Support · Mage

Sona

Hardest matchups for Sona in Support (Emerald, patch 16.20): Leona, Blitzcrank, Braum. Easiest: Ashe, Camille, Zoe.

Try it in a draftCountersPower curvesIn the tier listWho wins into SonaOn the pro tier list

Sona on patch 16.22

  • Support52.0%#6 of 77A5,936 games
  • steady since 16.21

Sona’s main role on patch 16.22 is Support: a 52.0% win rate across 5,936 Emerald games, #6 of 77 Support champions on the tier list (grade A), picked in 2.4% of games. Since patch 16.21, Sona Support has not moved by more than chance explains: 0.0 points across 40,485 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Support99% of its gamesA50.8%50.8% raw ±0.816,4952.4%0.1% banned51.0%48.2% first time
Bot0% of its gamestoo few games50.0%50.0% raw ±16.8340.0%0.1% banned51.4%47.1% first time
Mid0% of its gamestoo few games49.8%42.9% raw ±18.5280.0%0.1% banned51.6%46.9% first time
Top0% of its gamestoo few games49.8%42.9% raw ±18.5280.0%0.1% banned51.4%47.0% first time
Jungle0% of its gamestoo few games49.9%0.0% raw ±98.010.0%0.1% banned51.4%
How to read this

Sona’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Sona, the part not explained by either champion’s strength.

Lane leads and team bans

What Sona’s team bans

Champions a team bans more often when it has Sona than the other team does in the same games (122,592 games). The other team banned before Sona was picked, so the gap is the ban spent because Sona was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Sona is built in this lane, most common first, with the items those builds finish and how they win.

  • EnchanterEchoes of HeliaMoonstone RenewerStaff of Flowing Water56.2%7,402 games
  • Mana stackArchangel's StaffEchoes of HeliaWinter's Approach56.5%3,850 games
  • AP burstLich BaneLuden's EchoShadowflame56.3%212 games
  • TankWinter's ApproachLocket of the Iron SolariFrozen Heart56.6%126 games
  • AP sustainedMorellonomiconRod of AgesLiandry's Torment55.8%43 games

Runes and summoner spells

How to read this

How Sona does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

17,532 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashHealFlash + Heal51.4% · 14,240 games
KeystoneSummon AeryResolveSummon AerySorcery + Resolve · 51.6%
RunesManaflow BandCelerityGathering StormConditioningRevitalizeManaflow Band · Celerity · Gathering Storm · Conditioning · RevitalizeShards: Adaptive Force · Move Speed · Health Scaling
BuildBloodsongSupport item: Bloodsong · 52.7%Echoes of HeliaArchangel's StaffKey items: Echoes of Helia → Archangel's Staff · 59.0%Boots of SwiftnessBoots: Boots of Swiftness · 56.9%
Every option, with its numbers

Summoner spells

  • FlashHealFlash + Heal51.4%14,240 games · 81% pick rate · the usual choiceRecommended
  • FlashIgniteFlash + Ignite48.9%698 games · 4.0% pick rate · same players: −1.1 pts vs the usualRare: not recommended
  • ExhaustFlashExhaust + Flash49.8%2,482 games · 14% pick rate · same players: −1.2 pts vs the usual

Keystones

  • Summon AeryResolveSummon Aery + Resolve51.6%9,659 games · 55% pick rate · the usual choiceRecommended
  • Summon AeryInspirationSummon Aery + Inspiration51.5%2,297 games · 13% pick rate · same players: −1.2 pts vs the usual
  • Summon AeryPrecisionSummon Aery + Precision51.2%4,314 games · 25% pick rate · same players: −1.6 pts vs the usual
  • Arcane CometInspirationArcane Comet + Inspiration43.8%379 games · 2.2% pick rate · same players: −2.2 pts vs the usualRare: not recommended

Minor runes with Summon Aery

Row 1
  • Manaflow Band51.5%99% take it
Row 2
  • Celerity51.5%35% take it
  • Transcendence51.3%64% take it
Row 3
  • Gathering Storm51.5%80% take it
  • Scorch51.1%20% take it
Secondary: Resolve
  • Revitalize51.7%98% take it
  • Conditioning51.8%80% take it
  • Bone Plating50.5%14% take it
  • Second Wind54.4%2.9% take it
  • Font of Life49.2%2.7% take it
Shard row 1
  • Adaptive Force51.2%67% take it
  • Ability Haste51.0%31% take it
Shard row 2
  • Move Speed51.5%34% take it
  • Adaptive Force50.8%64% take it
  • Health Scaling50.3%2.4% take it
Shard row 3
  • Health Scaling51.2%69% take it
  • Health50.6%27% take it
  • Tenacity and Slow Resist50.1%4.0% take it

These numbers describe, they do not prove. Each rate is Sona’s record when its player chose that option, pulled toward Sona’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Sona does when built that way.

Champions like Sona

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Sona wins 49.6%; in the hands of players with the most mastery on it, 51.8%. That gap ranks it 160 of 173 for how much practice pays. It crosses 50% at about 4.9K mastery points.

  1. 50%First Time
  2. 51%Newbie
  3. 51%Casual
  4. 52%Experienced
  5. 52%Advanced
  6. 52%Mastery

Pro play

On the pro tier list

Sona in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Support49.8%1W 2L0%0% in any lane100% counter+38 gold—

How much knowing Sona pays

Players on their Mastery band win 2.2 points more on Sona than first-timers do: #160 of 173 champions for how much mastery pays.

At 300k+ mastery points, Sona players win 51.8%: #120 of 173 champions for where mastery ends up. The fitted curve levels off at about 52.0%, and is half-way up by ~10K points.

50%<5k5–20k20–50k50–150k150–300k300k+levels off near 52.0%First Time (<5k MP): 49.59% over 28,395 seatsNewbie (5k-20k MP): 50.50% over 47,267 seatsCasual (20k-50k MP): 51.34% over 56,711 seatsExperienced (50k-150k MP): 52.01% over 96,223 seatsAdvanced (150k-300k MP): 51.86% over 66,290 seatsMastery (> 300k MP): 51.78% over 162,144 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Sona ranked-play summary

Most similar champions: Soraka, Janna, Alistar.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Sona Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.