
Leona
Hardest matchups for Leona in Support (Emerald, patch 16.20):
Janna,
Zilean,
Taric. Easiest:
Miss Fortune,
Ezreal,
Twitch.
Try it in a draftCountersPower curvesIn the tier listWho wins into LeonaOn the pro tier list
Leona on patch 16.22
- Support52.4%#2 of 77S23,129 games
- steady since 16.21
Leona’s main role on patch 16.22 is Support: a 52.4% win rate across 23,129 Emerald games, #2 of 77 Support champions on the tier list (grade S), picked in 9.5% of games. Since patch 16.21, Leona Support has not moved by more than chance explains: 0.0 points across 165,765 games in 8 ranks.
Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list
Solo queue
Open in the tier listPatch 16.20, the current one
| Lane | Grade | Win rate | Games | Picked | Mains |
|---|---|---|---|---|---|
| Support100% of its games | S | 52.2%52.3% raw ±0.4 | 58,022 | 8.4%9.5% banned | 52.5%51.5% first time |
| Top0% of its games | too few games | 48.7%33.3% raw ±10.9 | 81 | 0.0%9.7% banned | 50.8%46.5% first time |
| Jungle0% of its games | too few games | 49.4%41.9% raw ±11.4 | 74 | 0.0%9.7% banned | 51.2%47.1% first time |
| Mid0% of its games | too few games | 49.5%32.0% raw ±19.6 | 25 | 0.0%9.7% banned | 51.4%46.6% first time |
| Bot0% of its games | too few games | 49.8%42.9% raw ±21.4 | 21 | 0.0%9.7% banned | 51.4%46.8% first time |
Matchups
Every matchupHow to read this
Leona’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Leona, the part not explained by either champion’s strength.
Hardest for Leona
Lane leads and team bans
What Leona’s team bans
Champions a team bans more often when it has Leona than the other team does in the same games (474,821 games). The other team banned before Leona was picked, so the gap is the ban spent because Leona was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.
Builds
Every buildHow to read this
How Leona is built in this lane, most common first, with the items those builds finish and how they win.
- Tank


55.7%49,333 games - Enchanter


54.9%199 games - AD bruiser


55.0%76 games - Mana stack


55.5%51 games - Crit


54.8%47 games
Runes and summoner spells
How to read this
How Leona does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.
62,514 games · patches 16.20, 16.21 · Sep 10 – Oct 21
Every option, with its numbers
Summoner spells

Flash + Ignite52.6%43,722 games · 70% pick rate · the usual choiceRecommended
Flash + Heal52.3%6,397 games · 10% pick rate · same players: −0.7 pts vs the usual
Exhaust + Flash51.1%12,264 games · 20% pick rate · same players: −1.2 pts vs the usual
Keystones

Aftershock + Precision52.5%27,422 games · 44% pick rate · the usual choiceRecommended
Aftershock + Inspiration52.2%26,663 games · 43% pick rate · same players: −0.8 pts vs the usual
Aftershock + Domination52.1%3,136 games · 5.0% pick rate · same players: −1.5 pts vs the usualRare: not recommended
Glacial Augment + Resolve50.8%3,561 games · 5.7% pick rate · same players: −2.6 pts vs the usualRare: not recommended
Minor runes with Aftershock
Font of Life52.4%98% take it
Second Wind52.7%50% take it
Bone Plating52.0%47% take it
Conditioning52.2%3.1% take it
Overgrowth52.8%51% take it
Unflinching51.9%49% take it
Legend: Haste52.6%99% take it
Triumph52.6%99% take it
- Ability Haste52.2%94% take it
- Attack Speed51.9%3.9% take it
- Move Speed53.3%18% take it
- Health Scaling52.0%79% take it
- Adaptive Force51.2%2.5% take it
- Health53.2%18% take it
- Health Scaling52.1%78% take it
- Tenacity and Slow Resist50.9%3.6% take it
These numbers describe, they do not prove. Each rate is Leona’s record when its player chose that option, pulled toward Leona’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Leona does when built that way.
The learning curve
Champion pool
On a first game Leona wins 50.6%; in the hands of players with the most mastery on it, 52.9%. That gap ranks it 157 of 173 for how much practice pays. It is at 50% or better from the first games, under 5,000 mastery points.
Pro play
On the pro tier list
Leona in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.
| Lane | Win rate | Priority | Blind / counter | Lane @15 | Best pro |
|---|---|---|---|---|---|
| Support | 50.3%137W 134L | 11%11% in any lane | 64% counter | −71 gold | — |
How much knowing Leona pays
Players on their Mastery band win 2.3 points more on Leona than first-timers do: #157 of 173 champions for how much mastery pays.
At 300k+ mastery points, Leona players win 52.9%: #46 of 173 champions for where mastery ends up. The fitted curve levels off at about 52.9%, and is half-way up by ~13K points.
Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.
This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.