Support · Marksman

Senna

Hardest matchups for Senna in Support (Emerald, patch 16.20): Blitzcrank, Leona, Nami. Easiest: Ezreal, Miss Fortune, Twitch.

Try it in a draftCountersPower curvesIn the tier listWho wins into SennaOn the pro tier list

Senna on patch 16.22

  • Support52.0%#4 of 77S14,157 games
  • Bot50.0%#35 of 51B1,117 games
  • steady since 16.21

Senna’s main role on patch 16.22 is Support: a 52.0% win rate across 14,157 Emerald games, #4 of 77 Support champions on the tier list (grade S), picked in 5.8% of games. Senna is also played Bot: a 50.0% win rate across 1,117 games, #35 of 51. Since patch 16.21, Senna Support has not moved by more than chance explains: 0.1 points across 89,442 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Support90% of its gamesA51.3%51.4% raw ±0.539,6075.7%1.7% banned52.2%49.0% first time
Bot8% of its gamesA50.7%50.9% raw ±1.63,6960.5%1.7% banned51.5%48.2% first time
Top1% of its gamestoo few games50.3%51.4% raw ±5.53170.0%1.7% banned52.5%46.9% first time
Mid0% of its gamestoo few games49.3%45.4% raw ±7.71630.0%1.7% banned51.0%46.7% first time
Jungle0% of its gamestoo few games49.9%0.0% raw ±69.320.0%1.7% banned—
How to read this

Senna’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Senna, the part not explained by either champion’s strength.

Lane leads and team bans

What Senna’s team bans

Champions a team bans more often when it has Senna than the other team does in the same games (282,159 games). The other team banned before Senna was picked, so the gap is the ban spent because Senna was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Senna is built in this lane, most common first, with the items those builds finish and how they win.

  • AD bruiserBlack CleaverStatikk ShivRapid Firecannon55.0%20,934 games
  • CritRapid FirecannonBlack CleaverStatikk Shiv52.3%10,965 games
  • EnchanterEchoes of HeliaMoonstone RenewerBlack Cleaver55.7%1,468 games
  • LethalityHubrisSerpent's FangStatikk Shiv54.0%1,451 games
  • On-hitKraken SlayerBlack CleaverStatikk Shiv53.5%350 games

Runes and summoner spells

How to read this

How Senna does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

42,250 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashHealFlash + Heal51.6% · 36,861 games
KeystoneDeathfire TouchInspirationDeathfire TouchSorcery + Inspiration · 51.9%
RunesManaflow BandCelerityGathering StormMagical FootwearJack Of All TradesManaflow Band · Celerity · Gathering Storm · Magical Footwear · Jack Of All TradesShards: Attack Speed · Move Speed · Health
BuildBloodsongSupport item: Bloodsong · 51.5%Black CleaverStatikk ShivKey items: Black Cleaver → Statikk Shiv · 55.9%Boots of SwiftnessBoots: Boots of Swiftness · 54.4%
Every option, with its numbers

Summoner spells

  • FlashHealFlash + Heal51.6%36,861 games · 87% pick rate · the usual choiceRecommended
  • ExhaustFlashExhaust + Flash49.6%4,156 games · 9.8% pick rate · same players: −1.4 pts vs the usualRare: not recommended

Keystones

  • Summon AeryResolveSummon Aery + Resolve54.6%962 games · 2.3% pick rate · same players: +0.1 pts vs the usualRare: not recommended
  • Deathfire TouchInspirationDeathfire Touch + Inspiration51.9%25,808 games · 61% pick rate · the usual choiceRecommended
  • Deathfire TouchResolveDeathfire Touch + Resolve50.2%928 games · 2.2% pick rate · same players: −1.2 pts vs the usualRare: not recommended
  • Fleet FootworkInspirationFleet Footwork + Inspiration47.5%1,072 games · 2.5% pick rate · same players: −1.4 pts vs the usualRare: not recommended

Minor runes with Deathfire Touch

Row 1
  • Manaflow Band51.5%99% take it
Row 2
  • Celerity51.4%98% take it
Row 3
  • Gathering Storm51.3%91% take it
  • Scorch53.2%8.5% take it
Secondary: Inspiration
  • Magical Footwear52.1%96% take it
  • Jack Of All Trades52.2%82% take it
  • Cosmic Insight50.1%15% take it
  • Cash Back48.1%3.1% take it
  • Approach Velocity53.3%2.8% take it
Shard row 1
  • Attack Speed51.1%91% take it
  • Adaptive Force52.9%7.4% take it
Shard row 2
  • Move Speed54.1%15% take it
  • Adaptive Force50.7%84% take it
Shard row 3
  • Health51.4%81% take it
  • Health Scaling50.6%18% take it

These numbers describe, they do not prove. Each rate is Senna’s record when its player chose that option, pulled toward Senna’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Senna does when built that way.

Champions like Senna

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Senna wins 48.4%; in the hands of players with the most mastery on it, 52.0%. That gap ranks it 137 of 173 for how much practice pays. It crosses 50% at about 35K mastery points.

  1. 48%First Time
  2. 49%Newbie
  3. 50%Casual
  4. 51%Experienced
  5. 52%Advanced
  6. 52%Mastery

Pro play

On the pro tier list

Senna in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Bot50.5%39W 35L3%3% in any lane76% counter−303 gold—
Support49.8%1W 2L0%3% in any lane0% counter+189 gold—

How much knowing Senna pays

Players on their Mastery band win 3.6 points more on Senna than first-timers do: #137 of 173 champions for how much mastery pays.

At 300k+ mastery points, Senna players win 52.0%: #110 of 173 champions for where mastery ends up. The fitted curve levels off at about 52.4%, and is half-way up by ~40K points.

50%<5k5–20k20–50k50–150k150–300k300k+levels off near 52.4%First Time (<5k MP): 48.40% over 67,628 seatsNewbie (5k-20k MP): 49.03% over 135,654 seatsCasual (20k-50k MP): 49.91% over 181,720 seatsExperienced (50k-150k MP): 51.15% over 299,876 seatsAdvanced (150k-300k MP): 51.70% over 176,955 seatsMastery (> 300k MP): 51.99% over 254,374 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Senna ranked-play summary

Most similar champions: Karma, Rell, Renata Glasc.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Senna Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.