Support · Mage

Morgana

Hardest matchups for Morgana in Support (Emerald, patch 16.20): Janna, Braum, Zilean. Easiest: Ezreal, Twitch, Mel.

Try it in a draftCountersPower curvesIn the tier listWho wins into MorganaOn the pro tier list

Morgana on patch 16.22

  • Support49.5%#33 of 77B10,047 games
  • Mid46.3%#79 of 91C879 games
  • steady since 16.21

Morgana’s main role on patch 16.22 is Support: a 49.5% win rate across 10,047 Emerald games, #33 of 77 Support champions on the tier list (grade B), picked in 4.1% of games. Morgana is also played Mid: a 46.3% win rate across 879 games, #79 of 91. Since patch 16.21, Morgana Support has not moved by more than chance explains: 0.0 points across 114,238 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Support84% of its gamesB49.3%49.2% raw ±0.531,7664.6%14.5% banned49.5%48.3% first time
Mid8% of its gamesB49.3%49.0% raw ±1.83,0460.4%14.7% banned51.1%47.5% first time
Jungle6% of its gamesB49.2%48.9% raw ±2.02,4170.3%14.6% banned50.9%46.7% first time
Top2% of its gamestoo few games49.5%48.6% raw ±4.15780.1%14.6% banned50.9%47.2% first time
Bot1% of its gamestoo few games48.6%42.3% raw ±6.72130.0%14.6% banned51.2%47.4% first time
How to read this

Morgana’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Morgana, the part not explained by either champion’s strength.

Lane leads and team bans

What Morgana’s team bans

Champions a team bans more often when it has Morgana than the other team does in the same games (386,859 games). The other team banned before Morgana was picked, so the gap is the ban spent because Morgana was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Morgana is built in this lane, most common first, with the items those builds finish and how they win.

  • AP sustainedLiandry's TormentZhonya's HourglassRylai's Crystal Scepter53.2%17,011 games
  • AP burstZhonya's HourglassBlackfire TorchZaz'Zak's Realmspike51.3%3,461 games
  • EnchanterImperial MandateZhonya's HourglassRylai's Crystal Scepter53.8%3,356 games
  • TankLocket of the Iron SolariKnight's VowMikael's Blessing54.4%268 games
  • Mana stackArchangel's StaffWinter's ApproachZhonya's Hourglass51.6%196 games

Runes and summoner spells

How to read this

How Morgana does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

33,931 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashHealFlash + Heal50.4% · 9,880 games
KeystoneArcane CometInspirationArcane CometSorcery + Inspiration · 49.7%
RunesManaflow BandTranscendenceScorchMagical FootwearCosmic InsightManaflow Band · Transcendence · Scorch · Magical Footwear · Cosmic InsightShards: Ability Haste · Adaptive Force · Health
BuildCelestial OppositionSupport item: Celestial Opposition · 50.4%Liandry's TormentZhonya's HourglassKey items: Liandry's Torment → Zhonya's Hourglass · 53.2%Ionian Boots of LucidityBoots: Ionian Boots of Lucidity · 53.1%
Every option, with its numbers

Summoner spells

  • FlashHealFlash + Heal50.4%9,880 games · 29% pick rate · same players: +1.0 pts vs the usualRecommended
  • FlashIgniteFlash + Ignite48.2%16,545 games · 49% pick rate · the usual choice
  • ExhaustFlashExhaust + Flash50.4%7,318 games · 22% pick rate · same players: −0.1 pts vs the usual

Keystones

  • Arcane CometInspirationArcane Comet + Inspiration49.7%8,827 games · 26% pick rate · same players: +1.1 pts vs the usualRecommended
  • Arcane CometPrecisionArcane Comet + Precision49.8%742 games · 2.2% pick rate · same players: +0.4 pts vs the usualRare: not recommended
  • Arcane CometDominationArcane Comet + Domination48.7%16,085 games · 47% pick rate · the usual choice
  • Glacial AugmentSorceryGlacial Augment + Sorcery49.8%4,874 games · 14% pick rate · same players: −0.2 pts vs the usual

Minor runes with Arcane Comet

Row 1
  • Manaflow Band49.1%98% take it
Row 2
  • Transcendence49.0%97% take it
Row 3
  • Scorch49.0%97% take it
  • Gathering Storm50.8%2.7% take it
Secondary: Inspiration
  • Cosmic Insight49.8%28% take it
  • Magical Footwear50.1%15% take it
  • Biscuit Delivery49.6%79% take it
  • Cash Back49.4%72% take it
  • Approach Velocity54.0%2.1% take it
Shard row 1
  • Ability Haste50.4%11% take it
  • Adaptive Force49.1%88% take it
Shard row 2
  • Adaptive Force49.1%92% take it
  • Move Speed51.1%6.0% take it
Shard row 3
  • Health50.4%11% take it
  • Health Scaling49.2%87% take it
  • Tenacity and Slow Resist48.7%2.9% take it

These numbers describe, they do not prove. Each rate is Morgana’s record when its player chose that option, pulled toward Morgana’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Morgana does when built that way.

Champions like Morgana

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Morgana wins 48.4%; in the hands of players with the most mastery on it, 51.3%. That gap ranks it 150 of 173 for how much practice pays. It crosses 50% at about 24K mastery points.

  1. 48%First Time
  2. 50%Newbie
  3. 50%Casual
  4. 51%Experienced
  5. 51%Advanced
  6. 51%Mastery

Pro play

On the pro tier list

Morgana in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Mid49.8%1W 2L0%0% in any lane100% counter+124 gold—
Support50.0%1W 1L0%0% in any lane100% counter+972 gold—

How much knowing Morgana pays

Players on their Mastery band win 2.9 points more on Morgana than first-timers do: #150 of 173 champions for how much mastery pays.

At 300k+ mastery points, Morgana players win 51.3%: #146 of 173 champions for where mastery ends up. The fitted curve levels off at about 51.3%, and is half-way up by ~16K points.

50%<5k5–20k20–50k50–150k150–300k300k+levels off near 51.3%First Time (<5k MP): 48.40% over 90,531 seatsNewbie (5k-20k MP): 49.65% over 191,716 seatsCasual (20k-50k MP): 50.21% over 243,821 seatsExperienced (50k-150k MP): 50.79% over 392,055 seatsAdvanced (150k-300k MP): 50.92% over 244,865 seatsMastery (> 300k MP): 51.25% over 387,812 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Morgana ranked-play summary

Most similar champions: Seraphine, Brand, Zyra.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Morgana Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.