Fighter · Tank

Rek'Sai

Hardest matchups for Rek'Sai in Jungle (Emerald, patch 16.20): Wukong, Rammus, Ivern. Easiest: Jayce, Pantheon, Rengar.

Try it in a draftCountersPower curvesIn the tier listWho wins into Rek'SaiOn the pro tier list

Rek'Sai on patch 16.22

  • Jungle52.3%#8 of 74A3,069 games
  • steady since 16.21

Rek'Sai’s main role on patch 16.22 is Jungle: a 52.3% win rate across 3,069 Emerald games, #8 of 74 Jungle champions on the tier list (grade A), picked in 1.2% of games. Since patch 16.21, Rek'Sai Jungle has not moved by more than chance explains: 0.0 points across 14,907 games in 8 ranks.

Emerald games from every region, as of Nov 9, 2026. The tables below load current numbers. Patch 16.22 tier list

Region

Patch 16.20, the current one

LaneGradeWin rateGamesPickedMains
Jungle89% of its gamesS52.4%52.6% raw ±1.09,5111.4%0.7% banned53.7%47.4% first time
Top8% of its gamesB49.9%49.9% raw ±3.38640.1%0.7% banned50.9%47.2% first time
Support1% of its gamestoo few games49.6%47.1% raw ±7.91530.0%0.7% banned51.2%47.4% first time
Mid1% of its gamestoo few games50.8%58.8% raw ±10.0970.0%0.7% banned51.9%47.2% first time
Bot0% of its gamestoo few games49.7%33.3% raw ±23.1180.0%0.7% banned51.4%
How to read this

Rek'Sai’s win rate against each champion picked into it in the lane opposite: its hardest matchups, then its easiest. The small number is the matchup’s own effect on Rek'Sai, the part not explained by either champion’s strength.

Lane leads and team bans

What Rek'Sai’s team bans

Champions a team bans more often when it has Rek'Sai than the other team does in the same games (53,212 games). The other team banned before Rek'Sai was picked, so the gap is the ban spent because Rek'Sai was coming — a sign players see these as counters. Riot does not say which player cast a ban, so this is the team’s choice.

How to read this

How Rek'Sai is built in this lane, most common first, with the items those builds finish and how they win.

  • AD bruiserSpear of ShojinStridebreakerTitanic Hydra53.1%8,789 games
  • CritImmortal ShieldbowThe CollectorSpear of Shojin53.6%346 games
  • LethalityHubrisYoumuu's GhostbladeThe Collector54.7%316 games
  • On-hitBlade of The Ruined KingKraken SlayerTitanic Hydra53.3%25 games
  • TankSunfire AegisSpirit VisageHeartsteel53.5%10 games

Runes and summoner spells

How to read this

How Rek'Sai does with each summoner-spell pair, keystone and minor rune in this lane, at the rank and region above. These are the win rates of the players who made each choice, not the choice’s own effect: a page is recommended only when a real share of players runs it.

10,414 games · patches 16.20, 16.21 · Sep 10 – Oct 21

Summoner spellsFlashSmiteFlash + Smite52.4% · 10,409 games
KeystoneHail of BladesPrecisionHail of BladesDomination + Precision · 54.8%
RunesSudden ImpactSixth SenseTreasure HunterTriumphLegend: AlacritySudden Impact · Sixth Sense · Treasure Hunter · Triumph · Legend: AlacrityShards: Adaptive Force · Adaptive Force · Health
BuildScorchclaw PupHealth PotionStart: Scorchclaw Pup + Health Potion · 53.8%StridebreakerSpear of ShojinKey items: Stridebreaker → Spear of Shojin · 52.9%Mercury's TreadsBoots: Mercury's Treads · 54.3%
Every option, with its numbers

Summoner spells

  • FlashSmiteFlash + Smite52.4%10,409 games · 100% pick rate · the usual choiceRecommended

Keystones

  • Hail of BladesPrecisionHail of Blades + Precision54.8%1,466 games · 14% pick rate · same players: +0.7 pts vs the usualRecommended
  • ConquerorInspirationConqueror + Inspiration52.4%6,768 games · 65% pick rate · the usual choice
  • ConquerorDominationConqueror + Domination46.1%428 games · 4.1% pick rate · same players: −0.4 pts vs the usualRare: not recommended
  • Hail of BladesInspirationHail of Blades + Inspiration51.7%1,072 games · 10% pick rate · same players: −1.3 pts vs the usual

