Support · Mage

Nami

Hardest matchups for Nami in Support (Emerald, patch 16.20): Braum, Leona, Amumu. Easiest: Miss Fortune, Ezreal, Twitch.

Try it in a draftCountersPower curvesIn the tier listWho wins into NamiOn the pro tier list

Nami on patch 16.22

  • Support51.2%#13 of 77A18,615 games
  • steady since 16.21

Nami’s main role on patch 16.22 is Support: a 51.2% win rate across 18,615 Emerald games, #13 of 77 Support champions on the tier list (grade A), picked in 7.6% of games. Since patch 16.21, Nami Support has not moved by more than chance explains: 0.2 points across 101,150 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Support100% of its gamesA51.0%51.0% raw ±0.457,0468.3%1.1% banned51.2%47.9% first time
Top0% of its gamestoo few games49.7%40.0% raw ±17.9300.0%1.0% banned51.3%46.7% first time
Mid0% of its gamestoo few games49.6%34.8% raw ±20.4230.0%1.1% banned51.4%47.2% first time
Bot0% of its gamestoo few games49.7%33.3% raw ±25.3150.0%1.1% banned51.5%47.2% first time
Jungle0% of its gamestoo few games49.9%0.0% raw ±98.010.0%1.1% banned—
How to read this

Nami’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Nami, the part not explained by either champion’s strength.

Lane leads and team bans

What Nami’s team bans

Champions a team bans more often when it has Nami than the other team does in the same games (335,750 games). The other team banned before Nami was picked, so the gap is the ban spent because Nami was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Nami is built in this lane, most common first, with the items those builds finish and how they win.

  • EnchanterEchoes of HeliaMoonstone RenewerArdent Censer53.8%50,547 games
  • TankKnight's VowStaff of Flowing WaterLocket of the Iron Solari51.8%463 games
  • AP burstMejai's SoulstealerStaff of Flowing WaterLuden's Echo57.8%243 games
  • Mana stackArchangel's StaffEchoes of HeliaMoonstone Renewer53.2%119 games
  • AP sustainedMorellonomiconArdent CenserRylai's Crystal Scepter53.6%81 games

Runes and summoner spells

How to read this

How Nami does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

60,725 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashHealFlash + Heal51.4% · 50,820 games
KeystoneSummon AeryResolveSummon AerySorcery + Resolve · 51.2%
RunesManaflow BandTranscendenceGathering StormBone PlatingRevitalizeManaflow Band · Transcendence · Gathering Storm · Bone Plating · RevitalizeShards: Ability Haste · Adaptive Force · Health
BuildSolstice SleighSupport item: Solstice Sleigh · 53.4%Echoes of HeliaArdent CenserKey items: Echoes of Helia → Ardent Censer · 56.1%Ionian Boots of LucidityBoots: Ionian Boots of Lucidity · 53.9%
Every option, with its numbers

Summoner spells

  • FlashHealFlash + Heal51.4%50,820 games · 84% pick rate · the usual choiceRecommended
  • FlashIgniteFlash + Ignite48.9%1,827 games · 3.0% pick rate · same players: −1.7 pts vs the usualRare: not recommended
  • ExhaustFlashExhaust + Flash48.8%7,915 games · 13% pick rate · same players: −2.2 pts vs the usual

Keystones

  • Summon AeryResolveSummon Aery + Resolve51.2%45,744 games · 75% pick rate · the usual choiceRecommended
  • Summon AeryInspirationSummon Aery + Inspiration51.5%11,592 games · 19% pick rate · same players: −0.0 pts vs the usual
  • ElectrocuteSorceryElectrocute + Sorcery43.7%1,281 games · 2.1% pick rate · same players: −4.3 pts vs the usualRare: not recommended

Minor runes with Summon Aery

Row 1
  • Manaflow Band51.2%98% take it
Row 2
  • Transcendence51.2%92% take it
  • Celerity51.9%7.0% take it
Row 3
  • Gathering Storm51.6%13% take it
  • Scorch51.2%87% take it
Secondary: Resolve
  • Revitalize51.2%99% take it
  • Bone Plating51.1%91% take it
  • Font of Life52.7%7.2% take it
Shard row 1
  • Ability Haste51.0%10% take it
  • Adaptive Force51.0%89% take it
Shard row 2
  • Adaptive Force51.0%93% take it
  • Move Speed51.9%6.0% take it
Shard row 3
  • Health52.0%15% take it
  • Health Scaling50.9%83% take it

These numbers describe, they do not prove. Each rate is Nami’s record when its player chose that option, pulled toward Nami’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Nami does when built that way.

Champions like Nami

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Nami wins 49.6%; in the hands of players with the most mastery on it, 51.4%. That gap ranks it 167 of 173 for how much practice pays. It crosses 50% at about 4.8K mastery points.

  1. 50%First Time
  2. 51%Newbie
  3. 51%Casual
  4. 51%Experienced
  5. 52%Advanced
  6. 51%Mastery

Pro play

On the pro tier list

Nami in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Support48.9%168W 182L15%15% in any lane62% counter−64 gold—

How much knowing Nami pays

Players on their Mastery band win 1.8 points more on Nami than first-timers do: #167 of 173 champions for how much mastery pays.

At 300k+ mastery points, Nami players win 51.4%: #140 of 173 champions for where mastery ends up. The fitted curve levels off at about 51.5%, and is half-way up by ~6.3K points.

50%<5k5–20k20–50k50–150k150–300k300k+levels off near 51.5%First Time (<5k MP): 49.57% over 61,448 seatsNewbie (5k-20k MP): 50.55% over 109,251 seatsCasual (20k-50k MP): 51.26% over 132,843 seatsExperienced (50k-150k MP): 51.33% over 239,969 seatsAdvanced (150k-300k MP): 51.63% over 186,377 seatsMastery (> 300k MP): 51.39% over 414,629 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Nami ranked-play summary

Most similar champions: Lulu, Milio, Leona.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Nami Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.