Mage · Support

Karma

Hardest matchups for Karma in Support (Emerald, patch 16.20): Blitzcrank, Braum, Amumu. Easiest: Ezreal, Twitch, Mel.

Try it in a draftCountersPower curvesIn the tier listWho wins into KarmaOn the pro tier list

Karma on patch 16.22

  • Support49.3%#40 of 77C17,111 games
  • Top41.4%#101 of 103D343 games
  • steady since 16.21

Karma’s main role on patch 16.22 is Support: a 49.3% win rate across 17,111 Emerald games, #40 of 77 Support champions on the tier list (grade C), picked in 7.0% of games. Karma is also played Top: a 41.4% win rate across 343 games, #101 of 103. Since patch 16.21, Karma Support has not moved by more than chance explains: 0.4 points across 83,820 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Support94% of its gamesB49.1%49.1% raw ±0.542,1196.1%2.7% banned49.8%47.5% first time
Top3% of its gamesB49.1%48.4% raw ±2.71,2780.2%2.7% banned50.0%48.0% first time
Mid3% of its gamesC49.0%48.2% raw ±2.91,1680.2%2.7% banned50.4%47.7% first time
Bot0% of its gamestoo few games49.3%37.0% raw ±13.3540.0%2.7% banned51.3%46.8% first time
Jungle0% of its gamestoo few games50.0%50.0% raw ±40.060.0%2.7% banned51.4%
How to read this

Karma’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Karma, the part not explained by either champion’s strength.

Lane leads and team bans

What Karma’s team bans

Champions a team bans more often when it has Karma than the other team does in the same games (234,029 games). The other team banned before Karma was picked, so the gap is the ban spent because Karma was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Karma is built in this lane, most common first, with the items those builds finish and how they win.

  • EnchanterMoonstone RenewerEchoes of HeliaRedemption51.3%34,521 games
  • AP burstMalignanceLuden's EchoShadowflame52.7%1,845 games
  • AP sustainedMalignanceMorellonomiconLiandry's Torment50.0%564 games
  • TankLocket of the Iron SolariMikael's BlessingKnight's Vow52.8%396 games
  • Mana stackArchangel's StaffMalignanceWinter's Approach50.8%40 games

Runes and summoner spells

How to read this

How Karma does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

45,289 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashHealFlash + Heal49.5% · 36,500 games
KeystoneArcane CometInspirationArcane CometSorcery + Inspiration · 49.3%
RunesNimbus CloakTranscendenceScorchMagical FootwearCosmic InsightNimbus Cloak · Transcendence · Scorch · Magical Footwear · Cosmic InsightShards: Ability Haste · Adaptive Force · Health
BuildDream MakerSupport item: Dream Maker · 49.7%Echoes of HeliaMoonstone RenewerKey items: Echoes of Helia → Moonstone Renewer · 51.2%Ionian Boots of LucidityBoots: Ionian Boots of Lucidity · 51.5%
Every option, with its numbers

Summoner spells

  • FlashHealFlash + Heal49.5%36,500 games · 81% pick rate · the usual choiceRecommended
  • FlashIgniteFlash + Ignite46.0%2,736 games · 6.0% pick rate · same players: −1.5 pts vs the usualRare: not recommended
  • ExhaustFlashExhaust + Flash47.6%5,929 games · 13% pick rate · same players: −1.8 pts vs the usual

Keystones

  • Arcane CometInspirationArcane Comet + Inspiration49.3%7,674 games · 17% pick rate · same players: +0.2 pts vs the usualRecommended
  • Summon AeryResolveSummon Aery + Resolve49.6%25,020 games · 55% pick rate · the usual choice
  • Summon AeryInspirationSummon Aery + Inspiration51.0%1,591 games · 3.5% pick rate · same players: −0.1 pts vs the usualRare: not recommended
  • Arcane CometResolveArcane Comet + Resolve48.9%2,773 games · 6.1% pick rate · same players: −1.5 pts vs the usualRare: not recommended

Minor runes with Arcane Comet

Row 1
  • Nimbus Cloak50.4%10% take it
  • Manaflow Band47.7%75% take it
  • Axiom Arcanist49.4%14% take it
Row 2
  • Transcendence49.2%58% take it
  • Absolute Focus46.6%37% take it
  • Celerity49.4%4.9% take it
Row 3
  • Scorch48.1%93% take it
  • Gathering Storm49.5%6.8% take it
Secondary: Inspiration
  • Cosmic Insight49.3%94% take it
  • Magical Footwear50.8%21% take it
  • Biscuit Delivery48.7%73% take it
  • Triple Tonic49.0%5.0% take it
  • Jack Of All Trades48.9%3.7% take it
  • Cash Back51.1%3.0% take it
Shard row 1
  • Ability Haste49.2%70% take it
  • Adaptive Force48.8%29% take it
Shard row 2
  • Adaptive Force49.0%93% take it
  • Move Speed49.7%5.7% take it
Shard row 3
  • Health49.1%77% take it
  • Health Scaling48.9%21% take it
  • Tenacity and Slow Resist48.4%2.7% take it

These numbers describe, they do not prove. Each rate is Karma’s record when its player chose that option, pulled toward Karma’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Karma does when built that way.

Champions like Karma

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Karma wins 47.8%; in the hands of players with the most mastery on it, 50.1%. That gap ranks it 159 of 173 for how much practice pays. It crosses 50% at about 400K mastery points.

  1. 48%First Time
  2. 48%Newbie
  3. 49%Casual
  4. 49%Experienced
  5. 49%Advanced
  6. 50%Mastery

Pro play

On the pro tier list

Karma in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Support49.4%253W 263L41%42% in any lane28% counter+66 gold—
Mid49.7%0W 2L0%42% in any lane100% counter−500 gold—
Top49.8%0W 1L0%42% in any lane100% counter+253 gold—

How much knowing Karma pays

Players on their Mastery band win 2.2 points more on Karma than first-timers do: #159 of 173 champions for how much mastery pays.

At 300k+ mastery points, Karma players win 50.1%: #168 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 50.7% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 47.82% over 73,012 seatsNewbie (5k-20k MP): 48.19% over 131,421 seatsCasual (20k-50k MP): 48.71% over 147,570 seatsExperienced (50k-150k MP): 48.90% over 202,077 seatsAdvanced (150k-300k MP): 49.49% over 108,609 seatsMastery (> 300k MP): 50.05% over 151,621 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Karma ranked-play summary

Most similar champions: Janna, Soraka, Renata Glasc.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Karma Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.