Tank · Support

Amumu

Hardest matchups for Amumu in Jungle (Emerald, patch 16.20): Ivern, Rek'Sai, Zyra. Easiest: Pantheon, Jayce, Qiyana.

Try it in a draftCountersPower curvesIn the tier listWho wins into AmumuOn the pro tier list

Amumu on patch 16.22

  • Jungle49.4%#54 of 74B4,864 games
  • Support52.1%#9 of 77A2,040 games
  • steady since 16.21

Amumu’s main role on patch 16.22 is Jungle: a 49.4% win rate across 4,864 Emerald games, #54 of 74 Jungle champions on the tier list (grade B), picked in 2.0% of games. Amumu is also played Support: a 52.1% win rate across 2,040 games, #9 of 77. Since patch 16.21, Amumu Jungle has not moved by more than chance explains: 0.1 points across 59,529 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Jungle73% of its gamesB50.0%50.0% raw ±0.815,9442.3%1.0% banned50.9%47.3% first time
Support26% of its gamesA51.8%52.1% raw ±1.35,7210.8%1.0% banned53.1%49.5% first time
Top1% of its gamestoo few games48.6%40.7% raw ±7.61670.0%1.0% banned51.3%47.3% first time
Mid0% of its gamestoo few games49.5%37.1% raw ±16.6350.0%1.0% banned51.4%47.4% first time
Bot0% of its gamestoo few games49.6%16.7% raw ±28.3120.0%1.0% banned51.4%47.2% first time
How to read this

Amumu’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Amumu, the part not explained by either champion’s strength.

Lane leads and team bans

What Amumu’s team bans

Champions a team bans more often when it has Amumu than the other team does in the same games (206,070 games). The other team banned before Amumu was picked, so the gap is the ban spent because Amumu was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Amumu is built in this lane, most common first, with the items those builds finish and how they win.

  • AP sustainedLiandry's TormentSunfire AegisThornmail51.3%13,801 games
  • TankSunfire AegisThornmailJak'Sho, The Protean48.9%1,660 games
  • AP burstMalignanceShadowflameStormsurge50.1%158 games
  • EnchanterImperial MandateLiandry's TormentMalignance51.1%86 games
  • Mana stackLiandry's TormentWinter's ApproachArchangel's Staff51.1%2 games

Runes and summoner spells

How to read this

How Amumu does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

17,073 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashSmiteFlash + Smite49.9% · 17,017 games
KeystoneAftershockDominationAftershockResolve + Domination · 47.7%
RunesFont of LifeConditioningOvergrowthCheap ShotUltimate HunterFont of Life · Conditioning · Overgrowth · Cheap Shot · Ultimate HunterShards: Attack Speed · Adaptive Force · Health Scaling
BuildMosstomper SeedlingHealth PotionStart: Mosstomper Seedling + Health Potion · 51.9%Liandry's TormentSunfire AegisKey items: Liandry's Torment → Sunfire Aegis · 52.0%Plated SteelcapsBoots: Plated Steelcaps · 51.5%
Every option, with its numbers

Summoner spells

  • FlashSmiteFlash + Smite49.9%17,017 games · 100% pick rate · the usual choiceRecommended

Keystones

  • AftershockDominationAftershock + Domination47.7%2,321 games · 14% pick rate · same players: +2.6 pts vs the usualRecommended
  • ConquerorResolveConqueror + Resolve50.8%2,091 games · 12% pick rate · same players: +0.7 pts vs the usual
  • ConquerorDominationConqueror + Domination50.4%11,417 games · 67% pick rate · the usual choice

Minor runes with Aftershock

Row 1
  • Font of Life48.3%98% take it
Row 2
  • Conditioning54.2%15% take it
  • Bone Plating47.0%82% take it
  • Second Wind48.4%2.5% take it
Row 3
  • Overgrowth53.4%14% take it
  • Unflinching47.2%83% take it
  • Revitalize49.0%2.6% take it
Secondary: Domination
  • Ultimate Hunter47.5%99% take it
  • Cheap Shot47.5%97% take it
Shard row 1
  • Attack Speed50.3%69% take it
  • Adaptive Force48.8%27% take it
  • Ability Haste51.2%3.7% take it
Shard row 2
  • Adaptive Force49.8%94% take it
  • Health Scaling52.9%3.2% take it
  • Move Speed49.7%2.9% take it
Shard row 3
  • Health Scaling49.9%93% take it
  • Tenacity and Slow Resist49.6%3.5% take it
  • Health50.2%3.2% take it

These numbers describe, they do not prove. Each rate is Amumu’s record when its player chose that option, pulled toward Amumu’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Amumu does when built that way.

Champions like Amumu

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Amumu wins 49.8%; in the hands of players with the most mastery on it, 52.4%. That gap ranks it 155 of 173 for how much practice pays. It crosses 50% at about 2K mastery points.

  1. 50%First Time
  2. 51%Newbie
  3. 52%Casual
  4. 53%Experienced
  5. 52%Advanced
  6. 52%Mastery

Pro play

On the pro tier list

Amumu in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Support50.5%4W 1L0%0% in any lane100% counter−59 gold—

How much knowing Amumu pays

Players on their Mastery band win 2.6 points more on Amumu than first-timers do: #155 of 173 champions for how much mastery pays.

At 300k+ mastery points, Amumu players win 52.4%: #89 of 173 champions for where mastery ends up. The fitted curve levels off at about 52.6%, and is half-way up by ~6.3K points.

50%<5k5–20k20–50k50–150k150–300k300k+levels off near 52.6%First Time (<5k MP): 49.80% over 75,632 seatsNewbie (5k-20k MP): 51.22% over 148,016 seatsCasual (20k-50k MP): 52.06% over 164,014 seatsExperienced (50k-150k MP): 52.57% over 209,816 seatsAdvanced (150k-300k MP): 52.41% over 104,633 seatsMastery (> 300k MP): 52.38% over 165,332 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Amumu ranked-play summary

Most similar champions: Nocturne, Rammus, Jarvan IV.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Amumu Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.