Mage · Support

Mel

Hardest matchups for Mel in Mid (Emerald, patch 16.20): Fizz, Xerath, Vladimir. Easiest: Lucian, Ryze, Orianna.

Try it in a draftCountersPower curvesIn the tier listWho wins into MelOn the pro tier list

Mel on patch 16.22

  • Mid48.0%#76 of 91C3,817 games
  • Support42.4%#76 of 77D1,910 games
  • +1.9 pts since 16.21

Mel’s main role on patch 16.22 is Mid: a 48.0% win rate across 3,817 Emerald games, #76 of 91 Mid champions on the tier list (grade C), picked in 1.5% of games. Mel is also played Support: a 42.4% win rate across 1,910 games, #76 of 77. Since patch 16.21, Mel Mid has gained 1.9 points of win rate, measured inside each rank and pooled over 8 ranks (43,992 games this patch). Riot changed Mel in patch 16.22.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Mid61% of its gamesD45.4%45.1% raw ±0.814,5822.1%9.3% banned48.8%43.7% first time
Bot19% of its gamesC47.4%46.8% raw ±1.54,5650.6%9.3% banned49.1%45.2% first time
Support18% of its gamesD44.4%43.2% raw ±1.54,3260.6%9.3% banned49.0%44.8% first time
Top1% of its gamestoo few games49.4%47.3% raw ±6.02640.0%9.2% banned50.7%47.5% first time
Jungle0% of its gamestoo few games50.0%50.0% raw ±49.040.0%9.2% banned—
How to read this

Mel’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Mel, the part not explained by either champion’s strength.

Lane leads and team bans

What Mel’s team bans

Champions a team bans more often when it has Mel than the other team does in the same games (202,428 games). The other team banned before Mel was picked, so the gap is the ban spent because Mel was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Mel is built in this lane, most common first, with the items those builds finish and how they win.

  • AP burstShadowflameLuden's EchoZhonya's Hourglass46.2%12,665 games
  • AP sustainedLuden's EchoHextech RocketbeltBlackfire Torch46.3%1,990 games
  • Mana stackArchangel's StaffLuden's EchoShadowflame47.7%373 games
  • EnchanterImperial MandateShadowflameLuden's Echo46.5%21 games

Runes and summoner spells

How to read this

How Mel does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

16,177 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashTeleportFlash + Teleport45.4% · 13,726 games
KeystoneArcane CometPrecisionArcane CometSorcery + Precision · 45.5%
RunesManaflow BandTranscendenceScorchLegend: HasteCut DownManaflow Band · Transcendence · Scorch · Legend: Haste · Cut DownShards: Attack Speed · Adaptive Force · Health Scaling
BuildDoran's RingHealth PotionStart: Doran's Ring + Health Potion · 46.2%Blackfire TorchShadowflameKey items: Blackfire Torch → Shadowflame · 46.5%Sorcerer's ShoesBoots: Sorcerer's Shoes · 46.5%
Every option, with its numbers

Summoner spells

  • FlashGhostFlash + Ghost48.3%456 games · 2.8% pick rate · same players: +0.2 pts vs the usualRare: not recommended
  • FlashBarrierFlash + Barrier47.1%735 games · 4.5% pick rate · same players: +0.2 pts vs the usualRare: not recommended
  • FlashTeleportFlash + Teleport45.4%13,726 games · 85% pick rate · the usual choiceRecommended
  • FlashIgniteFlash + Ignite41.8%832 games · 5.1% pick rate · same players: −0.3 pts vs the usualRare: not recommended

Keystones

  • First StrikeSorceryFirst Strike + Sorcery46.5%1,427 games · 8.8% pick rate · same players: +0.0 pts vs the usualRare: not recommended
  • Arcane CometPrecisionArcane Comet + Precision45.5%12,340 games · 76% pick rate · the usual choiceRecommended
  • Dark HarvestSorceryDark Harvest + Sorcery40.8%1,103 games · 6.8% pick rate · same players: −1.6 pts vs the usualRare: not recommended

Minor runes with Arcane Comet

Row 1
  • Manaflow Band45.5%99% take it
Row 2
  • Transcendence45.4%97% take it
  • Celerity51.1%2.2% take it
Row 3
  • Scorch45.3%95% take it
  • Gathering Storm51.0%4.9% take it
Secondary: Precision
  • Legend: Haste48.1%14% take it
  • Cut Down48.0%12% take it
  • Presence of Mind45.2%88% take it
  • Coup de Grace45.0%86% take it
Shard row 1
  • Attack Speed47.7%11% take it
  • Ability Haste45.0%76% take it
  • Adaptive Force44.7%13% take it
Shard row 2
  • Adaptive Force45.2%96% take it
  • Move Speed47.9%4.0% take it
Shard row 3
  • Health Scaling45.3%82% take it
  • Health45.1%17% take it

These numbers describe, they do not prove. Each rate is Mel’s record when its player chose that option, pulled toward Mel’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Mel does when built that way.

Champions like Mel

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Mel wins 44.1%; in the hands of players with the most mastery on it, 48.8%. That gap ranks it 95 of 173 for how much practice pays. Even its most practiced players stay under 50%.

  1. 44%First Time
  2. 45%Newbie
  3. 46%Casual
  4. 47%Experienced
  5. 48%Advanced
  6. 49%Mastery

Pro play

On the pro tier list

Mel in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Mid47.4%37W 58L5%9% in any lane74% counter+411 gold—
Bot48.9%30W 38L4%9% in any lane81% counter+322 gold—
Support49.8%1W 2L0%9% in any lane67% counter+397 gold—

How much knowing Mel pays

Players on their Mastery band win 4.7 points more on Mel than first-timers do: #95 of 173 champions for how much mastery pays.

At 300k+ mastery points, Mel players win 48.8%: #172 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 49.9% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 44.08% over 127,510 seatsNewbie (5k-20k MP): 44.91% over 259,467 seatsCasual (20k-50k MP): 45.71% over 273,833 seatsExperienced (50k-150k MP): 46.54% over 327,536 seatsAdvanced (150k-300k MP): 47.67% over 145,415 seatsMastery (> 300k MP): 48.82% over 125,983 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Mel ranked-play summary

Most similar champions: Akali, Orianna, Azir.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Mel Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.