Minor runes with Hail of Blades

Row 1
  • Sudden Impact52.7%92% take it
  • Cheap Shot58.4%7.8% take it
Row 2
  • Sixth Sense54.2%51% take it
  • Grisly Mementos52.4%48% take it
Row 3
  • Treasure Hunter54.7%48% take it
  • Relentless Hunter53.0%49% take it
  • Ultimate Hunter46.0%3.0% take it
Secondary: Precision
  • Legend: Alacrity55.0%93% take it
  • Triumph57.0%35% take it
  • Coup de Grace53.5%64% take it
  • Cut Down55.9%7.4% take it
Shard row 1
  • Adaptive Force54.9%23% take it
  • Attack Speed51.6%77% take it
Shard row 2
  • Adaptive Force52.3%99% take it
Shard row 3
  • Health53.8%22% take it
  • Health Scaling51.8%75% take it
  • Tenacity and Slow Resist54.4%3.1% take it

These numbers describe, they do not prove. Each rate is Rek'Sai’s record when its player chose that option, pulled toward Rek'Sai’s own rate by 100 games of prior so a small sample cannot look like a discovery. An uncommon page often wins more because experts run it, and they would win on any page, so only a choice taken in at least 10% of games can be recommended, and spells and keystones are ranked by how the SAME players do with them against the usual choice, not by the raw rate; rarer ones are listed with their numbers and labeled. The build line (opening buy, the two key items in the order they are finished, boots or the support upgrade) is advice in the same sense: how Rek'Sai does when built that way.

Champions like Rek'Sai

The champion map

Two different questions: which champions share its toolkit, and which ones the players who play it also play.

The learning curve

Champion pool

On a first game Rek'Sai wins 45.7%; in the hands of players with the most mastery on it, 53.1%. That gap ranks it 34 of 173 for how much practice pays. It crosses 50% at about 49K mastery points.

  1. 46%First Time
  2. 48%Newbie
  3. 49%Casual
  4. 52%Experienced
  5. 53%Advanced
  6. 53%Mastery

Pro play

On the pro tier list

Rek'Sai in the major leagues and international events this season, across 3,434 games: its record, how often it is picked or banned, whether it is taken blind or saved as a counter, its lane at 15 minutes, and the best pro on it.

LaneWin ratePriorityBlind / counterLane @15Best pro
Top50.8%34W 28L2%3% in any lane94% counter+80 gold—
Jungle50.8%12W 7L1%3% in any lane84% counter+123 gold—

How much knowing Rek'Sai pays

Players on their Mastery band win 7.3 points more on Rek'Sai than first-timers do: #34 of 173 champions for how much mastery pays.

At 300k+ mastery points, Rek'Sai players win 53.1%: #34 of 173 champions for where mastery ends up. The fitted curve levels off at about 53.7%, and is half-way up by ~32K points.

50%<5k5–20k20–50k50–150k150–300k300k+levels off near 53.7%First Time (<5k MP): 45.75% over 18,572 seatsNewbie (5k-20k MP): 48.04% over 25,294 seatsCasual (20k-50k MP): 49.12% over 24,466 seatsExperienced (50k-150k MP): 51.92% over 33,649 seatsAdvanced (150k-300k MP): 52.74% over 20,739 seatsMastery (> 300k MP): 53.07% over 57,900 seats

Dots are the six mastery bands, placed at their mastery points. The line is the best-fitting curve that rises and levels off.

This is not a promise about your next game. Players do not reach a mastery band in a random order, and a champion someone loses on tends to get dropped before it reaches the high bands — so the right-hand side of every curve is partly survivors, not only practice.

Text summary of this page as it stood on Nov 9, 2026. The live tables on this page are current.

Rek'Sai ranked-play summary

Most similar champions: Sejuani, Xin Zhao, Ivern.

Anonymous public figures recorded on Nov 9, 2026, when this page was built. The interactive tables on this page load current data.

Take Rek'Sai Into ActionPick in live draft, view lane counterpicks, or practice in solo arena.