Fighter · Assassin

Yasuo

Hardest matchups for Yasuo in Mid (Emerald, patch 16.20): Tryndamere, Singed, Fiora. Easiest: Ezreal, Lucian, Akshan.

Try it in a draftCountersPower curvesIn the tier listWho wins into YasuoOn the pro tier list

Yasuo on patch 16.22

  • Mid48.9%#73 of 91C19,145 games
  • Top47.4%#100 of 103D6,881 games
  • −1.5 pts since 16.21

Yasuo’s main role on patch 16.22 is Mid: a 48.9% win rate across 19,145 Emerald games, #73 of 91 Mid champions on the tier list (grade C), picked in 7.7% of games. Yasuo is also played Top: a 47.4% win rate across 6,881 games, #100 of 103. Since patch 16.21, Yasuo Mid has lost 1.5 points of win rate, measured inside each rank and pooled over 8 ranks (156,851 games this patch). Riot's published data shows no change to Yasuo in patch 16.22.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Mid61% of its gamesB50.1%50.1% raw ±0.461,5578.7%22.1% banned51.1%45.6% first time
Top22% of its gamesB49.3%49.3% raw ±0.722,7393.3%22.1% banned50.8%47.6% first time
Bot16% of its gamesA51.1%51.1% raw ±0.816,4282.3%22.1% banned52.8%47.0% first time
Support0% of its gamestoo few games44.9%32.7% raw ±4.94010.1%22.1% banned48.6%46.3% first time
Jungle0% of its gamestoo few games47.8%33.1% raw ±8.31390.0%22.1% banned50.8%46.8% first time
How to read this

Yasuo’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Yasuo, the part not explained by either champion’s strength.

Lane leads and team bans

What Yasuo’s team bans

Champions a team bans more often when it has Yasuo than the other team does in the same games (549,120 games). The other team banned before Yasuo was picked, so the gap is the ban spent because Yasuo was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Yasuo is built in this lane, most common first, with the items those builds finish and how they win.

  • CritImmortal ShieldbowInfinity EdgeBlade of The Ruined King52.1%58,266 games
  • On-hitBlade of The Ruined KingKraken SlayerInfinity Edge49.6%498 games
  • LethalityThe CollectorVoltaic CycloswordLord Dominik's Regards51.5%201 games
  • AP burstLich BaneHextech GunbladeNashor's Tooth52.0%7 games
  • AD bruiserHeartsteelStridebreakerWarmog's Armor51.9%3 games

Runes and summoner spells

How to read this

How Yasuo does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

65,503 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashIgniteFlash + Ignite49.6% · 33,156 games
KeystoneFleet FootworkResolveFleet FootworkPrecision + Resolve · 51.3%
RunesTriumphLegend: AlacrityCut DownShield BashBone PlatingTriumph · Legend: Alacrity · Cut Down · Shield Bash · Bone PlatingShards: Attack Speed · Adaptive Force · Health
BuildDoran's BowHealth PotionStart: Doran's Bow + Health Potion · 52.3%Immortal ShieldbowInfinity EdgeKey items: Immortal Shieldbow → Infinity Edge · 54.6%Berserker's GreavesBoots: Berserker's Greaves · 52.1%
Every option, with its numbers

Summoner spells

  • FlashIgniteFlash + Ignite49.6%33,156 games · 51% pick rate · the usual choiceRecommended
  • FlashTeleportFlash + Teleport50.5%2,630 games · 4.0% pick rate · same players: −1.0 pts vs the usualRare: not recommended
  • ExhaustFlashExhaust + Flash50.4%28,302 games · 43% pick rate · same players: −1.4 pts vs the usual

Keystones

  • Fleet FootworkResolveFleet Footwork + Resolve51.3%6,745 games · 10% pick rate · same players: +1.5 pts vs the usualRecommended
  • Grasp of the UndyingPrecisionGrasp of the Undying + Precision52.1%2,424 games · 3.7% pick rate · same players: +1.0 pts vs the usualRare: not recommended
  • Lethal TempoResolveLethal Tempo + Resolve49.8%54,691 games · 83% pick rate · the usual choice

Minor runes with Fleet Footwork

Row 1
  • Triumph52.0%29% take it
  • Absorb Life50.9%71% take it
Row 2
  • Legend: Alacrity51.3%96% take it
  • Legend: Bloodline50.5%4.4% take it
Row 3
  • Cut Down52.6%14% take it
  • Last Stand51.1%81% take it
  • Coup de Grace49.6%5.3% take it
Secondary: Resolve
  • Shield Bash53.6%25% take it
  • Bone Plating52.8%21% take it
  • Second Wind50.8%76% take it
  • Overgrowth50.5%67% take it
  • Unflinching51.5%6.9% take it
  • Revitalize50.1%3.6% take it
Shard row 1
  • Attack Speed50.0%99% take it
Shard row 2
  • Adaptive Force50.0%98% take it
Shard row 3
  • Health51.3%25% take it
  • Health Scaling49.5%73% take it
  • Tenacity and Slow Resist51.4%2.4% take it

These numbers describe, they do not prove. Each rate is Yasuo’s record when its player chose that option, pulled toward Yasuo’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Yasuo does when built that way.

Champions like Yasuo

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Yasuo wins 45.8%; in the hands of players with the most mastery on it, 52.7%. That gap ranks it 41 of 173 for how much practice pays. It crosses 50% at about 150K mastery points.

  1. 46%First Time
  2. 47%Newbie
  3. 48%Casual
  4. 49%Experienced
  5. 51%Advanced
  6. 53%Mastery

Pro play

On the pro tier list

Yasuo in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Top49.1%4W 10L1%1% in any lane93% counter−49 gold—
Mid50.2%3W 2L0%1% in any lane100% counter−102 gold—
Bot50.3%3W 1L0%1% in any lane100% counter−498 gold—

How much knowing Yasuo pays

Players on their Mastery band win 7.0 points more on Yasuo than first-timers do: #41 of 173 champions for how much mastery pays.

At 300k+ mastery points, Yasuo players win 52.7%: #58 of 173 champions for where mastery ends up. The curve is still rising there: its fitted ceiling of about 55.7% lies beyond the data and is an estimate, not a measurement.

50%<5k5–20k20–50k50–150k150–300k300k+First Time (<5k MP): 45.78% over 112,007 seatsNewbie (5k-20k MP): 46.92% over 239,269 seatsCasual (20k-50k MP): 47.79% over 315,964 seatsExperienced (50k-150k MP): 49.19% over 616,069 seatsAdvanced (150k-300k MP): 50.86% over 494,244 seatsMastery (> 300k MP): 52.75% over 1,064,080 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Take Yasuo Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.