Tank · Support

Nautilus

Hardest matchups for Nautilus in Support (Emerald, patch 16.20): Rell, Braum, Leona. Easiest: Ezreal, Miss Fortune, Twitch.

Try it in a draftCountersPower curvesIn the tier listWho wins into NautilusOn the pro tier list

Nautilus on patch 16.22

  • Support49.5%#34 of 77B29,307 games
  • steady since 16.21

Nautilus’s main role on patch 16.22 is Support: a 49.5% win rate across 29,307 Emerald games, #34 of 77 Support champions on the tier list (grade B), picked in 12.0% of games. Since patch 16.21, Nautilus Support has not moved by more than chance explains: 0.1 points across 194,444 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Support98% of its gamesB50.0%50.0% raw ±0.469,81810.1%15.3% banned50.7%48.6% first time
Jungle1% of its gamesC48.0%45.7% raw ±3.48250.1%15.4% banned51.0%45.1% first time
Top1% of its gamestoo few games47.5%43.3% raw ±4.15800.1%15.4% banned50.3%46.6% first time
Mid0% of its gamestoo few games48.6%43.9% raw ±5.82870.0%15.4% banned51.4%46.0% first time
Bot0% of its gamestoo few games49.5%26.3% raw ±22.5190.0%15.4% banned51.4%46.8% first time
How to read this

Nautilus’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Nautilus, the part not explained by either champion’s strength.

Lane leads and team bans

What Nautilus’s team bans

Champions a team bans more often when it has Nautilus than the other team does in the same games (541,339 games). The other team banned before Nautilus was picked, so the gap is the ban spent because Nautilus was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Nautilus is built in this lane, most common first, with the items those builds finish and how they win.

  • TankLocket of the Iron SolariKnight's VowThornmail54.4%58,354 games
  • EnchanterImperial MandateLocket of the Iron SolariShurelya's Battlesong54.8%317 games
  • AP sustainedHextech RocketbeltLiandry's TormentRod of Ages53.2%145 games
  • AP burstStormsurgeShadowflameLuden's Echo53.7%63 games
  • AD bruiserHeartsteelTitanic HydraThornmail54.0%12 games

Runes and summoner spells

How to read this

How Nautilus does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

75,719 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashIgniteFlash + Ignite50.0% · 51,452 games
KeystoneAftershockPrecisionAftershockResolve + Precision · 49.9%
RunesShield BashBone PlatingUnflinchingTriumphLegend: HasteShield Bash · Bone Plating · Unflinching · Triumph · Legend: HasteShards: Ability Haste · Move Speed · Health
BuildSolstice SleighSupport item: Solstice Sleigh · 51.1%Locket of the Iron SolariKnight's VowKey items: Locket of the Iron Solari → Knight's Vow · 55.8%Boots of SwiftnessBoots: Boots of Swiftness · 57.7%
Every option, with its numbers

Summoner spells

  • FlashIgniteFlash + Ignite50.0%51,452 games · 68% pick rate · the usual choiceRecommended
  • FlashHealFlash + Heal50.9%11,657 games · 15% pick rate · same players: −0.6 pts vs the usual
  • ExhaustFlashExhaust + Flash48.8%12,451 games · 16% pick rate · same players: −1.6 pts vs the usual

Keystones

  • AftershockPrecisionAftershock + Precision49.9%15,156 games · 20% pick rate · same players: +0.2 pts vs the usualRecommended
  • AftershockInspirationAftershock + Inspiration50.2%49,482 games · 65% pick rate · the usual choice
  • AftershockDominationAftershock + Domination51.0%2,502 games · 3.3% pick rate · same players: −0.1 pts vs the usualRare: not recommended
  • Glacial AugmentResolveGlacial Augment + Resolve48.4%6,528 games · 8.6% pick rate · same players: −0.9 pts vs the usualRare: not recommended

Minor runes with Aftershock

Row 1
  • Shield Bash50.3%95% take it
  • Font of Life48.8%4.8% take it
Row 2
  • Bone Plating50.2%71% take it
  • Conditioning49.7%22% take it
  • Second Wind51.0%6.6% take it
Row 3
  • Unflinching50.3%73% take it
  • Revitalize49.9%22% take it
  • Overgrowth49.8%4.6% take it
Secondary: Precision
  • Triumph49.8%99% take it
  • Legend: Haste50.0%98% take it
Shard row 1
  • Ability Haste50.1%60% take it
  • Attack Speed49.8%37% take it
  • Adaptive Force48.9%3.0% take it
Shard row 2
  • Move Speed50.8%13% take it
  • Health Scaling49.9%83% take it
  • Adaptive Force48.7%3.9% take it
Shard row 3
  • Health50.3%15% take it
  • Health Scaling49.8%82% take it
  • Tenacity and Slow Resist51.9%2.9% take it

These numbers describe, they do not prove. Each rate is Nautilus’s record when its player chose that option, pulled toward Nautilus’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Nautilus does when built that way.

Champions like Nautilus

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Nautilus wins 47.7%; in the hands of players with the most mastery on it, 51.1%. That gap ranks it 141 of 173 for how much practice pays. It crosses 50% at about 64K mastery points.

  1. 48%First Time
  2. 49%Newbie
  3. 49%Casual
  4. 50%Experienced
  5. 51%Advanced
  6. 51%Mastery

Pro play

On the pro tier list

Nautilus in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Support47.2%299W 353L48%48% in any lane58% counter−75 gold—
Jungle49.8%1W 2L0%48% in any lane100% counter−170 gold—

How much knowing Nautilus pays

Players on their Mastery band win 3.4 points more on Nautilus than first-timers do: #141 of 173 champions for how much mastery pays.

At 300k+ mastery points, Nautilus players win 51.1%: #155 of 173 champions for where mastery ends up. The fitted curve levels off at about 51.3%, and is half-way up by ~32K points.

50%<5k5–20k20–50k50–150k150–300k300k+levels off near 51.3%First Time (<5k MP): 47.70% over 165,960 seatsNewbie (5k-20k MP): 48.69% over 330,987 seatsCasual (20k-50k MP): 49.49% over 367,247 seatsExperienced (50k-150k MP): 50.35% over 467,651 seatsAdvanced (150k-300k MP): 50.72% over 223,715 seatsMastery (> 300k MP): 51.05% over 268,845 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Take Nautilus Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.