Tank · Support

Maokai

Hardest matchups for Maokai in Support (Emerald, patch 16.20): Thresh, Braum, Leona. Easiest: Ashe, Camille, Zoe.

Try it in a draftCountersPower curvesIn the tier listWho wins into MaokaiOn the pro tier list

Maokai on patch 16.22

  • Support51.2%#15 of 77A5,316 games
  • Jungle49.9%#45 of 74B2,195 games
  • steady since 16.21

Maokai’s main role on patch 16.22 is Support: a 51.2% win rate across 5,316 Emerald games, #15 of 77 Support champions on the tier list (grade A), picked in 2.2% of games. Maokai is also played Jungle: a 49.9% win rate across 2,195 games, #45 of 74. Since patch 16.21, Maokai Support has not moved by more than chance explains: 0.1 points across 37,883 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Support60% of its gamesB50.2%50.3% raw ±0.911,6921.7%0.2% banned50.9%48.2% first time
Jungle21% of its gamesA51.1%51.3% raw ±1.54,1010.6%0.2% banned52.4%48.4% first time
Top18% of its gamesA50.6%50.7% raw ±1.73,4700.5%0.2% banned50.3%49.1% first time
Mid1% of its gamestoo few games49.3%45.3% raw ±8.11480.0%0.2% banned51.1%47.3% first time
Bot0% of its gamestoo few games49.7%27.3% raw ±29.5110.0%0.2% banned51.4%47.1% first time
How to read this

Maokai’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Maokai, the part not explained by either champion’s strength.

Lane leads and team bans

What Maokai’s team bans

Champions a team bans more often when it has Maokai than the other team does in the same games (104,109 games). The other team banned before Maokai was picked, so the gap is the ban spent because Maokai was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Maokai is built in this lane, most common first, with the items those builds finish and how they win.

  • TankLocket of the Iron SolariThornmailBandlepipes54.0%9,159 games
  • AP sustainedLiandry's TormentLocket of the Iron SolariThornmail51.8%627 games
  • EnchanterImperial MandateLiandry's TormentLocket of the Iron Solari51.4%488 games
  • AP burstBlackfire TorchMalignanceLuden's Echo53.8%34 games
  • Mana stackWinter's ApproachLiandry's TormentArchangel's Staff53.5%12 games

Runes and summoner spells

How to read this

How Maokai does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

12,725 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashIgniteFlash + Ignite50.4% · 8,197 games
KeystoneAftershockInspirationAftershockResolve + Inspiration · 51.6%
RunesFont of LifeSecond WindUnflinchingBiscuit DeliveryCosmic InsightFont of Life · Second Wind · Unflinching · Biscuit Delivery · Cosmic InsightShards: Ability Haste · Move Speed · Health
BuildSolstice SleighSupport item: Solstice Sleigh · 51.8%Locket of the Iron SolariBandlepipesKey items: Locket of the Iron Solari → Bandlepipes · 56.1%Boots of SwiftnessBoots: Boots of Swiftness · 54.4%
Every option, with its numbers

Summoner spells

  • FlashIgniteFlash + Ignite50.4%8,197 games · 64% pick rate · the usual choiceRecommended
  • ExhaustFlashExhaust + Flash49.6%2,611 games · 21% pick rate · same players: −0.6 pts vs the usual
  • FlashHealFlash + Heal49.9%1,868 games · 15% pick rate · same players: −0.7 pts vs the usual

Keystones

  • AftershockDominationAftershock + Domination50.6%531 games · 4.2% pick rate · same players: +1.0 pts vs the usualRare: not recommended
  • AftershockInspirationAftershock + Inspiration51.6%7,406 games · 58% pick rate · the usual choiceRecommended
  • AftershockPrecisionAftershock + Precision49.1%2,880 games · 23% pick rate · same players: −0.6 pts vs the usual
  • AftershockSorceryAftershock + Sorcery46.4%273 games · 2.2% pick rate · same players: −1.2 pts vs the usualRare: not recommended

Minor runes with Aftershock

Row 1
  • Font of Life50.8%99% take it
Row 2
  • Second Wind52.2%11% take it
  • Bone Plating51.0%62% take it
  • Conditioning49.6%27% take it
Row 3
  • Unflinching51.4%65% take it
  • Overgrowth49.4%31% take it
  • Revitalize51.5%3.1% take it
Secondary: Inspiration
  • Cosmic Insight51.7%94% take it
  • Biscuit Delivery52.0%77% take it
  • Hextech Flashtraption50.2%21% take it
  • Magical Footwear53.9%4.1% take it
  • Approach Velocity49.2%2.5% take it
Shard row 1
  • Ability Haste51.7%20% take it
  • Adaptive Force49.9%54% take it
  • Attack Speed49.3%26% take it
Shard row 2
  • Move Speed51.3%21% take it
  • Health Scaling51.0%49% take it
  • Adaptive Force47.9%30% take it
Shard row 3
  • Health51.4%19% take it
  • Health Scaling49.8%77% take it
  • Tenacity and Slow Resist51.2%3.7% take it

These numbers describe, they do not prove. Each rate is Maokai’s record when its player chose that option, pulled toward Maokai’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Maokai does when built that way.

Champions like Maokai

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Maokai wins 49.4%; in the hands of players with the most mastery on it, 51.2%. That gap ranks it 166 of 173 for how much practice pays. It crosses 50% at about 8.4K mastery points.

  1. 49%First Time
  2. 50%Newbie
  3. 51%Casual
  4. 51%Experienced
  5. 51%Advanced
  6. 51%Mastery

Pro play

On the pro tier list

Maokai in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Jungle50.4%55W 52L5%5% in any lane65% counter−118 gold—
Top50.0%2W 2L0%5% in any lane50% counter−858 gold—
Support50.0%1W 1L0%5% in any lane100% counter+189 gold—

How much knowing Maokai pays

Players on their Mastery band win 1.8 points more on Maokai than first-timers do: #166 of 173 champions for how much mastery pays.

At 300k+ mastery points, Maokai players win 51.2%: #147 of 173 champions for where mastery ends up. The fitted curve levels off at about 51.3%, and is half-way up by ~10K points.

50%<5k5–20k20–50k50–150k150–300k300k+levels off near 51.3%First Time (<5k MP): 49.39% over 51,691 seatsNewbie (5k-20k MP): 50.13% over 90,099 seatsCasual (20k-50k MP): 51.02% over 103,364 seatsExperienced (50k-150k MP): 50.90% over 132,321 seatsAdvanced (150k-300k MP): 51.35% over 65,143 seatsMastery (> 300k MP): 51.23% over 90,318 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Maokai ranked-play summary

Most similar champions: Poppy, Zyra, Zilean.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Maokai Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.