
Karma
Hardest matchups for Karma in Support (Emerald, patch 16.20):
Blitzcrank,
Braum,
Amumu. Easiest:
Ezreal,
Twitch,
Mel.
Try it in a draftCountersPower curvesIn the tier listWho wins into KarmaOn the pro tier list
Karma on patch 16.22
- Support49.3%#40 of 77C17,111 games
- Top41.4%#101 of 103D343 games
- steady since 16.21
Karma’s main role on patch 16.22 is Support: a 49.3% win rate across 17,111 Emerald games, #40 of 77 Support champions on the tier list (grade C), picked in 7.0% of games. Karma is also played Top: a 41.4% win rate across 343 games, #101 of 103. Since patch 16.21, Karma Support has not moved by more than chance explains: 0.4 points across 83,820 games in 8 ranks.
Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list
Solo queue
Open in the tier listPatch 16.20, the current one
| Lane | Grade | Win rate | Games | Picked | Mains |
|---|---|---|---|---|---|
| Support94% of its games | B | 49.1%49.1% raw ±0.5 | 42,119 | 6.1%2.7% banned | 49.8%47.5% first time |
| Top3% of its games | B | 49.1%48.4% raw ±2.7 | 1,278 | 0.2%2.7% banned | 50.0%48.0% first time |
| Mid3% of its games | C | 49.0%48.2% raw ±2.9 | 1,168 | 0.2%2.7% banned | 50.4%47.7% first time |
| Bot0% of its games | too few games | 49.3%37.0% raw ±13.3 | 54 | 0.0%2.7% banned | 51.3%46.8% first time |
| Jungle0% of its games | too few games | 50.0%50.0% raw ±40.0 | 6 | 0.0%2.7% banned | 51.4% |
Matchups
Every matchupHow to read this
Karma’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Karma, the part not explained by either champion’s strength.
Hardest for Karma
Lane leads and team bans
What Karma’s team bans
Champions a team bans more often when it has Karma than the other team does in the same games (234,029 games). The other team banned before Karma was picked, so the gap is the ban spent because Karma was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.
Builds
Every buildHow to read this
How Karma is built in this lane, most common first, with the items those builds finish and how they win.
- Enchanter


51.3%34,521 games - AP burst


52.7%1,845 games - AP sustained


50.0%564 games - Tank


52.8%396 games - Mana stack


50.8%40 games
Runes and summoner spells
How to read this
How Karma does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.
45,289 games · patches 16.20, 16.21 · Sep 10 – Oct 21
Every option, with its numbers
Summoner spells

Flash + Heal49.5%36,500 games · 81% pick rate · the usual choiceRecommended
Flash + Ignite46.0%2,736 games · 6.0% pick rate · same players: −1.5 pts vs the usualRare: not recommended
Exhaust + Flash47.6%5,929 games · 13% pick rate · same players: −1.8 pts vs the usual
Keystones

Arcane Comet + Inspiration49.3%7,674 games · 17% pick rate · same players: +0.2 pts vs the usualRecommended
Summon Aery + Resolve49.6%25,020 games · 55% pick rate · the usual choice
Summon Aery + Inspiration51.0%1,591 games · 3.5% pick rate · same players: −0.1 pts vs the usualRare: not recommended
Arcane Comet + Resolve48.9%2,773 games · 6.1% pick rate · same players: −1.5 pts vs the usualRare: not recommended
Minor runes with Arcane Comet
Nimbus Cloak50.4%10% take it
Manaflow Band47.7%75% take it
Axiom Arcanist49.4%14% take it
Transcendence49.2%58% take it
Absolute Focus46.6%37% take it
Celerity49.4%4.9% take it
Scorch48.1%93% take it
Gathering Storm49.5%6.8% take it
Cosmic Insight49.3%94% take it
Magical Footwear50.8%21% take it
Biscuit Delivery48.7%73% take it
Triple Tonic49.0%5.0% take it
Jack Of All Trades48.9%3.7% take it
Cash Back51.1%3.0% take it
- Ability Haste49.2%70% take it
- Adaptive Force48.8%29% take it
- Adaptive Force49.0%93% take it
- Move Speed49.7%5.7% take it
- Health49.1%77% take it
- Health Scaling48.9%21% take it
- Tenacity and Slow Resist48.4%2.7% take it
These numbers describe, they do not prove. Each rate is Karma’s record when its player chose that option, pulled toward Karma’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Karma does when built that way.
The learning curve
Champion pool
On a first game Karma wins 47.8%; in the hands of players with the most mastery on it, 50.1%. That gap ranks it 159 of 173 for how much practice pays. It crosses 50% at about 400K mastery points.
Pro play
On the pro tier list
Karma in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.
| Lane | Win rate | Priority | Blind / counter | Lane @15 | Best pro |
|---|---|---|---|---|---|
| Support | 49.4%253W 263L | 41%42% in any lane | 28% counter | +66 gold | — |
| Mid | 49.7%0W 2L | 0%42% in any lane | 100% counter | −500 gold | — |
| Top | 49.8%0W 1L | 0%42% in any lane | 100% counter | +253 gold | — |
How much knowing Karma pays
Players on their Mastery band win 2.2 points more on Karma than first-timers do: #159 of 173 champions for how much mastery pays.
At 300k+ mastery points, Karma players win 50.1%: #168 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 50.7% lies beyond the data and is an estimate, not a measurement.
Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.
This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.
Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.
Karma ranked-play summary
Most similar champions: Janna, Soraka, Renata Glasc.
Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.