usualRare: not recommended
Flash + Barrier47.1%735 games · 4.5% pick rate · same players: +0.2 pts vs the usualRare: not recommended
Flash + Teleport45.4%13,726 games · 85% pick rate · the usual choiceRecommended
Flash + Ignite41.8%832 games · 5.1% pick rate · same players: −0.3 pts vs the usualRare: not recommended
Keystones

First Strike + Sorcery46.5%1,427 games · 8.8% pick rate · same players: +0.0 pts vs the usualRare: not recommended
Arcane Comet + Precision45.5%12,340 games · 76% pick rate · the usual choiceRecommended
Dark Harvest + Sorcery40.8%1,103 games · 6.8% pick rate · same players: −1.6 pts vs the usualRare: not recommended
Minor runes with Arcane Comet
Manaflow Band45.5%99% take it
Transcendence45.4%97% take it
Celerity51.1%2.2% take it
Scorch45.3%95% take it
Gathering Storm51.0%4.9% take it
Legend: Haste48.1%14% take it
Cut Down48.0%12% take it
Presence of Mind45.2%88% take it
Coup de Grace45.0%86% take it
- Attack Speed47.7%11% take it
- Ability Haste45.0%76% take it
- Adaptive Force44.7%13% take it
- Adaptive Force45.2%96% take it
- Move Speed47.9%4.0% take it
- Health Scaling45.3%82% take it
- Health45.1%17% take it
These numbers describe, they do not prove. Each rate is Mel’s record when its player chose that option, pulled toward Mel’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Mel does when built that way.
The learning curve
Champion pool
On a first game Mel wins 44.1%; in the hands of players with the most mastery on it, 48.8%. That gap ranks it 95 of 173 for how much practice pays. Even its most practiced players stay under 50%.
Pro play
On the pro tier list
Mel in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.
| Lane | Win rate | Priority | Blind / counter | Lane @15 | Best pro |
|---|---|---|---|---|---|
| Mid | 47.4%37W 58L | 5%9% in any lane | 74% counter | +411 gold | — |
| Bot | 48.9%30W 38L | 4%9% in any lane | 81% counter | +322 gold | — |
| Support | 49.8%1W 2L | 0%9% in any lane | 67% counter | +397 gold | — |
How much knowing Mel pays
Players on their Mastery band win 4.7 points more on Mel than first-timers do: #95 of 173 champions for how much mastery pays.
At 300k+ mastery points, Mel players win 48.8%: #172 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 49.9% lies beyond the data and is an estimate, not a measurement.
Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.
This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.
Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.
Mel ranked-play summary
Most similar champions: Akali, Orianna, Azir.
Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.