Assassin · Fighter

Naafiri

Hardest matchups for Naafiri in Jungle (Emerald, patch 16.20): Rek'Sai, Talon, Zyra. Easiest: Locke, Rengar, Jayce.

Try it in a draftCountersPower curvesIn the tier listWho wins into NaafiriOn the pro tier list

Naafiri on patch 16.22

  • Jungle50.5%#30 of 74B11,277 games
  • Mid48.8%#68 of 91C2,534 games
  • +1.3 pts since 16.21

Naafiri’s main role on patch 16.22 is Jungle: a 50.5% win rate across 11,277 Emerald games, #30 of 74 Jungle champions on the tier list (grade B), picked in 4.5% of games. Naafiri is also played Mid: a 48.8% win rate across 2,534 games, #68 of 91. Since patch 16.21, Naafiri Jungle has gained 1.3 points of win rate, measured inside each rank and pooled over 8 ranks (67,428 games this patch). Riot's published data shows no change to Naafiri in patch 16.22.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Jungle69% of its gamesB49.9%49.9% raw ±0.718,5222.7%10.3% banned51.7%47.5% first time
Mid21% of its gamesC47.6%47.2% raw ±1.35,5750.8%10.2% banned48.7%46.5% first time
Top8% of its gamesB50.2%50.3% raw ±2.22,0700.3%10.2% banned51.3%48.7% first time
Support1% of its gamestoo few games47.8%40.6% raw ±5.72980.0%10.2% banned51.0%46.0% first time
Bot1% of its gamestoo few games50.1%50.7% raw ±5.92720.0%10.3% banned51.4%47.5% first time
How to read this

Naafiri’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Naafiri, the part not explained by either champion’s strength.

Lane leads and team bans

What Naafiri’s team bans

Champions a team bans more often when it has Naafiri than the other team does in the same games (140,159 games). The other team banned before Naafiri was picked, so the gap is the ban spent because Naafiri was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Naafiri is built in this lane, most common first, with the items those builds finish and how they win.

  • AD bruiserBlack CleaverVoltaic CycloswordDeath's Dance51.0%10,553 games
  • LethalityVoltaic CycloswordAxiom ArcHubris50.9%8,896 games
  • CritVoltaic CycloswordMortal ReminderThe Collector50.5%11 games
  • TankVoltaic CycloswordZeke's ConvergenceDeath's Dance51.1%5 games
  • EnchanterImperial MandateVoltaic CycloswordDeath's Dance50.9%1 games

Runes and summoner spells

How to read this

How Naafiri does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

20,840 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashSmiteFlash + Smite49.5% · 20,554 games
KeystoneConquerorDominationConquerorPrecision + Domination · 47.7%
RunesTriumphLegend: HasteCoup de GraceSudden ImpactTreasure HunterTriumph · Legend: Haste · Coup de Grace · Sudden Impact · Treasure HunterShards: Attack Speed · Adaptive Force · Health Scaling
BuildScorchclaw PupStart: Scorchclaw Pup · 51.8%Voltaic CycloswordBlack CleaverKey items: Voltaic Cyclosword → Black Cleaver · 51.3%Mercury's TreadsBoots: Mercury's Treads · 53.2%
Every option, with its numbers

Summoner spells

  • FlashSmiteFlash + Smite49.5%20,554 games · 99% pick rate · the usual choiceRecommended

Keystones

  • ConquerorDominationConqueror + Domination47.7%2,993 games · 14% pick rate · same players: +0.6 pts vs the usualRecommended
  • ConquerorInspirationConqueror + Inspiration50.3%15,462 games · 74% pick rate · the usual choice
  • ElectrocutePrecisionElectrocute + Precision45.3%1,293 games · 6.2% pick rate · same players: −1.7 pts vs the usualRare: not recommended

Minor runes with Conqueror

Row 1
  • Triumph49.8%100% take it
Row 2
  • Legend: Haste51.2%17% take it
  • Legend: Alacrity49.6%83% take it
Row 3
  • Coup de Grace49.8%90% take it
  • Cut Down50.6%9.6% take it
Secondary: Domination
  • Sudden Impact47.8%100% take it
  • Treasure Hunter48.4%93% take it
  • Ultimate Hunter42.5%4.3% take it
  • Relentless Hunter48.0%2.0% take it
Shard row 1
  • Attack Speed49.6%84% take it
  • Adaptive Force49.3%16% take it
Shard row 2
  • Adaptive Force49.5%100% take it
Shard row 3
  • Health Scaling49.3%91% take it
  • Health51.8%8.2% take it

These numbers describe, they do not prove. Each rate is Naafiri’s record when its player chose that option, pulled toward Naafiri’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Naafiri does when built that way.

Champions like Naafiri

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Naafiri wins 47.4%; in the hands of players with the most mastery on it, 52.0%. That gap ranks it 99 of 173 for how much practice pays. It crosses 50% at about 57K mastery points.

  1. 47%First Time
  2. 48%Newbie
  3. 49%Casual
  4. 51%Experienced
  5. 52%Advanced
  6. 52%Mastery

Pro play

On the pro tier list

Naafiri in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Jungle50.7%226W 215L24%24% in any lane59% counter+179 gold—
Top50.6%5W 1L0%24% in any lane100% counter−674 gold—
Bot50.0%1W 1L0%24% in any lane0% counter+233 gold—

How much knowing Naafiri pays

Players on their Mastery band win 4.6 points more on Naafiri than first-timers do: #99 of 173 champions for how much mastery pays.

At 300k+ mastery points, Naafiri players win 52.0%: #112 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 52.6% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 47.41% over 106,696 seatsNewbie (5k-20k MP): 48.46% over 181,173 seatsCasual (20k-50k MP): 49.39% over 162,632 seatsExperienced (50k-150k MP): 50.74% over 180,401 seatsAdvanced (150k-300k MP): 51.72% over 86,467 seatsMastery (> 300k MP): 51.98% over 98,392 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Take Naafiri Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.