
Maokai
Hardest matchups for Maokai in Support (Emerald, patch 16.20):
Thresh,
Braum,
Leona. Easiest:
Ashe,
Camille,
Zoe.
Try it in a draftCountersPower curvesIn the tier listWho wins into MaokaiOn the pro tier list
Maokai on patch 16.22
- Support51.2%#15 of 77A5,316 games
- Jungle49.9%#45 of 74B2,195 games
- steady since 16.21
Maokai’s main role on patch 16.22 is Support: a 51.2% win rate across 5,316 Emerald games, #15 of 77 Support champions on the tier list (grade A), picked in 2.2% of games. Maokai is also played Jungle: a 49.9% win rate across 2,195 games, #45 of 74. Since patch 16.21, Maokai Support has not moved by more than chance explains: 0.1 points across 37,883 games in 8 ranks.
Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list
Solo queue
Open in the tier listPatch 16.20, the current one
| Lane | Grade | Win rate | Games | Picked | Mains |
|---|---|---|---|---|---|
| Support60% of its games | B | 50.2%50.3% raw ±0.9 | 11,692 | 1.7%0.2% banned | 50.9%48.2% first time |
| Jungle21% of its games | A | 51.1%51.3% raw ±1.5 | 4,101 | 0.6%0.2% banned | 52.4%48.4% first time |
| Top18% of its games | A | 50.6%50.7% raw ±1.7 | 3,470 | 0.5%0.2% banned | 50.3%49.1% first time |
| Mid1% of its games | too few games | 49.3%45.3% raw ±8.1 | 148 | 0.0%0.2% banned | 51.1%47.3% first time |
| Bot0% of its games | too few games | 49.7%27.3% raw ±29.5 | 11 | 0.0%0.2% banned | 51.4%47.1% first time |
Matchups
Every matchupHow to read this
Maokai’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Maokai, the part not explained by either champion’s strength.
Hardest for Maokai
Lane leads and team bans
What Maokai’s team bans
Champions a team bans more often when it has Maokai than the other team does in the same games (104,109 games). The other team banned before Maokai was picked, so the gap is the ban spent because Maokai was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.
Builds
Every buildHow to read this
How Maokai is built in this lane, most common first, with the items those builds finish and how they win.
- Tank


54.0%9,159 games - AP sustained


51.8%627 games - Enchanter


51.4%488 games - AP burst


53.8%34 games - Mana stack


53.5%12 games
Runes and summoner spells
How to read this
How Maokai does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.
12,725 games · patches 16.20, 16.21 · Sep 10 – Oct 21
Every option, with its numbers
Summoner spells

Flash + Ignite50.4%8,197 games · 64% pick rate · the usual choiceRecommended
Exhaust + Flash49.6%2,611 games · 21% pick rate · same players: −0.6 pts vs the usual
Flash + Heal49.9%1,868 games · 15% pick rate · same players: −0.7 pts vs the usual
Keystones

Aftershock + Domination50.6%531 games · 4.2% pick rate · same players: +1.0 pts vs the usualRare: not recommended
Aftershock + Inspiration51.6%7,406 games · 58% pick rate · the usual choiceRecommended
Aftershock + Precision49.1%2,880 games · 23% pick rate · same players: −0.6 pts vs the usual
Aftershock + Sorcery46.4%273 games · 2.2% pick rate · same players: −1.2 pts vs the usualRare: not recommended
Minor runes with Aftershock
Font of Life50.8%99% take it
Second Wind52.2%11% take it
Bone Plating51.0%62% take it
Conditioning49.6%27% take it
Unflinching51.4%65% take it
Overgrowth49.4%31% take it
Revitalize51.5%3.1% take it
Cosmic Insight51.7%94% take it
Biscuit Delivery52.0%77% take it
Hextech Flashtraption50.2%21% take it
Magical Footwear53.9%4.1% take it
Approach Velocity49.2%2.5% take it
- Ability Haste51.7%20% take it
- Adaptive Force49.9%54% take it
- Attack Speed49.3%26% take it
- Move Speed51.3%21% take it
- Health Scaling51.0%49% take it
- Adaptive Force47.9%30% take it
- Health51.4%19% take it
- Health Scaling49.8%77% take it
- Tenacity and Slow Resist51.2%3.7% take it
These numbers describe, they do not prove. Each rate is Maokai’s record when its player chose that option, pulled toward Maokai’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Maokai does when built that way.
The learning curve
Champion pool
On a first game Maokai wins 49.4%; in the hands of players with the most mastery on it, 51.2%. That gap ranks it 166 of 173 for how much practice pays. It crosses 50% at about 8.4K mastery points.
Pro play
On the pro tier list
Maokai in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.
| Lane | Win rate | Priority | Blind / counter | Lane @15 | Best pro |
|---|---|---|---|---|---|
| Jungle | 50.4%55W 52L | 5%5% in any lane | 65% counter | −118 gold | — |
| Top | 50.0%2W 2L | 0%5% in any lane | 50% counter | −858 gold | — |
| Support | 50.0%1W 1L | 0%5% in any lane | 100% counter | +189 gold | — |
How much knowing Maokai pays
Players on their Mastery band win 1.8 points more on Maokai than first-timers do: #166 of 173 champions for how much mastery pays.
At 300k+ mastery points, Maokai players win 51.2%: #147 of 173 champions for where mastery ends up. The fitted curve levels off at about 51.3%, and is half-way up by ~10K points.
Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.
This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.
Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.
Maokai ranked-play summary
Most similar champions: Poppy, Zyra, Zilean.
Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.