Marksman · Support

Ashe

Hardest matchups for Ashe in Bot (Emerald, patch 16.20): Vel'Koz, Hwei, Xerath. Easiest: Varus, Cassiopeia, Mel.

Try it in a draftCountersPower curvesIn the tier listWho wins into AsheOn the pro tier list

Ashe on patch 16.22

  • Bot50.3%#27 of 51B16,507 games
  • Support45.7%#70 of 77D2,074 games
  • steady since 16.21

Ashe’s main role on patch 16.22 is Bot: a 50.3% win rate across 16,507 Emerald games, #27 of 51 Bot champions on the tier list (grade B), picked in 6.5% of games. Ashe is also played Support: a 45.7% win rate across 2,074 games, #70 of 77. Since patch 16.21, Ashe Bot has not moved by more than chance explains: 0.1 points across 141,026 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Bot86% of its gamesB49.7%49.7% raw ±0.544,1436.2%2.0% banned50.4%47.1% first time
Support12% of its gamesD45.0%44.2% raw ±1.36,0770.9%2.0% banned47.9%45.3% first time
Mid1% of its gamestoo few games47.7%43.7% raw ±4.15670.1%2.0% banned50.7%46.8% first time
Top1% of its gamestoo few games47.4%42.3% raw ±4.44850.1%2.0% banned50.4%47.1% first time
Jungle0% of its gamestoo few games49.7%27.3% raw ±29.5110.0%2.0% banned51.3%
How to read this

Ashe’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Ashe, the part not explained by either champion’s strength.

Lane leads and team bans

What Ashe’s team bans

Champions a team bans more often when it has Ashe than the other team does in the same games (429,311 games). The other team banned before Ashe was picked, so the gap is the ban spent because Ashe was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Ashe is built in this lane, most common first, with the items those builds finish and how they win.

  • CritPhantom DancerHexoptics C44Infinity Edge51.4%41,443 games
  • On-hitKraken SlayerRunaan's HurricaneInfinity Edge48.5%2,251 games
  • Mana stackManamuneAxiom ArcVoltaic Cyclosword51.6%245 games
  • LethalityVoltaic CycloswordBastionbreakerHubris50.2%177 games
  • AP burstMalignanceBlackfire TorchStormsurge51.1%18 games

Runes and summoner spells

How to read this

How Ashe does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

47,059 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashBarrierFlash + Barrier49.9% · 35,097 games
KeystoneLethal TempoInspirationLethal TempoPrecision + Inspiration · 49.8%
RunesPresence of MindLegend: BloodlineCut DownCash BackApproach VelocityPresence of Mind · Legend: Bloodline · Cut Down · Cash Back · Approach VelocityShards: Attack Speed · Adaptive Force · Health
BuildDoran's BowHealth PotionStart: Doran's Bow + Health Potion · 51.3%Hexoptics C44Phantom DancerKey items: Hexoptics C44 → Phantom Dancer · 51.8%Berserker's GreavesBoots: Berserker's Greaves · 51.1%
Every option, with its numbers

Summoner spells

  • FlashBarrierFlash + Barrier49.9%35,097 games · 75% pick rate · the usual choiceRecommended
  • ExhaustFlashExhaust + Flash49.7%2,658 games · 5.7% pick rate · same players: −0.7 pts vs the usualRare: not recommended
  • FlashGhostFlash + Ghost49.0%6,027 games · 13% pick rate · same players: −1.1 pts vs the usual
  • CleanseFlashCleanse + Flash49.3%2,808 games · 6.0% pick rate · same players: −1.3 pts vs the usualRare: not recommended

Keystones

  • Lethal TempoInspirationLethal Tempo + Inspiration49.8%43,805 games · 93% pick rate · the usual choiceRecommended

Minor runes with Lethal Tempo

Row 1
  • Presence of Mind49.8%92% take it
  • Triumph51.0%7.7% take it
Row 2
  • Legend: Bloodline50.6%23% take it
  • Legend: Alacrity49.6%77% take it
Row 3
  • Cut Down49.8%94% take it
  • Coup de Grace51.2%5.6% take it
Secondary: Inspiration
  • Approach Velocity49.9%97% take it
  • Cash Back51.2%33% take it
  • Biscuit Delivery49.0%60% take it
  • Magical Footwear50.2%5.6% take it
  • Triple Tonic49.6%3.5% take it
Shard row 1
  • Attack Speed49.7%97% take it
  • Adaptive Force49.3%2.4% take it
Shard row 2
  • Adaptive Force49.7%99% take it
Shard row 3
  • Health49.9%88% take it
  • Health Scaling48.3%11% take it

These numbers describe, they do not prove. Each rate is Ashe’s record when its player chose that option, pulled toward Ashe’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Ashe does when built that way.

Champions like Ashe

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Ashe wins 46.9%; in the hands of players with the most mastery on it, 50.3%. That gap ranks it 140 of 173 for how much practice pays. It crosses 50% at about 290K mastery points.

  1. 47%First Time
  2. 48%Newbie
  3. 49%Casual
  4. 49%Experienced
  5. 50%Advanced
  6. 50%Mastery

Pro play

On the pro tier list

Ashe in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Bot55.1%304W 219L27%27% in any lane32% counter−67 gold—
Support50.2%1W 0L0%27% in any lane0% counter+126 gold—

How much knowing Ashe pays

Players on their Mastery band win 3.4 points more on Ashe than first-timers do: #140 of 173 champions for how much mastery pays.

At 300k+ mastery points, Ashe players win 50.3%: #166 of 173 champions for where mastery ends up. The fitted curve levels off at about 50.5%, and is half-way up by ~40K points.

50%<5k5–20k20–50k50–150k150–300k300k+levels off near 50.5%First Time (<5k MP): 46.91% over 101,088 seatsNewbie (5k-20k MP): 47.93% over 234,021 seatsCasual (20k-50k MP): 48.60% over 332,068 seatsExperienced (50k-150k MP): 49.34% over 566,348 seatsAdvanced (150k-300k MP): 49.83% over 298,756 seatsMastery (> 300k MP): 50.28% over 343,576 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Ashe ranked-play summary

Most similar champions: Miss Fortune, Caitlyn, Tristana.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Ashe Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.