
Nami
Hardest matchups for Nami in Support (Emerald, patch 16.20):
Braum,
Leona,
Amumu. Easiest:
Miss Fortune,
Ezreal,
Twitch.
Try it in a draftCountersPower curvesIn the tier listWho wins into NamiOn the pro tier list
Nami on patch 16.22
- Support51.2%#13 of 77A18,615 games
- steady since 16.21
Nami’s main role on patch 16.22 is Support: a 51.2% win rate across 18,615 Emerald games, #13 of 77 Support champions on the tier list (grade A), picked in 7.6% of games. Since patch 16.21, Nami Support has not moved by more than chance explains: 0.2 points across 101,150 games in 8 ranks.
Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list
Solo queue
Open in the tier listPatch 16.20, the current one
| Lane | Grade | Win rate | Games | Picked | Mains |
|---|---|---|---|---|---|
| Support100% of its games | A | 51.0%51.0% raw ±0.4 | 57,046 | 8.3%1.1% banned | 51.2%47.9% first time |
| Top0% of its games | too few games | 49.7%40.0% raw ±17.9 | 30 | 0.0%1.0% banned | 51.3%46.7% first time |
| Mid0% of its games | too few games | 49.6%34.8% raw ±20.4 | 23 | 0.0%1.1% banned | 51.4%47.2% first time |
| Bot0% of its games | too few games | 49.7%33.3% raw ±25.3 | 15 | 0.0%1.1% banned | 51.5%47.2% first time |
| Jungle0% of its games | too few games | 49.9%0.0% raw ±98.0 | 1 | 0.0%1.1% banned | — |
Matchups
Every matchupHow to read this
Nami’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Nami, the part not explained by either champion’s strength.
Hardest for Nami
Lane leads and team bans
What Nami’s team bans
Champions a team bans more often when it has Nami than the other team does in the same games (335,750 games). The other team banned before Nami was picked, so the gap is the ban spent because Nami was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.
Builds
Every buildHow to read this
How Nami is built in this lane, most common first, with the items those builds finish and how they win.
- Enchanter


53.8%50,547 games - Tank


51.8%463 games - AP burst


57.8%243 games - Mana stack


53.2%119 games - AP sustained


53.6%81 games
Runes and summoner spells
How to read this
How Nami does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.
60,725 games · patches 16.20, 16.21 · Sep 10 – Oct 21
Every option, with its numbers
Summoner spells

Flash + Heal51.4%50,820 games · 84% pick rate · the usual choiceRecommended
Flash + Ignite48.9%1,827 games · 3.0% pick rate · same players: −1.7 pts vs the usualRare: not recommended
Exhaust + Flash48.8%7,915 games · 13% pick rate · same players: −2.2 pts vs the usual
Keystones

Summon Aery + Resolve51.2%45,744 games · 75% pick rate · the usual choiceRecommended
Summon Aery + Inspiration51.5%11,592 games · 19% pick rate · same players: −0.0 pts vs the usual
Electrocute + Sorcery43.7%1,281 games · 2.1% pick rate · same players: −4.3 pts vs the usualRare: not recommended
Minor runes with Summon Aery
Manaflow Band51.2%98% take it
Transcendence51.2%92% take it
Celerity51.9%7.0% take it
Gathering Storm51.6%13% take it
Scorch51.2%87% take it
Revitalize51.2%99% take it
Bone Plating51.1%91% take it
Font of Life52.7%7.2% take it
- Ability Haste51.0%10% take it
- Adaptive Force51.0%89% take it
- Adaptive Force51.0%93% take it
- Move Speed51.9%6.0% take it
- Health52.0%15% take it
- Health Scaling50.9%83% take it
These numbers describe, they do not prove. Each rate is Nami’s record when its player chose that option, pulled toward Nami’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Nami does when built that way.
The learning curve
Champion pool
On a first game Nami wins 49.6%; in the hands of players with the most mastery on it, 51.4%. That gap ranks it 167 of 173 for how much practice pays. It crosses 50% at about 4.8K mastery points.
Pro play
On the pro tier list
Nami in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.
| Lane | Win rate | Priority | Blind / counter | Lane @15 | Best pro |
|---|---|---|---|---|---|
| Support | 48.9%168W 182L | 15%15% in any lane | 62% counter | −64 gold | — |
How much knowing Nami pays
Players on their Mastery band win 1.8 points more on Nami than first-timers do: #167 of 173 champions for how much mastery pays.
At 300k+ mastery points, Nami players win 51.4%: #140 of 173 champions for where mastery ends up. The fitted curve levels off at about 51.5%, and is half-way up by ~6.3K points.
Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.
This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.
Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.
Nami ranked-play summary
Most similar champions: Lulu, Milio, Leona.
Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.