Mage · Support

Lux

Hardest matchups for Lux in Support (Emerald, patch 16.20): Braum, Blitzcrank, Rell. Easiest: Miss Fortune, Ezreal, Twitch.

Try it in a draftCountersPower curvesIn the tier listWho wins into LuxOn the pro tier list

Lux on patch 16.22

  • Support49.3%#44 of 77C16,619 games
  • Mid49.8%#52 of 91B8,182 games
  • steady since 16.21

Lux’s main role on patch 16.22 is Support: a 49.3% win rate across 16,619 Emerald games, #44 of 77 Support champions on the tier list (grade C), picked in 6.8% of games. Lux is also played Mid: a 49.8% win rate across 8,182 games, #52 of 91. Since patch 16.21, Lux Support has not moved by more than chance explains: 0.2 points across 204,268 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Support62% of its gamesC49.1%49.1% raw ±0.450,8257.4%2.8% banned49.4%47.1% first time
Mid32% of its gamesB50.1%50.1% raw ±0.626,0673.7%2.9% banned50.9%46.1% first time
Bot5% of its gamesS52.0%52.4% raw ±1.54,3620.6%2.9% banned52.7%49.7% first time
Top0% of its gamestoo few games50.0%50.1% raw ±4.93990.1%2.9% banned50.8%47.3% first time
Jungle0% of its gamestoo few games49.5%9.1% raw ±29.5110.0%2.9% banned51.4%47.0% first time
How to read this

Lux’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Lux, the part not explained by either champion’s strength.

Lane leads and team bans

What Lux’s team bans

Champions a team bans more often when it has Lux than the other team does in the same games (667,724 games). The other team banned before Lux was picked, so the gap is the ban spent because Lux was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Lux is built in this lane, most common first, with the items those builds finish and how they win.

  • AP burstLuden's EchoStormsurgeShadowflame50.7%37,559 games
  • EnchanterImperial MandateShurelya's BattlesongLuden's Echo51.4%2,703 games
  • AP sustainedMorellonomiconLuden's EchoMalignance48.8%1,444 games
  • Mana stackArchangel's StaffMalignanceLuden's Echo50.6%111 games
  • TankLocket of the Iron SolariMikael's BlessingRedemption50.9%62 games

Runes and summoner spells

How to read this

How Lux does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

54,225 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashHealFlash + Heal50.0% · 29,943 games
KeystoneArcane CometInspirationArcane CometSorcery + Inspiration · 49.5%
RunesManaflow BandTranscendenceScorchMagical FootwearCosmic InsightManaflow Band · Transcendence · Scorch · Magical Footwear · Cosmic InsightShards: Adaptive Force · Adaptive Force · Health
BuildZaz'Zak's RealmspikeSupport item: Zaz'Zak's Realmspike · 49.1%Luden's EchoStormsurgeKey items: Luden's Echo → Stormsurge · 50.4%Sorcerer's ShoesBoots: Sorcerer's Shoes · 50.8%
Every option, with its numbers

Summoner spells

  • FlashHealFlash + Heal50.0%29,943 games · 55% pick rate · same players: +2.0 pts vs the usualRecommended
  • ExhaustFlashExhaust + Flash48.2%8,332 games · 15% pick rate · same players: +0.0 pts vs the usual
  • FlashIgniteFlash + Ignite47.3%15,215 games · 28% pick rate · the usual choice

Keystones

  • Arcane CometInspirationArcane Comet + Inspiration49.5%9,482 games · 17% pick rate · same players: +1.7 pts vs the usualRecommended
  • Arcane CometDominationArcane Comet + Domination49.0%34,072 games · 63% pick rate · the usual choice
  • Arcane CometPrecisionArcane Comet + Precision50.9%2,781 games · 5.1% pick rate · same players: −0.5 pts vs the usualRare: not recommended
  • Dark HarvestSorceryDark Harvest + Sorcery47.3%5,280 games · 9.7% pick rate · same players: −1.5 pts vs the usualRare: not recommended

Minor runes with Arcane Comet

Row 1
  • Manaflow Band49.1%96% take it
  • Axiom Arcanist48.5%2.4% take it
Row 2
  • Transcendence49.1%94% take it
  • Absolute Focus49.3%4.1% take it
Row 3
  • Scorch49.2%94% take it
  • Gathering Storm49.0%5.7% take it
Secondary: Inspiration
  • Cosmic Insight49.3%94% take it
  • Magical Footwear51.2%18% take it
  • Biscuit Delivery49.1%81% take it
  • Cash Back50.3%3.9% take it
Shard row 1
  • Adaptive Force48.9%94% take it
  • Ability Haste49.8%4.5% take it
Shard row 2
  • Adaptive Force48.9%96% take it
  • Move Speed51.2%3.7% take it
Shard row 3
  • Health50.7%15% take it
  • Health Scaling48.7%83% take it

These numbers describe, they do not prove. Each rate is Lux’s record when its player chose that option, pulled toward Lux’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Lux does when built that way.

Champions like Lux

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Lux wins 47.9%; in the hands of players with the most mastery on it, 51.5%. That gap ranks it 135 of 173 for how much practice pays. It crosses 50% at about 51K mastery points.

  1. 48%First Time
  2. 49%Newbie
  3. 50%Casual
  4. 50%Experienced
  5. 51%Advanced
  6. 51%Mastery

Pro play

On the pro tier list

Lux in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Support52.1%32W 17L2%2% in any lane78% counter+307 gold—
Mid50.3%3W 1L0%2% in any lane0% counter−543 gold—

How much knowing Lux pays

Players on their Mastery band win 3.6 points more on Lux than first-timers do: #135 of 173 champions for how much mastery pays.

At 300k+ mastery points, Lux players win 51.5%: #135 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 51.8% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 47.89% over 135,091 seatsNewbie (5k-20k MP): 48.68% over 306,067 seatsCasual (20k-50k MP): 49.83% over 404,647 seatsExperienced (50k-150k MP): 50.33% over 686,985 seatsAdvanced (150k-300k MP): 51.05% over 494,990 seatsMastery (> 300k MP): 51.49% over 1,151,728 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Take Lux Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.