
Lulu
Hardest matchups for Lulu in Support (Emerald, patch 16.20):
Braum,
Thresh,
Leona. Easiest:
Miss Fortune,
Ezreal,
Twitch.
Try it in a draftCountersPower curvesIn the tier listWho wins into LuluOn the pro tier list
Lulu on patch 16.22
- Support49.5%#35 of 77B29,864 games
- steady since 16.21
Lulu’s main role on patch 16.22 is Support: a 49.5% win rate across 29,864 Emerald games, #35 of 77 Support champions on the tier list (grade B), picked in 12.2% of games. Since patch 16.21, Lulu Support has not moved by more than chance explains: 0.1 points across 151,313 games in 8 ranks.
Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list
Solo queue
Open in the tier listPatch 16.20, the current one
| Lane | Grade | Win rate | Games | Picked | Mains |
|---|---|---|---|---|---|
| Support99% of its games | B | 49.7%49.7% raw ±0.3 | 81,300 | 11.8%13.7% banned | 50.1%47.7% first time |
| Top1% of its games | too few games | 47.9%43.8% raw ±4.4 | 495 | 0.1%13.8% banned | 51.0%45.8% first time |
| Mid0% of its games | too few games | 48.9%43.7% raw ±6.8 | 206 | 0.0%13.7% banned | 50.6%46.6% first time |
| Bot0% of its games | too few games | 49.6%30.0% raw ±21.9 | 20 | 0.0%13.7% banned | 51.3%47.2% first time |
| Jungle0% of its games | too few games | 49.9%46.2% raw ±27.2 | 13 | 0.0%13.8% banned | 51.4%47.3% first time |
Matchups
Every matchupHow to read this
Lulu’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Lulu, the part not explained by either champion’s strength.
Hardest for Lulu
Lane leads and team bans
What Lulu’s team bans
Champions a team bans more often when it has Lulu than the other team does in the same games (448,990 games). The other team banned before Lulu was picked, so the gap is the ban spent because Lulu was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.
Builds
Every buildHow to read this
How Lulu is built in this lane, most common first, with the items those builds finish and how they win.
- Enchanter


53.2%67,231 games - Tank


55.2%4,185 games - AP sustained


53.7%125 games - AP burst


54.2%104 games - Mana stack


53.3%6 games
Runes and summoner spells
How to read this
How Lulu does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.
87,962 games · patches 16.20, 16.21 · Sep 10 – Oct 21
Every option, with its numbers
Summoner spells

Flash + Heal50.0%73,969 games · 84% pick rate · the usual choiceRecommended
Flash + Ignite46.6%2,292 games · 2.6% pick rate · same players: −0.4 pts vs the usualRare: not recommended
Exhaust + Flash47.9%11,557 games · 13% pick rate · same players: −2.0 pts vs the usual
Keystones

Summon Aery + Inspiration49.8%21,885 games · 25% pick rate · same players: +1.2 pts vs the usualRecommended
Guardian + Inspiration49.2%5,505 games · 6.3% pick rate · same players: +0.6 pts vs the usualRare: not recommended
Summon Aery + Resolve49.7%57,773 games · 66% pick rate · the usual choice
Minor runes with Summon Aery
Nimbus Cloak51.0%11% take it
Manaflow Band49.5%87% take it
Transcendence49.7%96% take it
Celerity50.8%3.1% take it
Scorch49.7%95% take it
Gathering Storm50.5%3.9% take it
Cosmic Insight49.9%98% take it
Magical Footwear50.3%35% take it
Biscuit Delivery49.2%60% take it
Triple Tonic53.2%2.7% take it
Cash Back51.1%2.6% take it
- Adaptive Force49.6%28% take it
- Ability Haste49.5%63% take it
- Attack Speed50.6%9.3% take it
- Adaptive Force49.5%92% take it
- Move Speed51.1%6.5% take it
- Health51.1%20% take it
- Health Scaling49.3%78% take it
These numbers describe, they do not prove. Each rate is Lulu’s record when its player chose that option, pulled toward Lulu’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Lulu does when built that way.
The learning curve
Champion pool
On a first game Lulu wins 48.2%; in the hands of players with the most mastery on it, 51.1%. That gap ranks it 149 of 173 for how much practice pays. It crosses 50% at about 64K mastery points.
Pro play
On the pro tier list
Lulu in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.
| Lane | Win rate | Priority | Blind / counter | Lane @15 | Best pro |
|---|---|---|---|---|---|
| Support | 48.3%254W 283L | 27%27% in any lane | 41% counter | −49 gold | — |
How much knowing Lulu pays
Players on their Mastery band win 2.9 points more on Lulu than first-timers do: #149 of 173 champions for how much mastery pays.
At 300k+ mastery points, Lulu players win 51.1%: #153 of 173 champions for where mastery ends up. The fitted curve levels off at about 51.2%, and is half-way up by ~40K points.
Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.
This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.