
Ezreal
Hardest matchups for Ezreal in Bot (Emerald, patch 16.20):
Zed,
Heimerdinger,
Tahm Kench. Easiest:
Cassiopeia,
Mel,
Varus.
Try it in a draftCountersPower curvesIn the tier listWho wins into EzrealOn the pro tier list
Ezreal on patch 16.22
- Bot46.3%#51 of 51D38,667 games
- Support39.3%#77 of 77D1,042 games
- steady since 16.21
Ezreal’s main role on patch 16.22 is Bot: a 46.3% win rate across 38,667 Emerald games, #51 of 51 Bot champions on the tier list (grade D), picked in 15.2% of games. Ezreal is also played Support: a 39.3% win rate across 1,042 games, #77 of 77. Since patch 16.21, Ezreal Bot has not moved by more than chance explains: 0.4 points across 244,152 games in 8 ranks.
Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list
Solo queue
Open in the tier listPatch 16.20, the current one
| Lane | Grade | Win rate | Games | Picked | Mains |
|---|---|---|---|---|---|
| Bot93% of its games | D | 45.9%45.8% raw ±0.3 | 81,525 | 11.4%3.9% banned | 46.6%46.0% first time |
| Support3% of its games | D | 41.9%39.1% raw ±1.8 | 2,817 | 0.4%3.9% banned | 46.7%44.1% first time |
| Mid3% of its games | D | 44.9%43.0% raw ±1.9 | 2,574 | 0.4%3.9% banned | 48.4%43.8% first time |
| Top1% of its games | too few games | 45.1%39.2% raw ±3.5 | 796 | 0.1%3.9% banned | 49.5%45.0% first time |
| Jungle0% of its games | too few games | 46.8%34.8% raw ±6.2 | 253 | 0.0%3.9% banned | 50.2%46.9% first time |
Matchups
Every matchupHow to read this
Ezreal’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Ezreal, the part not explained by either champion’s strength.
Hardest for Ezreal
Lane leads and team bans
What Ezreal’s team bans
Champions a team bans more often when it has Ezreal than the other team does in the same games (599,512 games). The other team banned before Ezreal was picked, so the gap is the ban spent because Ezreal was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.
Builds
Every buildHow to read this
How Ezreal is built in this lane, most common first, with the items those builds finish and how they win.
- Mana stack


47.3%79,249 games - Crit


44.5%1,024 games - AD bruiser


46.7%653 games - AP burst


46.9%118 games - Lethality


48.3%102 games
Runes and summoner spells
How to read this
How Ezreal does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.
87,253 games · patches 16.20, 16.21 · Sep 10 – Oct 21
Every option, with its numbers
Summoner spells

Flash + Barrier45.7%67,917 games · 78% pick rate · the usual choiceRecommended
Exhaust + Flash47.1%13,465 games · 15% pick rate · same players: −0.9 pts vs the usual
Cleanse + Flash46.7%4,305 games · 4.9% pick rate · same players: −1.7 pts vs the usualRare: not recommended
Keystones

Press the Attack + Inspiration46.2%7,338 games · 8.4% pick rate · same players: +1.4 pts vs the usualRare: not recommended
Conqueror + Inspiration44.8%3,070 games · 3.5% pick rate · same players: +1.0 pts vs the usualRare: not recommended
Lethal Tempo + Inspiration46.0%72,916 games · 84% pick rate · the usual choiceRecommended
Minor runes with Lethal Tempo
Presence of Mind46.0%98% take it
Legend: Haste47.2%29% take it
Legend: Bloodline45.6%69% take it
Cut Down47.1%41% take it
Coup de Grace45.3%59% take it
Jack Of All Trades47.4%32% take it
Triple Tonic47.0%11% take it
Magical Footwear45.3%54% take it
Biscuit Delivery45.0%52% take it
Cash Back46.9%42% take it
Cosmic Insight46.5%9.8% take it
- Attack Speed45.8%95% take it
- Adaptive Force48.8%4.7% take it
- Adaptive Force45.9%100% take it
- Health47.1%33% take it
- Health Scaling45.4%66% take it
These numbers describe, they do not prove. Each rate is Ezreal’s record when its player chose that option, pulled toward Ezreal’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Ezreal does when built that way.
The learning curve
Champion pool
On a first game Ezreal wins 44.0%; in the hands of players with the most mastery on it, 47.6%. That gap ranks it 133 of 173 for how much practice pays. Even its most practiced players stay under 50%.
Pro play
On the pro tier list
Ezreal in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.
| Lane | Win rate | Priority | Blind / counter | Lane @15 | Best pro |
|---|---|---|---|---|---|
| Bot | 50.8%443W 425L | 45%45% in any lane | 31% counter | −20 gold | — |
| Mid | 50.2%1W 0L | 0%45% in any lane | 0% counter | −621 gold | — |
How much knowing Ezreal pays
Players on their Mastery band win 3.6 points more on Ezreal than first-timers do: #133 of 173 champions for how much mastery pays.
At 300k+ mastery points, Ezreal players win 47.6%: #173 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 51.3% lies beyond the data and is an estimate, not a measurement.
Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.
This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.