Tank · Support

Blitzcrank

Hardest matchups for Blitzcrank in Support (Emerald, patch 16.20): Braum, Leona, Rell. Easiest: Ezreal, Miss Fortune, Twitch.

Try it in a draftCountersPower curvesIn the tier listWho wins into BlitzcrankOn the pro tier list

Blitzcrank on patch 16.22

  • Support51.4%#10 of 77A19,291 games
  • steady since 16.21

Blitzcrank’s main role on patch 16.22 is Support: a 51.4% win rate across 19,291 Emerald games, #10 of 77 Support champions on the tier list (grade A), picked in 7.9% of games. Since patch 16.21, Blitzcrank Support has not moved by more than chance explains: 0.1 points across 130,495 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Support100% of its gamesS51.8%51.8% raw ±0.456,9978.3%18.5% banned52.9%50.5% first time
Top0% of its gamestoo few games48.8%38.0% raw ±9.41080.0%18.8% banned51.0%46.9% first time
Mid0% of its gamestoo few games48.6%32.1% raw ±11.1780.0%18.7% banned51.5%47.4% first time
Jungle0% of its gamestoo few games49.4%25.0% raw ±20.0240.0%18.8% banned51.4%47.0% first time
Bot0% of its gamestoo few games49.7%31.3% raw ±24.5160.0%18.7% banned51.4%47.3% first time
How to read this

Blitzcrank’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Blitzcrank, the part not explained by either champion’s strength.

Lane leads and team bans

What Blitzcrank’s team bans

Champions a team bans more often when it has Blitzcrank than the other team does in the same games (422,339 games). The other team banned before Blitzcrank was picked, so the gap is the ban spent because Blitzcrank was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Blitzcrank is built in this lane, most common first, with the items those builds finish and how they win.

  • TankLocket of the Iron SolariZeke's ConvergenceFrozen Heart54.8%42,448 games
  • EnchanterShurelya's BattlesongLocket of the Iron SolariZeke's Convergence55.9%5,368 games
  • AP burstMalignanceStormsurgeLuden's Echo51.3%1,497 games
  • AP sustainedHextech RocketbeltMalignanceRod of Ages52.5%584 games
  • Mana stackArchangel's StaffWinter's ApproachMalignance54.4%160 games

Runes and summoner spells

How to read this

How Blitzcrank does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

61,479 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashIgniteFlash + Ignite51.7% · 45,240 games
KeystoneGlacial AugmentSorceryGlacial AugmentInspiration + Sorcery · 51.9%
RunesHextech FlashtraptionBiscuit DeliveryCosmic InsightNimbus CloakCelerityHextech Flashtraption · Biscuit Delivery · Cosmic Insight · Nimbus Cloak · CelerityShards: Ability Haste · Move Speed · Health Scaling
BuildSolstice SleighSupport item: Solstice Sleigh · 53.0%Locket of the Iron SolariFrozen HeartKey items: Locket of the Iron Solari → Frozen Heart · 55.1%Boots of SwiftnessBoots: Boots of Swiftness · 55.4%
Every option, with its numbers

Summoner spells

  • FlashIgniteFlash + Ignite51.7%45,240 games · 74% pick rate · the usual choiceRecommended
  • ExhaustFlashExhaust + Flash52.5%9,257 games · 15% pick rate · same players: −0.3 pts vs the usual
  • FlashHealFlash + Heal52.6%6,689 games · 11% pick rate · same players: −0.6 pts vs the usual

Keystones

  • Glacial AugmentSorceryGlacial Augment + Sorcery51.9%32,298 games · 53% pick rate · the usual choiceRecommended
  • Glacial AugmentResolveGlacial Augment + Resolve51.7%9,825 games · 16% pick rate · same players: −0.4 pts vs the usual
  • AftershockInspirationAftershock + Inspiration52.3%11,844 games · 19% pick rate · same players: −0.4 pts vs the usual
  • Unsealed SpellbookSorceryUnsealed Spellbook + Sorcery53.8%2,018 games · 3.3% pick rate · same players: −0.5 pts vs the usualRare: not recommended

Minor runes with Glacial Augment

Row 1
  • Hextech Flashtraption51.8%98% take it
Row 2
  • Biscuit Delivery51.8%99% take it
Row 3
  • Cosmic Insight51.9%99% take it
Secondary: Sorcery
  • Celerity51.9%99% take it
  • Nimbus Cloak51.9%99% take it
Shard row 1
  • Ability Haste52.0%92% take it
  • Adaptive Force51.1%5.7% take it
  • Attack Speed51.1%2.7% take it
Shard row 2
  • Move Speed53.0%18% take it
  • Health Scaling51.8%76% take it
  • Adaptive Force50.1%5.7% take it
Shard row 3
  • Health Scaling51.9%83% take it
  • Health51.8%13% take it
  • Tenacity and Slow Resist53.1%4.6% take it

These numbers describe, they do not prove. Each rate is Blitzcrank’s record when its player chose that option, pulled toward Blitzcrank’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Blitzcrank does when built that way.

Champions like Blitzcrank

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Blitzcrank wins 48.7%; in the hands of players with the most mastery on it, 52.8%. That gap ranks it 115 of 173 for how much practice pays. It crosses 50% at about 14K mastery points.

  1. 49%First Time
  2. 50%Newbie
  3. 51%Casual
  4. 52%Experienced
  5. 52%Advanced
  6. 53%Mastery

Pro play

On the pro tier list

Blitzcrank in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Support50.3%19W 17L2%2% in any lane94% counter−149 gold—

How much knowing Blitzcrank pays

Players on their Mastery band win 4.1 points more on Blitzcrank than first-timers do: #115 of 173 champions for how much mastery pays.

At 300k+ mastery points, Blitzcrank players win 52.8%: #53 of 173 champions for where mastery ends up. The fitted curve levels off at about 53.0%, and is half-way up by ~32K points.

50%<5k5–20k20–50k50–150k150–300k300k+levels off near 53.0%First Time (<5k MP): 48.74% over 123,506 seatsNewbie (5k-20k MP): 49.79% over 243,030 seatsCasual (20k-50k MP): 51.00% over 277,108 seatsExperienced (50k-150k MP): 51.75% over 355,523 seatsAdvanced (150k-300k MP): 52.48% over 155,817 seatsMastery (> 300k MP): 52.83% over 160,342 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Blitzcrank ranked-play summary

Most similar champions: Braum, Thresh, Nautilus.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Blitzcrank Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.