
Rek'Sai
Hardest matchups for Rek'Sai in Jungle (Emerald, patch 16.20):
Wukong,
Rammus,
Ivern. Easiest:
Jayce,
Pantheon,
Rengar.
Try it in a draftCountersPower curvesIn the tier listWho wins into Rek'SaiOn the pro tier list
Rek'Sai on patch 16.22
- Jungle52.3%#8 of 74A3,069 games
- steady since 16.21
Rek'Sai’s main role on patch 16.22 is Jungle: a 52.3% win rate across 3,069 Emerald games, #8 of 74 Jungle champions on the tier list (grade A), picked in 1.2% of games. Since patch 16.21, Rek'Sai Jungle has not moved by more than chance explains: 0.0 points across 14,907 games in 8 ranks.
Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list
Solo queue
Open in the tier listPatch 16.20, the current one
| Lane | Grade | Win rate | Games | Picked | Mains |
|---|---|---|---|---|---|
| Jungle89% of its games | S | 52.4%52.6% raw ±1.0 | 9,511 | 1.4%0.7% banned | 53.7%47.4% first time |
| Top8% of its games | B | 49.9%49.9% raw ±3.3 | 864 | 0.1%0.7% banned | 50.9%47.2% first time |
| Support1% of its games | too few games | 49.6%47.1% raw ±7.9 | 153 | 0.0%0.7% banned | 51.2%47.4% first time |
| Mid1% of its games | too few games | 50.8%58.8% raw ±10.0 | 97 | 0.0%0.7% banned | 51.9%47.2% first time |
| Bot0% of its games | too few games | 49.7%33.3% raw ±23.1 | 18 | 0.0%0.7% banned | 51.4% |
Matchups
Every matchupHow to read this
Rek'Sai’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Rek'Sai, the part not explained by either champion’s strength.
Hardest for Rek'Sai
Lane leads and team bans
What Rek'Sai’s team bans
Champions a team bans more often when it has Rek'Sai than the other team does in the same games (53,212 games). The other team banned before Rek'Sai was picked, so the gap is the ban spent because Rek'Sai was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.
Builds
Every buildHow to read this
How Rek'Sai is built in this lane, most common first, with the items those builds finish and how they win.
- AD bruiser


53.1%8,789 games - Crit


53.6%346 games - Lethality


54.7%316 games - On-hit


53.3%25 games - Tank


53.5%10 games
Runes and summoner spells
How to read this
How Rek'Sai does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.
10,414 games · patches 16.20, 16.21 · Sep 10 – Oct 21
Every option, with its numbers
Summoner spells

Flash + Smite52.4%10,409 games · 100% pick rate · the usual choiceRecommended
Keystones

Hail of Blades + Precision54.8%1,466 games · 14% pick rate · same players: +0.7 pts vs the usualRecommended
Conqueror + Inspiration52.4%6,768 games · 65% pick rate · the usual choice
Conqueror + Domination46.1%428 games · 4.1% pick rate · same players: −0.4 pts vs the usualRare: not recommended
Hail of Blades + Inspiration51.7%1,072 games · 10% pick rate · same players: −1.3 pts vs the usual
Minor runes with Hail of Blades
Sudden Impact52.7%92% take it
Cheap Shot58.4%7.8% take it
Sixth Sense54.2%51% take it
Grisly Mementos52.4%48% take it
Treasure Hunter54.7%48% take it
Relentless Hunter53.0%49% take it
Ultimate Hunter46.0%3.0% take it
Legend: Alacrity55.0%93% take it
Triumph57.0%35% take it
Coup de Grace53.5%64% take it
Cut Down55.9%7.4% take it
- Adaptive Force54.9%23% take it
- Attack Speed51.6%77% take it
- Adaptive Force52.3%99% take it
- Health53.8%22% take it
- Health Scaling51.8%75% take it
- Tenacity and Slow Resist54.4%3.1% take it
These numbers describe, they do not prove. Each rate is Rek'Sai’s record when its player chose that option, pulled toward Rek'Sai’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Rek'Sai does when built that way.
The learning curve
Champion pool
On a first game Rek'Sai wins 45.7%; in the hands of players with the most mastery on it, 53.1%. That gap ranks it 34 of 173 for how much practice pays. It crosses 50% at about 49K mastery points.
Pro play
On the pro tier list
Rek'Sai in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.
| Lane | Win rate | Priority | Blind / counter | Lane @15 | Best pro |
|---|---|---|---|---|---|
| Top | 50.8%34W 28L | 2%3% in any lane | 94% counter | +80 gold | — |
| Jungle | 50.8%12W 7L | 1%3% in any lane | 84% counter | +123 gold | — |
How much knowing Rek'Sai pays
Players on their Mastery band win 7.3 points more on Rek'Sai than first-timers do: #34 of 173 champions for how much mastery pays.
At 300k+ mastery points, Rek'Sai players win 53.1%: #34 of 173 champions for where mastery ends up. The fitted curve levels off at about 53.7%, and is half-way up by ~32K points.
Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.
This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.
Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.
Rek'Sai ranked-play summary
Most similar champions: Sejuani, Xin Zhao, Ivern.
Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.