Marksman · Mage

Ezreal

Hardest matchups for Ezreal in Bot (Emerald, patch 16.20): Zed, Heimerdinger, Tahm Kench. Easiest: Cassiopeia, Mel, Varus.

Try it in a draftCountersPower curvesIn the tier listWho wins into EzrealOn the pro tier list

Ezreal on patch 16.22

  • Bot46.3%#51 of 51D38,667 games
  • Support39.3%#77 of 77D1,042 games
  • steady since 16.21

Ezreal’s main role on patch 16.22 is Bot: a 46.3% win rate across 38,667 Emerald games, #51 of 51 Bot champions on the tier list (grade D), picked in 15.2% of games. Ezreal is also played Support: a 39.3% win rate across 1,042 games, #77 of 77. Since patch 16.21, Ezreal Bot has not moved by more than chance explains: 0.4 points across 244,152 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Bot93% of its gamesD45.9%45.8% raw ±0.381,52511.4%3.9% banned46.6%46.0% first time
Support3% of its gamesD41.9%39.1% raw ±1.82,8170.4%3.9% banned46.7%44.1% first time
Mid3% of its gamesD44.9%43.0% raw ±1.92,5740.4%3.9% banned48.4%43.8% first time
Top1% of its gamestoo few games45.1%39.2% raw ±3.57960.1%3.9% banned49.5%45.0% first time
Jungle0% of its gamestoo few games46.8%34.8% raw ±6.22530.0%3.9% banned50.2%46.9% first time
How to read this

Ezreal’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Ezreal, the part not explained by either champion’s strength.

Lane leads and team bans

What Ezreal’s team bans

Champions a team bans more often when it has Ezreal than the other team does in the same games (599,512 games). The other team banned before Ezreal was picked, so the gap is the ban spent because Ezreal was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Ezreal is built in this lane, most common first, with the items those builds finish and how they win.

  • Mana stackManamuneTrinity ForceSpear of Shojin47.3%79,249 games
  • CritEssence ReaverSpear of ShojinSerylda's Grudge44.5%1,024 games
  • AD bruiserTrinity ForceSpear of ShojinManamune46.7%653 games
  • AP burstLich BaneStormsurgeShadowflame46.9%118 games
  • LethalityHubrisTrinity ForceManamune48.3%102 games

Runes and summoner spells

How to read this

How Ezreal does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

87,253 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashBarrierFlash + Barrier45.7% · 67,917 games
KeystoneLethal TempoInspirationLethal TempoPrecision + Inspiration · 46.0%
RunesPresence of MindLegend: HasteCut DownTriple TonicJack Of All TradesPresence of Mind · Legend: Haste · Cut Down · Triple Tonic · Jack Of All TradesShards: Attack Speed · Adaptive Force · Health
BuildBloodsongSupport item: Bloodsong · 38.2%Trinity ForceManamuneKey items: Trinity Force → Manamune · 47.6%Gluttonous GreavesBoots: Gluttonous Greaves · 50.2%
Every option, with its numbers

Summoner spells

  • FlashBarrierFlash + Barrier45.7%67,917 games · 78% pick rate · the usual choiceRecommended
  • ExhaustFlashExhaust + Flash47.1%13,465 games · 15% pick rate · same players: −0.9 pts vs the usual
  • CleanseFlashCleanse + Flash46.7%4,305 games · 4.9% pick rate · same players: −1.7 pts vs the usualRare: not recommended

Keystones

  • Press the AttackInspirationPress the Attack + Inspiration46.2%7,338 games · 8.4% pick rate · same players: +1.4 pts vs the usualRare: not recommended
  • ConquerorInspirationConqueror + Inspiration44.8%3,070 games · 3.5% pick rate · same players: +1.0 pts vs the usualRare: not recommended
  • Lethal TempoInspirationLethal Tempo + Inspiration46.0%72,916 games · 84% pick rate · the usual choiceRecommended

Minor runes with Lethal Tempo

Row 1
  • Presence of Mind46.0%98% take it
Row 2
  • Legend: Haste47.2%29% take it
  • Legend: Bloodline45.6%69% take it
Row 3
  • Cut Down47.1%41% take it
  • Coup de Grace45.3%59% take it
Secondary: Inspiration
  • Jack Of All Trades47.4%32% take it
  • Triple Tonic47.0%11% take it
  • Magical Footwear45.3%54% take it
  • Biscuit Delivery45.0%52% take it
  • Cash Back46.9%42% take it
  • Cosmic Insight46.5%9.8% take it
Shard row 1
  • Attack Speed45.8%95% take it
  • Adaptive Force48.8%4.7% take it
Shard row 2
  • Adaptive Force45.9%100% take it
Shard row 3
  • Health47.1%33% take it
  • Health Scaling45.4%66% take it

These numbers describe, they do not prove. Each rate is Ezreal’s record when its player chose that option, pulled toward Ezreal’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Ezreal does when built that way.

Champions like Ezreal

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Ezreal wins 44.0%; in the hands of players with the most mastery on it, 47.6%. That gap ranks it 133 of 173 for how much practice pays. Even its most practiced players stay under 50%.

  1. 44%First Time
  2. 45%Newbie
  3. 45%Casual
  4. 45%Experienced
  5. 46%Advanced
  6. 48%Mastery

Pro play

On the pro tier list

Ezreal in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Bot50.8%443W 425L45%45% in any lane31% counter−20 gold—
Mid50.2%1W 0L0%45% in any lane0% counter−621 gold—

How much knowing Ezreal pays

Players on their Mastery band win 3.6 points more on Ezreal than first-timers do: #133 of 173 champions for how much mastery pays.

At 300k+ mastery points, Ezreal players win 47.6%: #173 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 51.3% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 43.99% over 99,542 seatsNewbie (5k-20k MP): 44.57% over 239,660 seatsCasual (20k-50k MP): 44.87% over 334,857 seatsExperienced (50k-150k MP): 45.45% over 633,465 seatsAdvanced (150k-300k MP): 46.34% over 397,745 seatsMastery (> 300k MP): 47.61% over 432,285 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Take Ezreal Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.