
Nautilus
Hardest matchups for Nautilus in Support (Emerald, patch 16.20):
Rell,
Braum,
Leona. Easiest:
Ezreal,
Miss Fortune,
Twitch.
Try it in a draftCountersPower curvesIn the tier listWho wins into NautilusOn the pro tier list
Nautilus on patch 16.22
- Support49.5%#34 of 77B29,307 games
- steady since 16.21
Nautilus’s main role on patch 16.22 is Support: a 49.5% win rate across 29,307 Emerald games, #34 of 77 Support champions on the tier list (grade B), picked in 12.0% of games. Since patch 16.21, Nautilus Support has not moved by more than chance explains: 0.1 points across 194,444 games in 8 ranks.
Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list
Solo queue
Open in the tier listPatch 16.20, the current one
| Lane | Grade | Win rate | Games | Picked | Mains |
|---|---|---|---|---|---|
| Support98% of its games | B | 50.0%50.0% raw ±0.4 | 69,818 | 10.1%15.3% banned | 50.7%48.6% first time |
| Jungle1% of its games | C | 48.0%45.7% raw ±3.4 | 825 | 0.1%15.4% banned | 51.0%45.1% first time |
| Top1% of its games | too few games | 47.5%43.3% raw ±4.1 | 580 | 0.1%15.4% banned | 50.3%46.6% first time |
| Mid0% of its games | too few games | 48.6%43.9% raw ±5.8 | 287 | 0.0%15.4% banned | 51.4%46.0% first time |
| Bot0% of its games | too few games | 49.5%26.3% raw ±22.5 | 19 | 0.0%15.4% banned | 51.4%46.8% first time |
Matchups
Every matchupHow to read this
Nautilus’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Nautilus, the part not explained by either champion’s strength.
Hardest for Nautilus
Lane leads and team bans
What Nautilus’s team bans
Champions a team bans more often when it has Nautilus than the other team does in the same games (541,339 games). The other team banned before Nautilus was picked, so the gap is the ban spent because Nautilus was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.
Builds
Every buildHow to read this
How Nautilus is built in this lane, most common first, with the items those builds finish and how they win.
- Tank


54.4%58,354 games - Enchanter


54.8%317 games - AP sustained


53.2%145 games - AP burst


53.7%63 games - AD bruiser


54.0%12 games
Runes and summoner spells
How to read this
How Nautilus does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.
75,719 games · patches 16.20, 16.21 · Sep 10 – Oct 21
Every option, with its numbers
Summoner spells

Flash + Ignite50.0%51,452 games · 68% pick rate · the usual choiceRecommended
Flash + Heal50.9%11,657 games · 15% pick rate · same players: −0.6 pts vs the usual
Exhaust + Flash48.8%12,451 games · 16% pick rate · same players: −1.6 pts vs the usual
Keystones

Aftershock + Precision49.9%15,156 games · 20% pick rate · same players: +0.2 pts vs the usualRecommended
Aftershock + Inspiration50.2%49,482 games · 65% pick rate · the usual choice
Aftershock + Domination51.0%2,502 games · 3.3% pick rate · same players: −0.1 pts vs the usualRare: not recommended
Glacial Augment + Resolve48.4%6,528 games · 8.6% pick rate · same players: −0.9 pts vs the usualRare: not recommended
Minor runes with Aftershock
Shield Bash50.3%95% take it
Font of Life48.8%4.8% take it
Bone Plating50.2%71% take it
Conditioning49.7%22% take it
Second Wind51.0%6.6% take it
Unflinching50.3%73% take it
Revitalize49.9%22% take it
Overgrowth49.8%4.6% take it
Triumph49.8%99% take it
Legend: Haste50.0%98% take it
- Ability Haste50.1%60% take it
- Attack Speed49.8%37% take it
- Adaptive Force48.9%3.0% take it
- Move Speed50.8%13% take it
- Health Scaling49.9%83% take it
- Adaptive Force48.7%3.9% take it
- Health50.3%15% take it
- Health Scaling49.8%82% take it
- Tenacity and Slow Resist51.9%2.9% take it
These numbers describe, they do not prove. Each rate is Nautilus’s record when its player chose that option, pulled toward Nautilus’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Nautilus does when built that way.
The learning curve
Champion pool
On a first game Nautilus wins 47.7%; in the hands of players with the most mastery on it, 51.1%. That gap ranks it 141 of 173 for how much practice pays. It crosses 50% at about 64K mastery points.
Pro play
On the pro tier list
Nautilus in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.
| Lane | Win rate | Priority | Blind / counter | Lane @15 | Best pro |
|---|---|---|---|---|---|
| Support | 47.2%299W 353L | 48%48% in any lane | 58% counter | −75 gold | — |
| Jungle | 49.8%1W 2L | 0%48% in any lane | 100% counter | −170 gold | — |
How much knowing Nautilus pays
Players on their Mastery band win 3.4 points more on Nautilus than first-timers do: #141 of 173 champions for how much mastery pays.
At 300k+ mastery points, Nautilus players win 51.1%: #155 of 173 champions for where mastery ends up. The fitted curve levels off at about 51.3%, and is half-way up by ~32K points.
Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.
This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.